Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
I think that Curyn could turn into our version of Asclepius. But more nuanced, as he would enshrine the concept that a poison needs to be used right to make medicine or badly applied medicine is poison.

A god of life and death

medicine and poison

and balance and moderation, as one needs to find just the right dose for the right task.
 
*sigh*

No, we fought them because they attacked us, not simply because they were different. Also, that's wrong, not everyone dislikes war. "Sacred War" will lead to us disliking war less, to us seeing even more wars as "necessary" and to us trying to constantly justify it to ourselves, no matter the cost. It's foolishness and will lead us down a path that'll lead to our ruin.
that would apply if the Goddesses weren't real. But they are real. Which, completely changes the dynamic involved. If some firebrand priest starts to try and set up a "sacred war" and the Goddesses disagree, they can smite his ass. The People care about the People. So long as no one screws with us, we don't screw with other people. We have Goddesses that could be considered Lawful Good, they don't start wars over nothing.
 
[X] Sacred Warriors. The People shall not follow the barbaric practices of the lowlands, but shall train warriors that serve the goddesses in sacred duty. They shall be few in number and take more resources to train, but it will make the People happier and they shall be better than regular warriors. (-1 Temp Mystic, -1 Temp Culture, +1 Stability, Gain Value Sacred War)
 
that would apply if the Goddesses weren't real. But they are real. Which, completely changes the dynamic involved. If some firebrand priest starts to try and set up a "sacred war" and the Goddesses disagree, they can smite his ass. The People care about the People. So long as no one screws with us, we don't screw with other people. We have Goddesses that could be considered Lawful Good, they don't start wars over nothing.
Replace "firebrand priest" with "significant part of our population" and you'd be closer to what the situation would actually be like.

At some point, even the Pantheon will disagree among eachother....
 
Replace "firebrand priest" with "significant part of our population" and you'd be closer to what the situation would actually be like.

At some point, even the Pantheon will disagree among eachother....
Even if they do, Arthryn is the head honcho of the group, and she's a Lawful Good, Goddess of the People, Civilisation, Planning, Helping and Compassion. You can't have a holy war if your Goddess doesn't approve of it, and since we have an actual Goddess that can do things, she can stop us from doing stupid things, even if our population for some reason wanted a war. Which I don't really see happening outside of events that would cause us a war from our other Values. I just don't see Sacred War caused by anything but someone attacking us. At which point, sacred war becomes a benefit.
 
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Even if they do, Arthryn is the head honcho of the group, and she's a Lawful Good, Goddess of the People, Civilisation, Planning, Helping and Compassion. You can't have a holy war if your Goddess doesn't approve of it, and since we have an actual Goddess that can do things, she can stop us from doing stupid things, even if our population for some reason wanted a war. Which I don't really see happening outside of events that would cause us a war from our other Values. I just don't see Sacred War caused by anything but someone attacking us. At which point, sacred war becomes a benefit.
Arthryn's D&D Alignment changes nothing. Road to hell is paved with good intentions and all that jazz. You think the gods will prevent us from doing something stupid, but the gods here aren't omniscient, they're fallible. They'll make the same mistakes humans make, except since they have greater power, the results will be worse.

See, this is the problem with questers being so willing to trust the gods in anything and everything. It's fundamentally no different than giving all power to a select group of elites, and that shit doesn't end up working either.
 
Arthryn's D&D Alignment changes nothing. Road to hell is paved with good intentions and all that jazz. You think the gods will prevent us from doing something stupid, but the gods here aren't omniscient, they're fallible. They'll make the same mistakes humans make, except since they have greater power, the results will be worse.

See, this is the problem with questers being so willing to trust the gods in anything and everything. It's fundamentally no different than giving all power to a select group of elites, and that shit doesn't end up working either.
Where do I click to unsubscribe to the "What Quester's Do Wrong" newsletter? :p
 
Arthryn's D&D Alignment changes nothing. Road to hell is paved with good intentions and all that jazz. You think the gods will prevent us from doing something stupid, but the gods here aren't omniscient, they're fallible. They'll make the same mistakes humans make, except since they have greater power, the results will be worse.

See, this is the problem with questers being so willing to trust the gods in anything and everything. It's fundamentally no different than giving all power to a select group of elites, and that shit doesn't end up working either.
I mean, we literally have a goddess capable of seeing the future.

While that isn't a sure failsafe (especially since the All-Seeress is probably the more asshole'y of our goddesses, given her history), it means that I'd trust our deities way more with long-term planning than I would either our people or SV in general.
 
