Voters would probably appreciate a 7 Arete option at the prize of the Temple. They like risk, so a risk reducing option is probably ideal, unfortunately eliminating Hallow as too greedy (unless we then decide to fuck off from the temple). The same line probably eliminates Rune King as well, unless we get a magic system in the Temple, which is somewhat probable but not really worth gambling on.

Reducing risk eliminates Stranglethorn, which leaves me with Sharp Eye, which I'm very much eh about, max Echoes or Echo/Rank options. Hmm.
 
I still think you're understating just how many rolls we'd have to flub in a row to die with Stranglethorn.

It would probably be at least 4, at least 2 of which would have fairly low DC.
 
[X] Yes, Obviously.
[X] Forebear's Blade - Ruinous Valor (3 picks)
-[X] Zweihander
[X] Retreat to the Antechamber

I want my goddamn arm.

More than that, I think this gives us significantly more offense, while also opening up future potential. You can use a sword and punch with a second hand! Or a new sword or something. As good as Ein is it closes that path forever.

Bearing is interesting, should open up being able to farm in our actual body longer as well as reduce the downside of using Form of Rage. Con check is interesting, I'm guessing Protection is usually deflect?

Ultimately I'm thinking FoR is probably happening at some point in this Temple. This lets that Form hit much much harder and saves Arete for what will hopefully be a huge score if we do it right.

I think it's possible that Bearing is actually so good that it could be worth the Arete though. That Con tripled in FoR would might make us immune to exotic attacks at this level. Unless it unlocks a con save with a higher difficulty, which is possible.
 
I still think you're understating just how many rolls we'd have to flub in a row to die with Stranglethorn.

It would probably be at least 4, at least 2 of which would have fairly low DC.
1 roll is enough to proc FOR, which makes us waste a day of training so we can recover from being Tired (unless we want to YOLT I guess).
 
1 roll is enough to proc FOR, which makes us waste a day of training so we can recover from being Tired (unless we want to YOLT I guess).
At least two rolls: One to actually run into something, a second for how strong it is. Probably a third for if we can retreat without fighting.

...If we run into a 10 on the strength scale, for example, we can probably just sort of punt them into next week while they fail to even scratch Evening Sky.
 
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If it helps any my secondary preference is Cuts/Valor. And I will aim for it as hard as I am Stranglethorn if it gets eliminated.


What do ya mean?
My impression of the situation is that "keep up the momentum" winning at this juncture would trigger the "trying to use Form of Rage for farming" clause, and that would then characterise Hunger as a person that would be willing to pursue advancement hyper-dogmatically, past the point of sanity.

I can't find the quote indicating that it's a trap we might trigger, but it was back during the second round of voting Rage appeared in, IIRC.
 
Remember folks, you could always take 0.2 Rank and two Echo for short term power and then swing into powerful Rank focused build thanks to not spending Arete!

5.3 Rank for combat purpose sounds very nice!
 
My impression of the situation is that "keep up the momentum" winning at this juncture would trigger the "trying to use Form of Rage for farming" clause, and that would then characterise Hunger as a person that would be willing to pursue advancement hyper-dogmatically, past the point of sanity.

I can't find the quote indicating that it's a trap we might trigger, but it was back during the second round of voting Rage appeared in, IIRC.
Oh, that. Yeah, retreat is definitely the best option here regardless of what else you vote for.
 
At least two rolls: One to actually run into something, a second for how strong it is. Probably a third for if we can retreat without fighting.
With our state of HP at Stranglethorn I am fairly confident that the second roll has a very high chance of killing/FORing us. I don't like the risk either way.

Dominion: Ring is also interesting, as it helps with HP and also works towards the 25 option a large faction (?) seems to desire.
 
Remember folks, you could always take 0.2 Rank and two Echo for short term power and then swing into powerful Rank focused build thanks to not spending Arete!

5.3 Rank for combat purpose sounds very nice!
Again, Stranglethorn is better for rank than the .2 rank. And it is not retroactive so the sooner you get it the more the affect.

With our state of HP at Stranglethorn I am fairly confident that the second roll has a very high chance of killing/FORing us. I don't like the risk either way.

Dominion: Ring is also interesting, as it helps with HP and also works towards the 25 option a large faction (?) seems to desire.
With our increases Str we'd probably be fine up against a 40 or below. So not a good DC but not a terrible one.
 
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I really like the concept of Gardeners Hallow, but I feel like it's basically dead at the post because of the circumstances it was offered in.

Which is a tragedy, because it might never show up again in a less completely incompatible moment.


Like, The Ring of Power -Dominion:Life + The Ring of Power - Gardener's Hallow is such an amazingly great, "Can't possibly see how this doesn't scale to infinity" combination that's an instant take in basically any situation that isn't "at the very start of a locked-in dungeon crawl that outmatches you significantly".


Also, is it Rihaku's fancy formatting on the pick options that make it so it consistently spaghettifies itself whenever you copy/paste one of them?
 
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Wait is Nullity an Exotic Attack that can be resisted? If so that becomes a lot more interesting to me as getting it with Vanguard in the future opens up some pretty great tactics with Gisena.
 
Wait is Nullity an Exotic Attack that can be resisted? If so that becomes a lot more interesting to me as getting it with Vanguard in the future opens up some pretty great tactics with Gisena.
Nullity can be resisted, yes. Apparently we need Iridescence for Evening Sky to withstand it once.

If we get Stranglethorn it probably makes sense to get Opalescence and Iridescence next time we have 2 arete.
 
