There is no emotion... (A Jedi Order Quest)

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The Great Jedi Purge has come and gone, Darth Traya has been slain, and it now falls to you to pick up the pieces and rebuild the Jedi Order.
There is no Emotion

Voikirium

SV's Estalia Guy
Location
Ruritania Illinois
Pronouns
He/Him
There is no Emotion, There is Peace.

The Senate Tower, 3950 BBY
Coruscant is...loud. That is the first thing to strike you. It's not new, per se-- anybody within fifty parsecs of Courscant knows it's too damn loud.

But this is a new sort of loud. The sort you feel in your bones, your teeth, your... well, things a lot deeper than that, in any case.

After all, last time you were on Coruscant, you didn't have time to see the sights-- you hardly visited the victory walk, where they hold the broken basilisk droids of the Mandalorian Wars; you didn't visit the Manalow Mile; hell, you didn't even check the Senate's visitor center.

For another thing, you weren't a Jedi at that point.

Now, well.

Now, you're meeting with the Supreme Chancellor. Seems they've caught wind-- finally-- that someone has been running around with a lightsaber, and the ability to use it; or that the Enclave on Dantooine has been, not repaired, exactly, but reinhabited, excavated, painstakingly. Well, not just one somebody. Multiple somebodies. You. The Lost Jedi. The first of a new Order, after the Triumverate-- the Civil War-- the Dark Times. Six months ago, you, the Exile Meetra Surik, and the rest of her companions defeated the remnants of the Sith-- and she trained, taught you, in the ways of the Jedi.

Now, it seems that it is time for you, the new Grandmaster, to prove that you are worthy of those teachings; and meeting with the Chancellor seems a good start.

You've been meditating in the waiting room for ten minutes-- a simple thing, really, a rectangle, metal floored, covered plush rugs, with a fine desk near the door to his office proper. The secretary droid is just a cheap protocol unit, all battered and beat to hell-- seems the war was harder than anybody thought; or perhaps she's just a damn cheapskate.

Finally, a grating voice emanates from the tin can telling you to go in. The twitch in your leg at being stared down finally stops and you head in, nice new boots beating on carpet as you do.

The door, made of some thick metal, opens with a gentle push. The office is nice enough-- simple, a bit generic, really you could see it on reasonably posh world, but by that same token not so generic or simple that it does not fit the position to which it is attached.

And finally, you lay eyes on the Supreme Chancellor herself. A middle-aged Bothan woman, her eyes are kind, and circled by rings that speak of too little sleep, and too much caff. Her...hair? Fur?...whatever, is a sort of hayish yellow, and she is wearing a simple worker's clothes.

She rises from the only really expensive item-- expensive by "Galactic Politician" standards, anyway-- the desk, carved of wood, inlaid with gold, a script you don't speak. She clasps her hand around yours, and you the two of you shake.

"It's a pleasure to meet you, Master Jedi. I had feared that I might be the first Supreme Chancellor who had to work without the Jedi."

"Oh I wouldn't worry too much about that, Chancellor. We are... a stubborn bunch."

"Indeed, Master...?"

It's at that point you realize you never actually told her your name.

Smooth.

"Ah, please forgive me. I am Master--

[] "Atton Rand." From Revan's personal butcher squad to Grandmaster of the Jedi Order-- you were surprised too, but it seemed everyone wanted to avoid a situation like the Mandalorian Wars, where so many grew so furious at the Jedi that they would declare war. Under your watch, the Jedi are going to be a proactive force-- you are going to meet the Dark Side head on, confront it, face it. No more Mandalorian Wars-- no doubt you'll make your own mistakes, perhaps even have the opposite problem and end up going to war when you shouldn't, but you'll burn that bridge when you get to it. Reduction in required vigilance per Sector.

[] "Mira. Just...Mira." To put it simply, the Order needs recruits, and everybody else knew it, and they also knew you were good at finding people before you were carried by the Force. You will recruit more people to the Jedi Order than anybody else, because you will know how to find them, how to talk them, and so on. There is the slight problem of Hanharr and his Life Debt, and how he will almost certainly not stop hunting you, but eh. That's life. But anyway, yeah. You are excellent at finding your target-- it's just that in this case, you're recruiting them instead of turning them in for profit. Under your watch, the Order will grow like a weed. Recruit more Jedi per year.

