The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
So, we need 17790 credits worth of thrones to break even.

With a cargo capacity of 100, we can, at most, sell 1250 units(1mil per year per unit) of metal or promethium. Or 129 units of food(10 food per year per unit).

100 cargo of food gets us 1909 credits.

For metal, that gets us 1875 credits.

For promethium it's 25,000 credits. Which translates to 1.25 billion promethium per year. When we make 7.7 billion.

I suggest selling more then we need to build up our throne reserve.

[X] plan promethium trade
-[x] sell 25,000 credits of promethium, 1.25billion promethium per year(100 cargo)
-[x] buy 25,000 credits of thrones, 15.625 billion thrones per year.

Leaving us with a net net gain of 4.5 billion thrones a year.

Edit :We could mix and match, but that just results in less credits than selling max promethium and we aren't hurting for promethium.

I prefer not to draw on midgaard debt for more coin so as to not further skew our trade balance.
 
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The Coffeanator-9000
I'd like to suggest its effects on the Adeptus Administratum. Not only would the coffeetron have endeared the theoretically almighty organisation to Callamus, it would've also greatly improved productivity of the bureaucracy's adepts.

The Novus and the Old Guard
Colours: Blue and Dark Red

Known as the old arguments, these parties fight over differences in technological advancement. The Novus can be best described as equivalent to the Trust's progressives, although probably more extreme due to 1000 years of doctrinal progress.

They can be said to be the strongest drivers of innovation, reverse engineering of xeno tech and in general try to get away from the "outdated" traditions of the mechanicus as possible. While their success can be undeniable, they have also been responsible for some of the greatest accidents within Callamus as their enthusiasm gets away from them. However, without them the polity would have likely fallen as they have improved industrial production, weaponry and more without which Callamus would have fallen.

By contrast the Old Guard are best equivocated with the Moderates of the Trust. The views of the Old Guard can be best described as wanting to keep with the Old Mechanicus values and take the slow and steady path towards progress. As such they disapprove of innovating new technologies without the greatest need, reverse engineering of xenotech and the implementation of rediscovered technologies without extensive testing. Instead they prefer to send out expeditionary fleets to rediscover lost technologies. However, as the galaxy grows more dangerous fewer and fewer fleets are launched.

In general both parties are in a state of equilibrium with the Novus coming up with ideas and attempting to work on them, while the Old Guard tend to act as watch dogs, anticipating accidents and trying to shut down blatantly dangerous or foolish study, when such things arise.
I don't think this makes sense as written. Callamus' success has very obviously been a direct result of technological innovation and other Novus-endorsed ideas. The Novus and the Old Guard would not be in equilibrium, not unless the Old Guard had something equally as valuable to bring to the table, and acting as watch dogs on the Novus isn't enough. The only major discovery Callamus has made according to your omake is that of one kind of grav tech. That's it. That's not anywhere near as much as the Novus faction is implied to have done. From that, we can conclude that their expeditionary fleets are not and have never been useful enough to warrant gaining the same amount of prestige as the Novus.

There are two things I suggest crediting the Old Guard with so that they're on par with the Novus: prestigious explorator fleets and optimisation.

For explorator fleets, I mean things like going through hell and killing many enemies of Callamus to recover many minor but important technologies that would've otherwise been lost to humanity forever. It's materially useful by giving Callamus more tech, plus it'd make them popular because of how pious their actions are and because they kill hated enemies.

For optimisation, I mean optimising the use of technologies that Callamus has. The Novus are forward thinkers. They want to innovate, to create wondrous new technologies for the benefit of Mankind as the Ancients did. The past is something they'd see as shackles that hold them back. The Old Guard would be like the monks in monasteries in medieval times who pored over ancient texts in hopes of better understanding the universe. The Old Guard would see the past as the key to the future. Unlike the Novus, the Old Guard would be very interested in exploring and exploiting what technology Callamus already has to its utmost extent, and to uncover the secrets behind obscure rituals that look nonsensical but seem to have purpose. It's they who'd piece together the combination puzzle and cipher that is the Adeptus Mechanicus' technological base and create a whole that's greater than the sum of its parts.

