- Location
- United States
Catachan Barking Toad.Catachan - Warhammer 40k - Lexicanum
@Durin, what is this "single deadliest creature in the galaxy"?
Catachan Barking Toad.Catachan - Warhammer 40k - Lexicanum
@Durin, what is this "single deadliest creature in the galaxy"?
Armor formula isThat means he can damage them, it doesn't mean he does a lot of damage. I'm pretty sure someone calculated you needed double pen or something to inflict full damage and Grav's Bite would only have 3 pen over an exalted's armour value.
If a Last Hunter has been caught they are going to die, Toughness Rune or no Toughness Rune. They are specced for Sniping. Their targets in war are Warbosses, Heroes and Champions, all of which will have specced for having enemies' best possible armor.I disagree. It overcommits to offense at the cost of survivability, particularly on the Last Hunters. Getting the Last Hunters Luck and Masterwork Toughness means that fewer will die to rogue psykers, meaning that we will have more on hand to deal with rogue psykers, reducing the casualties we suffer over all.
NotteBoy said:Just to make sure our Last Hunters are primarily snipers meaning their greatest defense is stealth and being out of range right?
Durin said:
So all the time on Avernus than, ok got it.Just wondering, but the Luck Runes still help, right?
Durin said on Discord that they activate when something goes wrong in combat.
Well, most of the time. It probably doesn't work when say, an ambushed Hellguard champion, is beating the stuffing out of his attacker, mechanically represented by rolling a nat 100. There simply is no need for a reroll.
you make good point about the steath power armor.Luck Runes for Last Hunters would help them, yeah, but they would literally cost 30k credits (20 base, 100x for master, 15x for size multiplier)—that's above 1/5 of our total budget for this, and well beyond what I feel the benefits would be.
Also, I know our research queue is super backed up, but we should totally look into designing a relic-quality stealth power armor pattern, sorta like a Terminator equivalent for our sneaky dudes. A large enough portion of our heroes and top tier elites are stealth focused for it to be valuable, and Tranth is absurdly good at both stealth tech and power armor.
I was deliberately leaving it vague in composition as we don't have the resources for it to be worthwhile to make relic level armor for every situation. Ideally there would be one sort of high-tier stealth armor for extremely important 'they see me I'm dead' type missions that's super light on armor and weapon enhancements to put all resources into stealth, another that's more a direct upgrade to our current recon armor that is even more stealthy and even better for fighting for people like Xavier and Vlad who operate independently but can survive being detected, and then even another that just has its stealth capabilities high enough to match current recon suits and pours everything else into being better in a fight. Unfortunately it looks like a one size fits all approach is the only thing we can possibly afford, and I think it would be better to leave it to Durin to decide where on the stealthy-fighty continuum to put it—especially if the chrono rewinder device can be incorporated.@Reynal such a design would likely be a combo of Recon Armor and an XV22 Commander Stealth Armor. You need to be slightly more specific if you meant Assassin Grade Stealth Suit, which is different from Relic Stealth Armor.
well stated, we need DM-word on this matter.I was deliberately leaving it vague in composition as we don't have the resources for it to be worthwhile to make relic level armor for every situation. Ideally there would be one sort of high-tier stealth armor for extremely important 'they see me I'm dead' type missions that's super light on armor and weapon enhancements to put all resources into stealth, another that's more a direct upgrade to our current recon armor that is even more stealthy and even better for fighting for people like Xavier and Vlad who operate independently but can survive being detected, and then even another that just has its stealth capabilities high enough to match current recon suits and pours everything else into being better in a fight. Unfortunately it looks like a one size fits all approach is the only thing we can possibly afford, and I think it would be better to leave it to Durin to decide where on the stealthy-fighty continuum to put it—especially if the chrono rewinder device can be incorporated.
99% chance the answer is going to be the joint Munitorum/Explorator concept/feasibility study action to find out.
Correct99% chance the answer is going to be the joint Munitorum/Explorator concept/feasibility study action to find out.
Even Apprentice Runes are better than what we do. We don't have Damage or Piercing Runes access. Our runecrafters are pretty limited in both quantity and skill, but are able to mass produce Runes on the scale of the Black Irons at least. (The Sirens don't have enough people to mass produce, but even their apprentices are better than what we have.)[X] Plan Rune Up!
iirc all the helguard have fire runes (and maybe banishment runes), the black irons definitely have fire and banishment. our primaris have wards, along with power weapons that help them channel, our master psyker/witch hunters have wards, banishment, and fire(being equipped like helguard).
Really, what we're lacking is the absolute top-line runes for our heroes(which both plans get) and making runes more widely available to lower tier troops. I don't want to over focus, or double up on runes for our elites (aside from the heroes) because we already have domestic rune production dedicated to them.
Especially on the stuff we aren't really making right now, like toughness, damage, piercing.
Edit: the runes for psychic/witch hunters is my biggest problem with this plan. i'm not sure how siren apprentice wards stack up against our basic warding, or how our banishment rune compares to their banishment rune. Presumably, it's better or it wouldn't be on the shopping list. Or at least it frees up our rune makers to produce other things.