[X] Have Andre infuse the Fire Gem into your sword.
-[X] Ahh, this Soul Transposition... I make these swords out of magic when I need them. If I dispel this one and pull it back out, what would happen to the infusion? I'd hate to waste your work
.
 
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Incidentally, I'm pretty sure that this property (a soul transposed weapon taking well to regular enhancement) is shared with the candlestick sword of the Deacons of the Deep (although you can't do infusion with it, sadly, if I remember correctly). It's a bit of a stretch, but maybe our weapon is also a catalyst (or maybe it's just because both them and us tend to have like, forty of them at a time, rather than one particularly special weapon)?
I completely forgot about that, though I feel like that was an oversight more of the developers, seeing as other boss soul catalysts don't even follow the same rule. That being said, thank you for pointing that out, because I doubt I would've noticed that myself. I've never actually done a faith build, so I've never actually gotten the Candlestick in the first place. Gonna have to note that down so I don't forget about it.
Is everyone missing that the Fire Gem is the remains of Kyouko's soul. I pointed it out before.
It may very well be the last remnants of her, that is true. It may also not and Sayaka would just think that it is. Both could easily lead to even more Suffering™ after all. The question is whether you feel you should take the risk.
[X] Andre told you to ask Ludleth for more information about Soul Transposition. Maybe he can give you information that'll get you closer to understanding your Nature.
I can't believe I forgot to add an option for Ludleth by now. Edited the post a bit to add that as an option, because I am a dumb.
 
Objectives, Stats, Skills and Inventory
Objectives
Primary Objectives
  • Head to Farron and defeat the Abyss Watchers.
  • Find a way into Upper Lothric and defeat Prince Lothric.
  • Gather more information on Aldritch from the Cathedral of the Deep.
  • Find more information on the whereabouts of the other Lords of Cinder.

Side Objectives
  • Find the Spirit Tree of the Undead Settlement.
  • Find a Transposing Kiln for Ludleth.
  • Track down the Lothric Knight who tried to fight Vordt to return his sword.
Stat Overview
How stats (and leveling) work for this quest are fairly straight forward. Each level in a particular stat gives bonuses to rolls involving said stat, with the value of each level diminishing for later levels. These bonuses are halved during boss and mini-boss encounters.
1 - 40: +1
41 - 60: +0.5
61+: +0.25

Vigor: Increases maximum health (1 per point) and lowers penalties for being injured. Gain 1 additional hit point for every 5 total levels gained.
Attunement: Increases Focus Points (1 per point) and spell slots. Gain 1 additional focus point for every 5 total levels gained.
Strength: How hard you can hit, how much you can lift, etc.
Dexterity: How well you can avoid being hit, how well you can sneak, etc.
Intelligence: How capable you are with Sorceries, and understanding magic.
Faith: How capable you are with Miracles, and understanding the tales of the Gods.
Luck: Gives bonuses to save rolls, along with things befitting the stat unique to humans.
Strength: Bonuses to melee attacks with certain weapons, and minor bonuses to damage output, for it is hard to outdo the work of the Incubators.
Dexterity: Bonuses to melee attacks with certain weapons, and minor bonuses to dodging, for it is hard to outdo the work of the Incubators.
Intelligence: Bonuses to attacks with very specific weapons, the casting of Sorceries and the understanding of magic.
Faith: Bonuses to attacks with very specific weapons, the casting of Miracles, and the understanding of the tales of the Gods.
Luck: The stat unique to humans. Grants increased maximum corruption, bonuses to specific weapons, and other such things befitting its origin.

Current Stats
Soul Level 21
Strength: 12
Dexterity: 12
Intelligence: 14
Faith: 12
Luck: 20


Cost to Level: 2857 Souls

Abyssal Corruption: 0/2250


Hawkwood
Soul Level 81
Vigor: 21
Endurance: 20
Vitality: 12
Attunement: 11
Strength: 25
Dexterity: 30
Intelligence: 10
Faith: 8
Luck: 14

Skills

Skills are advanced techniques that you have access to, whether they be attuned sorceries and miracles, weapon arts, or simply the powers you gained access to upon making your contract.

Weapon Generation
An ability central to nearly every magical girl's fighting style. Allows for one to create a near countless number of weapons. For Sayaka, this grants her the ability to summon cutlasses, and with proper effort can possibly be modified to allow access to other types of sabres, perhaps even swords and weapons?
Cost: 10 Abyssal Corruption for a single summon, 8 per if multiple are summoned.
The music swells, much like the tides of the sea. Each note that plays brings the crescendo closer, like a wave building up in size before it inevitably crashes upon the shore.

