It's LIke XCOM, But With More Sparkles -- Henshin Heroes & Heroines HQ Quest!

These options are currently only available via the bonus Upgrades, since they have comparatively wide-reaching consequences compared to the Enhancements you can research and build.
 
@PurpleProse: So with the Administration upgrade, we can pick Support Sector twice? If so, that really is huge, since with the +1 to Sector [?] we could give any action +3. That would significantly boost our chances with Hierian Autospy, right?
 
It's hard to tell whether "X will remember this" is good or bad. For example, Jin's reaction wasn't great, but having him talk to Touma feels like it could have backfired badly.

[X] Increase Hero Slots by +2
[X] Sector V
[X] HAZARD CONTAINMENT – The last thing you need is some weird alien virus or magical critter escaping and wreaking havoc on your staff. By implementing additional hazard containment systems throughout the base, you should be able to isolate problems before they spread. (Makes it harder for hazards to spread and allows sectors to be isolated.)


The Hero Slots are the only thing we really need more of right now. We don't have enough research going on with the therapist's sector to waste a +1 on it at the moment. If we give the bonus to either Sector III or Sector V, then the bonus boosts all training, research, and designing by the sector. I'm going with Sector V because it has more of a backlog.

While I'd like to get one of the options that help protect the base from invasion, it occurred to me that if we had to vote on whether to modify the Shadow Crystals, then there's probably a chance of negative consequences from the decision. Maybe it means that eventually one of our research projects on questionable items will backfire on us. If the Shadow Crystals or another item opens up a way for the enemy to attack us inside the base, then I'd like to be able to isolate sectors while we deal with the issue.
 
Won't increasing team size spread XP and training thinner?
Partly, but remember that we'll get multiple crysis at the same time, soon or later.
Think about this mission: we had 6 heroes and two of them almost got stressed to death.
Think if we had to split them because we had multiple crysis at the same time.
Plus the most of experience come from Crysis, not training. And from a Crysis, they get same amount of experience if they are 3 or 10 in the crysys.
 
+2 heroes is an easy choice. For sectors I'd go with VI for that autopsy, or maybe V.

I'm not sure about the expansion though.

On one hand +1 action is always good, especially as it can be ANY action. Being able to take 2 of the same type (plus a third) would be extremely usefull.

On the other hand, EXPANDED MOTORPOOL should allow us to use the captured spaceship! That would probably come in handy if we ever needed to act quickly outside Tokyo/Japan, though it might be a bit too soon to worry about that.

...Oh well, rest of the world can wait until the next 3-incidents reward!

[x] Increase Hero Slots by +2
[X] Sector V
[x] ADMINISTRATIVE AUTOMATION – By streamlining the administrative sector and farming out the more menial tasks to computer systems and analytic programs, you'll be able to free up more time to take a more active role in your Base. (Grants an additional Sector I Action.)



by the way @PurpleProse you didn't threadmark the update.

EDIT: changed sector VI to V
 
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I don't think we should give the bonus to Sector VI purely to boost the autopsy. It's only 1 research action, and we might not even get anything that good out of it. My best guess for a positive result from it would be that we learn about the alien's physical strengths and weaknesses for a slightly better chance in a fight against that particular alien.

Sector VI is also probably going to be doing HEAL and THERAPY actions most of the time. These actions automatically succeed so the bonus is wasted on those turns.
 
@PurpleProse: Assuming we had captured Moroi and/or Grandeur, would Sector VI options have been unlocked? I'm also guessing there'll be other options similar to Hierian Autospy? Basically, there'll actually be options that the +1 would benefit right?
 
[X] Increase Hero Slots by +2
[X] Sector V
[X] EXPANDED MOTORPOOL – Sector II serves as the base's motor pool, but it should be a cinch to expand it. That way, you'd be able to field a wider variety of vehicles and, possibly, giant robots. (Increases available vehicles and provides launch site for advanced machinery)


I like giant robots. You like giant robots. We all like giant robots. Now as a bonus we'll automatically gain use of tbe alien spacecraft we captured and unlocked, but it's more important to recognize that this choice most effectively helps us out in the field. Given the rapidly escalating difficulty of these missions, the ability to use better vehicles and giant friggin robots has got to come in handy.
 