[] "Mical." The Order once had facilities ranging from Dantooine to Ossus, from Coruscant to Telos. Now it has been reduced, bluntly, to six of you sharing an apartment on Dantooine. This, obviously, cannot stand. If nothing else, you think Atton is going to kill you one of these days if you don't. However, you were raised in the order-- you were taught plenty of secrets, including where many of the Jedi Enclaves and Academies. Under you, the Order will reclaim many of those lost facilities. Starting bonus to Enclave process.

[] "Brianna." Formerly the Last of the Handmaidens, now a Jedi Historian, after Atris' final confrontation with Meetra, she left-- where, you know not. She left you her knowledge, the many Holocrons she had taken, and where she thought more might be hidden. Under you, the Order will reclaim the light of knowledge, and brighten the dark places of the galaxy. The others thought that sounded like a pretty good idea. Bonus to Knowledge.

[] "Bao-Dur." You killed a planet, once. Every moment of your life, since then, has been atoning for that-- in so much as you can still claim to be alive. Telos, Taris, Dantooine-- all those worlds which need to recover after the Wars-- you have walked among them, helped rebuild them. The people know you, and they know what you will do. The others thought the Order needed that focus. Under you, the Order will help the Galaxy rebuild, and the Galaxy will love you for it. Bonus to PP.

[] "Visas-Marr." You have stood against the darkness since the moment Surik spared your life-- but you will never forget it. You see it, you will always see it, have seen it since Nihilus took everything from you. You will not repeat the mistakes of Jedi past-- the Dark Places will not be dark to you. And those who turn to the Dark Side will not be allowed, in secret, to plan their wicked deeds. Under you, the Order will burn away the darkness. Bonus to discovering Dark Jedi plots.
--


Welcome to There is No Emotion, a Jedi Order Quest taking place a few months after the end of KOTOR 2. Heavily inspired by @OneirosTheWriter and his quest, To Boldly Go, your task will be to help lead the Jedi Order after the disastrous Great Jedi Purge.

As you begin, the order has been reduced to 6-- maybe 7-- people, demanding more recruitment; your headquarters are all filled with squatters, and unfortunately HK went with Meetra; and the Republic is torn between gratitude and fury that you keep tossing the Galaxy into chaos but also saving it. You would therefore be advised to accrue Engagement, elsewise your reputation with the broader Republic will suffer.

That is the broadest, simplest term possible for the moment. I'll be putting up a more detailed mechanics post after class, but right now I'd like to keep this simple to start, so for now, simply choose your newest Grandmaster.
 
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Mechanics
Mechanics

Terms-
Vigilance- Awareness and resposiveness to growing threats. This will be how you discover Pirate bases, secret Dark Jedi Enclaves, etc. A minimum amount is required for the Core, Mid-Rim, and Outer Rim. Higher than minimum will help in defusing certain threats-- but on the other hand, it also forces you to deploy more Jedi on rigid patrol.

Engagement- You and the Republic are linked, inextricably. Namely, you need their support if you are to flourish-- but if you want their support you must put some skin in the game, so to speak. Engagement represents how much the average citizens feel you are doing-- if you are band of ivory tower meditators, or warriors par excellence battling for peace and justice.

Expansion- The Jedi need more than a single temple or enclave if they are to flourish. To that end, you may work with planetary governments of a certain sophistication and size (I.E. Sector Capitals, or worlds strong within the Force) to establish that infrastructure starting at Enclave, expanding to Praxeum, and finally ending with a Temple proper. For worlds within the Republic's jurisdiction, this is not an overly complicated process, but if or when you decide to start expanding to worlds outside Republic jurisdiction, like Nar Shadda for example, there may be complications to the process.


Knowledge- Much has been lost in the purge. This represents the knowledge and eventually, the more practical fruits, which you have managed to regain and or retain. It represents sources as diverse as Starcharts leading to the remnants of Exis Station, to the Black Market of Dantooine and the Holocrons-- some real and some false-- which flow through it like sand through the hands.

