- Location
- Lowton
Just to explain my position currently in the plans-note this is opinion and others have there own.
Military -
Overall I like nurgles more both have the future main battle tank in operation and I do prefer power armour over beast though the lack of follow up actions means any implementation of those in nurlges plan will have to wait till after time skip. I may be underestimating the usefulness of war beasts I am uncertain but I am certain in that power armour is a pretty good force multiplier.
Slight edge Nurgle on the military.
Navy-
While both are nice I prefer Shards, I like the implementations of tech and its shipyard plans better than nurgles though battle barges do have good use in our navel specialisation and am interested in it.
Firm edge to Shard
Admin-
I am more than a bit torn here for nurgle I really want those ion defences, the future implication of plant defence is really interesting, not sure on the efficiency of admin over education so I can't comment on that but having both seems like a good idea. However, I am really not sure those hives are needed dis is getting a huge upgrade in pop and everything so I don't see the need.
On shards side, I believe he does all 3 hive expansion rather than the 2 nugle does. While the extreme focus on education actions may be oversaturation I again don't know the efficiency so maybe we can just relay on the admin honour-bound Secundus favour to do it instead. This may also be a good focus given the last trade showed our economy was sort of having issues.
In the end, while nurgle has interesting stuff and shard may have potentially necessary stuff I don't know the numbers well enough to give a decisive answer.
Tie
Diplomacy-
Personal preferences would say I want to know what our grandaughter's stats look like the Xavier twins by blood oath or even the master of the Psy-Hunters order who is in a place to be a cool hero unit with experience. though I doubt I could convince anyone of the practicality.
I am going to have to give the edge to shard on the fact its complete and has some interesting ideas. I like the ideas of getting the eldar involved in security but I think that can wait till the next thread. I am also warry of the process of bringing conservative thought to our forge moons but after the civil war that would be a lot less pressing. Might bite us in the arse if we ever want to go for MOS or the like but you can only do so much.
Edge to shard
Arbites-
Pretty similar overall just a 10-year difference, don't have much of an opinion on this and I get why both would want their choice.
No significant edge
Adeptus Mechanicus
Personal preference and pet peeve if anyone says anything here can be left to other polities to develop there is a good chance I will go for the other plan out of spite. We don't have a full grasp on design philosophies or priorities of other groups so if anyone says we can leave the titans to someone else I will vote the other plan. I get the ideas behind it and if both plan makers agree then I will grudgingly not mention it.
For Tranth I don't see any major differences and while I am disappointed no one seems to like the idea of neutron lasers as much as me both seem solid with the only difference being AM production has been put off for shard which given our current income I like as it gives other things more time for there follow-ups.
A barely-there advantage to Shard for tranth actions.
For Max both are fine with me personally though I do like the bloom bees on nurgle as knowing the stuff you are using for food production seems sensible. Though I can feel Random_npcs frustration over not doing the Cleaners (Have we done those I swear we have but people are telling me we haven't)
Anyway, a barely there advantage to nurgle for checking our food source.
For Scott it is the same, can we not do anything else not even the black ship grand cruiser to shake it up?
Tie
Telapatica
Ridcully- Both do the important klovis and ritual thing after that there is some divergence. Just want to say @Shard could you please put 1-3 divinations for rotbart I understand that it is somewhat inefficient for favours but Jesus I would prefer an alive Rothbart over the efficiency for my sake of mind and a long term hero. Other than that I do prefer Shards overall as it starts us off on the laws of the warp research we really need to do. While some of the exact topics of nurgles divinations are good and interesting I don't think they are worth delaying that research even more.
Slight edge to shard but Jesus Christ man just 1 or 2 to cover rotbart would leave me a lot happier.
Tamia- both are good I can see pros to both the conceptual bonding from nurgle is very tempting I don't think there is anything here that would make or break it for me.
very slight edge to nurgle
Xavior- While I do like the anti chaos powers I do prefer the orders idea. (clearing that bigass backlog of materials)
Very slight edge shard
Aria- I can get why both went there nothing don't have a big opinion on this.
Tie
Personal- bit torn again I really like the psy-knight implementation and follow up from nurgle but I don't think we need that much time in building hives when we just upgraded dis unless I am completely off point about our population capacity I think we should be good for now. Would not say no to 2 but 4 is a lot of time we could spend elsewhere. The extreme focus on education by shard may be good or not I again am not sure about the efficiency. Though given that is 102 years of reviewing I could say I think setting up the stuff for psy knights won't take that long off.
edge to Nurgle
Anyway, you two that's my current opinion of your plans feel free to do as you wish.
