White Soul wasn't limited to once per turn (which being spell based would imply)? Was said she could even walk around outdoors in the rain without getting wet if she wanted to.
She was limited to once per turn. However, her experience with Follow the Waves allowed her to cast it many times in rapid succession within one action, so the best way to describe it is an insane form of Multi-Caster brought out by experience.

And again, Brave Heart has nothing of the like. A sword with Return, a shower of glowing lances, a quick dash with following slashes (which she does not get off in time), her Aegis and Inhuman Skill. The latter of which is not made for dodging, esplicitely. And no, she can not use the capabilities it implies she has to rig a dodge-Ability out of nowhere.
 
She was limited to once per turn. However, her experience with Follow the Waves allowed her to cast it many times in rapid succession within one action, so the best way to describe it is an insane form of Multi-Caster brought out by experience.

And again, Brave Heart has nothing of the like. A sword with Return, a shower of glowing lances, a quick dash with following slashes (which she does not get off in time), her Aegis and Inhuman Skill. The latter of which is not made for dodging, esplicitely. And no, she can not use the capabilities it implies she has to rig a dodge-Ability out of nowhere.
Actually, the trick with White Soul's spell was apparently (I think) that EACH BODY could only cast Follow the Waves once per turn. But every NEW body created with it, was created pristine - at full health, with another copy of her weapon, and with the capacity to cast one spell on the same turn.
 
Because of the ongoing worries of killing Paladin if she activates Surge:
THATS why level 13 Baleful Eclipse is a really great choice, because it will knock her out if she uses surge and it will knock her out if she dont uses it.
In other words we wont have to worry like you all do it right now.
 
The concern is that Paladin has 6 APT (one gets used activating Energy Surge). So she might try attacking Sun, realizes it doesn't work, then attacks Moon instead, and then attack Moon again after Moon dodges. That's only 4 of her 6 attacks.
Changed the plan to tell Moon to fly out of range of Paladin.
Even if Paladin goes after Moon now, she has first to get past Sun, while being harassed by Soul.
Then if she reaches Moon, her first attack gets negated allowing Moon to get even more distance.
This should be enough to be out of reach of the non flier.
 
Yes, everything. It is an Ability to turn a powerful defense into a powerful offense.
Is Unyielding Resolve affected? Is only partially defensive in nature and doesn't reduce damage of incoming attacks on hard mechanics, but can reduce damage of incoming attacks on soft mechanics.
--[X] If Paladin was previously hurt enough to not be able to survive even a held back Scorching Sunlight, subdue her normally (keeping your increased strength in mind) or wait for Baleful Eclipse to become available again
Plan seems good now.

Think it's worth adding to this line that if it's still turn 1 and Sun is waiting for Baleful Eclipse to become available again (when turn 2 lets Moon cast again), to cast Supernova if Paladin tries to go after Moon?

[x] LightLan
 
And there you have it.

We CAN Baleful Eclipse the Paladin, tank Brave Heart's spell, AND neutralise her before dying.

Like I said, a simple plan of Baleful Eclipse 13 and shooting Paladin first will solve most issues. We can even engage in speech if we want to. Probably.

[X] Plan Baleful Diplomacy v2
-[X] "We're sorry, but we must refuse. The remote detonators on your teammates have been disabled already, and we don't want to harm you to stop you, but we will, if we have to. Please, detransform and let us take you in instead."
--[X] In case hostilities break out, drop Paladin with Baleful Eclipse and dodge Brave Soul's attack the best you can, to disengage. Chi binds Brave Heart the moment Paladin is no longer an issue. Reassure Brave Heart her teammates will be fine.
--[X] If the opposition isn't attacking and is willing to talk, explain your point of view - their pursuit has gone long enough you were asked to intervene. You hope for a peaceful resolution, but will not back down. Supreme Tech is alive, and if they surrender there will be no harm to them.
-[X] If Brave Heart refuses to detransform after being caught, use Scorching Sunlight to drop her defense and then hit her with synchronized scepter strikes to knock her out. Soul may also contribute. And if one of the girls is afflicted by Affinity Kill, try dropping and reapplying the transformation once Brave Heart is down. Secure everyone and go to Clockwork Queen and Judge to share the news.
--[X] EXP Purchase: Baleful Eclipse 13 (330 exp)

