Voting closed
:confused::???::???:. Could you point out where you got that??? I might have missed something reading the rules.....
From what I gathered, we gain advantages and disadvantages, with some ways to remove disadvantage points, like what may have been implied in update about the frame, with the two canceling each other out at the end of the project until only one kind is left, and then they get translated into boons or problems in the final product....:oops::oops:
Right above testing is literally there to remove flaws and every step after procurement is about building advantages and flaws per equipment. Which is why the frame the most important part of any ship should have had its cost brought down as much as possible because we could have afforded to choose a more expensive option in another turn for a bigger and better end result.

As @Adventwolf correct quoted, there is a phase doing the testing where you can try to remove flaws. After that, the canceling out begins.

Also, flaws aren't bad as long as their aren't that many. In comparison, a TIE has a number of flaws and is still for almost twenty years one of the deadliest fighters out there. Flaws just describe very largely that something is wrong with the design. A Flaw can be much, a ship without shields or live support is flawed - but not a bad ship/fighter on its own, as long as it does not really need these things.

Right, but what is low compared to other ships? With our first ship and seeing the system for the first time we don't really have a comparison, though I am likely to push for spending 2 advantages on trying to reduce cost for the engine.
If comparing with others, always look for the normal option. This represents the standard price something would cost, if you construct a ship only based on "normal" parts, you would get a functional ship that is in the middle field if compared with others.

After this tutorial, where we learn mechanics, get familiar with the design process, and solve the immediate and looming financial threat, we can focus on designing are own engines etc. I wonder how our frame competes with other light freighters. We made it cheap, so I wonder how fragile it will be, or if our teams genius is enough to lower cost without compromising structural integrity.
If unsure how your design compares against others on the market, compare it against the normal option. Normal is always the standard for ships of the class you design. So, a normal engine is from the cost/output that you could expect to get normally for a Light Freighter. If you choose something that is small, you get something that is smaller than normal and vis versa with large.

For example, both the YT-1300 "Millenium Falcon" and the Imperial I Star Destroyer feature large engines for their class. A B-Wing has small engines.

Edit: Voting closed! Winner is clear.
 
Finish the Engine!
Down in the workshop, you stared at the beautiful CEC NovaQuad-D engine that just got delivered. Even here in the workshop and without a ship around it, it looked aggressive to you. As if it wanted to say 'What are you doing? Put me in a ship and fire me up! I want to race among the stars!' Honestly, beautiful and not that expensive if one considered that it was a Corellian design. It was an older design, but still commonly used, could be readily supplied with spare parts and was known to almost all engineers. 'A win-win situation,' you thought as you slowly walked around the engine.

The high sublight speed and the excellent hyperdrive would ensure that the given parameters would be met. Even if the engine was a bit expensive, it was still better than most other engines that had come on the final list. You couldn't help but wonder if you couldn't squeeze out more speed or maneuverability from this baby. It was a possibility, but it would also drive up the cost. Each modification would need to be made locally here on your family shipyard before being installed into the new ships, at least until you could expand production and order the modified engines directly from CEC at a reasonable price.

The question was if it was worth it?

[ ] No, the engine is beautiful as it is.
[ ] Yes, a better engine is always essential, even if it costs more!
-[ ] Exchange # Advantage for the same amount in Speed and Cost
-[ ] Exchange # Advantage for the same amount in Maneuverability and Cost

Explanation
This time you've taken parts that are on the market, you can modify them, but if you do so, you have to do it each time a ship that holds it is constructed. This is extra work and therefore adds to cost. Of course, you can see this as necessary if the Company that has ordered the ship has given you a priority that needs to be reached.
 
[X] No, the engine is beautiful as it is.

Whole point of getting the engine from someone else instead of making it in-house is to save on the amount of work that needs to be done.
 
[ ] No, the engine is beautiful as it is.
Doesn't change cost or number of advantages, so a decent choice.
-[ ] Exchange # Advantage for the same amount in Speed and Cost
If we want to spend on improving it, this seems to be the only respectable exchange( this time) since speed is what the company we are designing for wants, not maneuverability, though the question is if it is worth the rise in cost, which they want to be low as well...
 
[X] No, the engine is beautiful as it is.

I'd mod in better efficiency on fuel or something like that
 
[X] No, the engine is beautiful as it is.

The whole point of this ship is to make it cheap. Leave the modding to the buyers after we sell it.
 
Our goals are:
1) fast
2) cheap
3) transport goods/passengers
4) (secondary) well armed

Our current cost is 5: frame costs 1, engine costs 4.
Current advantage/flaw is 4/4.

We still have the following components left:
1) Cockpit
2) Weapons
3) Special Compartment (cargo hold)

[X] No, the engine is beautiful as it is.
I'd consider doing 1 speed boost, but I think "cheap" is more important than getting just a little bit more speed.
 
[X] No, the engine is beautiful as it is.

If we mod anything it would be the weapon systems.
Weapons are the least important part of this ship speed on the other hand is the most important.

[X] Yes, a better engine is always essential, even if it costs more!
-[X] Exchange 1 Advantage for the same amount in Speed and Cost

Increasing the speed for a minor increase in cost when we already lowered the price below normal with the frame means we are still on a cheap side of the total cost here.
 
[X] Yes, a better engine is always essential, even if it costs more!
-[X] Exchange 1 Advantage for the same amount in Speed and Cost
 
[X] No, the engine is beautiful as it is.
It's fast enough. Cost is the main thing.
 
[X] No, the engine is beautiful as it is.
It's fast enough. Cost is the main thing.
It isn't that expensive and we already brought the cost down from the frame that means increasing the speed and cost here will not put us over the market price for this type of ship. Also it isn't that fast really it is normal speed that any ship has. The client wants a ship faster than normal that means the engines need to get a boost here for that to be the case. We can go cheaper on the rest of the parts to bring cost down since the main points are speed and price here.
 
[X] No, the engine is beautiful as it is.

Save on cost and we can focus on other aspects of designing our first ship.
 
[X] No, the engine is beautiful as it is.

Save on cost and we can focus on other aspects of designing our first ship.
What other aspects the main thing is speed and cost and we already brought cost down that increasing here for speed does not change the amount we would pay of we didn't modify anything on the frame to start with.
 
[X] Yes, a better engine is always essential, even if it costs more!
-[X] Exchange 1 Advantage for the same amount in Speed and Cost
 
What other aspects the main thing is speed and cost and we already brought cost down that increasing here for speed does not change the amount we would pay of we didn't modify anything on the frame to start with.
... the client wants something cheap and with a lot of cargo space with maybe decent weapons... they don't really care to much about speed.

never mind
 
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[ ] Far & Wide Trade
The trading line Far & Wide Trade is looking for a new light freighter that is fast and cheaply built. It has to be able to transport goods and passengers. They also want some good armament, but it is a secondary requirement.
You should read the option that won when we voted for what we were going for....
 
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