Military -
Overall I like nurgles more both have the future main battle tank in operation and I do prefer power armour over beast though the lack of follow up actions means any implementation of those in nurlges plan will have to wait till after time skip. I may be underestimating the usefulness of war beasts I am uncertain but I am certain in that power armour is a pretty good force multiplier.
Slight edge Nurgle on the military.
Navy-
While both are nice I prefer Shards, I like the implementations of tech and its shipyard plans better than nurgles though battle barges do have good use in our navel specialisation and am interested in it.
Firm edge to Shard
Admin-
I am more than a bit torn here for nurgle I really want those ion defences, the future implication of plant defence is really interesting, not sure on the efficiency of admin over education so I can't comment on that but having both seems like a good idea. However, I am really not sure those hives are needed dis is getting a huge upgrade in pop and everything so I don't see the need.
On shards side, I believe he does all 3 hive expansion rather than the 2 nugle does. While the extreme focus on education actions may be oversaturation I again don't know the efficiency so maybe we can just relay on the admin honour-bound Secundus favour to do it instead. This may also be a good focus given the last trade showed our economy was sort of having issues.
In the end, while nurgle has interesting stuff and shard may have potentially necessary stuff I don't know the numbers well enough to give a decisive answer.
Tie
Diplomacy-
Personal preferences would say I want to know what our grandaughter's stats look like the Xavier twins by blood oath or even the master of the Psy-Hunters order who is in a place to be a cool hero unit with experience. though I doubt I could convince anyone of the practicality.
I am going to have to give the edge to shard on the fact its complete and has some interesting ideas. I like the ideas of getting the eldar involved in security but I think that can wait till the next thread. I am also warry of the process of bringing conservative thought to our forge moons but after the civil war that would be a lot less pressing. Might bite us in the arse if we ever want to go for MOS or the like but you can only do so much.
Edge to shard
Arbites-
Pretty similar overall just a 10-year difference, don't have much of an opinion on this and I get why both would want their choice.
No significant edge
Adeptus Mechanicus
Personal preference and pet peeve if anyone says anything here can be left to other polities to develop there is a good chance I will go for the other plan out of spite. We don't have a full grasp on design philosophies or priorities of other groups so if anyone says we can leave the titans to someone else I will vote the other plan. I get the ideas behind it and if both plan makers agree then I will grudgingly not mention it.
For Tranth I don't see any major differences and while I am disappointed no one seems to like the idea of neutron lasers as much as me both seem solid with the only difference being AM production has been put off for shard which given our current income I like as it gives other things more time for there follow-ups.
A barely-there advantage to Shard for tranth actions.
For Max both are fine with me personally though I do like the bloom bees on nurgle as knowing the stuff you are using for food production seems sensible. Though I can feel Random_npcs frustration over not doing the Cleaners (Have we done those I swear we have but people are telling me we haven't)
Anyway, a barely there advantage to nurgle for checking our food source.
For Scott it is the same, can we not do anything else not even the black ship grand cruiser to shake it up?
Tie
Telapatica
Ridcully- Both do the important klovis and ritual thing after that there is some divergence. Just want to say @Shard could you please put 1-3 divinations for rotbart I understand that it is somewhat inefficient for favours but Jesus I would prefer an alive Rothbart over the efficiency for my sake of mind and a long term hero. Other than that I do prefer Shards overall as it starts us off on the laws of the warp research we really need to do. While some of the exact topics of nurgles divinations are good and interesting I don't think they are worth delaying that research even more.
Slight edge to shard but Jesus Christ man just 1 or 2 to cover rotbart would leave me a lot happier.
Tamia- both are good I can see pros to both the conceptual bonding from nurgle is very tempting I don't think there is anything here that would make or break it for me.
very slight edge to nurgle
Xavior- While I do like the anti chaos powers I do prefer the orders idea. (clearing that bigass backlog of materials)
Very slight edge shard
Aria- I can get why both went there nothing don't have a big opinion on this.
Tie
Personal- bit torn again I really like the psy-knight implementation and follow up from nurgle but I don't think we need that much time in building hives when we just upgraded dis unless I am completely off point about our population capacity I think we should be good for now. Would not say no to 2 but 4 is a lot of time we could spend elsewhere. The extreme focus on education by shard may be good or not I again am not sure about the efficiency. Though given that is 102 years of reviewing I could say I think setting up the stuff for psy knights won't take that long off.
edge to Nurgle
Anyway, you two that's my current opinion of your plans feel free to do as you wish.
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