Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
Don't forget that there will be a new shrine and set of trails that will require building.
 
You guys are aware we're not even densely populated right? Our land utilization is super low

Our provinces are mostly empty, but that is irrelevant to population density of the villages. We have been voting for hunting/fishing, both of which result in increased population density(compared to farming).
Raids, which were a constant risk during the long war, would have resulted in people (re-)building their homes smaller and closer together. The closer your neighbour, the quicker he or you could come to aid the other against raiders.

The settlements are surrounded by vast amounts of uninhabited and unutilized land.But overall, I would expect that (for our technology) our villages are densely populated.
 
Our provinces are mostly empty, but that is irrelevant to population density of the villages. We have been voting for hunting/fishing, both of which result in increased population density(compared to farming).
Raids, which were a constant risk during the long war, would have resulted in people (re-)building their homes smaller and closer together. The closer your neighbour, the quicker he or you could come to aid the other against raiders.

The settlements are surrounded by vast amounts of uninhabited and unutilized land.But overall, I would expect that (for our technology) our villages are densely populated.
Uh... we never got hit during the war.
 
Uh... we never got hit during the war.

You did in the first. One semi-successful big raid on Sunrise Bay to kick things off and then over the course of the fighting, one failed big raid on Greenbay and several failed small raids on Sunrise Bay.

The second war had no attacks on Arthwyd territory.
 
You did in the first. One semi-successful big raid on Sunrise Bay to kick things off and then over the course of the fighting, one failed big raid on Greenbay and several failed small raids on Sunrise Bay.

The second war had no attacks on Arthwyd territory.
Yeah, I was referring to the second war, sorry.
 
So that whole bit about the plague, I was just dropping that as future heads up and didn't realise how it could be taken by mentioning it alongside the update not being out that night.

Basically this:
Or Oshha just told us how he plans to develop the sickness in game and we just jumped to conclusion. We maybe aren't sick at all.

I did enjoy the panic and minor freak-outs by some posters.

Update should be out tonight.
 
I think we should make the mountain passage next turn.
We don't really have the econ to do so, though. Right now we have 4 temp econ refresh, as well as +1 temp econ/turn from golden age. Starting sunrise mountain passage essentially locks us into doing just sunrise mountain passage for an unknown number of turns; we don't have the econ to do other, more tangibly beneficial things simultaneously. So that means no settlements, no venerate, whatever until sunrise mountain passage completes.
Much more efficient to first take advantage of the golden age to build settlements to increase our econ, then do the passage simultaneously with other things. The alternative is falling behind other, possibly hostile civs on things like economy/population as we concentrate solely on sunrise mountain passage.
 
We don't really have the econ to do so, though. Right now we have 4 temp econ refresh, as well as +1 temp econ/turn from golden age. Starting sunrise mountain passage essentially locks us into doing just sunrise mountain passage for an unknown number of turns; we don't have the econ to do other, more tangibly beneficial things simultaneously. So that means no settlements, no venerate, whatever until sunrise mountain passage completes.
Much more efficient to first take advantage of the golden age to build settlements to increase our econ, then do the passage simultaneously with other things. The alternative is falling behind other, possibly hostile civs on things like economy/population as we concentrate solely on sunrise mountain passage.
How is this a problem? Building stuff takes time.

This is known. I am a-okay with taking time to build stuff. We aren't going to fall behind other civilizations, because we have a vassal that we can call on to help us out.
 
Prosperity
[X] [SEC] Settle Land = (Greenbay)
[X] [SEC] More Farming.

Merntir = [SEC] Settle Land (North Coast Fields), [SEC] More Farming,

"So we just place the uneaten food in the pot?" asks Baryk as he looks at pot in question as Seryn shows to him.

"Yes," answers Seryn, "The uneaten food goes in the pot and if left to rot. We could use normal food as well, but that is a waste of perfectly eatable food. By using food that would go uneaten, we are instead able to reduce waste. This serves the goddesses as we are able to make fuller use of our resources as per the wisdom that Arthryn gave to us back when she walked among us."

While she was the one to discovery this, this new method isn't exactly Seryn's invention. It was something that some of the Arthwyd had already been doing without meaning to or realising what they were doing.

Working as a farmer in her youth, Seryn noticed that some of the fields were growing better than others and those same fields happened to be the ones where people would leave uneaten food.

It took several seasons of experimentation including a few winters, but Seryn was able to figure out that if you stored food in a pot or another container, it would turn to soil in time, soil which could be lain over other soil to make it better for farming.

Taking her findings to the priests, it was easy enough for Seryn to prove her findings even if took time. Praising her wisdom, the priests began to implement her new discovery and decided that since she showed such intelligence, Seryn would better serve the People as a priest than as a farmer.

While it wasn't something that Seryn particularly desired, becoming a priestess wasn't an unwelcome prospect. While it had more spiritual labour and trying leadership, it lacked the sheer hard work of a farmer and Seryn was more than happy to serve the goddesses.

It was also a good time to be a member of the People, especially if you belonged to the Arthwyd. The peace had seen lasted for generations now and under the guidance of the goddesses, the People were seeing new discoveries and prosperity.

It is a good time to be a member of the Arthwyd.