Types of Jedi:

Jedi Guardians- Peacekeepers, who wield the Force to enhance their physical prowess. They are your mightiest frontline combatants, wading into fire, and returning it tenfold. Malak was counted among their number, before his fall.

Jedi Consular- Mystics, who meditate on the mysteries of the Force and study its secrets, seeking to battle the Dark Side not in the war, but in the peace. Revan walked this path.

Jedi Sentinel- Those Jedi who most strongly embrace a diversified skill set, and a more subtle, indirect approach, both in combat and in day to day situations. The Exile was one.

Stats and their meanings:
Combat- Capacity in straightforward fights, whether that be a lightsaber duel, bar brawl, or grand battle.

Wisdom- Understanding of your order's teachings, and of the Force and its ways. Not synonymous with power.

Skill- Your training in abilities outside of the Force and its teachings, from repairing damaged droids to setting mines.

Diplomacy- Ability in rhetoric and other tools to convince people to listen.

Vigilance- Your awareness, used in reacting to mission opportunities.

Vitality- Essentially, your health-- how hard it is to kill you, or otherwise incapacitate you.
 
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Technology Tree
Technology Tree

Tier 1

Training Doctrines- The methods by which you train new Jedi-- how and to what purpose. (Mutually exclusive)
Many Students, One Teacher (0/5)- There aren't enough of you for you to teach only one student each. For the moment, at least, you need to be training multiples. (Bonus to recruitment Quantity)
One Student, One Teacher (COMPLETE)- One Master, one Padawan. One to offer wisdom, the other to seek it. (Bonus to stats for new student)

Combat- While a Jedi's first recourse should be words, this is a dangerous galaxy-- the capacity to defend yourself is vital.
Force Combat I (COMPLETE)- The Force is not a weapon, but it may be used in the defense of yourself and of others. (Jedi Consulars may use Wisdom bonus in Combat checks against mundane opponents)
Form 7 (COMPLETE)- While only the most martial Jedi could hope to use it, Juyo is one of the more useful combat forms-- if, perhaps, dangerous. (Bonus to Combat for Guardians, Weaponmasters)

Infrastructure- Recruitment, lost or abandoned Temple Worlds such as Ossus or Jedha, and other miscellany representing your Order's most important resources.
Recruitment (COMPLETE)- The most basic forms of detection of Force sensitivity-- Force Sight, the few holocrons you have left, etc. (gain consistent recruitment stream)
Ossus (COMPLETE)- Examine the world of Ossus, determine if it is now safe for habitation, and reclaim the Temple. (Open Ossus to Expansion)

Tier 2

Infrastructure- While grabbing abandoned temples is always going to be a good plan, there are other questions to consider.
A Thousand Sparks (0/10)- You will expand far and wide. (Expands to more planets, colonies, and polities)
A Hundred Bonfires (Complete)- You will focus on heavily entrenching, improving, and rebuilding a few temples. (Expand more heavily to fewer worlds)
(Note: +5 to Infrastructure research waiting)

One Student, One Teacher (Tier 2 Training Doctrine)-One Master, one Padawan. One to offer wisdom, the other to seek it.
Learning From the Past (COMPLETE)- Your masters have achieved wonderful things, even with your relative newness as Jedi. Telling your students of them will give them a goal to aspire to. (Padawans gain experience more quickly)
Old Friends (COMPLETE)- Inevitably, Jedi make connections--friends--allies, outside of the order. These connections can be a great aid in negotiations, one which their apprentices can rely on. (+1 Diplomacy)
Broad Applications (COMPLETE)- The closer connection between a single student and a single teacher allows them to help students shore up weaker skills, and develop greater ones. (+1 Skill)

Combat- The Sith, the true Sith, are waiting for you out in the dark. It will require battle to save the galaxy from their evil.
Force Combat II (COMPLETE)- While the Dark Side is a more combative thing, a solid base in telekinesis and other universal applications can allow you to do battle with less trained Dark Siders wielding only the Force. (May apply Wisdom bonus in combat against Dark Acolytes)
Combat Basics (COMPLETE)- A strong base in lightsaber fighting will serve as the foundation of your Order's approach to battle. You can get fancy later. (+1 Combat)
Armored Warfare (COMPLETE)- You have a few suits of the heavier Jal Shey and Zeison Sha armor that do not overly restrict Jedi from drawing on the Force-- perhaps studying them will allow you to make your own? (+1 Vitality from improved defense)

