And there you have it.
We CAN Baleful Eclipse the Paladin, tank Brave Heart's spell, AND neutralise her before dying.
Like I said, a simple plan of Baleful Eclipse 13 and shooting Paladin first will solve most issues. We can even engage in speech if we want to. Probably.
[X] Plan Baleful Diplomacy v2
-[X] "We're sorry, but we must refuse. The remote detonators on your teammates have been disabled already, and we don't want to harm you to stop you, but we will, if we have to. Please, detransform and let us take you in instead."
--[X] In case hostilities break out, drop Paladin with Baleful Eclipse and dodge Brave Soul's attack the best you can, to disengage. Chi binds Brave Heart the moment Paladin is no longer an issue. Reassure Brave Heart her teammates will be fine.
--[X] If the opposition isn't attacking and is willing to talk, explain your point of view - their pursuit has gone long enough you were asked to intervene. You hope for a peaceful resolution, but will not back down. Supreme Tech is alive, and if they surrender there will be no harm to them.
-[X] If Brave Heart refuses to detransform after being caught, use Scorching Sunlight to drop her defense and then hit her with synchronized scepter strikes to knock her out. Soul may also contribute. And if one of the girls is afflicted by Affinity Kill, try dropping and reapplying the transformation once Brave Heart is down. Secure everyone and go to Clockwork Queen and Judge to share the news.
--[X] EXP Purchase: Baleful Eclipse 13 (330 exp)
Changelog:
1) In preference with Naron's desires, changed the response to a descriptive one instead of exact words.
2) Included a bit about having a non-lethal spell into the talks.
3) Included a bit about looking out for soldiers by Chi.
4) Separated an EXP Plan (13 in both Sun Scepter and Eclipse). With it you can - guarantee dropping Paladin with Baleful Eclipse, and guarantee dropping Brave Heart with a single RADIANCE enhanced hit from Sunlight Scepter or a Baleful Eclipse after dropping her no-sell (through a normal hit from Sunlight Scepter or through a Scorching Sunlight). Also, Sun is now immune to Brave Heart's weapon.
[X] Plan Baleful Diplomacy v2.5
-[X] Refuse Brave Heart politely and ask her to stand down - you are not here to kill, and the remote detonators in her teammates were disabled already.
--[X] If the opposition isn't attacking and is willing to talk, explain your point of view - their pursuit has gone long enough you were asked to intervene. You hope for a peaceful resolution, but will not back down. Supreme Tech is alive, and if they surrender there will be no harm to them. Also, you have a non-lethal spell so you won't be forced to kill them.
--[X] In case hostilities break out, drop Paladin with Baleful Eclipse and dodge Brave Soul's attack the best you can, to disengage. Chi binds Brave Heart the moment Paladin is no longer an issue. Reassure Brave Heart her teammates will be fine.
---[X] Or, if it's unnecessary or impossible, hit Brave Heart with Sunlight Scepter followed by Baleful Eclipse.
-[X] During battle, Chi is keeping an eye out for the soldiers. After all the girls are secure, or in case of emergency, reports what they're up to. Her main priority is Brave Heart though.
-[X] If Brave Heart refuses to detransform after being caught, drop her defense and then hit her with Baleful Eclipse to knock her out. Soul may also contribute. And if one of the girls is afflicted by Affinity Kill, try dropping and reapplying the transformation once Brave Heart is down.
-[X] Secure everyone and go to Clockwork Queen and Judge to share the news.
[X] EXP Plan Baker's Dozen: -[X] Baleful Eclipse 13 (330 exp)
-[X] Sunlight Scepter 13 (330 exp)
It is now theoretically possible to knockout-whack Brave Heart twice and drop Paladin via Eclipse.
@Mellithae, if you wish to Baleful Diplomacy still, update your vote please.