The Almatia are "peace makers." Their beliefs are that the Mechanicus has been derelict in its duties towards humanity for tens of thousands of years, hoarding technology that should have benefitted all and is one of the ones directly responsible for the creation of the Abomination. In the Mechanicus their diplomatic skills are unsurpassed, as are their abilities in industry, creating phantom economies and ensuring creature comforts to the menials that make up the polity. However, they also serve a darker purpose, specifically as spy masters, keeping watchful eyes upon the menials to ensure that they do not fall to darker powers.
Doesn't explain why the Almita hold as much overt political power as the guys who are famous for killing xenos and heretics. Diplomacy is pointless, because the Forge-Empire has no non-hostile neighbours. Phantom economies and creature comforts are nice, but not that important. Spymasters are good, but that's secret, and wouldn't give overt political power.

To explain why they hold as much power as the War Makers in an age where there is Only (Even More) War, I'd like to suggest cleaving a bit more closely to what makes them so influential in DEM if you want them to be a powerful political faction in Embers. There, they're responsible for civilian life. Like, at every level. They're what allows for the highest tier of civil care, which translates to population growth, public order, surveillance, and, critically, education. They contribute a lot to the Quest for Knowledge because of how their efforts result in more people joining the priesthood.

Unlike the kind found within vehicles like the Land Speeder, this grav did nothing more than lighten what it was attached too, without providing thrust.
This is from Dark Heresy 2e.
That "rediscovered" tech already exists. Outside of Dark Heresy, I also remember seeing this kinda tech show up in Astartes weaponry, with similar tech being put into swords to make them easier to handle.
 
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So, we need 17790 credits worth of thrones to break even.

With a cargo capacity of 100, we can, at most, sell 1250 units(1mil per year per unit) of metal or promethium. Or 129 units of food(10 food per year per unit).

100 cargo of food gets us 1909 credits.

For metal, that gets us 1875 credits.

For promethium it's 25,000 credits. Which translates to 1.25 billion promethium per year. When we make 7.7 billion.

I suggest selling more then we need to build up our throne reserve.

[X] plan promethium trade
-[x] sell 25,000 credits of promethium, 1.25billion promethium per year(100 cargo)
-[x] buy 25,000 credits of thrones, 15.625 billion thrones per year.

Leaving us with a net net gain of 4.5 billion thrones a year.

it's a no brainier as the price they are willing to pay for promethium has more than doubled from 8.8 Cr to 20 Cr, as opposed to metal which has decreased from 3.1 Cr to 1.5 Cr.
 
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Weird, our relationship with midgaard dropped from 12/10 during our last trade. Does anyone recall why that happened?

@Durin is that a typo?
 
This is from Dark Heresy 2e.
That "rediscovered" tech already exists. Outside of Dark Heresy, I also remember seeing this kinda tech show up in Astartes weaponry, with similar tech being put into swords to make them easier to handle.
Unless they changed the Lore again, Suspensors are rare (as in, only the Inquisition and 2 of it's Chambers Militant have actual access to them). Rare enough that it's very likely that the only manufacturers were the oldest of Forge Worlds. And Doomed Wombat said they found information on that technology (as in, the formulas that make it work and whatnot), not the tech itself. So it's less they found a Suspensor Unit STC, and more the fundamental science that Suspensors operate on. Which means they would have knowledge on using the tech on things a normal suspensor could not work with due to it's size and technical limits (otherwise Dreadnaugts packing Ordnance weapons would be common).
 
[X] plan promethium trade

A small net income for thrones with this, which can hopefully stem the bleeding long enough for us to fix it/ next trade session to occur.
 
So... we have a reserve of Metal in the trillions, and a new big mine opening in a few years. No reason not to dip into the reserve a bit, I say!

[X] Plan We Have Reserves
-[X] Sell 5,000,000,000 Promethium per year, 10,000 Cr, 400 Cargo
-[X] Sell 30,000,000,000 Metal per year, 45,000 Cr, 3,600 Cargo
-[X] Buy 34,375,000,000 Thrones per year, 34,375 Cr, 0 Cargo

This solves our issues nicely I think.
 
I'd like to suggest its effects on the Adeptus Administratum. Not only would the coffeetron have endeared the theoretically almighty organisation to Callamus, it would've also greatly improved productivity of the bureaucracy's adepts.
Probably will add that in.

Who knows maybe if it makes canon then it'll count as a major STC and give +2 admin efficiency.

I don't think this makes sense as written. Callamus' success has very obviously been a direct result of technological innovation and other Novus-endorsed ideas. The Novus and the Old Guard would not be in equilibrium, not unless the Old Guard had something equally as valuable to bring to the table, and acting as watch dogs on the Novus isn't enough. The only major discovery Callamus has made according to your omake is that of one kind of grav tech. That's it. That's not anywhere near as much as the Novus faction is implied to have done. From that, we can conclude that their expeditionary fleets are not and have never been useful enough to warrant gaining the same amount of prestige as the Novus.