Tier 3

One Student, One Teacher (Tier 3)
Personal Attention: A disturbing number of students fell to the Dark Side because they were precocious enough to advance, but did not have the personal attention of their often overworked teachers. Helping break that habit will be useful. (+1 Wisdom) (COMPLETE)
Back Roads: Often what keeps Jedi from reacting to crises is not being near enough. Having your masters pass on the secret, unknown hyperspace routes, reststops, and shortcuts to your Padawans; and for that matter, among yourselves, will help. (+1 Vigilance) (0/20)
Let's Just Be Friends: The Jedi are sworn to the Republic; but you are not sworn to be its butchers. Make sure that is very clear to your students . (-1 Detachement for not getting involved in Republic's Wars) (5/20)
Masters' Trial: Currently, gaining the title of Master is a difficult task; reliant on either training a student to knighthood or a thousand other vagaries. Having a simple trial should help simplify the matter. (Difficulty Check for gaining title of Master reduced by 1)(COMPLETE)

Combat (Tier 3)
The Weapon of the Enemy: A crummy blaster and bad attitude are no match for the Force at your side, Padawan. (+1 to checks against ranged enemies) (10/20)
Force Combat III: Weird, Force based esoterica to allow your students to stand toe-to-toe with the mainline Sith Warriors. (Consulars may use Wisdom check against Dark Knights and Sith Apprentices) (0/20)
Luke Drew First: Speed over strength. (+1 Combat for Guardians) (Complete)
Adaptive and Fast on Their Feet: Your Sentinels might not be quite as blade adept as the Guardians, but they make up for that with a wider skillset. (Sentinels may use Skill instead of Combat against Mundane opponents) (0/20)
 
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Status of the Jedi Order
Status of the Jedi Order, 3942 BBY
Facilities:
Dantooine Temple(Complete) (General Facility) (Population 126/400) (+30 PP, +15 Knowledge, +2 Recruitment Dice)
(6 Jedi Masters, 15 Jedi Sentinels, 13 Jedi Consulars, 27 Jedi Padawans, 65 Initiates)

Telos Academy (Guardian Enclave) (155/300) (25/25)
(1 Jedi Master Sage, 24 Jedi Guardians)

Ossus Temple (General Facility) (COMPLETE) (34/500) (+10 PP, +30 Knowledge, +2 Recruitment Dice)
(19 Jedi Sentinels, 2 Jedi Master Watchmen, 13 Jedi Padawans)

Ilum Enclave (General Facility) (169/300) (8/15)
(6 Jedi Guardian, 2 Jedi Sentinels)

Coruscant (Ruined Temple) (234/300) (18/1000)
(5 Jedi Consulars, 4 Jedi Guardians, 3 Jedi Sentinels, 6 Jedi Padawans)

Tojora Enclave (124/300) (1/100)
(1 Jedi Guardian)

Members Of the Jedi Council:
Grandmaster Bao-Dur (Combat 7, Wisdom 5, Skill 5, Diplomacy 6 Vigilance 2, Vitality 5)
Councilor Atton Rand (Combat 4, Wisdom 4, Skill 4, Diplomacy 4, Vigilance 4, Vitality 3)
Councilor Visas Marr (Combat 5, Wisdom 4, Skill 4, Diplomacy 2, Vigilance 4, Vitality 3)
Councilor Mira (Combat 3, Wisdom 5, Skill 5, Diplomacy 4, Vigilance 4, Vitality 3)
Councilor Brianna (Combat 7, Wisdom 5, Skill 2, Diplomacy 5, Vigilance 1, Vitality 4)
Councilor Mical (Combat 3, Wisdom 6, Skill 3, Diplomacy 5, Vigilance 2, Vitality 4)
Councilor Bastila Shan (Combat 4 Wisdom 5 Skill 4 Diplomacy 4 Vigilance 3 Vitality 3)
Councilor Juhani (Combat 7 Wisdom 4 Skill 2 Diplomacy 4 Vigilance 2 Vitality 5)

