Hmmm, I must have really not sold the others well if they're barely even considered contenders.
 
[X] Nobody: You organised everything, got the people together yourself and through hard work and effort scraped together the cash needed to get this off the ground. Your equipment maybe bad, but you have determination, you'll tough it out and thrive right? Neutral start: Begin with poor quality equipment setting up will be much harder. Not beholden to any one group or faction.
Changing my mind this seems like the hard mode which might make things more interesting.
 
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[X] Nobody: You organised everything, got the people together yourself and through hard work and effort scraped together the cash needed to get this off the ground. Your equipment maybe bad, but you have determination, you'll tough it out and thrive right? Neutral start: Begin with poor quality equipment setting up will be much harder. Not beholden to any one group or faction.
 
[X] The System's Alliance Military: Saying Military is a bit vague, but that's effectively what it is in this case. No one exact branch approved this, but all the boys in brass generally agree that sponsoring you and getting a military base set up in the Traverse is good for everyone, and with your experience you're likely to get it done. They don't have the budget to give you the best stuff of course, but they can give you some old surplus ships and a bit of priority on defence details. Military start: Begin with medium to low quality equipment, albeit with good defences. Also start with surplus Alliance ships and a priority for reinforcements if attacked. Initial colonists will include more military folk. Expected to become a military hard spot.
 
[X] Nobody: You organised everything, got the people together yourself and through hard work and effort scraped together the cash needed to get this off the ground. Your equipment maybe bad, but you have determination, you'll tough it out and thrive right? Neutral start: Begin with poor quality equipment setting up will be much harder. Not beholden to any one group or faction.
 
[X] Nobody: You organised everything, got the people together yourself and through hard work and effort scraped together the cash needed to get this off the ground. Your equipment maybe bad, but you have determination, you'll tough it out and thrive right? Neutral start: Begin with poor quality equipment setting up will be much harder. Not beholden to any one group or faction.


Yeah, for freedom!!!! We have no master to bow!!!
 
[X] The System's Alliance Military: Saying Military is a bit vague, but that's effectively what it is in this case. No one exact branch approved this, but all the boys in brass generally agree that sponsoring you and getting a military base set up in the Traverse is good for everyone, and with your experience you're likely to get it done. They don't have the budget to give you the best stuff of course, but they can give you some old surplus ships and a bit of priority on defence details. Military start: Begin with medium to low quality equipment, albeit with good defences. Also start with surplus Alliance ships and a priority for reinforcements if attacked. Initial colonists will include more military folk. Expected to become a military hard spot.
 
[X] The System's Alliance Military: Saying Military is a bit vague, but that's effectively what it is in this case. No one exact branch approved this, but all the boys in brass generally agree that sponsoring you and getting a military base set up in the Traverse is good for everyone, and with your experience you're likely to get it done. They don't have the budget to give you the best stuff of course, but they can give you some old surplus ships and a bit of priority on defence details. Military start: Begin with medium to low quality equipment, albeit with good defences. Also start with surplus Alliance ships and a priority for reinforcements if attacked. Initial colonists will include more military folk. Expected to become a military hard spot.
 
[X] The System's Alliance Military: Saying Military is a bit vague, but that's effectively what it is in this case. No one exact branch approved this, but all the boys in brass generally agree that sponsoring you and getting a military base set up in the Traverse is good for everyone, and with your experience you're likely to get it done. They don't have the budget to give you the best stuff of course, but they can give you some old surplus ships and a bit of priority on defence details. Military start: Begin with medium to low quality equipment, albeit with good defences. Also start with surplus Alliance ships and a priority for reinforcements if attacked. Initial colonists will include more military folk. Expected to become a military hard spot.

I honestly expected a Cerberus option but SA is good as well.
 
[X] Nobody: You organised everything, got the people together yourself and through hard work and effort scraped together the cash needed to get this off the ground. Your equipment maybe bad, but you have determination, you'll tough it out and thrive right? Neutral start: Begin with poor quality equipment setting up will be much harder. Not beholden to any one group or faction.
 
I honestly expected a Cerberus option but SA is good as well.
They've only been in existence for a little over a year at this point, in fact most people have completely forgotten Cerberus is even a thing (their manifesto didn't make much of a splash).

So yeah, not really at the point where they can sponsor a colony...yet.
 
[X] The Council

Mass Effect fiction generally seems to focus on either the Systems Alliance/Shepherd or the more lawless areas (like the Terminus).
Working with the council here seems like something that would be more unique, and promoting xenophilia shouldn't be that hard when Raynor is a little xenophillic himself (he has a Turian acquaintance from the war after all).

Starting with no sponsor is asking to get raided by the Terminus, and I'd rather go another route than just working with the military.
 