I mean, we literally have a goddess capable of seeing the future.

While that isn't a sure failsafe (especially since the All-Seeress is probably the more asshole'y of our goddesses, given her history), it means that I'd trust our deities way more with long-term planning than I would either our people or SV in general.
actually thats a good point. Ya think the allseeress was in on the attack on us? The way I see it she either had no say in it, and defended herself as best she could. Told her followers to attack us before we got too strong, but failed to realize how strong we were. Or maybe she never had a good opportunity to attack us, but once she knew about our threat, decided to attack anyways.
 
Arthryn's D&D Alignment changes nothing. Road to hell is paved with good intentions and all that jazz. You think the gods will prevent us from doing something stupid, but the gods here aren't omniscient, they're fallible. They'll make the same mistakes humans make, except since they have greater power, the results will be worse.

See, this is the problem with questers being so willing to trust the gods in anything and everything. It's fundamentally no different than giving all power to a select group of elites, and that shit doesn't end up working either.
I don't understand. We already have our people under a select group of elites. They are the Elders that run everything. Who serve the Goddesses already.
 
[X] Sacred Warriors. The People shall not follow the barbaric practices of the lowlands, but shall train warriors that serve the goddesses in sacred duty. They shall be few in number and take more resources to train, but it will make the People happier and they shall be better than regular warriors. (-1 Temp Mystic, -1 Temp Culture, +1 Stability, Gain Value Sacred War)
 
actually thats a good point. Ya think the allseeress was in on the attack on us? The way I see it she either had no say in it, and defended herself as best she could. Told her followers to attack us before we got too strong, but failed to realize how strong we were. Or maybe she never had a good opportunity to attack us, but once she knew about our threat, decided to attack anyways.
I thought it was that Mr Big Warrior Dude, wanted to show off how awesome he was and led his people in an attack on us, even though their priests weren't really feeling it was a good idea.
 
actually thats a good point. Ya think the allseeress was in on the attack on us? The way I see it she either had no say in it, and defended herself as best she could. Told her followers to attack us before we got too strong, but failed to realize how strong we were. Or maybe she never had a good opportunity to attack us, but once she knew about our threat, decided to attack anyways.
Divine intervention is probably one of the forces capable of shifting the future.

Either that, or she saw how the Mentir will eventually blossom under our rule, and found the fastest way to have our people align.

I don't understand. We already have our people under a select group of elites. They are the Elders that run everything. Who serve the Goddesses already.
And I think @Random Member is very intent on trying to change that, which would entail picking Values that emphasize the average citizen rather than a spiritual elite.
 
actually thats a good point. Ya think the allseeress was in on the attack on us? The way I see it she either had no say in it, and defended herself as best she could. Told her followers to attack us before we got too strong, but failed to realize how strong we were. Or maybe she never had a good opportunity to attack us, but once she knew about our threat, decided to attack anyways.
It was more the hero looking for glory then anything his god was after IIRC
 
Divine intervention is probably one of the forces capable of shifting the future.

Either that, or she saw how the Mentir will eventually blossom under our rule, and found the fastest way to have our people align.


And I think @Random Member is very intent on trying to change that, which would entail picking Values that emphasize the average citizen rather than a spiritual elite.
But regular citizens don't have the time, training, or resources to make good long term decisions. Like... every argument against a small elite being in charge is much stronger against a large group.

Indeed.

*sharpens spear point*
So, are you trying to make the government of the people a pure democracy or something?
 
But regular citizens don't have the time, training, or resources to make good long term decisions. Like... every argument against a small elite being in charge is much stronger against a large group.


So, are you trying to make the government of the people a pure democracy or something?
Elites really aren't any better at making good long term decisions. Atleast with the people having the final power, there's less chance of them getting fucked and more chance of them improving their own lot in life.
 
actually thats a good point. Ya think the allseeress was in on the attack on us? The way I see it she either had no say in it, and defended herself as best she could. Told her followers to attack us before we got too strong, but failed to realize how strong we were. Or maybe she never had a good opportunity to attack us, but once she knew about our threat, decided to attack anyways.
Problem is, it was her people the Mernttir that got attacked by the nomads.

Besides, if you read the update, she gave a forewarning at the nomad's attack, which was good enough for the Mernttir to avoid a surprise attack. Just not enough to turn the tide.
 