Changelog:
1) In preference with Naron's desires, changed the response to a descriptive one instead of exact words.
2) Included a bit about having a non-lethal spell into the talks.
3) Included a bit about looking out for soldiers by Chi.
4) Separated an EXP Plan (13 in both Sun Scepter and Eclipse). With it you can - guarantee dropping Paladin with Baleful Eclipse, and guarantee dropping Brave Heart with a single RADIANCE enhanced hit from Sunlight Scepter or a Baleful Eclipse after dropping her no-sell (through a normal hit from Sunlight Scepter or through a Scorching Sunlight). Also, Sun is now immune to Brave Heart's weapon.

[X] Plan Baleful Diplomacy v2.5
-[X] Refuse Brave Heart politely and ask her to stand down - you are not here to kill, and the remote detonators in her teammates were disabled already.
--[X] If the opposition isn't attacking and is willing to talk, explain your point of view - their pursuit has gone long enough you were asked to intervene. You hope for a peaceful resolution, but will not back down. Supreme Tech is alive, and if they surrender there will be no harm to them. Also, you have a non-lethal spell so you won't be forced to kill them.
--[X] In case hostilities break out, drop Paladin with Baleful Eclipse and dodge Brave Soul's attack the best you can, to disengage. Chi binds Brave Heart the moment Paladin is no longer an issue. Reassure Brave Heart her teammates will be fine.
---[X] Or, if it's unnecessary or impossible, hit Brave Heart with Sunlight Scepter followed by Baleful Eclipse.
-[X] During battle, Chi is keeping an eye out for the soldiers. After all the girls are secure, or in case of emergency, reports what they're up to. Her main priority is Brave Heart though.
-[X] If Brave Heart refuses to detransform after being caught, drop her defense and then hit her with Baleful Eclipse to knock her out. Soul may also contribute. And if one of the girls is afflicted by Affinity Kill, try dropping and reapplying the transformation once Brave Heart is down.
-[X] Secure everyone and go to Clockwork Queen and Judge to share the news.

[X] EXP Plan Baker's Dozen: -[X] Baleful Eclipse 13 (330 exp)
-[X] Sunlight Scepter 13 (330 exp)

It is now theoretically possible to knockout-whack Brave Heart twice and drop Paladin via Eclipse.

@Mellithae, if you wish to Baleful Diplomacy still, update your vote please.
 
Is Unyielding Resolve affected? Is only partially defensive in nature and doesn't reduce damage of incoming attacks on hard mechanics, but can reduce damage of incoming attacks on soft mechanics.
Unyielding Resolve does not reduce damage in any way, it just protects her from a certain type of Ability. Thus it is not affected.
 
Is Unyielding Resolve affected? Is only partially defensive in nature and doesn't reduce damage of incoming attacks on hard mechanics, but can reduce damage of incoming attacks on soft mechanics.

Plan seems good now.

Think it's worth adding to this line that if it's still turn 1 and Sun is waiting for Baleful Eclipse to become available again (when turn 2 lets Moon cast again), to cast Supernova if Paladin tries to go after Moon?
I did not add casting Supernova for fear of getting an already beat Brave Heart caught up in it, and killing her.
 
Unyielding Resolve does not reduce damage in any way, it just protects her from a certain type of Ability. Thus it is not affected.
That's what I guessed, but I decided to double check just to be sure.

Only reason there was even a doubt is because it prevents her from getting a certain class of harmful situational modifiers in her defensive string.
I did not add casting Supernova for fear of getting an already beat Brave Heart caught up in it, and killing her.
That's fair, although probably not too much of a concern concern considering that the Dazzle effect seems to have a much larger range than the actual damage does (based on our testing).

Still a fair worry.
 
