The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Well of Urd Graviton Weapon- This large design requires a massive amount of power and can currently be only mounted on battleships. It is capable of causing a moderate amount of structural damge to its target and killing average humans in a seven hundred meter radius of the target piont, enough to wipe out the crew of many escorts or cripple a cruiser in a single shot.

I know it's the guns the well of urd uses, but i don't know what stats those guns have and can't find them anywhere. I had them pegged as BB guns when I thought it was a BC not a HC but them being BB guns does not fit with them up gunning a heavy cruiser. so I have no idea how hard they hit.
 
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Some people seem to think it would be rather useless, but I don't think the design would have been proposed if it was useless.
The design was proposed before the heavy capital ship nerf though. That a build was viable before a nerf doesn't mean it is viable after a nerf. Any competitive video game scene can demonstrate that.

So looking at this, I think that the Graviton Heavy Cruiser would best be used as an escort killer. While more vulnerable than most Heavy Cruisers, it would still be more survivable against escorts than other escorts are, and given the fleet composition of most of the enemies in the region...
Escorts don't target heavy cruisers much because of their armor. So its survivability against escort guns isn't that meaningful. Heavy cruisers are targeted mostly by cruiser and battleship class guns.

It would be interesting if it was some sort of high damage low penetration gun meant for dealing with escorts in mass though. I'd need stats to really crunch the numbers on it. That would also make it potentially very effective against space hulks as those are low armor high hp.

It might also work as an attack craft killer. .7 km radius sphere of death for human analogs is a pretty significant volume, and attack craft are likely significantly more vulnerable to the structural damage effects...
I don't think it's a .7km radius sphere of death at all in the sense you mean. I think that's just the area of the ship significantly affected by the impact. Main guns in the current system can't even hit strikecraft. Though I suppose he could simulate it by just giving an artificially inflated AA rating.
 
@Durin is it possible for Tranth to master every branch of technology we have, or will he reach a limit at some point?
if he lives long enough yes
@Durin
1. Since this topic is coming up, what would be the niche of the Graviton Heavy Cruiser? Some people seem to think it would be rather useless, but I don't think the design would have been proposed if it was useless.
1. short ranged anti armour, sort of like the naval D-Cannons that the Eldar used but worse
 
Escorts don't target heavy cruisers much because of their armor. So its survivability against escort guns isn't that meaningful. Heavy cruisers are targeted mostly by cruiser and battleship class guns.

It would be interesting if it was some sort of high damage low penetration gun meant for dealing with escorts in mass though. I'd need stats to really crunch the numbers on it. That would also make it potentially very effective against space hulks as those are low armor high hp.

It's less about damage and penetration and more about the fact that the weapon outright kills the crew. The damage seems only moderate from the description, but the gravitational forces involved kills any organics inside the ship. Frigates are around 1.5 km long in 40k, so with an effect radius of 700 meters it would outright kill almost every person, if not every person, on an escort if you hit it near the middle, leaving the ship dead in the water. So something using the Well of Urd's graviton weapon could kill escorts quickly if it has a good fire rate.

Wouldn't be very useful against Necrons though.
 
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It's less about damage and penetration and more about the fact that the weapon outright kills the crew. The damage seems only moderate from the description, but the gravitational forces involved kills any organics inside the ship. Frigates are around 1.5 km long in 40k, so with an effect radius of 700 meters it would outright kill almost every person, if not every person, on an escort if you hit it near the middle, leaving the ship dead in the water. So something using the Well of Urd's graviton weapon could kill escorts quickly if it has a good fire rate.

Wouldn't be very useful against Necrons though.
yes, the effect of the weapon varies greatly depending on the target race, humans are pretty fragile but the kill radius for Orks would be far lower and for Necrons it would be near useless
 
ok that sounds pretty useful. a heavy cruiser brawler that can put the hurt on battleships in a brawl would defiantly be wroth it even if it's on the fragile side of heavy cruisers.
the thing about the graviton guns is that while any shield stop them they ignore armor, mean that if you have other weapons able to take down the shields then they are able to damage Superdreds just as easy as escorts
 
@Durin

would mostly intact but crew killed chaotic or orks ships be of any value? graviton weapons mention leaving ships mostly intact while pulping the crew.

the thing about the graviton guns is that while any shield stop them they ignore armor, mean that if you have other weapons able to take down the shields then they are able to damage Superdreds just as easy as escorts

and in a fleet action brawl, the big holy shit ships tend to draw enough fire I doubt the shields will spend that much time being up. ok yeah, these ships sound great and we should definitely build them.
 
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if he lives long enough yes
"Unless someone erases me from all existence I'm never going to die."

Archmagos Tranth...presumably.

@Durin
1. I know you've said this before, but I cannot find it...who is the current Imperator Regis? Likely the Ultramarine's Chapter Master, but name...omake ideas...two of em.
2. Do the Eldar think they'd have a better shot at actually healing Gulliman if they could get at his shrine without the Ultramarines shooting at him?
3. Do they think they'd have a better shot at it if they have a shard of Anthame (Anathame shard.)
4. Are the Word Barers still Undivided, have some turned Abomination?

the thing about the graviton guns is that while any shield stop them they ignore armor, mean that if you have other weapons able to take down the shields then they are able to damage Superdreds just as easy as escorts
Unless that armour is stupidly thick...but I think that limits us to Necron World Engines.

would mostly intact but crew killed chaotic or orks ships be of any value? graviton weapons mention leaving ships mostly intact while pulping the crew.
Chaos ships mate.