Healing
An ability available to every contracted magical girl. For most, the ability to heal wounds is slow and inefficient, but owing to Sayaka's wish, she is able to heal both herself and others around her significantly faster and more efficiently.
Cost: 20 Abyssal Corruption per Health restored, 30 if healing others.
Once, a Maiden wished for the love of one who was crippled, and turned to the Dark to find a way. Her desire turned her pity into a soothing embrace of harmonic tranquility. However, no-one truly wants to be pitied for their weakness. Thus, her love was spurned, and she drowned in the depths of the Dark.(Credit to @Blackoutsampler)

Quick Draw
Can store weapons and summon them at will, allowing for weapon swapping on the fly. (Limited to Swords currently)
Cannot freely duplicate weapons, unlike your normal swords. If you summon one and throw it, it's gone until you pick it back up.
For most, the idea of an extra-dimensional storage is laughable at best. For the Incubators, it was standard issue.

Every Light Casts a Shadow...
When at or below 500 grief, gain a +5 bonus to save rolls. When at or above 1500 grief, gain a +5 bonus to combat rolls.
They came here, searching for the answer to an unsolvable question. What They found was a flame and the shadow it cast upon the ground, and They knew they had found what they sought.

Inventory

Current Souls: 5460

Ashen Soul Gem
A beautiful, blue gemstone, now faded to a pale grey.
Supposedly holds one's very being, along with the misery that is present in the life of humanity, allowing for the collection of the finest fuel of all.
Grief is driven by loss, and thus is but Want by another name, for there is little difference between these two shades of the Dark.

Estus Flask
4/4 Charges
Heals 5 Health per Charge
The Undead treasure these dull green flasks. The Unkindled continue to do so, having learned to depend on them on their ill-fated endeavor.
The journey of an Undead has always traced the bonfires, and no journey of import has been made without an Estus Flask.


Ashen Estus Flask
1/1 Charges
Restores 8 FP per Charge
Unkindled treasure these dull ashen flasks. Quite befitting of an Unkindled, an Ashen Estus Flask turns a bonfire's heat cold.
Failure is not forgiven lightly, and the opportunity to atone must be met with firm conviction, even if success would grant little benefit.


Fire Gem (Unique)
A gem of infused titanite, found in rare cases inside Demons or other sources of flame free of the dark of humanity. Can be used to infuse weaponry.
The Flame represents life, so the price paid to create such a thing must be steep indeed, especially for a gem of such strength.


White Sign Soapstone
The nature of Lothric is murky, unclear. These soapstones allow for Unkindled to assist one another.
Peeling back the outer layers allows one to see the strands that struggle to hold reality together. In doing so, one can form a connection with those whose worlds are disconnected from their own.


Blue Tearstone Ring
A ring set with a large rare tearstone jewel. Reduces damage when HP is low.
This stone is said to be a tear of sorrow of the goddess Caitha, and of course, tears are always more beautiful near death.
Followers of Caitha always strive to help those in need, and where there is a follower of Caitha, there will always be those in need.


Ring of Steel Protection
Ring of the Knight-King of ancient legend. Reduces all physical damage taken by 1.
The Knight King was said to be lined with steel on the inside, such that even the talons of mighty dragons did him little harm. It was only fitting that he was said to have lost his life to something as mundane as a fall, rather than in combat.

Humanity Sprite
Rare tiny black sprite, once said to have been common throughout the world. Such a thing is useless to an Unkindled, who is forever tied to the embers of flame.
There is no better fuel than the darkness of humanity, a fact that the Gods discovered by accident. Yet who is to say whether they are the only beings with such knowledge?


Seed of a Giant Tree
The seed of a tree that once roamed the land as a Giant.
The Giants were said to have once rampaged through the North in a vengeance-fueled frenzy, before their entire force was slain, leaving these trees scattered throughout the lands.
The flame is said to be the source of all life, but what does that make the kindling?


Badge of Sunlight
A symbol that shows one's dedication to the Warriors of Sunlight. The badge is warm to the touch, as if it had been left out in the sun.
The Warriors of Sunlight were an ancient band of heroic fighters who existed throughout the ages dedicated to the Sun's Heir, only to fade away into obscurity like their Patron. Much like the Sun itself, even in the darkest of times these brave warriors would always strive to shine a path for others to follow.