THATS why level 13 Baleful Eclipse is a really great choice, because it will knock her out if she uses surge and it will knock her out if she dont uses it.
In other words we wont have to worry like you all do it right now.
I'd love to knock out Paladin with Eclipse, withstand Brave Heart's counter, and have Chi tie everyone up. That would wrap up everything quickly. The reason why I'm not suggesting that is I fully expect Brave Heart to jump in the way and make everything worse. Popping her invincibility would help, but that would use an action that and get us wrecked by her action.

So Baleful Eclipse appears totally irrelevant to the present circumstance. There's not enough time to use it effectively on Brave Heart and no way to hit Unyielding Paladin while Brave has HND available. It's a major issue with most plans since so many are 'do x, then do y after that but before your enemy gets a move', which struck me as a bad idea after seeing the bad end.

...Unless it's fatal sun ray to BH, then fatal sun ray to UP. I think that would work with a bit of EXP on Scorching Sunlight. For flexible values of "work"

[X] LightLan

Oh, there's a plan that might work in the opening actions. :V And even if Brave uses Inhuman Skill we can just keep swinging.
 
The reason why I'm not suggesting that is I fully expect Brave Heart to jump in the way and make everything worse.
You have priority as protagonists and a nice thing about Eclipse is that the twins can fire it from two directions (one to her right, one to her left). Unless she miraculously manages to catch both parts of the beam, she can not block it.
 
You have priority as protagonists and a nice thing about Eclipse is that the twins can fire it from two directions (one to her right, one to her left). Unless she miraculously manages to catch both parts of the beam, she can not block it.
Huh? Wouldn't she only need to block one of the two beams, preventing the beams from coming in contact with each other (this sounds much easier to do for the Scorching Sunlight half than the Soothing Moonlight half)?

If the beams instead both become Baleful Eclipse before intersecting with each other, wouldn't preventing one of the two beams from hitting the intended target probably still reduce the damage that target takes (negative situational modifier to Baleful Eclipse's Total Damage)?
 
Huh? Wouldn't she only need to block one of the two beams, preventing the beams from coming in contact with each other (this sounds much easier to do for the Scorching Sunlight half than the Soothing Moonlight half)?

If the beams instead both become Baleful Eclipse before intersecting with each other, wouldn't preventing one of the two beams from hitting the intended target probably still reduce the damage that target takes (negative situational modifier to Baleful Eclipse's Total Damage)?
If you were synchronising the Spell each time, she could block it that way.

Seeing that you can choose to cast it directly, the Spell only starts to apply itself once both parts meet. Before that point, they phase through obstacles with varying difficulty (i.e. a negative modifier that depends on what and how much they pass through). Mechanically, the twins will always shoot it so that the end points align, resulting in a successful casting.


Which you would already know if you had actually taken the time to practice with your Spells.
 
Which you would already know if you had actually taken the time to practice with your Spells.
You could add some preset training options (e.g. damage control for melee training, spell training, dodge training, our moonlight target by level sheanigans) to the vote options, so some "vote and run"-voters might go for them instead of only for the social options.
 
[X] Plan Baleful Diplomacy v2.5
-[X] Refuse Brave Heart politely and ask her to stand down - you are not here to kill, and the remote detonators in her teammates were disabled already.
--[X] If the opposition isn't attacking and is willing to talk, explain your point of view - their pursuit has gone long enough you were asked to intervene. You hope for a peaceful resolution, but will not back down. Supreme Tech is alive, and if they surrender there will be no harm to them. Also, you have a non-lethal spell so you won't be forced to kill them.
--[X] In case hostilities break out, drop Paladin with Baleful Eclipse and dodge Brave Soul's attack the best you can, to disengage. Chi binds Brave Heart the moment Paladin is no longer an issue. Reassure Brave Heart her teammates will be fine.
---[X] Or, if it's unnecessary or impossible, hit Brave Heart with Sunlight Scepter followed by Baleful Eclipse.
-[X] During battle, Chi is keeping an eye out for the soldiers. After all the girls are secure, or in case of emergency, reports what they're up to. Her main priority is Brave Heart though.
-[X] If Brave Heart refuses to detransform after being caught, drop her defense and then hit her with Baleful Eclipse to knock her out. Soul may also contribute. And if one of the girls is afflicted by Affinity Kill, try dropping and reapplying the transformation once Brave Heart is down.
-[X] Secure everyone and go to Clockwork Queen and Judge to share the news.