@PurpleProse: Assuming we had captured Moroi and/or Grandeur, would Sector VI options have been unlocked? I'm also guessing there'll be other options similar to Hierian Autospy? Basically, there'll actually be options that the +1 would benefit right?
We'll probably get more research options for Sector VI, but I'd guess that at least half of that sector's actions will be spent helping our heroes recover for the next Incident. We can just do a SUPPORT Sector VI action whenever we really want to make a particular research option doesn't fail. Also, we might be able to get more alien corpses the next time we fight that FoE so even failing that option isn't the end of the world.

The bonus would be best used for a sector that (1) has rolls for the majority of its actions and (2) has a lot of actions that we don't want to fail. For example, Sector II has rolls for its actions, but we don't currently build enough items for the bonus to be of much use there. Sector VII also has rolls, but we can RECRUIT with a flawed success automatically, and there are 2 other sectors that can TRAIN heroes. We don't roll for INTERACT or RECRUIT actions so putting the bonus on Sector I is a waste. The best sectors for the bonus are Sectors III and V because they have rolls for RESEARCH, DESIGN, and TRAIN.

I'm not really seeing the appeal of the motorpool right now. We don't have the research and designs to build advanced machinery like giant robots at the moment. While keeping the alien ship on base would be nice, I don't think we'll have any off-planet missions for a while. It just feels like something that would be more useful later on in the quest.
 
[X] Increase Hero Slots by +2
[X] Sector V
[X] EXPANDED MOTORPOOL – Sector II serves as the base's motor pool, but it should be a cinch to expand it. That way, you'd be able to field a wider variety of vehicles and, possibly, giant robots. (Increases available vehicles and provides launch site for advanced machinery)


I like giant robots. You like giant robots. We all like giant robots. Now as a bonus we'll automatically gain use of tbe alien spacecraft we captured and unlocked, but it's more important to recognize that this choice most effectively helps us out in the field. Given the rapidly escalating difficulty of these missions, the ability to use better vehicles and giant friggin robots has got to come in handy.
If we already HAD a giant robot there really wouldn't be a choice to make. We don't have it though.

...unless that spaceship can pull a power ranger and become a megazord, at least.
I'm not really seeing the appeal of the motorpool right now. We don't have the research and designs to build advanced machinery like giant robots at the moment. While keeping the alien ship on base would be nice, I don't think we'll have any off-planet missions for a while. It just feels like something that would be more useful later on in the quest.
spaceship could also be usefull for rapid deployment to other countries. I'd be very surprised if it was slower than a normal jet
 
spaceship could also be usefull for rapid deployment to other countries. I'd be very surprised if it was slower than a normal jet
True, but since we can only pick one base enhancement right now, I've been thinking of it as "Which one would be the most useful before we can get another base enhancement 3-18 base turns from now?" & "Which one would we regret not having the most?". The extra action to Sector I would definitely be used, but I feel like we'd end up choosing actions just to fill up the 3 slots instead of really needing all 3 slots. Being able to INTERACT more with our heroes would be nice though.

For the second question, I think that a hazard spreading from a research item is very possible right now (possibly from the Shadow Crystals if we roll badly) and that having a way to isolate sectors would make the situation less dangerous. Isolating sectors might also be useful during a base invasion, to slow down the enemies as they have to break into each sector individually.

While I'd like to get a base enhancement that helps during an invasion, there are too many to know which one would be the most useful, and I'm more worried about a hazard from research anyway. I don't think we're in the right spot to benefit from half of the motor pool enhancement, and we don't know whether an Incident outside of Japan will crop up before the next base enhancement vote.
 
[X] Increase Hero Slots by +2
[X] Sector V
[X] HAZARD CONTAINMENT – The last thing you need is some weird alien virus or magical critter escaping and wreaking havoc on your staff. By implementing additional hazard containment systems throughout the base, you should be able to isolate problems before they spread. (Makes it harder for hazards to spread and allows sectors to be isolated.)
 
