[X] Plan Andres T127
Munitorum
SLOT A - Year 1
-Y1: Djinn Skein Gladiatoria: Military
Void Command
SLOT A - Year 3
-Y3: Shield Capacitors
-- EXPEDITE YEAR 3
SLOT B - Year 4
-Y4: Construct: Skeid Military Transport
-- EXPEDITE YEAR 4
SLOT C - Year 5
-Y5: Ship Design Investigation (Point Defence Escort Cruiser)
Given the present strikecraft focus of the orks and the same focus in the past of the tyranids, a PD ship would be valuable.
Administratum
SLOT A - Year 1
-Y1: Knight Landhold
-- EXPEDITE YEAR 1
SLOT B - Year 2
-Y2: Technological Improvements: (Food)
SLOT C - Year 3
-Y3: Technological Improvements: (Food)
Diplomacy
SLOT A - Year 1
-Y1: Trade Talks (Vanaheim, Build a Black Ship)
-Y2: Nynye Trade (Nynye creating a poison specific to the Tyranid Spliter Hive coming?)
-Y3: Ask Vlad (HWWO's willingness to steal Tyranid material from the incoming Hive Fleet?)
-Y4: Request Information (Lamia, contacts among other Avernite peoples)
-Y5: Ask Areatha: Helping with the Vault Wards?
Getting an update on Bertil is simply not that beneficial. Such examinations never have been, and we shouldn't expect that to have changed for some reason. Instead, I believe we should focus our efforts on useful things. A black ship, anti-tyranid actions, following up on getting more help for the Primordial Sea, and finishing off the wards.
Arbites
SLOT A - Year 1
-Y1: Expand Psyker Hunters
-- EXPEDITE YEAR 1
SLOT B - Year 1
-Y1-Y4: Greater Psyker Hunting
-Y5: Counter-Intelligence
AdMech
SLOT A - Year 2 (Explorator)
-Y2: Technology Fundamentals (Melta)
-- DOUBLE DOWN YEAR 2
SLOT B - Year 3 (Biologis)
-Y3: Complete Examination (Invisible Dragon)
SLOT C - Year 1 (Free)
-Y1: Investigate Battle Automata
-Y5: Special Issue Impaler
The Invisible Dragon is a hero-killer. Studying it will improve hero survivability and add proven hero-killers to the ranks of our menagerie. I believe that getting melta ammunition for our impalers is very important.
Melta is relatively cheap and very potent at killing super-elites. Most of the Trust's regular forces still use impalers, so melta impaler rounds would give the Trust a major boost to its anti-elite capabilities, which will make a big difference.
Ministorum
SLOT A - Year 2
-Y2: Expand Witch Hunters
-- EXPEDITE YEAR 2
SLOT B - Year 3
-Y3: On Created Gods
-- DOUBLE DOWN YEAR 3
-Y5: Cleanse World (Moderate)
Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Incoming Hive Fleet)
-- DOUBLE DOWN YEAR 1
-Y2: Greater Divination (Infitrators in the Dragon's Nest)
-Y3: Mentoring: Alpha
-Y4: IF EMERGENCY COUNCIL IS OK: Spreading the Word
ELSE: Warp Echo (Fire), Y5: Mentoring: Alpha
-- DOUBLE DOWN YEAR 4
SLOT C - Year 4 (Tamia)
-Y4: Research (Shrine Fairies)
-Y5: Ward Vault (Dis)
-- DOUBLE DOWN YEAR 5
SLOT D - Year 5 (Aria)
-Y5: Ward Vault (Dis)
SLOT E - Free Divination
-Y?: Greater Divination (Incoming Hive Fleet)
The Shrine Fairies are the key to getting Rituals, which are really good for mass psychic workings. Very important in war and still quite useful in peace.
I prefer to do a 1-year action on what we know will have a potent warp echo rather than a 3-year action looking for anything that has a warp echo.
Personal
SLOT A - Year 2
-Y2: Implement (Ordinatus): Planning
-Y4: Personal Attention: Thunder Warriors: Laying the Path
SLOT B - Year 2
-Y2: Personal Attention: Implement (Psychic Cannon): Naval
SLOT C - Year 1
-Y1: Spend Time With (Syr and Sigmund)
-Y2: Spend Time With (Grandson)
-Y3: Attend Emergency High Council Meeting (LOCKED)
-Y4: Spend Time With (Grandson)
-Y5: Spend Time With (Grandson)
Implement Ordinatus would get us both Ordinatus Majoris and Ordinatus Minoris, both of which are incredibly potent weapons useful against everyone. No matter what the tyranids have evolved to be good at, hordes or heavies or fliers or whatever, Ordinatus can be made to counter them.