Flagship Name

  • Spirit of Fire

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The Lost Primarch Quest
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In the 30th Millenia, the Imperium has been born. Under the watch of the Emperor of Man and his Primarchs, humanity is recovering from the Age of Strife. Follow one of the unknown Primarchs during the Great Crusade and see if you can make Warhammer a kinder setting.
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OP
Location
Elsewhere
This is an UNOFFICIAL fanfiction. I do not own the Warhammer franchise in any way. All items owned by GW are protected by GW and being used exclusively for fanwork and not being used to generate funds.

AN: First writing project I've ever done, so there may be a fair few mistakes. That being said, I'm very excited for this.

It is the dawn of the 31st​ millennia. Humanity has just experienced a complete collapse of its empire. The Iron War, growing numbers of psykers, witch hunts, and the growing Ork empires were just the beginning of the problem. The final nail in the federations coffin was the warp storms that came about with the birth of a god. In humanity's darkest hour, the Emperor of Man stepped forth and created 20 sons to help serve mankind. While he worked on reuniting Terra, the creatures of the warp stole his sons from him. You are the 11th​ of his sons, and you have just awoken on a new planet.

Choose a Planet
[] Omea II – A barren world without an atmosphere. Omea was once a prosperous mining colony. Now with the collapse of the human empire, it was no longer able to feed its populace. The survivors are just able to support themselves, but much of the populace has fallen to more and more depraved acts.
[] Valhalla IV – After the warp storms, this large human settlement was beset by a massive daemonic incursion. After millennia of war and billions of dead, chaos forces were pushed out into entrenched locations. This, however, has come at a cost. All infrastructure is gone, chaos forces still exist, and terrorists are abundant. All the while the military desperately tries to feed the populace. So far they are succeeding, but they stand on a knife's edge and a single well time act could collapse the planet.
[] Galorious V – Originally a research planet built for self-sufficiency, Galorious weathered the Age of Strife surprisingly well. While the nature of the planet led to significant technological degradation, the planet still holds the ability to create common Imperial equipment. The only real issue is a civil theological debate among the Mechanicus, but even that is mild. In short, Galorious is a peaceful world untouched by strife, for now.

Name
[] Write in

Discord Link: Join the The Lost Primarch Quest Discord Server!
Rolz Room: The Second Room
 
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Kesar Dorlin Character Sheet

Epitaph - A two-handed blade made by Ferrus and Vulkan, it has taken the lives of countless daemons. Carved with purity runes and the names of Lost Wardens, Epitaph tells countless tales within its bladed edge. A sword of impossibly skilled make, it has been Kesar's companion for decades. *+35 to Duels*

Sagita - A gauntlet mounted on Kesar's gauntlet, with ammunition stored in his pauldron, Sagita was made by the Lord of Iron and is Kesar's oldest weapon. Firing tiny grains of iron using a combination of teleportation and electromagnetic acceleration, the projectiles it fires seem to travel faster than light. It's very design breaks much of how the warp works, yet it functions all the same. *+25 to Duels*

Memoria - An exquisite set of armor forged by Vulkan, this armor has rarely been broken if at all. It is a masterful creation, fit to be worn only by a Primarch. Carved with hundreds of thousands of names, all of whom are dead Wardens and even one human name, Memoria tells the tale of a Legion on its own. *+25 to Duels*