Transposing Kiln
An old transposing kiln from Courland, crafted with stitched crystal lizard hide. Said to be modeled after one of the greatest treasures of the Pygmies.
A transposing kiln allows for the transposition of Souls and all that may follow from that, but it was deemed forbidden to those unable to make proper use of it.
The Realm of Courland was the recorded homeland of the Pygmy people, who are said to be the ancestors of humans. It was only after its tragic destruction that anyone dared to question the veracity of this claim.
Ember x 1
No Unkindled can ever truly claim the embers that burn within a champion's bosom, which is precisely what makes their yearning for warmth so keen.
Use to cleanse oneself of Abyssal Corruption, provided one is not yet corrupted beyond repair.
The strength of a flickering flame is still enough to burn away the darkness within oneself, but in doing so what does one leave in its place?

Titanite Shard x 1
Titanite shard for weapon reinforcement.
Titanite shards are fragments of the Legendary Slabs, said to have been forged by the nameless Blacksmith Deity eons ago.
Titanite is etched into weapons to reinforce. This process improves equipment merely with its presence, a method that few truly understand.

Wyvern Scale x 2
Light gray scale of a Lothric Wyvern. It more resembles stone than the scale of any normal creature. May have a use of some kind.
The Everlasting Dragons were felled by the Gods' hands, yet their descendants live on, even in this Godless age.

Estus Flask Shard x 0
Shard of an Estus Flask that belonged to a long-hollowed Undead.
A blacksmith might be able to do something with this.
In the old days, it was rare to see an Estus Flask far from its owner. This shard offers hope, however shattered, for it is only fitting that hope be born from despair.

Shriving Stone
A gem of infused titanite. Also known as stark stone.
Reverses weapon infusion.
This stone serves little purpose beyond undoing a smith's hard labor. It is of little surprise that few ever bother with such a material.
Soul of Vordt, of the Boreal Valley
Soul of Vordt of the Boreal Valley. One of the twisted souls, steeped in strength.
Use to acquire many souls, or transpose to extract its true strength.
Vordt, once a loyal Blade of the Darkmoon long ago, was purposefully broken by Sulyvahn as an example to those who resisted his rule. When the Dancer became an Outrider Knight, Vordt soon followed right behind her.


Soul of a Darkwraith
Soul of one of the few remaining Darkwraiths, who roam the lands of men to feed their endless desires. One of the twisted souls, steeped in strength.
Long ago, the Darkwraiths are said to have been loyal Knights who were corrupted by the allure of the Abyss, and the words of a Primordial Serpent. They were sealed away at great cost to prevent them from ever returning, but were released by some forgotten madman.
The Abyss is filled with malicious, spiteful and deceitful creatures, and yet is itself peaceful. Much as a human is always the hero of their own tale.


Soul of an Outrider Knight
The soul of an Outrider Knight of the Boreal Valley.
Even now, the Outrider Knights rage against the twisted beings they've become; their fury driven by their inability to confront the usurper of their home; their anger unleashed upon any who come near.
Can be used to acquire souls, only...


Soul of the Curse-Rotted Greatwood
Soul of the Curse-Rotted Greatwood, the formerly cherished Spirit Tree of the Undead Settlement. One of the twisted souls, steeped in strength.
Ever since its establishment, all manner of curses have managed to seep into the Undead Settlement. The worst of them were sealed away inside a spirit tree, but eventually the curses took their toll
Once there was a boy who was easily frightened, until the talking tree of the dreamworld saw fit to protect him. Since that day, Spirit Trees have been known as the selfless guardians of those without anyone else, willing to suffer any misfortune in place of their charges.


Soul of an Unknown Traveler x 1
Soul found in the corpse of an unknown traveler.
Who they were, and what their destination or goal may have been will never be known; only where they could no longer continue on.
Mermaid's Cutlass
A short sabre that grows stronger with the darkness within oneself. Looking at it calls forth images of the sea, and its unfathomable depths.
Which is the true illusion: the blade or the girl?

Weapon Art: Hurl Sabre: Throw a Sabre forth by emulating a technique long thought lost.
Weapon Art: Blade Shot: With a pull of the trigger, the sword's blade is sent flying, slicing through everything in its path.

