Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
[X] [SEC] Sunrise Mountain Passage (0/???)
[X] [SEC] Settle Land = Greenbay
 
[X] [SEC] Settle Land = Upriver Plains
[X] [SEC] Settle Land = Greenbay
[X] [SEC] Create New Trails.
 
[X] [SEC] Study Magic.
[X] [MAIN] Study Magic.
[X] [SEC] Build New Shrine = Greenbay
[X] [SEC] Create New Trails.
[X] [MAIN] Venerate the Goddesses
[X] [SEC] Venerate the Goddesses
[X] [SEC] Sunrise Mountain Passage (0/???)

I'm fine with any of these.
 
Vote tally. Vote is still open.

Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 100 | Sufficient Velocity [Posts: 2487-2556]
##### NetTally 1.9.7
Task: SEC
[X][SEC] Sunrise Mountain Passage (0/???)
No. of Votes: 17
[X][SEC] Create New Trails.
No. of Votes: 17
[X][SEC] Settle Land = Greenbay
No. of Votes: 16
[X][SEC] Study Magic.
No. of Votes: 6
[X][SEC] Venerate the Goddesses
No. of Votes: 4
[X][SEC] Settle Land = Upriver Plains
No. of Votes: 4
[X][SEC] Trade Expedition = (Freak Folk)
No. of Votes: 2
[X][SEC] Build New Shrine = Greenbay 1/2
No. of Votes: 2
[X][SEC] Build New Shrine = Greenbay
No. of Votes: 2
[X][SEC] Explore Lands = Lowlands
No. of Votes: 2

——————————————————————————————————————————————Task: MAIN
[x][MAIN] Venerate the Goddesses
No. of Votes: 4
[X][MAIN] Study Magic.
No. of Votes: 2
[X][MAIN] Settle Land = Upriver Plains
No. of Votes: 2
Total No. of Voters: 31
 
Assuming no random events, no enemy action, just splendid isolation what sequence of actions over the next XXX turns does all that?

Alright, so, lets start with our current stats.

Stats
Diplo
: 2 (2)
Econ: 9 (7)
Martial: 3 (3)
Mystic: 1 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

Alright so, we can't afford to get a value and keep to at least 1 in everything without using multiple turns to do so, which, I'm going to assume most people won't vote for. So this portion will be without that as a consideration until much later. Instead, we are going to start by trying to get a baby boom. We need 2 diplo and 2 martial for that. Which means we need a trade mission to probably the Merntyr in order to ensure success and keep us from potentially getting in a fight with the Boarfolk in order to have the diplo necessary, leaving us with another action, probably a settlement to build up our econ. That leaves us with the following stats:
Stats(turn 1 GA)
Diplo
: 2 (3)
Econ: 9 (3)
Martial: 3 (3)
Mystic: 1 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)
Here we'd pick a baby boom. A very nice thing to have, though I don't know the mechanical effects, and as such can't plan around it. So I'll continue the rest as a tentative thing until I know how the stats would change. Leaving us with the following for Turn 2.
Stats(turn 2)
Diplo
: 2 (2)
Econ: 10 (7)
Martial: 3 (2)
Mystic: 1 (1)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)
Alright from here, we have 3 settlements in greenbay and a baby boom. We want to at least get greenbay a province. and we need to be able to afford something from ga, so we basically have to venerate here. That gives us the following for our second ga turn
Stats(turn 2 GA)
Diplo
: 2 (2)
Econ: 10 (3)
Martial: 3 (2)
Mystic: 1 (2)
Culture: 1 (2)
Tech: 0 (0)
Wealth: 0 (0)

Here we could get a general tech or social concept. I'd probably go for a general tech leaving us at the following for main turn 3.

Stats(turn 3)
Diplo
: 2 (2)
Econ: 11 (7)
Martial: 3 (3)
Mystic: 1 (1)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

Here we have 4 settlement, we need 2 more for our first province. So another settlement/venerate is in order. That leaves us with the following for our turn 3 GA
Stats(turn 3 GA)
Diplo
: 2 (2)
Econ: 11 (3)
Martial: 3 (2)
Mystic: 1 (2)
Culture: 1 (2)
Tech: 0 (0)
Wealth: 0 (0)

Here we'd probably want our social concept, leaving us pretty well off, for our turn 4.
Stats(turn 4)
Diplo
: 2 (2)
Econ: 12 (7)
Martial: 3 (3)
Mystic: 1 (1)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

We still need 1 more settlement for a province and we still need to venerate in order to get any ga options. So lets get that done.