+55 Diplomacy (+40 Primarch, +5 In Your Best Interests, +10 A Test of Soul)
+160 to combat (+35 Epitaph, +20 Sagita - Omake Reward, +25 Memoria, +5 Gifts from Mars, +15 Battle of the Three Stars, +40 Primarch, +10 That Was Far Too Hard, +10 A Test of Soul)
+300 vs daemons (+160 to combat, +101 Anti-daemon, +30 Daemonsbane, +5 Anathema, +4 Fluent in Daemonic Tongues)
Immune to Exhaustion. True kills non Exalted. Non-Exalted immediately die against Kesar. Negate all warp penalties for Kesar and those around him. Makes teleportation far safer for those around him. Roll separately against everyone in a duel. Increase wound thresholds by a factor of 2. If base bonus is higher than a daemons, considered to have rolled a nat 100 vs nat 1 in a duel. (Anathema)
+20 to Legion rolls when Kesar leads from the front (A Parent's Love - Omake Reward)
+10 to rolls for the Wardens if Kesar is near, temporarily removed if Kesar is wounded (Anathema)
+50 to everything (+40 Primarch, +10 A Test of Soul)
If 90% of the Wardens died to another group, Kesar gains +150 to all checks against them.
Negate first two wounds Kesar suffers in a fight (Sentinel Defense System)
-10 to daemons when Kesar is near (Daemonsbane)
50% chance to true death daemons (Daemonsbane Rank 5)
+30 to detecting Alpha Legionaries (Bonds of Brotherhood)
Always can tell apart Alpharius and Omegon (Bonds of Brotherhood)
Even Gods May Die - True death named daemons when certain conditions are met. Varies between daemons
Engravings of the Fallen - Retain hero unit bonuses at reduced effectiveness after their death. Requires certain hidden conditions.
+10 to analyzing tactics (Game Theory)
+55 to leading from behind (+20 Kesar, +20 Perturabo analysis, +5 Horus Notes, +10 A Test of Soul)
+285 Corruption Resistance (+40 Kesar, +60 Till Death do us Apart, +10 A Warden's Rage - Omake Reward, +20 New Orders, New Routine - Omake Reward, +50 Scafrir's Legacy, +15 Purity Rune, +5 Chants of the Wardens - Omake Reward, +2 PURGING WITH MY KIN! - Omake Reward, +5 The Sins that were Seen - Omake Reward, +3 You're Being Watched - Omake Reward, +5 Survivors of Dralik, +10 Come on In, I have an Extra Cup of Coco now - Omake Reward, +8 Zeta Chaplains, +10 Opportunity, +2 Gene Seed Partial Mutation Prevention, +5 Anathema, +2 Primarch of the Wardens, +10 A Test of Soul, +1 Rune of Bone, +10 Rune of Daemonsbane, +4 Rune of Will, +8 Fluent in Daemonic Tongues)
Rolls above 10 against Alpharius and Omegon always count as a 95 as long as they remain friends.
Baptized in Hellfire - Only falls to Chaos if he chooses to
Rune of the Anathema - Provides the location of daemons within a planet-sized area, skilled daemons can obscure their presence. Provides the plans of daemons upon the world. Forces daemonic champions to fight Kesar before they can fight anyone else. Only Kesar can use this rune.
End of Never Born - Daemons must retreat in Kesar's presence unless led by an Honored or above
Bike Expert - +15 to speed rolls while on a bike
Closest of Bonds - Kesar adds his relationship bonus to detecting Alpharius/Omegon, currently +60*
The Starlit Sea - This psychic technique allows Kesar to see the world in a clear-sighted manner, allowing him a limited degree of precognition unique to him and him alone. A lesser mind would shatter with the sights he sees casually, even Primarchs would be tested. But not the Second Anathema, whose vision of starlight he describes as beautiful. *Can choose to fight defensively in duels after seeing the rolls*
For Those We Cherish, Endure All - Twice per compliance, Kesar can take a wound in exchange for negating 1 Degree of Failure for the army battle
The Codex Astartes Chaotica - +80 when commanding Chaos Daemons, +10 when commanding against daemons
Supply Chain Management - Reduced effect of difficult supply lines within Svarga
-25% effect for Chaos God emergency and panic buttons when Kesar is around (Daemonsbane Tier 4)
Runelord - Reduce runic DCs by 10/15/20/10 for Basic/Advanced/Master/Grandmaster Runes
Beta Psyker - +70 to army combat when Kesar is acting as a Champion.
Warp Break - Can briefly shut off the warp in a limited area around him, effectively acting as a pseudo-blank. Can be worked around or overpowered by specific individuals, traits, or locations. This nullifies psyker powers below Beta and reduces powers up to Alpha+ by a rank. It can be used to boost the psychic powers of allies but this causes allies to take CR checks.
 
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[X] Valhalla IV

Chaos Primarch!!! I don't think that was done before .
 
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To be fair, any one of these choices can result in a chaos primarch if you decide to. It is just easier with Omea and Valhalla than it is with Galorious.
 
Yes, i can already see it, us leading Demon army's against Emperor and other Primarchs.
Ultimate crusade, clash for the fate of the galaxy, us vs Emprah.
 
[X] Valhalla IV
[X] Osmund Osbern


Old Norse names. Osmund: Divine Protector/Protection, Osbern: Gods' Bear/Warrior
 
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Landing on Valhalla
Before the arrival of the warp storms, Valhalla was a planet with a large populace in the billions. After the warp storms hit, the resulting weakness in the barrier between the materium and immaterium led to a full-blown daemonic incursion. Billions fell to chaos and a massive war broke out on the planet's surface. Powerful dark age weapons devastated the planet and destroyed any semblance of infrastructure. If it weren't for a group of 5 psykers, the planet would have been lost to daemons. These five charged the warp rift, supported by a large contingent of mechanized forces, they managed to seal it at the cost of their lives.

This didn't end the war however, billions still belonged to chaos, but they were pushed back into isolated enclaves over the course of centuries. All the while, infrastructure and technology continued to degrade, and now Valhalla feels its effects. The military has been forced to halt their efforts in combatting cultists in order to desperately build farms, but on the glaciated planet, this is difficult, to say the least. So far, they have barely managed to succeed thanks to completely centralizing power and extremely strict rationing.

This has led to a large terrorist movement has groups demand a representative government and an end to rationing. This group frequently bombs tent cities, military targets, and forces the military to allow the cultist forces to regroup. Valhalla is a world on the brink of disaster that has only been held together because of the few psykers that exist continuously working to combat daemons and close any warp rifts that cultists open.