[X] EXP Plan Baker's Dozen: -[X] Baleful Eclipse 13 (330 exp)
-[X] Sunlight Scepter 13 (330 exp)

Because my vote wont win and his plan is the one I like the most.
Adhoc vote count started by Dragou on Apr 27, 2018 at 7:21 PM, finished with 3996 posts and 10 votes.

  • [X] Exp Plan capture
    -[X] Sunlight Scepter 10 -> 15 (600 EXP)
    -[X] Baleful Eclipse 10 -> 11 (100 EXP)
    [X] Plan capture
    -[X] Reassure them, you are here to capture, not kill them. You won't be made to fight for something you do not believe in though, nor will you allow others to be pressed into service.
    -[X] Soul keeps looking like she'll take out Brave Heart, if given a chance, forcing Paladin to keep an eye on her.
    -[X] Moon pops heroes never die with Scorching Sunlight. Sun uses the opening to subdue Brave Heart with a standard attack
    -[X] Moon flies out of range of Paladin
    -[X] Sun uses Scorching Sunlight on Paladin, holding back enough as to not kill her
    --[X] If Paladin was previously hurt enough to not be able to survive even a held back Scorching Sunlight, subdue her normally (keeping your increased strength in mind) or wait for Baleful Eclipse to become available again
    -[X] Chi keeps an eye out for whatever to soldiers are planning
    [X] Plan Baleful Diplomacy v2.5
    -[X] Refuse Brave Heart politely and ask her to stand down - you are not here to kill, and the remote detonators in her teammates were disabled already.
    --[X] If the opposition isn't attacking and is willing to talk, explain your point of view - their pursuit has gone long enough you were asked to intervene. You hope for a peaceful resolution, but will not back down. Supreme Tech is alive, and if they surrender there will be no harm to them. Also, you have a non-lethal spell so you won't be forced to kill them.
    --[X] In case hostilities break out, drop Paladin with Baleful Eclipse and dodge Brave Soul's attack the best you can, to disengage. Chi binds Brave Heart the moment Paladin is no longer an issue. Reassure Brave Heart her teammates will be fine.
    ---[X] Or, if it's unnecessary or impossible, hit Brave Heart with Sunlight Scepter followed by Baleful Eclipse.
    -[X] During battle, Chi is keeping an eye out for the soldiers. After all the girls are secure, or in case of emergency, reports what they're up to. Her main priority is Brave Heart though.
    -[X] If Brave Heart refuses to detransform after being caught, drop her defense and then hit her with Baleful Eclipse to knock her out. Soul may also contribute. And if one of the girls is afflicted by Affinity Kill, try dropping and reapplying the transformation once Brave Heart is down.
    -[X] Secure everyone and go to Clockwork Queen and Judge to share the news.
    [X] EXP Plan Baker's Dozen: -[X] Baleful Eclipse 13 (330 exp)
    -[X] Sunlight Scepter 13 (330 exp)
    [X] Sun attacks first with her Scepter to trigger Aegis
    - [X] After that Baleful Eclipse against Brave Heart and then against Paladin.
    [X] EXP-Plan
    - [X] Baleful Eclipse 10-15
    - [X] Sunlight Scepter 10-12
    [X] Plan Baleful Diplomacy v2
    -[X] "We're sorry, but we must refuse. The remote detonators on your teammates have been disabled already, and we don't want to harm you to stop you, but we will, if we have to. Please, detransform and let us take you in instead."
    --[X] In case hostilities break out, drop Paladin with Baleful Eclipse and dodge Brave Soul's attack the best you can, to disengage. Chi binds Brave Heart the moment Paladin is no longer an issue. Reassure Brave Heart her teammates will be fine.
    --[X] If the opposition isn't attacking and is willing to talk, explain your point of view - their pursuit has gone long enough you were asked to intervene. You hope for a peaceful resolution, but will not back down. Supreme Tech is alive, and if they surrender there will be no harm to them.
    -[X] If Brave Heart refuses to detransform after being caught, use Scorching Sunlight to drop her defense and then hit her with synchronized scepter strikes to knock her out. Soul may also contribute. And if one of the girls is afflicted by Affinity Kill, try dropping and reapplying the transformation once Brave Heart is down. Secure everyone and go to Clockwork Queen and Judge to share the news.
    --[X] EXP Purchase: Baleful Eclipse 13 (330 exp)
 