Stats(turn 4 GA)
Diplo
: 2 (2)
Econ: 12 (3)
Martial: 3 (3)
Mystic: 1 (2)
Culture: 1 (2)
Tech: 0 (0)
Wealth: 0 (0)

Probably want to switch up again and get another general tech leaving us with...

Stats(turn 5)
Diplo
: 2 (2)
Econ: 13 (8)
Martial: 3 (3)
Mystic: 1 (1)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

From here we have our first province but we still can't get a main mega-project without cutting off our ability to get more GA actions. So we've gotta fix that, and we fix that with shrines. Specifically shrine and venerate, leaving us with

Stats(turn 5 ga)
Diplo
: 2 (2)
Econ: 13 (5)
Martial: 3 (3)
Mystic: 1 (2)
Culture: 1 (2)
Tech: 0 (0)
Wealth: 0 (0)

From there we can get another social concept

Stats(turn 6)
Diplo
: 2 (2)
Econ: 13 (9)
Martial: 3 (3)
Mystic: 1 (1)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

Alright, just 1 more shrine/venerate action and we have base mystic of 2.

Stats(turn 6 ga)
Diplo
: 2 (2)
Econ: 13 (6)
Martial: 3 (3)
Mystic: 1 (2)
Culture: 1 (2)
Tech: 0 (0)
Wealth: 0 (0)

Go for another a cultural tech and we are at

Stats(turn 7)
Diplo
: 2 (2)
Econ: 13 (9)
Martial: 3 (3)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

So here we find that we still need more econ per turn to Main a mega-project and get GA actions. So, that's gotta happen. Main settlement in one of our already 1/12 areas. That leaves us at

Stats(turn 7 GA)
Diplo
: 2 (2)
Econ: 13 (3)
Martial: 3 (2)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

From here we can get a general tech. Putting us at

Stats(turn 8)
Diplo
: 2 (2)
Econ: 15 (8)
Martial: 3 (3)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

Here we are so close. 1 more settlement and a normal trail to help keep all these settlements connected puts at at...

Stats(turn 8 GA)
Diplo
: 2 (2)
Econ: 15 (3)
Martial: 3 (2)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

We can get another general tech leaving us with...

Stats(turn 9)
Diplo
: 2 (2)
Econ: 16 (9)
Martial: 3 (3)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

Here we could either double up on another settlement action, and get ourselves a second province and a third action, or start mainlining the Mega-Project, obviously here, we want to get that extra action.

Stats(turn 9 GA)
Diplo
: 2 (2)
Econ: 16 (3)
Martial: 3 (2)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

From here, we get another general tech.

Stats(turn 10)
Diplo
: 2 (2)
Econ: 18 (10)
Martial: 3 (3)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

Alright here we have 2 provinces, and can take 3 actions. We can Main the Mega-Project and do anything but a settlement and still be fine. But lets go with more fishing, because boats.

Stats(turn 10 GA)
Diplo
: 2 (2)
Econ: 18 (5)
Martial: 3 (3)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)
From here we get another general tech

Stats(turn 11)
Diplo
: 2 (2)
Econ: 18 (12)
Martial: 3 (3)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

and here we can get keep main-lining mega-project while our secondary can be a venerate action.

Stats(turn 11 GA)
Diplo
: 2 (2)
Econ: 18 (5)
Martial: 3 (3)
Mystic: 2 (3)
Culture: 1 (2)
Tech: 0 (0)
Wealth: 0 (0)

From here we can get a new mystic hero.

Stats(turn 12)
Diplo
: 2 (2)
Econ: 18 (12)
Martial: 3 (3)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

Keep with the mega-project, and add some more trails.

Stats(turn 12 GA)
Diplo
: 2 (2)
Econ: 18 (4)
Martial: 3 (3)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

Here we can get some more general tech.

Stats(turn 13)
Diplo
: 2 (2)
Econ: 18 (11)
Martial: 3 (3)
Mystic: 2 (2)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

Now I'd assume 6 is enough to finish the mega-project, which leaves us free to actually get ourselves a value. Here we Main venerate, trade expidition, giving us enough to get our value.
Stats(turn 13 ga)
Diplo
: 2 (3)
Econ: 18 (8)
Martial: 3 (3)
Mystic: 2 (4)
Culture: 1 (3)
Tech: 0 (0)
Wealth: 0 (0)

Get whichever value option we want...