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Again, Stranglethorn is better for rank than the .2 rank. And it is not retroactive so the sooner you get it the more the affect.


With our increases Str we'd probably be fine up against a 40 or below. So not a good DC but not a terrible one.
But not in the short term! By getting rank bonus you get more stacking for busted Rank build!
 
Gardener's Hallow uses our blood. Does that mean it cannot be used or advanced while in Wraith form, since we don't have a physical body? That would be a rather annoying hindrance to trying to apply it in this dungeon.
 
I really like the concept of Gardeners Hallow, but I feel like it's basically dead at the post because of the circumstances it was offered in.

Which is a tragedy, because it might never show up again in a less completely incompatible moment.
It's not that bad, really. If you consider it, it lets us actually use the massive amount of time Lord Hunger that he can't effectively use on something useful. Hunger makes us unable to Train, but with Gardener's Hallow we can get lots of productive effects within even a single day when we would otherwise be idling around healing or wasting our time.

It would also help Letrizia by healing her rapidly, and also inside the temple, since we now have a portable source of food/plants/healing. Could even use it as protection as a basic effect (This plant is big and durable and thorny and guards the doors). At the very least it would alleviate worries about leaving our party members outside the temple. Add that to grabbing a 25 Arete option via a 7 Arete option..

Something I wonder is whether we can 'cheese' the Basic benefits: For example, a fruit which gets +Echo, then a fruit which provides + Protection, then a fruit which provides +Senses. One thought for utility is 'This plant creates intense venom which is effectively -1 Echo to anyone who gets stabbed by it' or 'This fruit is explosive, and is a helpful ranged weapon'.
 
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It's not that bad, really. If you consider it, it lets us actually use the massive amount of time Lord Hunger that he can't effectively use on something useful. Hunger makes us unable to Train, but with Gardener's Hallow we can get lots of productive effects within even a single day when we would otherwise be idling around healing or wasting our time.

It would also help Letrizia by healing her rapidly, and also inside the temple, since we now have a portable source of food/plants/healing. Could even use it as protection as a basic effect (This plant is big and durable and thorny and guards the doors).

Something I wonder is whether we can 'cheese' the Basic benefits: For example, a fruit which gets +Echo, then a fruit which provides + Protection, then a fruit which provides +Senses. One thought for utility is 'This plant creates intense venom which is effectively -1 Echo to anyone who gets stabbed by it' or 'This fruit is explosive, and is a helpful ranged weapon'.
That's what I'm trying to say; it's an amazing ability, almost an instant grab in any other circumstance, but murdered in the crib by the fact that circumstances right now indicate we're going to in combat with peer-at-least threats within the day, even if we retreat to the antechamber in the immediate term.

[X] Yes, Obviously.
[X] Retreat to the Antechamber
[X] The Ring of Power - Gardener's Hallow (7 Arete, 2 picks)
 
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We can also trade the unique resources grown with the Gardener's Hallow, which is going to be pretty important once we get back to civilization. The only problem is that it more or less requires that we settle down somewhere, anything else makes exploiting the ability to its full extent difficult. There's also the question of whether the voters will accept a more sedentary lifestyle.
 
That's what I'm trying to say; it's an amazing ability, almost an instant grab in any other circumstance, but murdered in the crib by the fact that circumstances right now indicate we're going to in combat with peer-at-least threats within the day, even if we retreat to the antechamber in the immediate term.
Pretty much. We entered underleveled so we can't afford a utility buy, as much as we might want it.
 
Still, all mages of a certain magic school might fit,
A shame that lost, then. I'm pretty sure Ber isn't the only mage of his school, for instance.

I wonder if anybody who likes doing alternate choice quest versions would want to imagine how Scent + Slayer Knell Hunger could go?
Seven Constitution. Seven. And Protection. And our choice of finally healing one of Hunger's injuries or getting To Shatter Heaven on all magics forever. Gosh this is crazy. I don't see how we can afford to pass this up. I think this is my pick.
It is nice.

Honestly, the biggest problem I have with it is having to decide how many eyes to keep. Walking in Odin's footsteps isn't a terrible path.

On the other hand, he didn't really have a happy ending, though.

This is one of those times everyone misunderstood the blurb and you didn't realize everyone misunderstood the blurb. Unfortunate but we shall continue.
Uh, I thought that was obvious beyond needing to be stated. Was why I voted against it.

I had assumed its supporters were fine with it being less than perfectly reliable.
Isn't Accretion a magic system?
I mean, kindof? It's really not very magical in feel, IMO. Much more mythic, instead.

A think one IS, not a thing one DOES, as it were.

I really do think Stranglethorn is worth it, but for some reason it seems like people are finally noticing that risk has downsides. I'm torn between HANDS HANDS HANDS and voting to do something eyeish and not weighing in on eye count . . . but that feels like too much of a copout.

[X] Yes, Obviously.
[X] Forebear's Blade - Ruinous Valor (3 picks)
-[X] Zweihander
[X] Retreat to the Antechamber

Not sure about adding one of the non-pick options, or saving up for something different next time.
 
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We can also trade the unique resources grown with the Gardener's Hallow, which is going to be pretty important once we get back to civilization. The only problem is that it more or less requires that we settle down somewhere, anything else makes exploiting the ability to its full extent difficult. There's also the question of whether the voters will accept a more sedentary lifestyle.
Can we actually afford a more sedentary lifestyle? Decimator's affliction makes that rather difficult. Combine that with Apocryphal and our garden will probabaly burn down. Weekly.
 
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