The Amber Age: Pantheon Edition (Collaborative)

I would like to rally everybody who is against Aspect of the Greater Lizard under the banner of Aspect of Humanity, which I select for three reasons.

1) It lets us see social pressures, while still giving the standard +5% Peerage.
2) It brings us closer to our worshippers, which is good, since unlike with a Fear god, with Faith it's bad to alienate them.
3) It retains a strong likelihood of Avatar 3, and thus the ability to have children, with potentially unwanted aesthetic and psychological effects of Greater Lizard, as well likely making the process of crafting a body worthy of being An'Wah's wife easier.
 
[X] Enter Torpor
-[X] Ashform
-[X] Element of Earth
-[X] Element of Fire

I shall have my elemental babies. Next stop ... Treebaby.
 
[X] Plan Proto-Phoenix
[X] Enter torpor
-[X] Ashform
-[X] Aspect of the Hawk

How about this? Everyone wins. The baby people get their way, we get to be a majestic ash-bird that we can eventually theme as a phoenix, and it's not a lizard (which is too 'metal' and warlike) or human (which is too cliche).
 
So while I want Ashform and the two element traits I would argue it is best to hold off as right now we have not given An'Wah'Eih any directions, instead you want to sleep right after he starts and basically go quite on him for 8 years or so which is most of his life time. I think it would be better to express our desires and then indicate we will be quite for a bit as we buildup to something greater and that way we can throw in instructions for him to start building us shrines which hopefully will produce more Faith which in turn will shorten our sleep time. Lets help our people a bit more then go sleep.

Ashform+5 legend trait- 15 legend
Faith 2: 8 turns
Faith 3/4: 5 turns
Faith 5/6: 4 turns

So faith 3 is a big milestone to hit.
Adhoc vote count started by Void Stalker on Apr 29, 2018 at 7:57 AM, finished with 1013 posts and 32 votes.

  • [X] Plan Expanding the Kingdom
    -[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    -[X] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
    -[X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    --[X] Expand westward of Kut through the mountains and hills, towards the cattle and gems
    [X] enter torpor
    -[X] ashform
    -[X] Aspect of the Greater Lizard
    [X] Plan Poke the Mystery Tile
    -[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    -[X] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
    -[X] Clairvoyance (Unlocked by Mysticism/Genius Loci) (Reveals a map tile up to INFLUENCE+2 away from a shrine): DE 0-2, Max 2 times per turn (based on distance from max influence)
    --[X] Any tile within Influence range (4), starting from closest to our shrine and working out, do this twice
    -[X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    --[X] To build Shrines and venerate the spirit of the dead.
    [X] enter torpor
    -[X] ashform
    -[X] Aspect of Humanity
    [X] enter torpor
    -[X] ashform
    -[X] Element of Earth
    -[X] Inspire An'Wah'Hei!
    [X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
    -[X] Inspire to Speak Stories in [Kut] (Unlocked by Loremaker) (Generates ???)
    [X] Plan Proto-Phoenix
    [X] enter torpor
    -[X] ashform
    -[X] Element of Fire
    [X] enter torpor
    -[X] ashform
    [X] Plan : Revelations
    [X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    [X] Preside over the Death Rites at [Kut] (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    [X] Plan Balanced Breakfast
    -[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    -[X] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
    --[X] The thingy north of our shrine with the big question mark.
    -[X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    --[X] Expand southeast to the Citrus tile.
    [X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    [X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
    -[X] Inspire An'Wah'Hei!
    [X] enter torpor
    -[X] ashform
    -[X] Aspect of the Hawk

Adhoc vote count started by Void Stalker on Apr 29, 2018 at 7:58 AM, finished with 144 posts and 33 votes.

