An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
I will take my time and see if I get a joke-ish omake done or not in a few days, or if I will just enjoy reading this thread.
 
[X] Plan Serras needs an Adult v3:
- [X] Ship building x4
-- [X] Dreadnoughts x4
- [X] Build Shipyards. x10
- [X] Webway Patrol. x10
-- [X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
- [X] Consumption.

I'm a bit confused, why are people voting for an increase in actions? Ork raiding parties are most likely going to be attacking our territory this turn and I figure we are going to need a few more ships for the attack.
 
I'm a bit confused, why are people voting for an increase in actions? Ork raiding parties are most likely going to be attacking our terrotory this turn and I figure we are going to need a few more ships

I think it's because we will spend this turn getting a lot of extra actions, which will lead to more shipyards, and then more dreadnoughts. Effectively, while we build dreadnoughts about two turn later, we build a lot more of them then. Also, we upgraded the orbital defenses a lot. Moreover, the Orks are playing defensive and as you said, we just have to worry about raiding parties. These are the least disciplined of the troops, so we have some advantages. The big issue is the defenses we will have to punch through to get to the heart of their industry. I think people are betting that we can outproduce the Orks because we have over 10 times the industrial base, and with the star bellow coming online, we have a frankly insane production rate. As such, it might be better to wait a turn and get more dreadnoughts in three turns as opposed to now.
 
[X] Plan Serras Needs A Education
-[X] Webway Patrol. x10
--[X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
-[X] Consumption
-[X] Convert 14 major actions to 28 minor actions
 
I think stuff like Giant Robots is a bit of a distraction from the more important matters when we can just slowly wipe all life from the planets from space and just terraform it back to normal afterward with Crystals.
It's not just a distraction. We're dealing with Orks, possibly on the verge of becoming Krorks, and Orks are notoriously resistant to containment. -- While it would be a good idea IRL to blockade + Extermanautus all the infested planets, you have to remember that we're operating under "Narrative Physics" rules: even if something like that is a sure-fire solution there's a good chance the narrative will fight back. (i.e. everything was going great until...)

I think it's because we will spend this turn getting a lot of extra actions, which will lead to more shipyards, and then more dreadnoughts. Effectively, while we build dreadnoughts about two turn later, we build a lot more of them then. Also, we upgraded the orbital defenses a lot.
Yes, if we can spend a turn now to expand our Dreadnaught and other ship production significantly enough (I and others believe this to be the case), then it is well spent.
 
Honestly, I think 100% of our focus should be on naval matters. Even if we can't get them off of their planets for a long time as long as we can completely destroy their capability of interacting on a naval scale and actually fighting our ships we've won. It'll be a real pain in the ass but we can blockade their planets and prevent them from escaping while periodically bombing them to keep them weak for the next few turns while we slowly exterminate them without much of a problem, our biggest problem is their space stuff.

If we win navally we win everywhere. It will take a while to defeat them on the ground, but if we can make sure we are the only ships in the sky we can't lose. That's why I propose that the only military thing we focus on should be things that work on ship to ship and ship to War Moon level.

Edit:

I think stuff like Giant Robots is a bit of a distraction from the more important matters when we can just slowly wipe all life from the planets from space and just terraform it back to normal afterward with Crystals.

Space stuff is more important, ground combat is a waste of time.

Ground combat is a lot less costly. The only reason ground combat in canon WH40K is costly is due to the Imperiums doctrines for the Imperial Guard and that is mostly due to circumstance and not because the Imperium likes doing that.

Also, if humanity gets a reputation for partly--annihilating worlds, we'd become target number one for many factions.
 
Ground combat is a lot less costly. The only reason ground combat in canon WH40K is costly is due to the Imperiums doctrines for the Imperial Guard and that is mostly due to circumstance and not because the Imperium likes doing that.

Also, if humanity gets a reputation for partly--annihilating worlds, we'd become target number one for many factions.
problem is that krorks takes 20 of our men to take down ONE, and Krorks OUTNUMBER us. ground fights will kill us or make it a unworthwhile victory.
 
We should invest in massive artillery army's so the enemies troops quality doesn't matter much when we bombard them with tons of munitions. I am talking millions of mobile artillery. Let's see the korks stand up to that. Basically make their infantry to fodder for our guns
 
We should invest in massive artillery army's so the enemies troops quality doesn't matter much when we bombard them with tons of munitions. I am talking millions of mobile artillery. Let's see the korks stand up to that. Basically make their infantry to fodder for our guns
Lets hope we can give the korks an (equivalent) drop-site massacre of their own to face.

