Head cannon for me has always been the need to have manual stations because of fears of past droid uprisings and that star wars ships can also throw up so much ecm that seeing an enemy can sometimes be more effective than a computer, also probably cheaper. For us tho we could probably get away with having stations for people to control the guns with if need be otherwise they are run automatic ala phalanx. the only problems with having a rotary gun instead of just a regular laser cannon I could see would be cost and stopping power. To get through shields on fighters and transports we'd want something heavier than something just designed to deal with missiles and light armor. But the ship design overall is great and we could sell its weapon systems as easy to take on and off for customizability in any roll.What I mean by recreating a star wars variant of the rocinate pdc weapons was to take a rotary blaster upscale it for anti fighter/missile/small ship type of weapon. Another issue dealing with weapons has to be the lack of automation of firing control.
For example a IRL phalanx can automatically track targets, Star wars anti fighter weapons are technically still crew operated ala WW2 style.
That shake up already happened and then the other side started using Clones.he's got a point, if we find out a way to automate weapons we can shake the entire way war is fought, but that would probably be way later on in the quest (maybe)
We can always have a mix of the two. Rotary for light targets, lasers for anything heavier.Head cannon for me has always been the need to have manual stations because of fears of past droid uprisings and that star wars ships can also throw up so much ecm that seeing an enemy can sometimes be more effective than a computer, also probably cheaper. For us tho we could probably get away with having stations for people to control the guns with if need be otherwise they are run automatic ala phalanx. the only problems with having a rotary gun instead of just a regular laser cannon I could see would be cost and stopping power. To get through shields on fighters and transports we'd want something heavier than something just designed to deal with missiles and light armor. But the ship design overall is great and we could sell its weapon systems as easy to take on and off for customizability in any roll.
That is actually a good question. Location can be a major issue for any company.So whom do we work with? Republic? CIS? Council of Neutral Systems?
Definately not Hutts.
It depends there are light freighters like the Falcon who are manual loaded and bigger ships who use containers.Given how many in the Star Wars-universe would mod their platforms anyway, going with a solid, well designed hull seems more promising to me.
And for freighters, a design whose cargo can be offloaded faster seems to me to be our best bet. Most Star Wars freighter designs seem uneconomical to me due to the fact that they seem to require manual loading/oofloading.
Something like a range of palletized or containerized transports from small one container lighters to gigantic transports would seem a good starting point.
Or a Ro-Ro freighter design.
[X] Plan I wanna be the very Best!
Kuat Drive Yards tried that with the Wayfarer-class. Lessons to be learned there. Also what may be "standard" in the Core Worlds may not be so in the Mid-Outer Rim.Given how many in the Star Wars-universe would mod their platforms anyway, going with a solid, well designed hull seems more promising to me.
And for freighters, a design whose cargo can be offloaded faster seems to me to be our best bet. Most Star Wars freighter designs seem uneconomical to me due to the fact that they seem to require manual loading/oofloading.
Something like a range of palletized or containerized transports from small one container lighters to gigantic transports would seem a good starting point.
Kuat Drive Yards tried that with the Wayfarer-class. Lessons to be learned there. Also what may be "standard" in the Core Worlds may not be so in the Mid-Outer Rim.
I think I remember something like this from the X-Wing games. The concept isn't new to the Star Wars galaxy.That's because they tried to be cute and build a multipurpose ship with nonstandard containers. What would work better would be a design with a central keel to with you attach living quarters and the bridge on one hand the engines on the other end and hang the space worthy standard containers along the spinal structure.
No, this will be part in the next Update I start writing today.
As I've suggested in earlier posts the Hull C design from Star Citizen would be perfect for us. When not in use the ship closes up so it can go faster but when carrying cargo both ends extend and cargo is then clamped to the outsideThat's because they tried to be cute and build a multipurpose ship with nonstandard containers. What would work better would be a design with a central keel to with you attach living quarters and the bridge on one hand the engines on the other end and hang the space worthy standard containers along the spinal structure.