Pick 1 Golden Age Bonus
[] Unlock Temple Megaproject. (-2 Temp Econ, -2 Temp Culture)
[] Unlock the Magic of a Goddess. (-2 Temp Mystic, -2 Temp Culture)
[] Gain a Hero. (-2 Temp Econ AND -2 Temp Diplo or 2 Temp Mystic or -2 Temp Culture)
[] Gain a Baby Boom. (-2 Temp Diplo, -2 Temp Martial)
[] Upgrade a random Value. (-2 Temp Diplo, -2 Temp Culture)
[] Gain a random Value. (-2 Temp Diplo, -2 Temp Culture)
[] Gain random general technology. (-1 Temp Diplo, -2 Temp Econ, -1 Temp Mystic)
[] Gain random social concepts. (-1 Temp Diplo, -1 Temp Econ, -1 Temp Culture, -1 Temp Mystic)
[] Gain random military technology. (-1 Temp Econ, -2 Temp Martial, -1 Temp Mystic)

***​

Seryn is a Mystic/Tech Hero and once again another female Hero. I find out how many female Heroes that the People have gotten as for each one, I roll a D6 for their gender with odd numbers equalling female and even numbers equalling male. Yet every one of your heroes has been female apart from Arth and even then, he sort of ended up female like everyone else. I also find interesting that just as you started your golden age, you got a double hero to go along with it.

Incidentally, you have rolled up about half of the heroes in the game so far and stolen enough of the others to have ended up with a grand half of all of the heroes in history so far.

In other news, you got an innovation from your farming action and got basic fertiliser out of it. You also have a series of good and expensive options to choose from.

The Arthwyd
Early Ancient Theocracy
Upper Centralization Limit: 6
Lower Centralization Limit: -2
Admin Strain Free Provinces: 4
Penalty Accumulation: Additional +1 Lower Centralisation required per 2 Provinces
Player Actions: 2 Secondary Actions +1 Secondary Action per 2 Provinces
Province Actions: 1 Secondary Action per 2 Provinces
Subordinates: 1
Special: +1 Mystic per a Province
Special: Free Subordinate Slot for Subordinates that share the same religion per a point of Legitimacy.

Early Ancient Palace Economy
Temp Econ Damage: Event, -1 per 1 Centralisation,
Wealth Generation: 1 per Dominant,
Passive Policies: N/A
Additional Actions: None
Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse.
Special: Increased polity size will raise the level of Minimum Centralisation required.

Stats
Diplo
: 2 (2)
Econ: 9 (4)
Martial: 3 (3)
Mystic: 1 (2)
Culture: 1 (2)
Tech: 0 (0)
Wealth: 0 (0)

Legitimacy: 3/3
Stability: 3/3
Centralisation: 3
Hierarchy: 2
Prestige: 11

Statuses
Golden Age: +1 Temp Econ at the start of each turn,

Diplomatic Relations
Your opinion/Their opinion/Frequency of Contact
Forest Folk = Faded Revulsion/Hostile/None
Freak Folk = None/None/None
Lowlander Zealots = None/None/None

Subordinates
Type/Loyalty/Dependence
Merntir = Religious Vassal/Very High/Low

Values & Legacies
Chosen of Arthryn: Gain +1 to all Innovation Rolls,

Communal Mandate
As per the words of the goddess, loyalty and kindness to one's people is of the highest importance and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent, Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People,

Born Equal
While the choices of a person and the world around them can make a person greater or lesser, everyone is born equal to each other.
Pros: Decreased social stratification,
Cons: Decreased social stratification,

Loyal Neighbours
The People do not abandon their own. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows.
Pros: Increased Unity during times of crisis,
Cons: Legitimacy loss when abandoning members of the People to harm and danger,

Technologies
Straw/Reed Rope
Carts
Wicker

Agriculture
Basic Fertiliser (Food Waste)

Fishing & Boats
Fishing Nets
Rafts
Canoes
Walnut Oil
Waterproofing
Arts
Stone Carvings
Vocal Storytelling
Earthenware Pottery

Leadership
Elders
Big Man
Priests
Local Leadership Delegation

Diplomacy
Negotiations
Immigrants
Refugees
Trade
Gifting
Expeditions

Religion
Shrines
Tribute
Sacred Animals
Priests
Weapons
Spears
Slings
Bows & Arrows

Personal Protection
Primitive Shields

Organisation
Hunting Groups
Dedicated Scouts
 
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So is the [] Gain a random Value. (-2 Temp Diplo, -2 Temp Culture) something like getting intrigue, or other type of value? while the upgrade is just increasing the number?
 
So is the [] Gain a random Value. (-2 Temp Diplo, -2 Temp Culture) something like getting intrigue, or other type of value? while the upgrade is just increasing the number?

You currently have three Values. Gaining a Value will get you a fourth Value while upgrading a Value will let upgrade one of the three you already have.

Communal Mandate
As per the words of the goddess, loyalty and kindness to one's people is of the highest importance and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent, Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People,

Born Equal
While the choices of a person and the world around them can make a person greater or lesser, everyone is born equal to each other.
Pros: Decreased social stratification,
Cons: Decreased social stratification,

Loyal Neighbours
The People do not abandon their own. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows.
Pros: Increased Unity during times of crisis,
Cons: Legitimacy loss when abandoning members of the People to harm and danger,
 
[X] Unlock Magic of a Goddess. (-2 Temp Mystic, -2 Temp Culture)

I feel like this is the most impactful for our playstyle.
We lean pretty heavily on the fact that we're a theocracy and have access to a lot of divine intervention, so I feel that further increasing that access will bring the greatest benefit.
 
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