65 Initiates

46 Padawans (Combat 1 Wisdom 2 Skill 2 Diplomacy 2 Vigilance 1 Vitality 2)

38 Jedi Sentinels (C2 W3 S3 D3 V3 H4)
35 Jedi Guardians (C5 W3 S2 D4 V1 H5)
18 Jedi Consulars (C1 W5 S2 D5 V4 H3)
1 Jedi Master Watchman (C3 W4 S4 D3 V3 H4)


1 Consular Atris
-Formerly a member of the Jedi Council, she willingly left behind her title and and position on the Council to travel in Exile as she once damned Meetra Surik to. However, she has returned to the Order and taken back up the role of Padawan.
-Has reclaimed the title of Jedi Knight.
(Combat 6 Wisdom 6 Skill 3 Diplomacy 2 Vigilance 4 Vitality 4)

Jedi to watch (Potential Hero Characters):

-Kador Shirote (Jedi Master Watchman)
-Breda Sunguard (Jedi Guardian)
-Zez Kyrido (Jedi Consular)
-Gayel Ducte (Jedi Guardian)
-Pal (Jedi Sentinel)
-Gonan (Jedi Consular)
-Guinan (Jedi Guardian)
-Atias (Jedi Guardian)
-Akila Qel-Droma


Holocrons You Have Obtained:
-Holocron of Arca Jeth (Complete, +4 Knowledge Per Year)

-Holocron of Arren Kae
-Holocron of Karn Degarr
-Holocron of Homonix Rectonia
-Holocron of Vodo-Siosk Baas
-Holocron of Nomi Sunrider (Complete, +6 Knowledge Per Year)
-Holocron of Odan-Urr
-Holocron of Sar Agorn
-Holocron of the Unknown Jedi
-Holocron of Garon Jard
-Holocron of Vandare Tokare
 
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Jedi Order Patrols
Jedi Order Patrol Routes as of 3950 BBY
The Core: To be honest, this is likely the safest part of the Galaxy. You'd be surprised if anything more threatening than a few gangsters show up here anytime soon, and not very threatening ones either. Still, whatever does happen here, the entire galaxy knows about it, so if you just want to fly the flag, so to speak, this would be a good place for it.
(+3 Engagement for each successful mission)

The Mid-Rim: Wealthier than the Outer Rim, but without the commiserate military force, a surprising amount of Jedi patrols have always been focused here, being pirate bait and all. This is likely where combat, if it takes place, will take place. Sending some real muscle out here would be a wise plan.
(+2 Engagement per successful mission)

The Outer Rim:
A sparsely populated collection of agri worlds, you don't see too much trouble coming here, if it weren't for the Mandalorians. On the other hand, this is likely to be where the majority of your apprentices come from for the time being, so perhaps those more in tune with the Force would be a wise plan.
(+1 Engagement per successful mission)
 
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[X] "Visas-Marr." You have stood against the darkness since the moment Surik spared your life-- but you will never forget it. You see it, you will always see it, have seen it since Nihilus took everything from you. You will not repeat the mistakes of Jedi past-- the Dark Places will not be dark to you. And those who turn to the Dark Side will not be allowed, in secret, to plan their wicked deeds. Under you, the Order will burn away the darkness. Bonus to discovering Dark Jedi plots.
--
 
[X] "Visas-Marr." You have stood against the darkness since the moment Surik spared your life-- but you will never forget it. You see it, you will always see it, have seen it since Nihilus took everything from you. You will not repeat the mistakes of Jedi past-- the Dark Places will not be dark to you. And those who turn to the Dark Side will not be allowed, in secret, to plan their wicked deeds. Under you, the Order will burn away the darkness. Bonus to discovering Dark Jedi plots.
 
[X] "Visas-Marr." You have stood against the darkness since the moment Surik spared your life-- but you will never forget it. You see it, you will always see it, have seen it since Nihilus took everything from you. You will not repeat the mistakes of Jedi past-- the Dark Places will not be dark to you. And those who turn to the Dark Side will not be allowed, in secret, to plan their wicked deeds. Under you, the Order will burn away the darkness. Bonus to discovering Dark Jedi plots.
 
