[X] Plan Shard Runeplan
Our Last Hunters are assassins. Their entire job is to kill high value targets. They are not meant to hold the line or do anything else, just hit high and hit hard. Improving their ability to do their one job, to kill high value targets, is far and away more important than improving their staying power.
Our Life Guard is responsible for the lives of our heroes. Not our psyker hunters, not primaris psykers, the Life Guard. To say that those two other groups will simply substitute is bad argumentation, because it's saying that the Life Guard do not fill their niche as well as other units, which is factually wrong. Everyone must accept that the Life Guard have their place, that their place is as bodyguards, and that improving their ability to act as bodyguards will do more to preserve our heroes' lives than powering up any other unit.
The only enemies our heroes face that have even a semi-decent chance of killing them are always super-elites. The top tier, not the grunts. Those units almost always have very heavy armour, with the tyranids being a very minor exception. Improving their armour piercing ability will let them better combat the most deadly and common military threats to their charges' lives.
Every daemonic incursion has seen us lose multiple heroes, and has seen as nearly lose several more. This includes Ridcully, who nearly died even after rolling 90+ against a mere Honoured. Improving the ability of the Life Guard to combat daemons is imperative to keeping our heroes alive, because we
will suffer more daemonic incursions in the future, and when they occur our Life Guard need that extra edge so that our heroes never have to roll absurdly high numbers to survive.
Our Helguard Champions fight mundane enemies, not psykers. The greatest threat to their lives are enemy champions and mooks, not psykers. The greatest threat to the lives of our champions' comrades are enemy champions and mooks, not psykers. Giving our Helguard Champions better weapons will do more to let them kill enemies and keep themselves and their comrades alive than warding.
Battle psykers fight primarily with psychic powers, not weapons. It's a waste to improve their weapon power when we could instead improve their ability to banish daemons, since psykers are among our most potent and key assets in battles against the daemonic. Even channelling would be better compared to upping weapon damage and armour, since that at least lets them do their job better.
Ok.
I'm imagining something rather wasteful. That thing can already carve its way through super-heavy vehicles fairly easily. Unless he wants to go hit capital warships with his sword more AP is largely redundant.
Just gonna dunk that cold water on the parade. Gotta find the good vibes and strangle them to death. No fun allowed here in Embers in the Dusk.