- Location
- At the computer
Vote choice you guys made without checking the character bio that's finally biting you in the backside.
4 green dragons: Powerful flying units, magic resistant.
1 gold dragon: Powerful flying unit, magic immune.
429 wolves: Swift ground unit. Double attack ability.
100 fairies: Swift flying unit. No retaliation from enemy upon attack
15 Treants: Slow ground units. Can root enemies nearby to the ground. Can pass themselves off as trees.
20 Moon does: Swift ground unit. Movement cannot be impaired.
15 elves: Swift ranged unit. Chaos ward. Double attack.
10 druids: Ranged spellcasters. Can buff troops' strength, defence and luck of impair enemy movement.
Martha (can take the field): CLose ranged fighter, will act as she sees fit.
Dace: Can devastate the enemy army, but only twice.
Anastasia: Level 12 Shadow Mage.
Tom Riddle (Horcrux) : Level 16 Lich.
Vampires x 30
Zombies x 300
Skeleton Warriors x 200
Wraiths x 40
Liches x 8
No, why would you do this sort of thing, Penguin? You are a horrible avian being and you should feel bad
including all our Heroes/others and the Plague spell I would think this is 50/50 with major losses on both sides, it wouldn't suprise me if we win with only the Gold Dragon surviving.
Will we be able to make extensive use of the river of youth during the battle?
Maybe the druids cause a few ginormous waves to damage the enemy foot units as Dace and the dragons take care of business in the air?
No, why would you do this sort of thing, Penguin? You are a horrible avian being and you should feel bad
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Stoneskin - 2 mana Combat - Blessing Stoneskin increases the target's Melee and Ranged Defense by 25%. Then the druid put two pebbles in his mouth. Was he mad? I soon found out why as his skin hardened, turning instead the same color and texture as granite. |
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Fortune - 3 mana Combat - Blessing Fortune grants the target maximum luck. If there's one thing I've learned over the years, it's never gamble with an elf. I don't know how they do it, but if you put your gold down, it's as good as gone. |
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Quicksand - 3 mana Combat - Indirect Curse Creates a patch of quicksand, the size of which is based on the caster's level. All targets require a full turn to move through 2 feet of quicksand. I refuse to fight an enemy who has the ground itself at their command! War is about gaining strategic ground, but what do you do when the enemy changes the rules of Nature? |
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Necromancy Ward - 5 mana Combat - Blessing Necromancy Ward prevents any Raise or Animate Dead spell from working for the duration of the combat. It affects all targets on the Combat Map, including dead ones. Our graves and tombs must be safe from the disgusting grasp of the necromancers! |
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As a reminder, here's what Deathquest is doing
[] Separated.
The stuff Dace can wreck with his air spells (skeleton, lichs, and wights? I think wights means wraiths) are waiting as a reserve until Dace uses up his spell casts.
The Vampires:
Will be flying above the forest to pick off weak targets
The Zombies:
Trying to smash through the forest.
Anastasia:
Hanging back and casting spells
Riddle:
Leading at the front.
And the order of battle for Death quest.
Anastasia: Level 12 Shadow Mage.
Tom Riddle (Horcrux) : Level 16 Lich.
Vampires x 30
Zombies x 300
Skeleton Warriors x 200
Wraiths x 40
Liches x 8
So here are my thoughts on our strategy. Keep Dace's spells in reserve! Moon does are a MASSIVE debuff on Riddle and Anastasia's magic so we need to keep them alive.
Root the zombies with the treants and then go to town on them with the wolves. Aerial support from Dragons and Pixies. If anyone has suggestions to improve please share.
[Frontline] The treants ( light green trees North of the river) x15 Currently Camouflaged, will inflict Rooting regardless of the stance.
[X] (Cautious): Remain Camouflaged, only inflict Rooting.
Not very many of them so I put on defensive in hopes of getting a second root.
[Frontline] The wolves (doggos north of the river)x 429 Unfettered (Nature), can Double Attack.
[X] (Polyvalent): Attacks of opportunity.
More aggressive. With the double attack and large numbers they'll be taking on the zombies.
[Frontline] The moon does (Inside the pseudo-forest) x 20 Unfettered, Magic dampening aura.
[X] (Cautious): Stay under the cover of vegetation.
Powerful magic debuff that we do not want to lose so put on defensive
[Frontline] The dragons (The Really Ugly orange thing Behind the forest) x 5 Magic resistance/immunity, Breath attack.
[X] (Polyvalent): Hit and run. They will act in the way allowing them to maximize their moves.
Helping to clear out the zombies and vampires.
[Middle] Fairies (pink blots in the 'field') x 100 No retaliation (magical), Swift.
[X] (Aggressive): Charge ! [Move to frontline]
Aggressive to help wolves take down zombies. And mess with the vampires.
[Backline] Druids (People in the robes. Yes, they're supposed to be monks, I know) Spellcaster (half-trained), Meditation (Basic).
[X] (Aggressive): Set up a Necromancy ward : Prevents the enemy from raising or animating the dead for the duration of the combat.
No reinforcements from necromancing our own casualties.
[Backline] Elves (people in green near the town) Double shot, Chaos ward.
[X] (Polyvalent): Shoot to kill
Hopefully will keep the vampires occupied. Vampires apparently heal quickly so concentrated damage will work better.
Lily: (still in Rampart)
[X] (Cautious): Stay behind as last line of defence [Moves to backline]
Don't want to risk humanoid units until zombies are gone.
Dace: (still in Rampart)
[X] (Cautious): Keep his strength for now, one can never know what Riddle's strategy is.
Save our strength because we know Riddle's initial strategy.
watSave for Oliver and the dynamic duo, they're all level 1 civvies.
Well, Eli is a world renowned actress and your diplomatic advisor, so she's got no time for murderizing, and Agatha spent all of her time saving that Nat 1 you got and keep it from becoming a superpowered chaos type creature that'd blow the castle up, so she didn't have time for training either.
That's weird that it would surprise you, I did point out that if they stayed , they'd all get high chances of dying because of what they'd be doing.