In turn 17, are we going to research anti-boarding measures?
 
problem is that krorks takes 20 of our men to take down ONE, and Krorks OUTNUMBER us. ground fights will kill us or make it a unworthwhile victory.
We should invest in massive artillery army's so the enemies troops quality doesn't matter much when we bombard them with tons of munitions. I am talking millions of mobile artillery. Let's see the korks stand up to that. Basically make their infantry to fodder for our guns
Here's my thoughts on your posts. Notice the underlined parts for emphasis.
I still think we should invest a lot of actions in developing VI controlled drone-ships and Cybernetica since we're going to need a lot powerful meatshields to grind down the Kork warmachine both in space and on the ground.
 
problem is that krorks takes 20 of our men to take down ONE, and Krorks OUTNUMBER us. ground fights will kill us or make it a unworthwhile victory.

They only managed that because of the surprise attack on an unprepared crew that did not expect surprise-orks.

Top be fair, no one ever expects surprise-orks.

In an open battlefield when heavy weapons, armoured vehicles, titans, orbital support etc can be brought to bear (and where our infantry would be wearing power armour) the casualties would be far lower.
 
So, on Ollanius sacrificing himself, and the whole deal with some sources claiming it was a Guardsman, some that it was an Astartes, and some that it was a Custodes, here's what I think happened. Horus approaches the Emperor, pauses for a moment at a Custodian charging him from behind to prevent his liege from being finished off, only to be obliterated down to the very soul. This does buy enough time for an Astartes at the end of the hall to open fire on him, only to meet the same fate. So, when Ollanius stood between Horus and the Emperor, he knew full well his Perpetual status probably wouldn't help him, but he did it anyway.

It's sort of like the scene in TTGL where the TTGL Drill Breaker gets broken past and the smaller mechs start using their own to try and stop the Anti-Spiral.
 
Question: Are the KrOrks using Trek-style transporters, or something unrelated? And, if they are Trek-style, and given the Orks seem to be using some semblance of actual technology here instead of just brute-forcing it with the Waaagh, could we reverse engineer them with our existing knowledge of the Replicators?

Also, have we put any effort into researching the how and why of Replicators? I kind of feel like we could have come across the subspace transporters on our own if we'd understood the underlying principles of that stuff. And given that Transporters are much safer and more reliable than Warp-based teleporters...
 
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Question: Are the KrOrks using Trek-style transporters, or something unrelated? And, if they are Trek-style, and given the Orks seem to be using some semblance of actual technology here instead of just brute-forcing it with the Waaagh, could we reverse engineer them with our existing knowledge of the Replicators?

Also, have we put any effort into researching the how and why of Replicators? I kind of feel like we could have come across the subspace transporters on our own if we'd understood the underlying principles of that stuff. And given that Transporters are much safer and more reliable than Warp-based teleporters...

It's gravity-based. Gravity tech, ironically, is one of the things Orks do best despite the fact that the Waagh! Field usually compensates for the lack thereof. The best way to describe it is using gravity to create incredibly short-lived wormholes.
 
Horus approaches the Emperor, pauses for a moment at a Custodian charging him from behind to prevent his liege from being finished off, only to be obliterated down to the very soul. This does buy enough time for an Astartes at the end of the hall to open fire on him, only to meet the same fate. So, when Ollanius stood between Horus and the Emperor, he knew full well his Perpetual status probably wouldn't help him, but he did it anyway.

It's sort of like the scene in TTGL where the TTGL Drill Breaker gets broken past and the smaller mechs start using their own to try and stop the Anti-Spiral.
Might I ask why is this your preferred head canon? Personally, Pious works best as a brave but entirely mortal guardsman. One that had no chance of "mattering" in a fight between beings of incomprehensible power and yet determined to do his duty and sacrifice his life.

If the sacrifice is nulled by him being immortal, then what is the point?
 
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It's gravity-based. Gravity tech, ironically, is one of the things Orks do best despite the fact that the Waagh! Field usually compensates for the lack thereof. The best way to describe it is using gravity to create incredibly short-lived wormholes.
Oh. That makes more sense then, considering they had it on our first encounter with them.

... could we research the underlying principles of the Replicators for entry level access into another tech base? Like... Trek FTL is inferior to 30K FTL in almost every way (barring technobabble), but a dedicated scout ship could still use it, for example, to take a look inside the Materium area of a Warp Storm, since they wouldn't be using the Warp to get around. And, again, the Transporters are much more stable and reliable than Warp-based teleporters. Subspace communications would be mostly obsolete at this point, at least at the we-just-discovered-this entry level, but I'm sure Father, at least, would be happy to have a purely technology-based form of FTL communication.

Also, subspace sensors. The light lag is pretty consistently our most pressing issue for long range sensors.
 
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It's gravity-based. Gravity tech, ironically, is one of the things Orks do best despite the fact that the Waagh! Field usually compensates for the lack thereof. The best way to describe it is using gravity to create incredibly short-lived wormholes.
So...Stargate? Damn...no wonder Kork are bullshit, if that is what they are capable of as such an early level.
 
Might I ask why is this your preferred head canon? Personally, Pious works best as a brave but entirely mortal, guardsmen. One that had no chance of "mattering" in a fight between beings of incomprehensible power and yet determined to do his duty and sacrifice his life.

If the sacrifice is nulled by him being immortal, then what is the point?