I don't know what PP is but I've always had a soft spot for Bao-Dor so bucking the trend here

[x] "Bao-Dur." You killed a planet, once. Every moment of your life, since then, has been atoning for that-- in so much as you can still claim to be alive. Telos, Taris, Dantooine-- all those worlds which need to recover after the Wars-- you have walked among them, helped rebuild them. The people know you, and they know what you will do. The other thought the Order needed that focus. Under you, the Order will help the Galaxy rebuild, and the Galaxy will love you for it. Bonus to PP.

Bao Dor has always wanted to preserve life, not destroy it, now he can do it for a galaxy.

Also you know PP is probably going to be one the game currencies we desperately need.
 
I don't know what PP is but I've always had a soft spot for Bao-Dor so bucking the trend here

[x] "Bao-Dur." You killed a planet, once. Every moment of your life, since then, has been atoning for that-- in so much as you can still claim to be alive. Telos, Taris, Dantooine-- all those worlds which need to recover after the Wars-- you have walked among them, helped rebuild them. The people know you, and they know what you will do. The other thought the Order needed that focus. Under you, the Order will help the Galaxy rebuild, and the Galaxy will love you for it. Bonus to PP.

Bao Dor has always wanted to preserve life, not destroy it, now he can do it for a galaxy.

Also you know PP is probably going to be one the game currencies we desperately need.
Political Points.

In this specific case, representing both the generic good feelings from helping heal the galaxy and specific deals for helping restore planets. Turns out he knocks elbows with a lot of important muckamucks doing it.
 
[X] "Atton Rand." From Revan's personal butcher squad to Grandmaster of the Jedi Order-- you were surprised too, but it seemed everyone wanted to avoid a situation like the Mandalorian Wars, where so many grew so furious at the Jedi that they would declare war. Under your watch, the Jedi are going to be a proactive force-- you are going to meet the Dark Side head on, confront it, face it. No more Mandalorian Wars-- no doubt you'll make your own mistakes, perhaps even have the opposite problem and end up going to war when you shouldn't, but you'll burn that bridge when you get to it. Reduction in required vigilance per Sector.
 
[X] "Visas-Marr." You have stood against the darkness since the moment Surik spared your life-- but you will never forget it. You see it, you will always see it, have seen it since Nihilus took everything from you. You will not repeat the mistakes of Jedi past-- the Dark Places will not be dark to you. And those who turn to the Dark Side will not be allowed, in secret, to plan their wicked deeds. Under you, the Order will burn away the darkness. Bonus to discovering Dark Jedi plots.

I liked this one.
As you begin, the order has been reduced to 6-- maybe 7-- people, demanding more recruitment; your headquarters are all filled with squatters, and unfortunately HK went with Meetra; and the Republic is torn between gratitude and fury that you keep tossing the Galaxy into chaos but also saving it. You would therefore be advised to accrue Engagement, elsewise your reputation with the broader Republic will suffer.
Maybe explain exactly what this Engagement thing is?
 
[X] "Atton Rand." From Revan's personal butcher squad to Grandmaster of the Jedi Order-- you were surprised too, but it seemed everyone wanted to avoid a situation like the Mandalorian Wars, where so many grew so furious at the Jedi that they would declare war. Under your watch, the Jedi are going to be a proactive force-- you are going to meet the Dark Side head on, confront it, face it. No more Mandalorian Wars-- no doubt you'll make your own mistakes, perhaps even have the opposite problem and end up going to war when you shouldn't, but you'll burn that bridge when you get to it. Reduction in required vigilance per Sector.

Only character there who I'd ever really want to read about as a protagonist to be honest. Since without experience in the quest itself we really have no idea how much each of the bonuses will really benefit us as versus the others, they're much of a muchness, so that's the only quality it really makes sense to go on.
 
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[X] "Atton Rand." From Revan's personal butcher squad to Grandmaster of the Jedi Order-- you were surprised too, but it seemed everyone wanted to avoid a situation like the Mandalorian Wars, where so many grew so furious at the Jedi that they would declare war. Under your watch, the Jedi are going to be a proactive force-- you are going to meet the Dark Side head on, confront it, face it. No more Mandalorian Wars-- no doubt you'll make your own mistakes, perhaps even have the opposite problem and end up going to war when you shouldn't, but you'll burn that bridge when you get to it. Reduction in required vigilance per Sector.
 