Astora Straight Sword
A well-crafted sword named after the ruined land, infamous for having been the home of many Lords of Cinder throughout the ages, including the Red Knight of legend.
This seemingly ordinary weapon is said to have been blessed, but shows little sign of such an enchantment.
Astora, before its fall, was a land replete with royal blood, and renowned for its knights and their faithful service to the Gods.
Skill: Awaken
Awakens the dormant enchantment placed on the weapon, granting increased damage at the cost of FP. Requires 10 Faith.


Red Hilted Halberd
A long-hilted weapon that combines a spear with an axe, the red-hilt is thought to be associated with clerics, and by extension, the Red Knight of Astora.
Can be thrust like a spear or swept sideways like an axe, making it a versatile weapon effective against multiple foes.
Skill: Perseverance
With a prayer to the Gods, the user is granted a divine blessing, although some claim it to be a mere placebo. But sometimes, simple belief is all that one needs.


Irithyll Straight Sword
Straight sword bestowed upon the Outrider Knights of the Boreal Valley by Pontiff Sulyvahn himself. This weapon is enshrouded in frost, and causes frostbite, owing to the odd, foreign enchantments placed upon it.
Every Outrider Knight one day devolves into a beast, constantly hounded by Pontiff Sulyvahn's black eyes. They scatter off into foreign lands, their service continuing despite having long since forgotten what it is they guard.
Skill: Frost
Activate the enchantment placed upon the sword, causing it to freeze anything it comes into contact with.


Dark Hand
"Weapon" that reinforces the wielder with the primordial essence of mankind, allowing them to form a shield from their palm as well as evoke an art unique to Londor, the land of the Hollow. It is also said to be an ancient relic of a Primordial Serpent.
The Dark Hand mercilessly saps the very essence of its victims, taking from them that which defines them, and leaving naught but an empty husk. A convergent design, albeit painfully primitive in comparison.
Skill: Lifedrain
Embrace the victim and steal their HP. Can only be used against humans.

Inventory
Large Leather Shield
Binoculars
Firebombs x 2
Gold Pine Resin x 3
Soul of a Deserted Corpse x 1

Storage
Sorcerer's Staff
Soul Arrow​
 
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[X] Don't infuse it, who knows how shoving a magical rock into a magical weapon will turn out?

Is everyone missing that the Fire Gem is the remains of Kyouko's soul. I pointed it out before.

In the same breath it's a bit IC to do it, but Sayaka is going to Suffertm​ once she realizes what she did to Kyouko's remains.

Doing it on purpose after deliberation and time is a different thing.
Eh, more likely it's just a remnant of her magic. Notably, souls don't become titanite after death, they become those clumpy floaty things, even if they've been sitting there for centuries. Titanite is something different, (and probably only found in demons because those things used to be statues, I think, personally).

Your interpretation isn't impossible, I guess (who knows what's going on with our soul, for instance, which itself has become a rock and definitely casts uncertainty into the whole thing), but I don't think I agree with it. Sufferingtm​ is, in any case, assured.

Either path might eventually lead to us wielding the Kyoukoblade, though, either out of ignorance or homage, so we might as well get an early start.
 
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Eh, more likely it's just a remnant of her magic. Notably, souls don't become titanite after death, they become those clumpy floaty things, even if they've been sitting there for centuries. Titanite is something different, (and probably only found in demons because those things used to be statues, I think, personally).

Your interpretation isn't impossible, I guess (who knows what's going on with our soul, for instance, which itself has become a rock and definitely casts uncertainty into the whole thing), but I don't think I agree with it. Sufferingtm​ is, in any case, assured.

Either path might eventually lead to us wielding the Kyoukoblade, though, either out of ignorance or homage, so we might as well get an early start.
A red gem filled with Fire that we woke up with.

And just because that's how soul stuff works here it most certainly does mean that's how it works for Sayaka or the others.
 
A red gem filled with Fire that we woke up with.

And just because that's how soul stuff works here it most certainly does mean that's how it works for Sayaka or the others.
I am aware of what a titanite fire gem is. I have admitted that the matter is obscured by the material state of our own soul. However, even if it was the last of Kyouko's soul crystallized into a red cube, Andre still hasn't identified anything out of the ordinary about it that would differentiate it from any other fire gem, and he's been around for possibly thousands of years doing basically nothing but this.

However, I suppose I'll switch over my own vote to holding off anyways, because as you've noted its origin is dubious and could possibly be looked over by other experts for clues, like Ludleth or Orbeck (or maybe even Yorshka? She's a vaguely godly person). Andre is a good smith, but he's not a wizard.