Stats(turn 14)
Diplo
: 2 (2)
Econ: 18 (13)
Martial: 3 (3)
Mystic: 2 (3)
Culture: 1 (1)
Tech: 0 (0)
Wealth: 0 (0)

and from here, we can keep doing that, main venerate and settle for the option to get the mega-temple, or whatever we want really.
 
Revising my calculations, it turns out with our current permanent econ we actually have a 2 temp econ budget each turn after factoring in the megaproject. That's enough to do shrines/settlements/trails.
again, not what I meant.
ex. We take on mega project,
that takes a strain on our assets.
one of the GOLDEN AGE OPTIONS (i.e. tech, the values, the hero, etc) requires econ,
we aren't able to get it due to the eco going towards the megaproject.
Which is not to say we won't be able to pick anything, just be restricted in what we could (i.e. things that threaten the end of our golden age)
hence why if we have a few turns without it coming into effect, we could pick form the golden age without restraint.
 
[X] [SEC] Trade Expedition = Merntir
[X] [SEC] Settle Land = Greenbay
Adhoc vote count started by UlseDovThur on Jan 27, 2019 at 4:41 PM, finished with 82 posts and 33 votes.

Adhoc vote count started by UlseDovThur on Jan 27, 2019 at 5:09 PM, finished with 90 posts and 37 votes.

Adhoc vote count started by UlseDovThur on Jan 27, 2019 at 7:23 PM, finished with 116 posts and 44 votes.

Adhoc vote count started by UlseDovThur on Jan 27, 2019 at 8:31 PM, finished with 121 posts and 44 votes.
 
again, not what I meant.
ex. We take on mega project,
that takes a strain on our assets.
one of the GOLDEN AGE OPTIONS (i.e. tech, the values, the hero, etc) requires econ,
we aren't able to get it due to the eco going towards the megaproject.
Which is not to say we won't be able to pick anything, just be restricted in what we could (i.e. things that threaten the end of our golden age)
hence why if we have a few turns without it coming into effect, we could pick form the golden age without restraint.
I've done a whole mark-up of different things there, and we can't keep the mega-project going and get golden age options without getting more settlements long term. Personally I want to get the legacy/value QM mentioned before for rushing down a Mega-Project as well, which basically takes so much stuff, that we can't do it for like 10 turns. So, I'd like to get a baby boom started early as possible, which we can do this turn, by a trade expedition and a settlement in greenbay, and that'll give us something, I'm assuming very nice, potentially even much faster settlements. Which my plan above doesn't take into account, because well... i don't know what it does for sure.
 
[X] [MAIN] Sunrise Mountain Passage (0/???)
[X] [SEC] Sunrise Mountain Passage (0/???)
[X] [SEC] Create New Trails
 
Last edited:
That's rather a lot of planning rather far in advance. Random events and the herd of cats that is us wandering off to something new and shiny WILL derail it even if you can get people interested.
I mean, I totally agree, but I can't think of literally any other way to get our golden age to last long term, while still getting stuff done. We are just way too close to the wire here for us to do basically anything else. Some of the order could be different, but we are seriously limited here.

I'm also very hopeful the baby boom option would speed up settlements, which would make getting stuff done take WAY fewer turns.
 
[] [SEC/MAIN] Settle Land = (Target)
-Possible Targets: Greenbay (2/12), Rockbay (1/12), Upriver Plains (0/12), Sunrise Bay (1/12), Sunset Plains (0/12), Sunrise Plains (0/12),

[] [SEC/MAIN] Build New Shrine = (Target)
-Possible Targets: Greenbay 1/2, Rockbay (1/1), Sunrise Bay (1/1)
Should our mountain village be in these lists?

Admin Strain Free Provinces: 4
Something to think about we have spread to 3 provinces and have a settlement in the mountains so settling more provinces might lead to strain.
 
[X][SEC] Create New Trails.
[X][SEC] Settle Land = Greenbay
Econ. And trails.
Not bothering with super trails until stone magic gets an upgrade. Or econ gets an upgrade. Either or.
 
Should our mountain village be in these lists?


Something to think about we have spread to 3 provinces and have a settlement in the mountains so settling more provinces might lead to strain.

No, it is just an outpost that is used as a midway point when travelling between the Arthwyd and the Merntir. The terrain isn't right to support further settlements.

That said, you have noticed the admin strain problem with spreading out too much like some have suggested doing so kudos for that.
 
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