There are two things I suggest crediting the Old Guard with so that they're on par with the Novus: prestigious explorator fleets and optimisation.

For explorator fleets, I mean things like going through hell and killing many enemies of Callamus to recover many minor but important technologies that would've otherwise been lost to humanity forever. It's materially useful by giving Callamus more tech, plus it'd make them popular because of how pious their actions are and because they kill hated enemies.

For optimisation, I mean optimising the use of technologies that Callamus has. The Novus are forward thinkers. They want to innovate, to create wondrous new technologies for the benefit of Mankind as the Ancients did. The past is something they'd see as shackles that hold them back. The Old Guard would be like the monks in monasteries in medieval times who pored over ancient texts in hopes of better understanding the universe. The Old Guard would see the past as the key to the future. Unlike the Novus, the Old Guard would be very interested in exploring and exploiting what technology Callamus already has to its utmost extent, and to uncover the secrets behind obscure rituals that look nonsensical but seem to have purpose. It's they who'd piece together the combination puzzle and cipher that is the Adeptus Mechanicus' technological base and create a whole that's greater than the sum of its parts.
The grav tech discovery was the major imperial discovery I made no comment on what they found post Emps death, I don't know what they found.

I also never said they had the same level of prestige, just that they're opposite factions.

While that is a good idea you ruined it with the killing many enemies bit. That's the praelia's job. As our fleet kinda demonstrates the best case scenario for a fleet is that it never sees the enemy until it reaches its destination.

I'll think on that last part, mostly because I can see it as a zone where the Old Guard and the Novus cooperate and agree albeit in different ways (Novus finding new applications for existing technology, Old improving what's there)...lets not use the monks as an example. The difference is that those monks were exploring intelligent texts that made sense in context of the information they had...but are still factually incorrect for the most part requiring peeps like Parceleus to effectively become Novus. (Parceleus is regarded as the Luther of Medicine for criticising assumptions made by Galum and Herodotus, which led to a slow break away from ideas like Humours.)

Doesn't explain why the Almita hold as much overt political power as the guys who are famous for killing xenos and heretics. Diplomacy is pointless, because the Forge-Empire has no non-hostile neighbours. Phantom economies and creature comforts are nice, but not that important. Spymasters are good, but that's secret, and wouldn't give overt political power.

To explain why they hold as much power as the War Makers in an age where there is Only (Even More) War, I'd like to suggest cleaving a bit more closely to what makes them so influential in DEM if you want them to be a powerful political faction in Embers. There, they're responsible for civilian life. Like, at every level. They're what allows for the highest tier of civil care, which translates to population growth, public order, surveillance, and, critically, education. They contribute a lot to the Quest for Knowledge because of how their efforts result in more people joining the priesthood.
Because they're a majority of the teachers, because the initiates into the admech from the general populace will have frequently interacted with them the most and know them, because they've got skeletons to march out of closets and as you said they are reponsible for civilian life at every level...I thought I made that apparent with things like managing the phantom economies.

I mean we're not disagreeing I just wasn't clear enough?

This is from Dark Heresy 2e.
I don't have 2e, but even then something you can slap on a gun is not something you can slap on a planet circumnavigating ring. Similar concepts, but one is far grander is scope, ability and application.

Unless they changed the Lore again, Suspensors are rare (as in, only the Inquisition and 2 of it's Chambers Militant have actual access to them). Rare enough that it's very likely that the only manufacturers were the oldest of Forge Worlds. And Doomed Wombat said they found information on that technology (as in, the formulas that make it work and whatnot), not the tech itself. So it's less they found a Suspensor Unit STC, and more the fundamental science that Suspensors operate on. Which means they would have knowledge on using the tech on things a normal suspensor could not work with due to it's size and technical limits (otherwise Dreadnaugts packing Ordnance weapons would be common).
This too.
 
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With the corrected numbers I'm changing my vote.

[X] Plan We Have Reserves
-[X] Sell 5,000,000,000 Promethium per year, 10,000 Cr, 400 Cargo
-[X] Sell 30,000,000,000 Metal per year, 45,000 Cr, 3,600 Cargo
-[X] Buy 34,375,000,000 Thrones per year, 34,375 Cr, 0 Cargo
 
How many turns is it until the next council and trade session? Last turn we spent about 2.4 billion promethium a year so 5 billion in trade leaves us running tight there.
 
I thought we already build more than enough merchant ships for the entire trust, apparently not...
 
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