If you were synchronising the Spell each time, she could block it that way.

Seeing that you can choose to cast it directly, the Spell only starts to apply itself once both parts meet. Before that point, they phase through obstacles with varying difficulty (i.e. a negative modifier that depends on what and how much they pass through). Mechanically, the twins will always shoot it so that the end points align, resulting in a successful casting.


Which you would already know if you had actually taken the time to practice with your Spells.
Wait... So in theory, we could have one twin shoot it at the target hiding behind a hostage, have the other twin shoot it literally through a wall from an orthogonal angle, and knock out the target while leaving alive the hostage?

I can see some hilarious trick shot shenanigans happening if the spell only actualizes at the intersection point of the beams.
 
Wait... So in theory, we could have one twin shoot it at the target hiding behind a hostage, have the other twin shoot it literally through a wall from an orthogonal angle, and knock out the target while leaving alive the hostage?

I can see some hilarious trick shot shenanigans happening if the spell only actualizes at the intersection point of the beams.
Yes.
A normal (Synchronize Only)-Spell would not do this. Especially because all casters need to stand together to cast it.

There are a lot of neat little things hidden in the bag that is Absolute Connection. :whistle:
 
[X] Plan Baleful Diplomacy v2.5
-[X] Refuse Brave Heart politely and ask her to stand down - you are not here to kill, and the remote detonators in her teammates were disabled already.
--[X] If the opposition isn't attacking and is willing to talk, explain your point of view - their pursuit has gone long enough you were asked to intervene. You hope for a peaceful resolution, but will not back down. Supreme Tech is alive, and if they surrender there will be no harm to them. Also, you have a non-lethal spell so you won't be forced to kill them.
--[X] In case hostilities break out, drop Paladin with Baleful Eclipse and dodge Brave Soul's attack the best you can, to disengage. Chi binds Brave Heart the moment Paladin is no longer an issue. Reassure Brave Heart her teammates will be fine.
---[X] Or, if it's unnecessary or impossible, hit Brave Heart with Sunlight Scepter followed by Baleful Eclipse.
-[X] During battle, Chi is keeping an eye out for the soldiers. After all the girls are secure, or in case of emergency, reports what they're up to. Her main priority is Brave Heart though.
-[X] If Brave Heart refuses to detransform after being caught, drop her defense and then hit her with Baleful Eclipse to knock her out. Soul may also contribute. And if one of the girls is afflicted by Affinity Kill, try dropping and reapplying the transformation once Brave Heart is down.
-[X] Secure everyone and go to Clockwork Queen and Judge to share the news.

[X] EXP Plan Baker's Dozen: -[X] Baleful Eclipse 13 (330 exp)
-[X] Sunlight Scepter 13 (330 exp)

Baleful eclipse seems most useful in the future due to being nonlethal and they can cast it separately.
 
5) Advanced Connection - World Eater (500)
Ehh I think we've dicked over Ana enough already with the one-way lifelink not only would going higher risk us eating her mind it might also develop into a two-way life link giving us another way to gameover.