[X] Nobody: You organised everything, got the people together yourself and through hard work and effort scraped together the cash needed to get this off the ground. Your equipment maybe bad, but you have determination, you'll tough it out and thrive right? Neutral start: Begin with poor quality equipment setting up will be much harder. Not beholden to any one group or faction.

Fuck the Council,
no seriously why would we ever want to listen to them? No better to defend/side with Humanity or to go off on our own.
 
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Fuck the Council, no seriously why would we ever want to listen to them? No better to defend/side with Humanity or to go off on our own.

Uhhh what?

The other options do side with humanity, only one option really involves the Council. There are options explicitly to side with the Systems Alliance military that tie in better with the character made during chargen. Either way we already are a colony of the Systems Alliance.
Adhoc vote count started by Japanime on Sep 4, 2018 at 6:00 PM, finished with 41 posts and 20 votes.
 
Uhhh what?

The other options do side with humanity, only one option really involves the Council. There are options explicitly to side with the Systems Alliance military that tie in better with the character made during chargen. Either way we already are a colony of the Systems Alliance.
I know, I want the nobody option, but i saw the Council option and immediately went "fuck that". Its either go Alliance completely or Nobody.
 
I know, I want the nobody option, but i saw the Council option and immediately went "fuck that". Its either go Alliance completely or Nobody.
Slight misconception, but you'll be more systems alliance if you pick council as that explicitly ties you more into politics, both galactic and what's going on in the System's Alliance.

In terms of legal status, the SA would be certain to plaster that you are an SA colony all over a council pick to try and ensure their legitimacy.
 
Slight misconception, but you'll be more systems alliance if you pick council as that explicitly ties you more into politics, both galactic and what's going on in the System's Alliance.

In terms of legal status, the SA would be certain to plaster that you are an SA colony all over a council pick to try and ensure their legitimacy.
Well i don't want that option still, Politics later, establishment now.
 
I know, I want the nobody option, but i saw the Council option and immediately went "fuck that". Its either go Alliance completely or Nobody.

In which case it seems like the go Alliance completely option is still winning. No matter which option is chosen, the colony that is founded is going to be founded as part of the Systems Alliance.

I don't like the nobody option as it doesn't offer many benefits compared to the Systems Alliance Military option.

Sure it may offer more freedom and less terms and conditions, but in comparison to the military option that's not too much more:

They will likely want you to create ship yards or host Hanhe-Kanar factories, in addition to probably providing troops if they don't have enough in the area.

No, your connections will make it easier for you to fulfil those requests and potentially get more out of them, but you cannot bypass them.

When it comes to the terms and conditions of the military choice, the first one stated in the option is to simply act as a military hard spot.

That is not too much of an impediment as becoming a military hard spot, or at least a well defended colony, is something everyone would want anyway as we are settling the Attican Traverse, a zone of space which borders the lawless Terminus Systems.

Creating shipyards or hosting Hahne-Kedar Factories? Having heavy industry and development is something people will want anyway as that will help the economy of the colony, so again not too much trouble.

Providing troops? At that point if we are able to supplement and provide troops in the area, we will likely have proven ourselves influential, something I think people here would want to strive for anyway.

All of these things in practice don't really tie us down much, as they are goals that we likely would pursue anyway considering the neighborhood we are in.

Compared to what it offers, it's practically a steal.

Guaranteed colony defenses, surplus military ships, which again are a boon considering the gulf between civilian and military ships in everything from shielding to propulsion, and a hardy set of colonists who synergize well with our starting background.

Comparably speaking, the nothing option offers relatively little.
Adhoc vote count started by Japanime on Sep 4, 2018 at 10:46 PM, finished with 54 posts and 29 votes.

  • [X] The System's Alliance Military
    [X] Nobody: You organised everything, got the people together yourself and through hard work and effort scraped together the cash needed to get this off the ground. Your equipment maybe bad, but you have determination, you'll tough it out and thrive right? Neutral start: Begin with poor quality equipment setting up will be much harder. Not beholden to any one group or faction.
    [X] The System's Alliance Military: Saying Military is a bit vague, but that's effectively what it is in this case. No one exact branch approved this, but all the boys in brass generally agree that sponsoring you and getting a military base set up in the Traverse is good for everyone, and with your experience you're likely to get it done. They don't have the budget to give you the best stuff of course, but they can give you some old surplus ships and a bit of priority on defence details. Military start: Begin with medium to low quality equipment, albeit with good defences. Also start with surplus Alliance ships and a priority for reinforcements if attacked. Initial colonists will include more military folk. Expected to become a military hard spot.
    [X] The Council
    [X] A University
    [x] SAI
    [X] Nobody
 
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