[X] Don't infuse it, who knows how shoving a magical rock into a magical weapon will turn out?
-[X] Make sure to thank him for offering to do so, though. It's good to be polite.

[X] Hawkwood looked like he had something he wanted to say to you, maybe you should go find out what it was?
 
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I am aware of what a titanite fire gem is. I have admitted that the matter is obscured by the material state of our own soul. However, even if it was the last of Kyouko's soul crystallized into a red cube, Andre still hasn't identified anything out of the ordinary about it that would differentiate it from any other fire gem, and he's been around for possibly thousands of years doing basically nothing but this.
*Points*
"Titanite gems are essentially just pieces of titanite that have absorbed certain... properties, shall we say, of their environment. So, this gem most likely came from the body of a demon, or some source of uncorrupted flame. And you said y' just found it...?" Andre pauses for a moment, clearly trying to think of some explanation, before he just shakes his head. "Unless a demon happened to die around there, I'm not sure what it could have been doing there. I haven't seen a Fire Gem that large in a long time." Andre seems almost nostalgic as he seems to be thinking of some other time, before he realizes what he's doing.
Kyouko died with Sayaka, there just isn't a lot else it could be. Hell, I can't think of anything else it could be. A being of fire dying and infusing a piece of titanite? I wouldn't be able to say where the titanite came from, but I wouldn't be able to even guess where else the fire might have come from other than the remnants of Kyouko's soul-explosion.
 
Alright, first few bits of item descriptions done. Equal parts enjoyable and frustrating due to having to keep the length short. I'll get around to doing some more later. You can find them either in Informational, or just scrolling up a bit.

As a side note, vote is now tied in terms of Infusion. Technically the vote is also tied for the second part of the vote between Hawkwood and no vote, but that should be a bit easier to decide.
 
[X] Don't infuse it, who knows how shoving a magical rock into a magical weapon will turn out?
-[X] Make sure to thank him for offering to do so, though. It's good to be polite.
 
[X] Don't infuse it, who knows how shoving a magical rock into a magical weapon will turn out?
-[X] Make sure to thank him for offering to do so, though. It's good to be polite.

[X] Hawkwood looked like he had something he wanted to say to you, maybe you should go find out what it was?

Technically the vote is also tied for the second part of the vote between Hawkwood and no vote, but that should be a bit easier to decide.
Normally no vote is just absteining of course, but have a Hawkwood vote anyway.
 
Normally no vote is just absteining of course, but have a Hawkwood vote anyway.
I'm aware. I was just trying to make one of those "jokes" I've heard about. I prefer the term "textual ha-has" personally, but that may just be me. It seems it did not succeed.

Still though, thank you for voting, which applies to everyone who is.
 
*Points*

Kyouko died with Sayaka, there just isn't a lot else it could be. Hell, I can't think of anything else it could be. A being of fire dying and infusing a piece of titanite? I wouldn't be able to say where the titanite came from, but I wouldn't be able to even guess where else the fire might have come from other than the remnants of Kyouko's soul-explosion.
Fair enough. I tend to read the updates as they're posted, which is pretty late at night, so I guess I just forgot. Sorry about that. Him saying that it came from sources of uncorrupted flame, and it being larger than any he's seen in a long time, do seem to indicate that the gem is abnormal in ways a smith could recognize.
 
I can see how the fire gem could be what's left of Kyouko. I even agree, I don't see much else it could be without getting gamey. But then I also don't really see what else to do with it beside infuse it. I'm not as up on my Souls lore as others, but I'm pretty sure trying to use it as a means of resection would only end badly.
 
I can see how the fire gem could be what's left of Kyouko. I even agree, I don't see much else it could be without getting gamey. But then I also don't really see what else to do with it beside infuse it. I'm not as up on my Souls lore as others, but I'm pretty sure trying to use it as a means of resection would only end badly.
Yeah, Resurrection only ends in weirdness or tragedy (Pinwheel, or Royal Sorcerer Navlaan, who admittedly got close enough that he brought back somebody), but it might have unique properties or something. There are enough fire gems running around that it wouldn't be particularly onerous to get another fire sword, but we've only got one weird maybe-our-friend's-corpse gem, and maybe there's something else we could do with it later.

It's like waking up with a weird gold statue. We could melt it down for coins, but coins are everywhere. Weird statues are also gold, but maybe special? Or maybe it's just a companion cube thing, who knows.
 