  • [X] Plan Expanding the Kingdom
    -[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    -[X] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
    -[X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    --[X] Expand westward of Kut through the mountains and hills, towards the cattle and gems
    [X] enter torpor
    -[X] ashform
    -[X] Aspect of the Greater Lizard
    [X] Plan Poke the Mystery Tile
    -[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    -[X] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
    -[X] Clairvoyance (Unlocked by Mysticism/Genius Loci) (Reveals a map tile up to INFLUENCE+2 away from a shrine): DE 0-2, Max 2 times per turn (based on distance from max influence)
    --[X] Any tile within Influence range (4), starting from closest to our shrine and working out, do this twice
    -[X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    --[X] To build Shrines and venerate the spirit of the dead.
    [X] enter torpor
    -[X] ashform
    -[X] Aspect of Humanity
    [X] enter torpor
    -[X] ashform
    -[X] Element of Earth
    [X] Preside over the Death Rites at Amatsae (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    [X] Plan : Revelations
    [X] Plan Proto-Phoenix
    [X] enter torpor
    -[X] ashform
    -[X] Element of Fire
    [X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
    -[X] Inspire to Speak Stories in [Kut] (Unlocked by Loremaker) (Generates ???)
    [X] Preside over the Death Rites at [Kut] (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    [X] enter torpor
    -[X] ashform
    [X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
    -[X] Inspire Medicine Men in Kut (Unlocked by Toil (Medicine subtype)) (Generates ???))
    [X] Plan Balanced Breakfast
    -[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    -[X] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
    --[X] The thingy north of our shrine with the big question mark.
    -[X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    --[X] Expand southeast to the Citrus tile.
    [X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    [X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
    -[X] Inspire An'Wah'Hei!
    [X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    -[X] Inspire An'Wah'Hei!
    [X] enter torpor
    -[X] ashform
    -[X] Aspect of the Hawk
 
So while I want Ashform and the two element traits I would argue it is best to hold off as right now we have not given An'Wah'Eih any directions, instead you want to sleep right after he starts and basically go quite on him for 8 years or so which is most of his life time. I think it would be better to express our desires and then indicate we will be quite for a bit as we buildup to something greater and that way we can throw in instructions for him to start building us shrines which hopefully will produce more Faith which in turn will shorten our sleep time. Lets help our people a bit more then go sleep.

Ashform+5 legend trait- 15 legend
Faith 2: 8 turns
Faith 3/4: 5 turns
Faith 5/6: 4 turns

So faith 3 is a big milestone to hit.

On one hand I agree, but at this point people are voting for our avatar... and I want to be a birb. I'd voting for something else if I had the assurance that we wouldn't vote for our avatar at all this turn, but as it is I can't risk it.
 
Inserted tally
Adhoc vote count started by Void Stalker on Apr 29, 2018 at 7:58 AM, finished with 144 posts and 33 votes.

  • [X] Plan Expanding the Kingdom
    -[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    -[X] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
    -[X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    --[X] Expand westward of Kut through the mountains and hills, towards the cattle and gems
    [X] enter torpor
    -[X] ashform
    -[X] Aspect of the Greater Lizard
    [X] Plan Poke the Mystery Tile
    -[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    -[X] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
    -[X] Clairvoyance (Unlocked by Mysticism/Genius Loci) (Reveals a map tile up to INFLUENCE+2 away from a shrine): DE 0-2, Max 2 times per turn (based on distance from max influence)
    --[X] Any tile within Influence range (4), starting from closest to our shrine and working out, do this twice
    -[X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    --[X] To build Shrines and venerate the spirit of the dead.
    [X] enter torpor
    -[X] ashform
    -[X] Aspect of Humanity
    [X] enter torpor
    -[X] ashform
    -[X] Element of Earth
    [X] Preside over the Death Rites at Amatsae (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    [X] Plan : Revelations
    [X] Plan Proto-Phoenix
    [X] enter torpor
    -[X] ashform
    -[X] Element of Fire
    [X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
    -[X] Inspire to Speak Stories in [Kut] (Unlocked by Loremaker) (Generates ???)
    [X] Preside over the Death Rites at [Kut] (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    [X] enter torpor
    -[X] ashform
    [X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
    -[X] Inspire Medicine Men in Kut (Unlocked by Toil (Medicine subtype)) (Generates ???))
    [X] Plan Balanced Breakfast
    -[X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    -[X] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
    --[X] The thingy north of our shrine with the big question mark.
    -[X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    --[X] Expand southeast to the Citrus tile.
    [X] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
    [X] Inspire in Influence (Unlocked by Inspire) (Generates Faith progress): 3 DE
    -[X] Inspire An'Wah'Hei!
    [X] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
    -[X] Inspire An'Wah'Hei!
    [X] enter torpor
    -[X] ashform
    -[X] Aspect of the Hawk
 
