I'm a bit confused, why are people voting for an increase in actions? Ork raiding parties are most likely going to be attacking our terrotory this turn and I figure we are going to need a few more ships
It's not just a distraction. We're dealing with Orks, possibly on the verge of becoming Krorks, and Orks are notoriously resistant to containment. -- While it would be a good idea IRL to blockade + Extermanautus all the infested planets, you have to remember that we're operating under "Narrative Physics" rules: even if something like that is a sure-fire solution there's a good chance the narrative will fight back. (i.e. everything was going great until...)I think stuff like Giant Robots is a bit of a distraction from the more important matters when we can just slowly wipe all life from the planets from space and just terraform it back to normal afterward with Crystals.
Yes, if we can spend a turn now to expand our Dreadnaught and other ship production significantly enough (I and others believe this to be the case), then it is well spent.I think it's because we will spend this turn getting a lot of extra actions, which will lead to more shipyards, and then more dreadnoughts. Effectively, while we build dreadnoughts about two turn later, we build a lot more of them then. Also, we upgraded the orbital defenses a lot.
Honestly, I think 100% of our focus should be on naval matters. Even if we can't get them off of their planets for a long time as long as we can completely destroy their capability of interacting on a naval scale and actually fighting our ships we've won. It'll be a real pain in the ass but we can blockade their planets and prevent them from escaping while periodically bombing them to keep them weak for the next few turns while we slowly exterminate them without much of a problem, our biggest problem is their space stuff.
If we win navally we win everywhere. It will take a while to defeat them on the ground, but if we can make sure we are the only ships in the sky we can't lose. That's why I propose that the only military thing we focus on should be things that work on ship to ship and ship to War Moon level.
Edit:
I think stuff like Giant Robots is a bit of a distraction from the more important matters when we can just slowly wipe all life from the planets from space and just terraform it back to normal afterward with Crystals.
Space stuff is more important, ground combat is a waste of time.
problem is that krorks takes 20 of our men to take down ONE, and Krorks OUTNUMBER us. ground fights will kill us or make it a unworthwhile victory.Ground combat is a lot less costly. The only reason ground combat in canon WH40K is costly is due to the Imperiums doctrines for the Imperial Guard and that is mostly due to circumstance and not because the Imperium likes doing that.
Also, if humanity gets a reputation for partly--annihilating worlds, we'd become target number one for many factions.
Lets hope we can give the korks an (equivalent) drop-site massacre of their own to face.We should invest in massive artillery army's so the enemies troops quality doesn't matter much when we bombard them with tons of munitions. I am talking millions of mobile artillery. Let's see the korks stand up to that. Basically make their infantry to fodder for our guns
problem is that krorks takes 20 of our men to take down ONE, and Krorks OUTNUMBER us. ground fights will kill us or make it a unworthwhile victory.
Here's my thoughts on your posts. Notice the underlined parts for emphasis.We should invest in massive artillery army's so the enemies troops quality doesn't matter much when we bombard them with tons of munitions. I am talking millions of mobile artillery. Let's see the korks stand up to that. Basically make their infantry to fodder for our guns
I still think we should invest a lot of actions in developing VI controlled drone-ships and Cybernetica since we're going to need a lot powerful meatshields to grind down the Kork warmachine both in space and on the ground.
problem is that krorks takes 20 of our men to take down ONE, and Krorks OUTNUMBER us. ground fights will kill us or make it a unworthwhile victory.
Question: Are theKrOrks using Trek-style transporters, or something unrelated? And, if they are Trek-style, and given the Orks seem to be using some semblance of actual technology here instead of just brute-forcing it with the Waaagh, could we reverse engineer them with our existing knowledge of the Replicators?
Also, have we put any effort into researching the how and why of Replicators? I kind of feel like we could have come across the subspace transporters on our own if we'd understood the underlying principles of that stuff. And given that Transporters are much safer and more reliable than Warp-based teleporters...
Might I ask why is this your preferred head canon? Personally, Pious works best as a brave but entirely mortal guardsman. One that had no chance of "mattering" in a fight between beings of incomprehensible power and yet determined to do his duty and sacrifice his life.Horus approaches the Emperor, pauses for a moment at a Custodian charging him from behind to prevent his liege from being finished off, only to be obliterated down to the very soul. This does buy enough time for an Astartes at the end of the hall to open fire on him, only to meet the same fate. So, when Ollanius stood between Horus and the Emperor, he knew full well his Perpetual status probably wouldn't help him, but he did it anyway.
It's sort of like the scene in TTGL where the TTGL Drill Breaker gets broken past and the smaller mechs start using their own to try and stop the Anti-Spiral.
Oh. That makes more sense then, considering they had it on our first encounter with them.It's gravity-based. Gravity tech, ironically, is one of the things Orks do best despite the fact that the Waagh! Field usually compensates for the lack thereof. The best way to describe it is using gravity to create incredibly short-lived wormholes.
So...Stargate? Damn...no wonder Kork are bullshit, if that is what they are capable of as such an early level.It's gravity-based. Gravity tech, ironically, is one of the things Orks do best despite the fact that the Waagh! Field usually compensates for the lack thereof. The best way to describe it is using gravity to create incredibly short-lived wormholes.
lol am now imagining stargate humans finding ancients for the first time and going "The creator of humanity were space orks!?"So...Stargate? Damn...no wonder Kork are bullshit, if that is what they are capable of as such an early level.
Might I ask why is this your preferred head canon? Personally, Pious works best as a brave but entirely mortal, guardsmen. One that had no chance of "mattering" in a fight between beings of incomprehensible power and yet determined to do his duty and sacrifice his life.
If the sacrifice is nulled by him being immortal, then what is the point?
I think he shows up in later stories after that.It's not nulled. Other than his immortality, he's basically just a normal human and a) it takes a while for even Vulcan to recover from lethal wounds, and b) he just saw a Custodian and an Astartes get obliterated, including their souls, so he's pretty sure he's going to die for good here. Perpetuals can't regenerate if they undergo soul destruction. He could run away, but he won't.