Switching vote

[X] Plan capture
-[X] Reassure them, you are here to capture, not kill them. You won't be made to fight for something you do not believe in though, nor will you allow others to be pressed into service.
-[X] Soul keeps looking like she'll take out Brave Heart, if given a chance, forcing Paladin to keep an eye on her.
-[X] Moon pops heroes never die with Scorching Sunlight. Sun uses the opening to subdue Brave Heart with a standard attack
-[X] Moon flies out of range of Paladin
-[X] Sun uses Scorching Sunlight on Paladin, holding back enough as to not kill her
--[X] If Paladin was previously hurt enough to not be able to survive even a held back Scorching Sunlight, subdue her normally (keeping your increased strength in mind) or wait for Baleful Eclipse to become available again
-[X] Chi keeps an eye out for whatever to soldiers are planning

[X] Exp Plan capture
-[X] Sunlight Scepter 10 -> 15 (600 EXP)
-[X] Baleful Eclipse 10 -> 11 (100 EXP)
 
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Looking over the current options, i'mma switch

[X] Plan Baleful Diplomacy v2.5
-[X] Refuse Brave Heart politely and ask her to stand down - you are not here to kill, and the remote detonators in her teammates were disabled already.
--[X] If the opposition isn't attacking and is willing to talk, explain your point of view - their pursuit has gone long enough you were asked to intervene. You hope for a peaceful resolution, but will not back down. Supreme Tech is alive, and if they surrender there will be no harm to them. Also, you have a non-lethal spell so you won't be forced to kill them.
--[X] In case hostilities break out, drop Paladin with Baleful Eclipse and dodge Brave Soul's attack the best you can, to disengage. Chi binds Brave Heart the moment Paladin is no longer an issue. Reassure Brave Heart her teammates will be fine.
---[X] Or, if it's unnecessary or impossible, hit Brave Heart with Sunlight Scepter followed by Baleful Eclipse.
-[X] During battle, Chi is keeping an eye out for the soldiers. After all the girls are secure, or in case of emergency, reports what they're up to. Her main priority is Brave Heart though.
-[X] If Brave Heart refuses to detransform after being caught, drop her defense and then hit her with Baleful Eclipse to knock her out. Soul may also contribute. And if one of the girls is afflicted by Affinity Kill, try dropping and reapplying the transformation once Brave Heart is down.
-[X] Secure everyone and go to Clockwork Queen and Judge to share the news.

[X] EXP Plan Baker's Dozen: -[X] Baleful Eclipse 13 (330 exp)
-[X] Sunlight Scepter 13 (330 exp)

It's already been shown that Paladin is the biggest problem here, and can easily upend the best of plans

if it comes to a fight again I want her dealt with
 
[X] Plan Baleful Diplomacy v2.5
-[X] Refuse Brave Heart politely and ask her to stand down - you are not here to kill, and the remote detonators in her teammates were disabled already.
--[X] If the opposition isn't attacking and is willing to talk, explain your point of view - their pursuit has gone long enough you were asked to intervene. You hope for a peaceful resolution, but will not back down. Supreme Tech is alive, and if they surrender there will be no harm to them. Also, you have a non-lethal spell so you won't be forced to kill them.
--[X] In case hostilities break out, drop Paladin with Baleful Eclipse and dodge Brave Soul's attack the best you can, to disengage. Chi binds Brave Heart the moment Paladin is no longer an issue. Reassure Brave Heart her teammates will be fine.
---[X] Or, if it's unnecessary or impossible, hit Brave Heart with Sunlight Scepter followed by Baleful Eclipse.
-[X] During battle, Chi is keeping an eye out for the soldiers. After all the girls are secure, or in case of emergency, reports what they're up to. Her main priority is Brave Heart though.
-[X] If Brave Heart refuses to detransform after being caught, drop her defense and then hit her with Baleful Eclipse to knock her out. Soul may also contribute. And if one of the girls is afflicted by Affinity Kill, try dropping and reapplying the transformation once Brave Heart is down.
-[X] Secure everyone and go to Clockwork Queen and Judge to share the news.

[X] EXP Plan Baker's Dozen: -[X] Baleful Eclipse 13 (330 exp)
-[X] Sunlight Scepter 13 (330 exp)
 
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