Eh. If she complains about headaches, I'm blaming you.
Ana is still going through the motions with your scepter; she borrowed it at the time she offered her own weapon, mostly to familiarise herself. You did your best to teach her what Bianca taught you... when her headache allowed it, that was. With her senses becoming farther reaching, she had to spend a lot of time getting used to so many sensations coming in at once.
@justinkal, it's your fault.
There, I've said it.
On another note.
Then Guard sighs and shakes her head. "I'm afraid not. I swore to serve her out of my free will, so I will accept all of her-"
(Sunlight Scepter: +1022 Base Damage, +511 Superior Discipline, +18348 Veil of the Solar Goddess, +13849 dice = 33,730 Total Damage
Attack negated)
You surge forward while she still speaks; it is only a few metres between you, she has no chance to stop you... is what you think. Her blade pushes your scepter aside mid-swing and Guard easily sidesteps you. She does not even pause her sentence: "-decisions."
She immediately turns her shield around upon hearing the roar of Ana's trumpet.
(Intercept
Happy Trumpet: +750 Base Damage, +750 Ray, +750 Ray, +750 Ray, +750 Ray, +750 Ray, +1125 Discipline, +478 dice = 6,103 Total Damage
Dreams: +4000 Base Damage, +1108 dice = 5,108 Total Damage
995 Difference, Happy Trumpet wins.
Happy Trumpet: +995 Intercept Damage, +248 Discipline, +95 dice = 1,338 Total Damage
Nightmare Guard: +3500 Base Damage, +1405 dice, x8 Defensive Bulwark = 39,240 Total Damage Reduction
Not a chance, no damage)
You stand still for a few moments while Ana skillfully fills the air with exploding bubbles. Concrete cracks and nearby storefronts are shredded in seconds, the noise nearly deafening as dust begins to settle on everything like a grey blanket. You do not like having to do this, but she made clear she will not change her mind. Her boss did not even try to listen, which makes you a little angry to boot.
When the stream ends and Ana lowers her weapon to catch some air, you can see that your opponent is completely unharmed. Her eyes gleam indifferently as she raises a clawed hand upward, which makes you explode into action. But it is too late...
"Dream-"
Everything around you begins to shiver as if reality itself had just taken a gut-punch. Guard's eyes widen in confusion, but she does not stop casting.
"-C0M€-"
Her voice distorts into an inhuman rumbling that makes the surroundings break apart; light explodes from everywhere and you can feel a faint sensation in the back of your mind. Something you felt before, while you were still two. An idea, formed yet incoherent. Understood yet primordial. It is not yours and not Ana's. Something else is there, here, around, everywhere.
[CONFUSION] is what you feel, from everywhere and nowhere. For but an instant, your mind warps inside out and an image of you both appears from Ludger's perspective.
"-tRO3!"
And then everything becomes light.
Nightmare Guard does not have Master Skill.
1) I assume her spell was supposed to be "Dream Control"?
2) I consider this to be an overly narrow question given an overly specific answer, Naron.
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
As in, she may or may not have
Inhuman Skill instead, that Chariot.
On another note.
Regarding Benign Twins, the game plan (subject to QM clarifications) is this:
1) Check them for obvious weaknesses and strengths
2) Knock them both out
3) Perform a killing blow and a Reincarnation
4) Enjoy the new additions to your family
[X] EXP Plan Promise of Salvation (Moon Edition)
-[X] Become Whole Again LVL 3-20 (1870/3220, 1350 remaining)
-[X] Primordial Moon - Flight LVL 4-10 (390/1350, 960 remaining)
-[X] Veil of the Lunar Goddess 15-18 (480/960, 480 remaining)
-[X] Moonlight Scepter 15-18 (480/480, 0 remaining)
[X] Plan Opening Salvos
-[X] Goals: Test the strength of your opponents, try and disable Rogue, do not get killed. Additional Goals: Try and get Ana and Ludger reinforce you; kill your opponents on the same turn without using magic, then resurrect them.
-[X] Sun takes flight above to take advantage of her Radiant Shine Unbroken, Moon closes in with the other twins while screening Sun from danger (one goes vertically, the other interposes herself between Sun and Rogue and dives at Rogue).
-[X] Sun casts Scorching Sunlight at Rogue, synchronized with Moon casting Supernova to blind the other twins. Moon intercepts one of Rogue's attacks to test her, attacks her in turn if she is blinded (do not kill outright, but don't hold back otherwise), then disengages.
-[X] If the results of Rogue intercepts are promising, continue doing so. If Guardian intercepted your own attack, make note of it. If Rogue got taken out, check it then have Sun close the distance. Otherwise, keep Sun out of the thick of it so Moon can Dodge if necessary.
-[X] Have Sun cast Soothing Moonlight on Ana and Ludger, too. See if it wakes them up. If it succeeds, ask for a time out to tell them the situation.
So. I am happy my plan is getting approved.
I'd like some more fine-tuning. Please state some more opinions:
1) Should I try and press attack some more at Benign Rogue? My approach has been cautious, so Moon is disengaging early.
2) Any important things I've forgotten to add? Please, don't hesitate to tell me.
3) The following is the alternate version of third and fifth lines. Should I be doing this?
[Q3] Sun casts Scorching Sunlight at Rogue, synchronized with Moon casting Supernova to blind the other twins. Moon intercepts one of Rogue's attacks to test her, attacks her in turn if she is blinded (do not kill outright, but don't hold back otherwise), then disengages.
Both intercepting Rogue's attacks and attacking her is preferrably done by throwing Moon's Scepter without closing to melee range - or at least while remaining out of easy reach of both Benign Twins at once.
[Q5] Have Sun cast Soothing Moonlight
on Moon once she's wounded, and on Ana and Ludger, too. See if it wakes them up. If it succeeds, ask for a time out to tell them the situation.
The third line takes advantage of Return to hopefully prevent the Benign Twins from easily ganging up on our own twins.
The fifth line takes advantage of Target-by-Level function AND of the fact we don't exactly have perfect folding of the extra beams into one. We should be able to heal everyone at once. However, WOQM is it won't work, so I'm specifying helping Moon and making an attempt on Ana and Ludger as a side note.
4) Can Sun borrow Ana's Happy Trumpet for multiple Ray triggers of her Veil in the same attack string? We did practice with it in the timeskip.
Clarification needed.
Veil of the Solar Goddess is a Personal Ability and usually applies to any applicable uses. As you are saying no to "multiple Veil triggers", is the end result this:
Sun uses Happy Trumpet with its Base Damage, with Sun's own Magic Modifier, with
Veil trigger, and with Superior Discipline 50% base damage boost - with additional Ray Triggers only copying Base Damage and Superior Discipline?
(Happy Trumpet (Sun): 750 Base Damage, +13402 Dice, +375 Superior Discipline, +18348 Veil of the Solar Goddess, +750 Ray Trigger, +375 Superior Discipline = 34000 Total Damage, x2 Radiant Shine Unbroken = 68000 Total Damage)
So does it mean Sun can still borrow Happy Trumpet and shoot strong attacks - she just won't be able to compound them with Ray into a single overpowered string, and they will be subject to randomized dice rolls?
Additionally, the "knocking one of Rogue's attacks off-course" is an application of Skilled.
...Not really, I mean if you shoot a bullet (throw a scepter) at another bullet (a thrown kunai), and your bullet hits it head-on, pushes through it, and hits the other shooter, it's kinda Overwhelm and not Skilled... Am I wrong?