[X] Transcendent Shonen Murderhobo
-[X] The King's Scepter
-[X] Accretion
-[X] Forebear's Blade
-[X] Hunger
-[X] Relinquishment
The King's Scepter provides a cushion of initial power, useful for all the reasons that've been expounded on. Lacking Intensify adds a bit of early-game heat, but we retain non-combat utility. Perhaps the Accursed will have mercy on us and just give us whatever he thinks will fit best, rather than triggering another build vote. Accretion and the Forebear's Blade scale with our accomplishments, ensuring we're never without a relevant weapon. With Hunger in here, we turn into a snowball of murder, ricocheting from fight to fight building our legend and getting ever-stronger as we wade through an ocean of corpses while the world decays around us! Vendetta certainly has an aesthetic to it. The biggest weakness of the build's a lack of mitigation, but you easily could swap Accretion for Seven Seals and try to upgrade Relinquishment.
Which is amazing, a decade is an eyeblink in the eon-spanning journey of a Cursebearer. Better yet, time off stacks. Tactically duck our Curses, trigger this during a period of Apocryphal upheaval or if we've been politically outmaneuvered while wearing Tyrannical blinders. I wonder how instructions from our past, sane self interact with the Doom? It's hard to mitigate, but following through on one's commitments seems like a possible tweak. Having picked Vendetta, at some point we need to actually carry out our promised vengeance, which we can't do while bound to the Geas of Indenture. This gives us a way to do the thing we sacrificed so much for and grants much-needed respite to the Cursebearer. The best option in the long run, far outweighing any companion on offer, even Prolessarch.