Kesar first awoke in the frigid wastelands of Valhalla, the frigid temperatures would have killed a normal man over the course of a few hours, but a Primarch's physiology could easily deal with -10-degree temperatures. After making his way to a nearby settlement, Kesar was found by security forces. After a brief check for chaos corruption, he was placed in one of the many orphanages. Kesar quickly grew up and using his innate charisma that all Primarch's have worked his way into a position of power. By the age of 15, Kesar had proven himself and had attained a position as:

[] Spymaster – with the large amounts of memetic hazards, a competent spymaster was necessary for the continued stability of Valhalla.
-Bonuses to large scale spy networks and intrigue actions.
[] Steward – with the food supply in a continuous crisis, Kesar worked to mitigate the problem.
-Bonuses to rebuilding and uplifting planets.
[] General – with continuous warfare, a competent marshal was needed.
-Bonuses to commanding troops from the back.
[] Researcher – so much technology was lost and Kesar worked to rediscover this lore.
-Bonuses to mundane knowledge collection and technological advancement.
[] Warp Expert – in a world at war with daemons, Kesar worked to understand the great enemy.
-Bonuses to combat with warp entities and knowledge of the warp. (OOC doesn't know about the Chaos Gods yet)
[] Champion – Kesar was an inspiring figure on the battlefield. With him on the field, troops were better than they would have been otherwise.
-Allied units get boosts to combat when Kesar is near.

The forces on the planet were not idle, however, and in the time that past, the Valhallans continued the war against the cultists whilst attempting to stomp out the terrorists simultaneously. With their large amounts of experience and the fact that the cultists were isolated in 9 locations, they expected an easy win.

They were wrong.

Chaos was busy during this time, and with the arrival of a Primarch, they invested heavily. A set of rituals devoted to each of the Chaos worked to summon a horde of daemons. With terrorist strikes that crippled the military's strategic speed, they could only watch as a ritual began. A total of 81 sorcerers split into groups of 9 at each of the 9 locations. At each location, they sacrificed 99 people every 9 minutes a total of 99 times. In the end, they summoned a creature known as a Lord of Change.

Valhalla declared a state of emergency and turned to Kesar, who was the only one they thought had a chance of success against this monstrosity. In response, he decided to:

[] Command the army from the back and proceed to bombard the greater daemon with every device they have.
-Pros: Low personal danger
-Cons: Horrendous casualties will be taken
[] Charge with the army and duel it.
-Pros: Likely low cost of life
-Cons: Risk of corruption from the daemon
[] Organize the psykers and attempt to banish it back to the warp.
-Pros: Strategy utilized on previous occasions by Valhalla
-Cons: Possible it won't work (80% chance of success), and will likely lead to horrendous psyker casualties
[] Have a special forces team smuggle in a nuclear weapon to destroy the daemon.
-Pros: Destroys cultists forces and minimal risk
-Cons: 60% chance of success, critical failure will give cultists a nuclear weapon
[] Frantically attempt to create a weapon to destroy the daemon.
-Pros: Gives a superweapon for planetary forces
-Cons: Low chance of success (30%), drains planetary resources

Chaos: 99-30 = 69
Terrorists: 84-10 = 74
Military: 81-20 = 61
Stopping the ritual: 6
Chaos Ritual: 94

Can't figure out how to upload the rolls, will probably use the site roller next time.
 
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[X] Champion – Kesar was an inspiring figure on the battlefield. With him on the field, troops were better than they would have been otherwise.
-Allied units get boosts to combat when Kesar is near.

[X] Charge with the army and duel it.
 
[X] Warp Expert – in a world at war with daemons, Kesar worked to understand the great enemy.
-Bonuses to combat with warp entities and knowledge of the warp. (OOC doesn't know about the Chaos Gods yet)

[X] Charge with the army and duel it.
-Pros: Likely low cost of life
-Cons: Risk of corruption from the daemon

At a flip of a coin, yes-yes. Chaos or not, I'm intrigued at where this might go.
 
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[X] Warp Expert – in a world at war with daemons, Kesar worked to understand the great enemy.
-Bonuses to combat with warp entities and knowledge of the warp. (OOC doesn't know about the Chaos Gods yet)

[X] Charge with the army and duel it.
-Pros: Likely low cost of life
-Cons: Risk of corruption from the daemon
 
[X] Warp Expert – in a world at war with daemons, Kesar worked to understand the great enemy.
-Bonuses to combat with warp entities and knowledge of the warp. (OOC doesn't know about the Chaos Gods yet)

[X] Charge with the army and duel it.
-Pros: Likely low cost of life
-Cons: Risk of corruption from the daemon
 
[X] Spymaster – with the large amounts of memetic hazards, a competent spymaster was necessary for the continued stability of Valhalla.

[X] Have a special forces team smuggle in a nuclear weapon to destroy the daemon.
 
[X] Warp Expert – in a world at war with daemons, Kesar worked to understand the great enemy.
-Bonuses to combat with warp entities and knowledge of the warp. (OOC doesn't know about the Chaos Gods yet)

[X] Charge with the army and duel it.
-Pros: Likely low cost of life
-Cons: Risk of corruption from the daemon
 
[X] Warp Expert – in a world at war with daemons, Kesar worked to understand the great enemy.
[X] Charge with the army and duel it.
 
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