On one hand I agree, but at this point people are voting for our avatar... and I want to be a birb. I'd voting for something else if I had the assurance that we wouldn't vote for our avatar at all this turn, but as it is I can't risk it.
Right now none of the sleep votes are winning, if you join Plan Poke the Mystery Tile we have two things there that should boost faith.
 
Doing some plan analysis:
-Non sleep plans:
[] Plan Expanding the Kingdom
-[] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
-[] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
-[] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
--[] Expand westward of Kut through the mountains and hills, towards the cattle and gems
Pros:
-Establishes relationship with Hero King to do what we want. This is important, because a King who had not listened to us in life is unlikely to do so post-ascension
-Examines anomaly while it's fresh. Possibility of Place of Power or Spirit encounter.
-Builds towards Faith upgrade and thus Torpor improvement. This means we can get more with less sleep.
-Grabs special resources before others claim them. Gems are required to perform one of our rituals.

Cons:
-Continues to lack an Avatar for a few turns. Until we raise Faith to get Avatar more quickly than by sleeping.
[] Plan Poke the Mystery Tile
-[] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
-[] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
-[] Clairvoyance (Unlocked by Mysticism/Genius Loci) (Reveals a map tile up to INFLUENCE+2 away from a shrine): DE 0-2, Max 2 times per turn (based on distance from max influence)
--[] Any tile within Influence range (4), starting from closest to our shrine and working out, do this twice
-[] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
--[] To build Shrines and venerate the spirit of the dead.

Pros:
-Establishes relationship with Hero King to do what we want. This is important, because a King who had not listened to us in life is unlikely to do so post-ascension
-Examines anomaly while it's fresh. Possibility of Place of Power or Spirit encounter.
-Builds towards Faith upgrade and thus Torpor improvement. This means we can get more with less sleep.
-Performs recon of area
-Attempts to request more shrines. If successful, will greatly expand Influence.

Mixed:
-Boosts Death aspect.

Cons:
-Continues to lack an Avatar for a few turns. Until we raise Faith to get Avatar more quickly than by sleeping.
[] Plan Balanced Breakfast
-[] Preside over the Death Rites at Kut (Unlocked by Settlement DOGMA/Ritualist Skill) (Generates DE): Free
-[] Astral Examination (Unlocked by Mystic/Genius Loci) (Reveals greater detail about an anomaly on the map): DE 2
--[] The thingy north of our shrine with the big question mark.
-[] Communicate your desires to An'Wah'Hei (request tile expansions, request actions, request shrines, request the hoarding of special goods, etc.): DE 1
--[] Expand southeast to the Citrus tile.

Pros:
-Establishes relationship with Hero King to do what we want. This is important, because a King who had not listened to us in life is unlikely to do so post-ascension
-Examines anomaly while it's fresh. Possibility of Place of Power or Spirit encounter.
-Builds towards Faith upgrade and thus Torpor improvement This means we can get more with less sleep.
-Grabs special resources before others claim them. Dietary diversity is key to better health and thus gaining Influence via population expansion.

Cons:
-Continues to lack an Avatar for a few turns. Until we raise Faith to get Avatar more quickly than by sleeping.

Sleep plans:
[] enter torpor
-[] ashform

Pros:
-Gains an Avatar.
-Fastest sleep plan
-Avatar is particularly hard to kill, even without any combat skills.

Mixed:
-Pure elemental avatar, continue to be the burning pit.
-Likely to remain ungendered for now.
-May need to ask Zeus for advice how to fuck people as an Ash Cloud. He's very creative.