Yeah, Resurrection only ends in weirdness or tragedy (Pinwheel, or Royal Sorcerer Navlaan, who admittedly got close enough that he brought back somebody), but it might have unique properties or something. There are enough fire gems running around that it wouldn't be particularly onerous to get another fire sword, but we've only got one weird maybe-our-friend's-corpse gem, and maybe there's something else we could do with it later.
Oh, since it was a bonus start item I though it would be a major pain to get another. Knowing it's not that rare I'm fine with holding on to it for a bit.
 
Firelink Shrine 6: The Wood Hawk's Offer
It's tempting, it really is. You could have a sword that's on fire, which is the coolest thing imaginable. It'd be like something right out of an anime... no, actually it's rather tame compared to that, more like something from an old legend, but that's still pretty cool.

But then you look over at the gemstone, and you're struck by a thought: where did it came from? Your memories of your last few days are foggy, but you can remember one moment clearly. There was a huge burst of light, before the pain died down.

Kyoko.

She died so you wouldn't have to be alone, you remember that much. It seems even that was in vain, seeing as you're here and she isn't. You aren't sure if this gem is related to her, but you'd rather not risk the chance. If it were somehow what was left of her, it wouldn't be right to just... toss it away.

Andre notices your mood quickly souring, as a few tears roll down your face despite your best attempts to shut them out. He places a hand gently on your shoulder. "Y' alright there?" While he can't hide the confusion fully from his voice, you can still hear his sincerity. "If y' don't want it done, it's perfectly fine, I won't be getting offended, I mean, less work for me in the end." He says, probably trying to cheer you up.

You take a moment to recompose yourself at least a little bit, wiping away any tears from your face, before speaking. "Thank you for the offer, but I..." you pause, unsure of how to word your thoughts. "...need to think a few things over first." you tell him. He opens his mouth to say something, before shutting it as he gets the message.

"Aye. Well, I'll be here if y' need any smithing done." He says, as he returns to work. You grab your belongings, although you really do need to get a bag of some sort to carry everything in, you realize. As you go, you dismiss the sword you summoned earlier, it vanishing from where Andre left it, spooking him, before he simply shakes his head and gets back to work. Your walk away is accompanied by a fierce clanging as he resumes hammering away at the sword he'd been working on.

As you go to try and find Hawkwood, you notice the old woman seated in a chair in the middle of the hallway. She turns her head to look at you, before giving you a creepy smile and a soft chuckle. What is with people around here and just being creepy in general? Avoiding the old woman, who doesn't seem to take any offence to it, you head back to the center chamber of the shrine.

As you arrive, you notice that the clanging coming from Andre's smithing work doesn't seem to reach here. Turning around, you realize that it's not even that far away, the sound just isn't there for some reason. You take a few steps backwards, and slowly the sound fades back in.

This place just keeps getting weirder and weirder.

Looking around, you find Hawkwood seated by the stairs, just as he was earlier. It seems like he's designated the "spot" as his own. He notices you approaching, but doesn't do much beyond acknowledging you with a look. You take a seat near him, and sit in silence for a minute, neither of you seeming to want to start a conversation for your own reasons. Finally, Hawkwood breaks the silence with a sigh, before speaking. "You still don't plan on throwing yourself into this whole mess, do you?"

"I'm... not sure." you admit, your face shrinking as you speak, "I woke up yesterday expecting to be dead, and now I'm just... here. If it's the right thing to do, then we should at least try to do it, right? I mean, if I of all people was chosen for this, there must be a reason. I don't know what it could be, but it's not like there's anything better to do here. Really though, it just feels like I should."

You can't deny the strange draw that you possess towards the task that was given to you. It had nothing to do with you, or anyone you've ever known. You get no real benefit out of doing it. You don't know what exactly you have to do. You aren't even sure if you can even succeed. Yet you felt compelled to agree to do it, and isn't that enough to at least try?

"I see," is all Hawkwood says in response. You both sit in silence for a few minutes, staring at the ground and trying to think of what exactly makes you feel so compelled to do this, before Hawkwood once again speaks. "I have an offer for you. I can tell you seem keen on throwing yourself into this face first, and no matter what I say to you, you won't listen. But once you see what you're up against, you'll change your mind. If I didn't know just how out of my league I was, I'd probably be throwing myself at it out of boredom at this point. Until then, I can't just let a child get themselves killed, so until you finally understand the hand we've been dealt, I'll accompany you."

