What I mean by recreating a star wars variant of the rocinate pdc weapons was to take a rotary blaster upscale it for anti fighter/missile/small ship type of weapon. Another issue dealing with weapons has to be the lack of automation of firing control.
For example a IRL phalanx can automatically track targets, Star wars anti fighter weapons are technically still crew operated ala WW2 style.
 
What I mean by recreating a star wars variant of the rocinate pdc weapons was to take a rotary blaster upscale it for anti fighter/missile/small ship type of weapon. Another issue dealing with weapons has to be the lack of automation of firing control.
For example a IRL phalanx can automatically track targets, Star wars anti fighter weapons are technically still crew operated ala WW2 style.
Head cannon for me has always been the need to have manual stations because of fears of past droid uprisings and that star wars ships can also throw up so much ecm that seeing an enemy can sometimes be more effective than a computer, also probably cheaper. For us tho we could probably get away with having stations for people to control the guns with if need be otherwise they are run automatic ala phalanx. the only problems with having a rotary gun instead of just a regular laser cannon I could see would be cost and stopping power. To get through shields on fighters and transports we'd want something heavier than something just designed to deal with missiles and light armor. But the ship design overall is great and we could sell its weapon systems as easy to take on and off for customizability in any roll.
 
he's got a point, if we find out a way to automate weapons we can shake the entire way war is fought, but that would probably be way later on in the quest (maybe)
 
I check the star wars timeline. The Naboo blockade (episode 1) happened on 32 bby episode 2 is 22 bby. Depending on turn length we can innovate some pretty effective ships.
 
Also correct me if I'm wrong but if I remember my star wars lore, Ships have both ray and particle shielding but can only have one up at a time correct? That means if we have a mix of kinetic (more along the lines of a small mass driver) and energy weapons we could potentially bypass shields if both hit at the same time.
 
Head cannon for me has always been the need to have manual stations because of fears of past droid uprisings and that star wars ships can also throw up so much ecm that seeing an enemy can sometimes be more effective than a computer, also probably cheaper. For us tho we could probably get away with having stations for people to control the guns with if need be otherwise they are run automatic ala phalanx. the only problems with having a rotary gun instead of just a regular laser cannon I could see would be cost and stopping power. To get through shields on fighters and transports we'd want something heavier than something just designed to deal with missiles and light armor. But the ship design overall is great and we could sell its weapon systems as easy to take on and off for customizability in any roll.
We can always have a mix of the two. Rotary for light targets, lasers for anything heavier.
 
Hmm, I will probably vote for the republic or CNS mainly because both will need small fast cheap ships to defend systems from pirates or small raids.
 
Regardless of going after either civilian or militarized designs, we are still facing down the barrel of a debt-loaded gun. We desperately need something to make our vessel unique, and unfortunately, I don't think that reliability is going to do that - especially in the sort term.

To this end, I propose something different.

[X] Name: Bryn Daveth
You're a human…
[X] of male sex

[X] What is your Company known for most?
-[X] Engine

You have a solid team to start with but among them is one expert.
[X] Pinagg Het, a Genosian engineer who is known for his ability to reduce production cost.

The engine is the heart around which a ship will always be built. More speed is flashy, gets us noticed. And sheer power output covereth a multitude of sins. Go fast, go cheap.
 
Given how many in the Star Wars-universe would mod their platforms anyway, going with a solid, well designed hull seems more promising to me.

And for freighters, a design whose cargo can be offloaded faster seems to me to be our best bet. Most Star Wars freighter designs seem uneconomical to me due to the fact that they seem to require manual loading/oofloading.

Something like a range of palletized or containerized transports from small one container lighters to gigantic transports would seem a good starting point.

Or a Ro-Ro freighter design.

[X] Plan I wanna be the very Best!
 
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Given how many in the Star Wars-universe would mod their platforms anyway, going with a solid, well designed hull seems more promising to me.

And for freighters, a design whose cargo can be offloaded faster seems to me to be our best bet. Most Star Wars freighter designs seem uneconomical to me due to the fact that they seem to require manual loading/oofloading.

Something like a range of palletized or containerized transports from small one container lighters to gigantic transports would seem a good starting point.

Or a Ro-Ro freighter design.

[X] Plan I wanna be the very Best!
It depends there are light freighters like the Falcon who are manual loaded and bigger ships who use containers.
 
Given how many in the Star Wars-universe would mod their platforms anyway, going with a solid, well designed hull seems more promising to me.

And for freighters, a design whose cargo can be offloaded faster seems to me to be our best bet. Most Star Wars freighter designs seem uneconomical to me due to the fact that they seem to require manual loading/oofloading.

Something like a range of palletized or containerized transports from small one container lighters to gigantic transports would seem a good starting point.
Kuat Drive Yards tried that with the Wayfarer-class. Lessons to be learned there. Also what may be "standard" in the Core Worlds may not be so in the Mid-Outer Rim.
 
Kuat Drive Yards tried that with the Wayfarer-class. Lessons to be learned there. Also what may be "standard" in the Core Worlds may not be so in the Mid-Outer Rim.


That's because they tried to be cute and build a multipurpose ship with nonstandard containers. What would work better would be a design with a central keel to with you attach living quarters and the bridge on one hand the engines on the other end and hang the space worthy standard containers along the spinal structure.
 
That's because they tried to be cute and build a multipurpose ship with nonstandard containers. What would work better would be a design with a central keel to with you attach living quarters and the bridge on one hand the engines on the other end and hang the space worthy standard containers along the spinal structure.
I think I remember something like this from the X-Wing games. The concept isn't new to the Star Wars galaxy.
 
The GR-75 is an example of a freighter that uses cargo containers, keeping them in a magnetic field underneath the hull, between the clamshell-looking plates.
 
Voting closed
Voting is closed!
Adhoc vote count started by Jax on Jun 3, 2020 at 10:43 AM, finished with 70 posts and 17 votes.

  • [X] Plan I wanna be the very Best!
    -[X] Dovar Frox
    -[X] of male sex
    -[X] What is your Company known for most?
    -[X] Frame
    -[X] Pinagg Het, a Genosian engineer who is known for his ability to reduce production cost.
    [X] Plan All Power to Weapons
    -[X] Adala Hespiator
    -[X] of female sex
    -[X] Weapons
    -[X] Ellim, a female Wookiee who likes guns, rockets and general weapons.
    [X] Name: Bryn Daveth
    [X] of male sex
    [X] What is your Company known for most?
    -[X] Engine
    [X] Pinagg Het, a Genosian engineer who is known for his ability to reduce production cost.
 
That's because they tried to be cute and build a multipurpose ship with nonstandard containers. What would work better would be a design with a central keel to with you attach living quarters and the bridge on one hand the engines on the other end and hang the space worthy standard containers along the spinal structure.
As I've suggested in earlier posts the Hull C design from Star Citizen would be perfect for us. When not in use the ship closes up so it can go faster but when carrying cargo both ends extend and cargo is then clamped to the outside

 
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