And Ork ships run on waaargh.

A bit of salvage at best.
 
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yes, the effect of the weapon varies greatly depending on the target race, humans are pretty fragile but the kill radius for Orks would be far lower and for Necrons it would be near useless
How does it interact with more vulnerable ship components? Since they seem to affect anything within their area of effect that seem to include places like the inside of reactor containment controls, the middle of macrocannon shells' payload, and so on and even minor disturbances there seem to have chance to do A Very Bad Things.
 
"Unless someone erases me from all existence I'm never going to die."

Archmagos Tranth...presumably.

@Durin
1. I know you've said this before, but I cannot find it...who is the current Imperator Regis? Likely the Ultramarine's Chapter Master, but name...omake ideas...two of em.
2. Do the Eldar think they'd have a better shot at actually healing Gulliman if they could get at his shrine without the Ultramarines shooting at him?
3. Do they think they'd have a better shot at it if they have a shard of Anthame (Anathame shard.)
4. Are the Word Barers still Undivided, have some turned Abomination?


Unless that armour is stupidly thick...but I think that limits us to Necron World Engines.


Chaos ships mate.

And Ork ships run on waaargh.

A bit of salvage at best.
1. not sure I ever named him
2. not really
3. maybe
4. they are still undivided
 
I feel like the hisotyr of patch notes for this game is just one long list of navel forces getting nerfs to try and shift the focus more towards ground combat.


I have doubled the cost of shipyards of all types for balance reasons
expect more cost increases for naval to come

if you up navel upkeep will you adjust the sanding fleets of other powers to reflect what they can afford?
 
and in a fleet action brawl, the big holy shit ships tend to draw enough fire I doubt the shields will spend that much time being up. ok yeah, these ships sound great and we should definitely build them.
It seems like graviton heavy cruisers would mostly only be useful against Chaos. Since those are the only humans we fight really. Necrons are immune to them, and orks are highly resistant. In a fleet action brawl these ships won't survive very long if they're trying to close range on battleships.

I have doubled the cost of shipyards of all types for balance reasons
expect more cost increases for naval to come
:cry:

Our navy weeps with pain. First the nerf to heavy capitals, now increasing cost as well. Was hard enough just to produce enough ships with Slip-years as the main limiter.
 
I was thinking about what the Necrons could have that could fight on the level of the Old Ones defence stations. I assume the Old Ones defence stations did somthing warpy to mess with reality and turn off the Strong Nuclear force when they attacked, but Necrons would probably need to stick within the bounds of what exotic physics reactions might allow.

So I went looking through the discussions of other sci-fi authors and found a couple ideas:
Easiest is projected black holes, we can create mini event horizons that instantly evaporate ourselves in some particle accelerators, so it should be possible to create and launch an event horizon. It would puncture through any armor, if it had a strong enough gravitational field it would damage crew and delicate systems, and it would release lots of Gamma radiation as it eats through the ship and evaporates, if you could time it to finish evaporating inside of the enemy ship it would release an even stronger burst of Gamma radiation.

The other thing that comes to mind is that it might be possible for certain particle interactions to make matter flip to antimatter. If you got good enough at it to make chunks of enemy ship hull flip states, that would be it's own problem to defend against.
I imagine that sort of attack would do more damage the denser the armor of the enemy vessel.
 
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It seems like graviton heavy cruisers would mostly only be useful against Chaos. Since those are the only humans we fight really. Necrons are immune to them, and orks are highly resistant. In a fleet action brawl these ships won't survive very long if they're trying to close range on battleships.

fleet actions are dome in combat engine, so they will draw as much fire as their size dictates same as everything else. I don't see these ships see much use outside of fleet actions, and quite frankly a super cap killer is worth 3 years to design. We have one naval gun in the entire trust with an AP above 20. having an answer to a chaos hyper caps is worth 3 years of Tranth's time.

though I agree they will be of highly limited use against orks. both because they do less damage to orkish ships, and because orks don't really care about AP in general, since beating them is about 80% about taking down their lightly armored space hulks.
 
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It seems like graviton heavy cruisers would mostly only be useful against Chaos. Since those are the only humans we fight really. Necrons are immune to them, and orks are highly resistant. In a fleet action brawl these ships won't survive very long if they're trying to close range on battleships.

It might be absolutely devastating to Tyranid ships though, primarily because the entire ship is organic.
 
I was thinking about what the Necrons could have that could fight on the level of the Old Ones defence stations. I assume the Old Ones defence stations did somthing warpy to mess with reality and turn off the Strong Nuclear force when they attacked, but Necrons would probably need to stick within the bounds of what exotic physics reactions might allow.
This 40K mate, they're advanced enough that they're about as bound by the laws of conventional physics as an alpha + is when they want to kill something.

Kugulbitz it to death.
 
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