You aren't sure whether to feel touched or offended. "And you're doing this why?"

Hawkwood opens his mouth to speak, before pausing, as if reconsidering what he's about to say. After a moment, he turns back to you. "I have my reasons," he says, doing a poor job of dodging the question, "and besides, it will hopefully break up the monotony for a bit, if nothing else."

[] Accept Hawkwood's Offer. You're not sure if you can trust him, but better you have somebody with you than go at it alone.
[] Reject Hawkwood's Offer. This guy's been non-stop moping around since you first met him, what use could he even have if you got into a fight?


Afterwards, you go and...
[] Speak to the Shrine Handmaiden. She seems... odd, but you should at least give her a chance, right?
[] Skip the creepy lady and go find the Fire Keeper.
[] Write In
 
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[X] Accept Hawkwood's Offer. You're not sure if you can trust him, but better you have somebody with you than go at it alone.
-[X] Gratefully. Seeing as how fighting a giant monster with another giant monster inside it was the first step, you've surmised that there's going to be an awful lot more of that going on in the future. In that light, Hawkwood offering to help protect you is really nice of him.

[X] Speak to the Shrine Handmaiden. She seem... odd, but you should at least give her a chance, right?

Hawkwood offering to fight by our side is great and nice of him. Especially if it's soapstone Hawkwood, who manifests as a phantom of respectable capability. Speaking of soap stones, that's one of the first things the Shrine Maiden sells, for a modest sum. Definitely something to avail ourselves of; agreeable intrusion lays the path to embers, and I think those drive out the malaise dying will probably drown us in. Either that, or we need to parkour our way up to the top of the bell tower and grab that other firekeeper's soul, rather than shell out twenty thousand souls for a glorified staircase pass.

The Shrine Maiden also sells a starter sorcery and miracle, and Miki Sayaka, a student with a Mitakihara education, should definitely be able to at least dabble enough to get interested with it.
 
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[X] Accept Hawkwood's Offer. You're not sure if you can trust him, but better you have somebody with you than go at it alone.
-[X] Gratefully. Seeing as how fighting a giant monster with another giant monster inside it was the first step, you've surmised that there's going to be an awful lot more of that going on in the future. In that light, Hawkwood offering to help protect you is really nice of him.

[X] Speak to the Shrine Handmaiden. She seem... odd, but you should at least give her a chance, right?

More interested in pyromancies, but no reason not to at least grab the starter kit for other things.
 
Either that, or we need to parkour our way up to the top of the bell tower and grab that other firekeeper's soul, rather than shell out twenty thousand souls for a glorified staircase pass.
Actually, come to think of it, yeah, that's definitely something that might come up in that conversation.

'What's that key?'
'The key to the door to the tower at the top of the shrine, mwuahaha.'
'The tower with the big holes in it?'
'Uh...'

And then we just jump up a few feet and get it all for free; even normal people can make the jump, sometimes. Maybe meet that crow who likes musical instruments, maybe fall into a pile of dead priestess ashes. There's a good ring up there, and a flask shard, so we can get a headstart on collecting those.
 
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[X] Accept Hawkwood's Offer. You're not sure if you can trust him, but better you have somebody with you than go at it alone.
-[X] Gratefully. Seeing as how fighting a giant monster with another giant monster inside it was the first step, you've surmised that there's going to be an awful lot more of that going on in the future. In that light, Hawkwood offering to help protect you is really nice of him.

[X] Speak to the Shrine Handmaiden. She seem... odd, but you should at least give her a chance, right?
 
And then we just jump up a few feet and get it all for free; even normal people can make the jump, sometimes. Maybe meet that crow who likes musical instruments, maybe fall into a pile of dead priestess ashes. There's a good ring up there, and a flask shard, so we can get a headstart on collecting those.
I was thinking about the flask shard and wondering how useful it would be to Sayaka, who already has her own healing magic. I was trying to guess at costs when an idea struck me. GM has confirmed that our girl here is a proper Unkindled, that she burned in the First Flame. Earlier it was noted that her soul gem had turned gray, and the faded text shows Sayaka felt very little until the fight with Gundyr. And now she seems to be feeling her emotions more. I think her soul burned to ash, hench the thread's title. While it's not clear in the text, I think she got souls she got from killing Gundyr. I think she fed those souls to whatever embers are left of her own, and that's why her emotions aren't muted.
 
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