It's not nulled. Other than his immortality, he's basically just a normal human and a) it takes a while for even Vulcan to recover from lethal wounds, and b) he just saw a Custodian and an Astartes get obliterated, including their souls, so he's pretty sure he's going to die for good here. Perpetuals can't regenerate if they undergo soul destruction. He could run away, but he won't.
 
It's not nulled. Other than his immortality, he's basically just a normal human and a) it takes a while for even Vulcan to recover from lethal wounds, and b) he just saw a Custodian and an Astartes get obliterated, including their souls, so he's pretty sure he's going to die for good here. Perpetuals can't regenerate if they undergo soul destruction. He could run away, but he won't.
I think he shows up in later stories after that.
 
On Malleus, what is the future fate of the Zombies and so on? To have a comfortable life before death and such?

I am asking as on one hand, living in pain for eternity is sad. On the other, that is normal 40k life for most sentient things.

Maybe some would like the soulstone bodies? Though on the third mechandrite, crystals and ruins could let them live happily at an above human level and retain that agelessness.
 
tally time
Adhoc vote count started by tri2 on Nov 3, 2018 at 6:32 PM, finished with 408 posts and 41 votes.

  • [X] Plan Serras Needs A Education
    -[X] Webway Patrol. x10
    --[X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    -[X] Convert 15 major actions to 30 minor actions
    [X] Plan Serras needs an Adult v3:
    - [X] Ship building x4
    -- [X] Dreadnoughts x4
    - [X] Build Shipyards. x10
    - [X] Webway Patrol. x10
    -- [X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    - [X] Consumption.
    [X] Plan Serras needs an Adult:
    - [X] Ship building x4
    -- [X] Dreadnoughts x4
    - [X] Build Shipyards. x9
    - [X] Webway Patrol. x10
    -- [X] Aim for reaching these locations in this order Inwit, Cthonia, Terra, Prospero.
    [X] Plan Serras needs an Adult v2:
    - [X] Ship building x4
    -- [X] Dreadnoughts x4
    - [X] Build Shipyards. x9
    - [X] Webway Patrol. x10
    -- [X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    - [X] Looking For Space Hulks x2
    [X] Plan Serras Needs A Education
    -[X] Webway Patrol. x10
    --[X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    -[X] Consumption
    -[X] Convert 14 major actions to 28 minor actions
    [X] Plan Serras needs and Adult:
    [X] Plan Serras needs an Adult v3:
    - [X] Ship building x4
    -- [X] Dreadnoughts x4
    - [X] Build Shipyards. x11
    - [X] Webway Patrol. x10
    -- [X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    [X] Plan Serras is an Adult v3
    [X] Plan In Between
    - [X] Webway Patrol. x10
    -- [X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    - [X] Ship building x4
    -- [X] Dreadnoughts x4
    - [X] Consumption.
    -[X] Convert 10 major actions to 20 minor actions
    [X] Plan Serras Needs A Education
    -[X] Webway Patrol. x10
    --[X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    -[X] Consumption
    -[X] Convert 14 major actions to 28 minor actions

Adhoc vote count started by tri2 on Nov 3, 2018 at 6:46 PM, finished with 411 posts and 41 votes.

  • [X] Plan Serras Needs A Education
    -[X] Webway Patrol. x10
    --[X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    -[X] Consumption
    -[X] Convert 14 major actions to 28 minor actions
    [X] Plan Serras needs an Adult v3:
    - [X] Ship building x4
    -- [X] Dreadnoughts x4
    - [X] Build Shipyards. x10
    - [X] Webway Patrol. x10
    -- [X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    - [X] Consumption.
    [X] Plan Serras needs an Adult:
    - [X] Ship building x4
    -- [X] Dreadnoughts x4
    - [X] Build Shipyards. x9
    - [X] Webway Patrol. x10
    -- [X] Aim for reaching these locations in this order Inwit, Cthonia, Terra, Prospero.
    [X] Plan Serras needs an Adult v2:
    - [X] Ship building x4
    -- [X] Dreadnoughts x4
    - [X] Build Shipyards. x9
    - [X] Webway Patrol. x10
    -- [X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    - [X] Looking For Space Hulks x2
    [X] Plan Serras needs and Adult:
    [X] Plan Serras needs an Adult v3:
    - [X] Ship building x4
    -- [X] Dreadnoughts x4
    - [X] Build Shipyards. x11
    - [X] Webway Patrol. x10
    -- [X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    [X] Plan Serras is an Adult v3
    [X] Plan In Between
    - [X] Webway Patrol. x10
    -- [X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    - [X] Ship building x4
    -- [X] Dreadnoughts x4
    - [X] Consumption.
    -[X] Convert 10 major actions to 20 minor actions
    [X] Plan Serras Needs A Education
    -[X] Webway Patrol. x10
    --[X] Aim for reaching these locations in this order Inwit, Cthonia, Prospero.
    -[X] Consumption
    -[X] Convert 14 major actions to 28 minor actions
 
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