Elites really aren't any better at making good long term decisions. Atleast with the people having the final power, there's less chance of them getting fucked and more chance of them improving their own lot in life.
I disagree regarding elites not having better ability to make long term decisions. They have the training and information to make those decisions. Whilst a regular person does not. They don't have any knowledge of how one aspect of society effects another. You'll get farmers trying to improve the lot of farmers, and hunters trying to improve the lot of hunters, instead of the elders trying to improve things for everyone. Like, I totally get the worry that the elites will just try and better the lot of elites, but that's why having the Goddesses is such a big deal. Especially when our main goddess is one of community. Elites that look after themselves won't last, or even get into a position of power.
 
Elites really aren't any better at making good long term decisions. Atleast with the people having the final power, there's less chance of them getting fucked and more chance of them improving their own lot in life.
Not especially true. Tragedy of the commons is just as much a thing in ancient times as modern.
 
[X] Regular Warriors. Following the barbaric ways of the lowlanders, the People will train large numbers of warriors to fight for the People. This will give more fighters for the People, but some will be unhappy at following the barbarian ways of the lowlands (+1 Temp Martial, -1 Legitimacy, Gain Value Quality Of Its Own)
 
[X] Regular Warriors. Following the barbaric ways of the lowlanders, the People will train large numbers of warriors to fight for the People. This will give more fighters for the People, but some will be unhappy at following the barbarian ways of the lowlands (+1 Temp Martial, -1 Legitimacy, Gain Value Quality Of Its Own)

Mass combat and formation fighting, ho!

Okay, with that out of the way, my rationale for picking this choice is that my intention is to hunker down, build fortifications, and man them to secure the settlements we still have and our supply lines, while the Cateyes do their spec ops stuff (it's guerrilla warfare, the 'little war' in Spanish, not gorilla which is an animal. It kills me in the inside whenever the latter is used).

And then, we'll wait until we've got a big enough concentration of troops that are drilled enough to take the field and not be cannonfodder, or some other opportunity presents itself. We are on the defending side, and I don't think that the boarfolk can interdict our naval routes, so we may be able to win via exhaustion. This might stretch our naval transport capacity to the limit though.

I'm seeing the option not so much as getting a random farmer and telling them to go fight with minimal training. Rather, I'm seeing it as a way to start getting drill and training masters to train large bodies of warriors and then keeping the institutional knowledge when we demobilise. Also, it may be a start to a burgeoning armaments industry. (Military-Industrial complex, ho!):V

I don't have any problems with Sacred Warriors per se, though. They'd be a good elite unit to act as a firebrigade that jumps from hotspot to hotspot or as unit that can be counted on reliably to take on tougher than normal opponents or missions. It's just that the regulars will be doing most of the heavy-lifting and support so it is important that they get at least decent enough training, equipment, and leadership so they can do their jobs without inordinately heavy casualties that may make operations unsustainable. The Sacred Warriors can't be everywhere after all and there is only so much they can do.

I'd be very surprised if the boarfolk are determined enough to conquer the Merntir to the point that they'll engage in extended sieges, though. The problem is, however, do we have enough time to train them to an acceptable standard and get them to the fighting? With the construction of walls, I'm gambling on the answer being yes.
 
Okay, with that out of the way, my rationale for picking this choice is that my intention is to hunker down, build fortifications, and man them to secure the settlements we still have and our supply lines, while the Cateyes do their spec ops stuff (it's guerrilla warfare, the 'little war' in Spanish, not gorilla which is an animal. It kills me in the inside whenever the latter is used).

And then, we'll wait until we've got a big enough concentration of troops that are drilled enough to take the field and not be cannonfodder, or some other opportunity presents itself. We are on the defending side, and I don't think that the boarfolk can interdict our naval routes, so we may be able to win via exhaustion. This might stretch our naval transport capacity to the limit though.
I am not sure we have much time to hunker down. We can only build two palisades a turn, and that requires us literally stopping everything else we do, including training more warriors (and the passage...). So I think that no matter what option wins here, we should probably either use an action next on getting more warriors next turn or attempt some raiding, depending on what the situation looks like.

I'm seeing the option not so much as getting a random farmer and telling them to go fight with minimal training. Rather, I'm seeing it as a way to start getting drill and training masters to train large bodies of warriors and then keeping the institutional knowledge when we demobilise. Also, it may be a start to a burgeoning armaments industry. (Military-Industrial complex, ho!):V
Unless the Value has changed significantly since its PoC origin, it pretty much is just getting your farmers and telling them to fight. Now, that doesn't mean it isn't the first step on the road to getting drill masters training large amount of dedicated warriors (because it is), but right now it means levying as many soldiers as we can afford without starving. Hence the quality of sheer quantity.

Also, we can't really start an armaments industry at this stage in history, I am afraid.
 
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