Cons:
-Spends 5 turns sleeping. Misses 1/3 of Hero King's early life.
[] enter torpor
-[] ashform
-[] Aspect of the Greater Lizard
Pros:
-Gains an Avatar.
-Gains the most Avatar immediately(this does not imply it is good for gaining Avatar in absolute terms, because if we gain another 2 more Faith due to Inspired or guided God-King activities, we could get 1.5x as much Avatar in the same amount of sleep)
-Avatar has assumed natural weapons and armor, though we have no skills to make use of either.

Mixed:
-Animal form. Some do not want to be primarily animal in definition or to gain reptile-like mindset.
-Likely to remain ungendered for now. At least until people figure out how cloacas' work.

Cons:
-Spends 8 turns sleeping. Misses 2/3 of Hero King's life.
-Lizard Peerage bonus is currently not useful as we have no Peerage to be boosted.
[] enter torpor
-[] ashform
-[] Aspect of Humanity

Pros:
-Gains an Avatar.
-Gains the most Avatar immediately(this does not imply it is good for gaining Avatar in absolute terms, because if we gain another 2 more Faith due to Inspired or guided God-King activities, we could get 1.5x as much Avatar in the same amount of sleep)
-Avatar capable of using mortal weapons. Very useful once we unlock Obsidian weapons and enchanting.
-Becomes aware of social concerns.
-Most likely to get laid with the least difficulty.

Mixed:
-Humanoid form. Some do not want to be Yet Another Human In Funny Hat.
-Likely to become gendered immediately.

Cons:
-Spends 8 turns sleeping. Misses 2/3 of Hero King's life.
-Human Peerage bonus is currently not useful as we have no Peerage to be boosted.
[] enter torpor
-[] ashform
-[] Element of Earth

Pros:
-Gains an Avatar.
-Avatar is particularly hard to kill, even without any combat skills.
-Earth unlocks Soil Blessing, which leads into Fertility, which leads into Life, which is a big desirable for Monster and Baby factions.

Mixed:
-Pure elemental avatar, continue to be the burning pit.
-Likely to remain ungendered for now.

Cons:
-Spends 8 turns sleeping. Misses 2/3 of Hero King's life.
[] enter torpor
-[] ashform
-[] Element of Fire

Pros:
-Gains an Avatar.
-Avatar is particularly hard to kill, even without any combat skills.
-Fire unlocks Control Fire, which combines with Slay to Kill with Fire, and unlocks Pottery. As we have Sacred Ash, this also unlocks Ash Glazed Pottery, which improves food storage, ritual props and water storage.

Mixed:
-Pure elemental avatar, continue to be the burning pit.
-Likely to remain ungendered for now.

Cons:
-Spends 8 turns sleeping. Misses 2/3 of Hero King's life.
 
Last edited:
[X] Plan Expanding the Kingdom

I'm also gonna say the Civ5 map is a really nice touch. I'd really like to go after the iron and gold near us as well. Get some potential crafts going, or some cool new elemental options.
 
Last edited:
@Pyro Hawk as your plan is winning can you add
-[] Clairvoyance (Unlocked by Mysticism/Genius Loci) (Reveals a map tile up to INFLUENCE+2 away from a shrine): DE 0-2, Max 2 times per turn (based on distance from max influence)
--[] Any tile within Influence range (4), starting from closest to our shrine and working out, do this twice

That should be costing 0 de and allow us more scouting in our territory
 
It's interesting how there are more Pros, 1 more Mixed, and the same amount of Cons for Mystery Tile over Kingdom, yet people are hopping onto Kingdom silently.

I wonder why. Is more Pros a con in this case? Interesting.
 
It's interesting how there are more Pros, 1 more Mixed, and the same amount of Cons for Mystery Tile over Kingdom, yet people are hopping onto Kingdom silently.

I wonder why. Is more Pros a con in this case? Interesting.

Not all Pros and Cons are equal. Pros and Cons have meaning to them beyond putting another point in a category.
 
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