[x] "Visas-Marr." You have stood against the darkness since the moment Surik spared your life-- but you will never forget it. You see it, you will always see it, have seen it since Nihilus took everything from you. You will not repeat the mistakes of Jedi past-- the Dark Places will not be dark to you. And those who turn to the Dark Side will not be allowed, in secret, to plan their wicked deeds. Under you, the Order will burn away the darkness. Bonus to discovering Dark Jedi plots.
 
[X] "Mira. Just...Mira." To put it simply, the Order needs recruits, and everybody else knew it, and they also knew you were good at finding people before you were carried by the Force. You will recruit more people to the Jedi Order than anybody else, because you will know how to find them, how to talk them, and so on. There is the slight problem of Hanharr and his Life Debt, and how he will almost certainly not stop hunting you, but eh. That's life. But anyway, yeah. You are excellent at finding your target-- it's just that in this case, you're recruiting them instead of turning them in for profit. Under your watch, the Order will grow like a weed. Recruit more Jedi per year.
 
[X] "Visas-Marr." You have stood against the darkness since the moment Surik spared your life-- but you will never forget it. You see it, you will always see it, have seen it since Nihilus took everything from you. You will not repeat the mistakes of Jedi past-- the Dark Places will not be dark to you. And those who turn to the Dark Side will not be allowed, in secret, to plan their wicked deeds. Under you, the Order will burn away the darkness. Bonus to discovering Dark Jedi plots.
 
[x] "Bao-Dur." You killed a planet, once. Every moment of your life, since then, has been atoning for that-- in so much as you can still claim to be alive. Telos, Taris, Dantooine-- all those worlds which need to recover after the Wars-- you have walked among them, helped rebuild them. The people know you, and they know what you will do. The other thought the Order needed that focus. Under you, the Order will help the Galaxy rebuild, and the Galaxy will love you for it. Bonus to PP.
 
[X] "Visas-Marr." You have stood against the darkness since the moment Surik spared your life-- but you will never forget it. You see it, you will always see it, have seen it since Nihilus took everything from you. You will not repeat the mistakes of Jedi past-- the Dark Places will not be dark to you. And those who turn to the Dark Side will not be allowed, in secret, to plan their wicked deeds. Under you, the Order will burn away the darkness. Bonus to discovering Dark Jedi plots.
 
[X] "Atton Rand." From Revan's personal butcher squad to Grandmaster of the Jedi Order-- you were surprised too, but it seemed everyone wanted to avoid a situation like the Mandalorian Wars, where so many grew so furious at the Jedi that they would declare war. Under your watch, the Jedi are going to be a proactive force-- you are going to meet the Dark Side head on, confront it, face it. No more Mandalorian Wars-- no doubt you'll make your own mistakes, perhaps even have the opposite problem and end up going to war when you shouldn't, but you'll burn that bridge when you get to it. Reduction in required vigilance per Sector.
 
The "required vigilance per Sector" reminds me of To Boldly Go, of stationing starships per sector to meet or surpass the minimum defense requirements of each sector. They'd also be the ones responding to stuff like missions and events in each sector.

My guess is that it's like that here, but with Jedi instead of ships.
 
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[X] "Atton Rand." From Revan's personal butcher squad to Grandmaster of the Jedi Order-- you were surprised too, but it seemed everyone wanted to avoid a situation like the Mandalorian Wars, where so many grew so furious at the Jedi that they would declare war. Under your watch, the Jedi are going to be a proactive force-- you are going to meet the Dark Side head on, confront it, face it. No more Mandalorian Wars-- no doubt you'll make your own mistakes, perhaps even have the opposite problem and end up going to war when you shouldn't, but you'll burn that bridge when you get to it. Reduction in required vigilance per Sector.
 
[X] "Bao-Dur." You killed a planet, once. Every moment of your life, since then, has been atoning for that-- in so much as you can still claim to be alive. Telos, Taris, Dantooine-- all those worlds which need to recover after the Wars-- you have walked among them, helped rebuild them. The people know you, and they know what you will do. The other thought the Order needed that focus. Under you, the Order will help the Galaxy rebuild, and the Galaxy will love you for it. Bonus to PP.
 
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