The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Compared to Shards Runeplan, Rune Up! has the following:

Last Hunters (*15)
- Masterwork Piercing, Banishment,
+ Masterwork Toughness, Luck.

Life Guard (*200)
- Journeyman Piercing, Banishment.

Helguard Regimental Champions (*600)
- Apprentice Damage
+ Upgrade from Apprentice to Journeyman Piercing
+ Apprentice Warding

Master Battle Psykers (*1000)
- Apprentice Banishment
+ Apprentice Damage, Warding, Toughness

Helguard Battalion Champions (*6 000)
+ Apprentice Damage
 
The Life Guard are the explicit bodyguards of our heroes at all times. And Psyker Hunters really need to be doing their jobs during incursions.
Our Lifeguard is also rarely doing anything (thought when they do something they have to do it very well), compared to the multitude that could be using these runes on the front lines instead. And the Lifeguard would still have Runes that work on Daemons and more (Damage, Piercing, or both).

This is an extremely expensive just in case.

You could save up 21 000 cr by not giving Last Hunters and Life Guard Banishment (or Damage) Runes. This is enough to equip all of our Helguard Battalion Champions and Veteran Battle Psykers with the Banishment Runes.

Seriously, do not stack runes on weapons it has a massive cr cost.

If you must have Lifeguard with Banishment for some reason, consider dropping one or more of the other weapon Runes. It will save 12 000 cr.
 
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@Shard
Your plan hands out piercing runes where they really aren't needed. Our top tier forces (Heroes, Last Hunters, Lifeguard) all have access to very effective AP weaponry.
And as Erenael pointed out, reducing the runes in those categories can result in a massive number of other troops also getting runes.
EDIT: Also, why give Master Battle Psykers Banishment? Channeling would be more useful for them, particularly in light of the Shadow in the Warp.
 
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@Durin

1. Are our Primaris Psykers included in 'Heroes', or under Primaris and Grandmaster Psykers?
:confused: It's... in the name? Primaris and Grandmaster Psykers?

EDIT: Also, why give Master Battle Psykers Banishment? Channeling would be more useful for them.
Channeling is Journeyman (Edit: any Masterwork) only, and 3 base compared to Damage and Banishments 1.

Giving them Journeyman Channeling would cost 300 000 cr. 30 000 cr, sorry. My head hurts from all the math.
 
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30k, not 300k. Which would pretty much be covered by dropping piercing where I suggested.
(3 base, *10 journeyman, *1000 master battle psyker)
Thanks for the correction, I have done far too much math recently.

30k is a whole lot, it can give Last hunters the Luck Rune, or our best Psykers Masterwork Channeling instead of Journeyman.

I am pretty sure that it is not worth it.
 
Thanks for the correction, I have done far too much math recently.

30k is a whole lot, it can give Last hunters the Luck Rune, or our best Psykers Masterwork Channeling instead of Journeyman.

I am pretty sure that it is not worth it.

Then do that, rather than handing out piercing every which way. That's the thing I'm really not a fan of tbh.
 
Yeah, me neither. You are right that it's a better way to spend the cr then those weapon runes, but there are even better things to spend it on.

I lean slightly towards Luck for Last Hunters, because I think it will help reduce casualties from rogue psykers, hopefully allowing us to gain a little headway in the red queen's race we have going there.

@Shard
Would you please consider dropping piercing from Heroes, Last Hunter and Lifeguard? It's overkill given their existing gear and their use cases.
 
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@Durin
1. What is the armor rating of:
1.a. Chaos Terminator Armor?
1.b. Bloodthirster?
2. Will this deal require renegotiation if we increase the size of any of the categories involved?
 
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So, not to make things even more confusing, but do we know how the runes that we already have compare to the ones that we can buy? I would assume that they would be considered Apprentice level, but I don't know.

I know we already have the Banishment and Toughness runes. Dose anyone remember where all we have used them already?

@Durin
1. How do our runes compare to the Deep Sea Sirens?
2. Can you provide a list of what runes we already have deployed, and who we have deployed them on?
 
So, not to make things even more confusing, but do we know how the runes that we already have compare to the ones that we can buy? I would assume that they would be considered Apprentice level, but I don't know.
Presumably the same level, maybe little lower assuming parity of skill between artisans.

We do have master artisans, but I'd imagine the Deep Sea sirens have traits like Svartalf which give them additional boni.

Banishment is used by hunters and black irons, toughness for most psykers IIRC.
 
@Durin
1. What is the armor rating of:
1.a. Chaos Terminator Armor?
1.b. Bloodthirster?
1.a. 1st company of Emperors talon had terminator armor ad were Armor 17.
1.b. Greater daemons in Durins systems have variable armor for example 5th Circle(lowest tier) Archangyls had 15 armor, 3rd Circle one had 21 and 1st circle (exalted tier) would have had 32.
 
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1.a. Elite Astartes Armor (which is Armor 17) is described as only slightly less durable than regular Terminator armor, so it should be 18-19 Armor base but higher ranking Chaos champions will likely have higher armor due to Chaos boons/Dark Mech fuckery/Relics.
1.b. Greater daemons in Durins systems have variable armor for example 5th Circle(lowest tier) Archangyls had 15 armor, 3rd Circle one had 21 and 1st circle (exalted tier) would have had 32.
Oh dang, so even an exalted tier daemon still doesn't have the armor to handle Jacob's new blade? That's pretty absurd. I like it.
 
Our Lifeguard is also rarely doing anything (thought when they do something they have to do it very well), compared to the multitude that could be using these runes on the front lines instead. And the Lifeguard would still have Runes that work on Daemons and more (Damage, Piercing, or both).

This is an extremely expensive just in case.

You could save up 21 000 cr by not giving Last Hunters and Life Guard Banishment (or Damage) Runes. This is enough to equip all of our Helguard Battalion Champions and Veteran Battle Psykers with the Banishment Runes.

Seriously, do not stack runes on weapons it has a massive cr cost.

If you must have Lifeguard with Banishment for some reason, consider dropping one or more of the other weapon Runes. It will save 12 000 cr.
Of the forces which have a high likelyhood of actually killing our heroes, which is the Lifeguard's job to stop, Daemons take the top. What is useful vs Daemons? Banishment, Damage and Piercing. Also I have the impression that Banishment have a 'Fuck Chaos' discount rate on them.
Your plan hands out piercing runes where they really aren't needed. Our top tier forces (Heroes, Last Hunters, Lifeguard) all have access to very effective AP weaponry.
And as Erenael pointed out, reducing the runes in those categories can result in a massive number of other troops also getting runes.
EDIT: Also, why give Master Battle Psykers Banishment? Channeling would be more useful for them, particularly in light of the Shadow in the Warp.
Chanelling for Master Battle psykers costs like 30k. And psykers are a poor option against Tyranids. Also optimizing our options against Tyranids seems unwise, particularly since the runes aren't particularly optimized against Nids.
:confused: It's... in the name? Primaris and Grandmaster Psykers?
Sure, and a number of our heroes are primaris psykers. Constanzo, then you have Master Primaris like Odysseus or even Elite Primaris Psykers.
 
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