[X] Increase Hero Slots by +2
[X] Sector V
[X] HAZARD CONTAINMENT – The last thing you need is some weird alien virus or magical critter escaping and wreaking havoc on your staff. By implementing additional hazard containment systems throughout the base, you should be able to isolate problems before they spread. (Makes it harder for hazards to spread and allows sectors to be isolated.)


Hero slots are an easy choice, and I think it's best to enhance the busiest sector at the time. As for the base enhancements, I think I concur with @Mount. Elements; we already have enough of what we need right now, and start thinking about preventative measures for the future. Now that we're dabbling into research that could potentially backfire on us if things go wrong, I think some safety precautions will be a better investment. Plus, it can act as a rudimentary security measure in case our base does get invaded.

BTW, a question for @PurpleProse, could we eventually deploy sub-Strike Teams/split them up mid-incident and is it just a matter of hiring enough combat personnel? And if so, how much personnel do we need?
 
For Sectors that might benefit from a +1, I would also add Sector IV - Investigate gets us sweet, sweet information, Scan improves our recruitment abilities, and Spin... well we've been at max Favor for a while and keep choosing to go full hero to gain more, so not nearly as useful as it would be if we were more ruthless, but nevertheless probably something we don't want to fail.

Not this time, though. Our Research queue for Sector V is probably going to get even longer, so it's important to chew through that efficiently. Just something to bear in mind for future expansions.

[X] Increase Hero Slots by +2
[X] Sector V
[X] EXPANDED MOTORPOOL – Sector II serves as the base's motor pool, but it should be a cinch to expand it. That way, you'd be able to field a wider variety of vehicles and, possibly, giant robots. (Increases available vehicles and provides launch site for advanced machinery)


Chicks! Dig! Giant robots!

So, Locations are turning out to be a really big deal in our encounters. The ability to deploy more effectively will probably translate directly to more combat turns spent hitting stuff. Also, we already have a spaceship unlocked and ready to go - which might be an answer to "what do we do about a FoE that doesn't sit on the ground to get shot at like an idiot?"
 
[X] Increase Hero Slots by +2

[X] Sector III

[X] EXPANDED MOTORPOOL – Sector II serves as the base's motor pool, but it should be a cinch to expand it. That way, you'd be able to field a wider variety of vehicles and, possibly, giant robots. (Increases available vehicles and provides launch site for advanced machinery)


Pretty much everyone agrees on getting more Heroes, including me. I'm okay with either boosting our Tech or Magic Sector. Base Enhancement was a hard choice, really wanted to get that third Sector I action, but getting to use our spaceship should prove more beneficial.
 
[X] Increase Hero Slots by +2

[X] Sector VI

[X] ADMINISTRATIVE AUTOMATION – By streamlining the administrative sector and farming out the more menial tasks to computer systems and analytic programs, you'll be able to free up more time to take a more active role in your Base. (Grants an additional Sector I Action.)
 
[X] Increase Ally Slots by +1
[X] Sector V
[X] ADMINISTRATIVE AUTOMATION – By streamlining the administrative sector and farming out the more menial tasks to computer systems and analytic programs, you'll be able to free up more time to take a more active role in your Base. (Grants an additional Sector I Action.)
 
Inserted tally
Adhoc vote count started by Derpmind on Sep 23, 2019 at 10:58 AM, finished with 31 posts and 11 votes.
 
[X] Increase Hero Slots by +2
[X] Sector V
[X] HAZARD CONTAINMENT – The last thing you need is some weird alien virus or magical critter escaping and wreaking havoc on your staff. By implementing additional hazard containment systems throughout the base, you should be able to isolate problems before they spread. (Makes it harder for hazards to spread and allows sectors to be isolated.)

Can I convince two person from this vote to switch to Hazard, so that we won't take another extra action?
I mean, another action is very sweet, don't get me wrong. But not getting murdered in our house or having to dealt with Hazards of dubious nature makes me happy. And I would love to have the Spaceship, but I think that can wait.
Derpmind Guancyto Dark Lord Potato
 
[X] Increase Hero Slots by +2

[X] Sector VI

[X] ADMINISTRATIVE AUTOMATION – By streamlining the administrative sector and farming out the more menial tasks to computer systems and analytic programs, you'll be able to free up more time to take a more active role in your Base. (Grants an additional Sector I Action.)
 
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