Did you intend for this to be the Channeling rune?Master Battle Psykers (*1000)
*Apprentice Runes (Banishment)
1*1000 = 3,000 Credits
Did you intend for this to be the Channeling rune?Master Battle Psykers (*1000)
*Apprentice Runes (Banishment)
1*1000 = 3,000 Credits
So do all of our other forces. And we can detail Psyker hunters to protect our VIPs to compensate far more effectively. Or just drop Piercing instead.
Our Lifeguard is also rarely doing anything (thought when they do something they have to do it very well), compared to the multitude that could be using these runes on the front lines instead. And the Lifeguard would still have Runes that work on Daemons and more (Damage, Piercing, or both).The Life Guard are the explicit bodyguards of our heroes at all times. And Psyker Hunters really need to be doing their jobs during incursions.
Channeling is Journeyman (Edit: any Masterwork) only, and 3 base compared to Damage and Banishments 1.EDIT: Also, why give Master Battle Psykers Banishment? Channeling would be more useful for them.
Channeling is Journeyman only, and 3 base compared to Damage and Banishments 1.
Giving them Journeyman Channeling would cost 300 000 cr.
Thanks for the correction, I have done far too much math recently.30k, not 300k. Which would pretty much be covered by dropping piercing where I suggested.
(3 base, *10 journeyman, *1000 master battle psyker)
Thanks for the correction, I have done far too much math recently.
30k is a whole lot, it can give Last hunters the Luck Rune, or our best Psykers Masterwork Channeling instead of Journeyman.
I am pretty sure that it is not worth it.
Yeah, me neither. You are right that it's a better way to spend the cr then those weapon runes, but there are even better things to spend it on.Then do that, rather than handing out piercing every which way. That's the thing I'm really not a fan of tbh.
Yeah, me neither. You are right that it's a better way to spend the cr then those weapon runes, but there are even better things to spend it on.
Presumably the same level, maybe little lower assuming parity of skill between artisans.So, not to make things even more confusing, but do we know how the runes that we already have compare to the ones that we can buy? I would assume that they would be considered Apprentice level, but I don't know.
1.a. 1st company of Emperors talon had terminator armor ad were Armor 17.
Oh dang, so even an exalted tier daemon still doesn't have the armor to handle Jacob's new blade? That's pretty absurd. I like it.1.a. Elite Astartes Armor (which is Armor 17) is described as only slightly less durable than regular Terminator armor, so it should be 18-19 Armor base but higher ranking Chaos champions will likely have higher armor due to Chaos boons/Dark Mech fuckery/Relics.
1.b. Greater daemons in Durins systems have variable armor for example 5th Circle(lowest tier) Archangyls had 15 armor, 3rd Circle one had 21 and 1st circle (exalted tier) would have had 32.
Of the forces which have a high likelyhood of actually killing our heroes, which is the Lifeguard's job to stop, Daemons take the top. What is useful vs Daemons? Banishment, Damage and Piercing. Also I have the impression that Banishment have a 'Fuck Chaos' discount rate on them.Our Lifeguard is also rarely doing anything (thought when they do something they have to do it very well), compared to the multitude that could be using these runes on the front lines instead. And the Lifeguard would still have Runes that work on Daemons and more (Damage, Piercing, or both).
This is an extremely expensive just in case.
You could save up 21 000 cr by not giving Last Hunters and Life Guard Banishment (or Damage) Runes. This is enough to equip all of our Helguard Battalion Champions and Veteran Battle Psykers with the Banishment Runes.
Seriously, do not stack runes on weapons it has a massive cr cost.
If you must have Lifeguard with Banishment for some reason, consider dropping one or more of the other weapon Runes. It will save 12 000 cr.
Chanelling for Master Battle psykers costs like 30k. And psykers are a poor option against Tyranids. Also optimizing our options against Tyranids seems unwise, particularly since the runes aren't particularly optimized against Nids.Your plan hands out piercing runes where they really aren't needed. Our top tier forces (Heroes, Last Hunters, Lifeguard) all have access to very effective AP weaponry.
And as Erenael pointed out, reducing the runes in those categories can result in a massive number of other troops also getting runes.
EDIT: Also, why give Master Battle Psykers Banishment? Channeling would be more useful for them, particularly in light of the Shadow in the Warp.
Sure, and a number of our heroes are primaris psykers. Constanzo, then you have Master Primaris like Odysseus or even Elite Primaris Psykers.
IIRC you need Double AP of the Armor to inflict full damage.Oh dang, so even an exalted tier daemon still doesn't have the armor to handle Jacob's new blade? That's pretty absurd. I like it.
Oh dang. That's not nearly as fancy then.