Unyielding Paladin appears to want to kill us pretty badly at the moment.
Problems:
-Enemies are hard to hurt.
Brave Heart gets stronger with every attack and ignores the first damage she would take. She also has Inhuman Skill to avoid cute tricks like Sun cherry tapping away damage before Eclipse'ing. On top of this she gets 90% damage reduction from anything useful.
Unyielding Paladin is a little easier. She'll intercept attacks but won't ignore spells and only has a 50% damage reduction right now.
Brave has 14164 Resilience currently and 4211 damage reduction from buffs. Paladin has 9000 Resilience and 4430 damage reduction from buffs.
Assuming max rolls on their MM it would take
- 18596 Damage to harm Brave Heart
- 15930 Damage to harm Unyielding Paladin
- 7972 Juggernaut Damage to harm Brave Heart
- 11181 Juggernaut Damage to harm Unyielding Paladin
- 30472 Juggernaut Damage to drop Brave Heart
- 58680 Juggernaut Damage to drop Unyielding Paladin
Level 13 Baleful Eclipse would knock Paladin Or Brave out of the fight. Level 12 Scorching Sunlight or Baleful Eclipse would knock Brave Heart (or Pally) out of the fight.
-Priscilla doesn't want to hurt them and they're going to murder us before the hivemind can decide otherwise.
Check the bad end. Unyielding Paladin has an urge to cut little girls in twain. Level 13-14 Sun Staff would let her survive that...
As said before we're about 2 seconds away from getting hit with the worst "bad touch" effect the system has if we don't disable Brave Heart. We're about 4 seconds away from Unyielding Paladin deciding to cut us to pieces if Brave Heart looks like she's having the least bit of trouble with us. And we're going to have to handle it with sweetness and light because Pris abhors the thought of crippling enemies to buy time and won't feel pressured enough to go for it until the turn after she gets killed.
I've considered running away, but we're going nowhere fast unless someone's kept about 1600 EXP to level Flight up to something useful in the present circumstances.
-This needs to be handled on the
first action taken.
As seen in the bad end our chance to get the drop on Brave amounts to one action each from the twins. We might get another to handle Unyielding Paladin if the first volley stops Brave Heart.
Action disparity is pretty brutal for this. If both twins dodge Unyielding Paladin gets several swings while they're burdened with severe penalties to defense. Which is probably going to break out weapons even if there's enough other defenses to withstand her.
-Possible scenarios (feel free to suggest others).
--Tag and blackout
Hit Brave Heart with something then use
Baleful Eclipse to knock her out. (Requires level
13 Baleful Eclipse)
(Multicaster) Sun uses Sunlight then a synch spell with Moon.
-Pretty bad odds of Sun having enough time for the second spell. Paladin can still ruin us.
Sun and Moon try a synch'd attack then use a synch'd spell.
-Possible, depending on if Knockback still works and if Brave doesn't Skill her way out of one of the attacks. Paladin can still ruin us.
(Level 12 Sun Staff) Sun thumps Brave than uses a synch spell.
-This is almost begging for Brave to use Skill to negate. If she doesn't the knockback (if it works) may buy enough time to use the spell. Paladin can still ruin us...
--Unyielding Paladin has to go. (Requires level 13
Baleful Eclipse for non-lethal)
Hit Unyielding Paladin and hope for the best with Brave Heart.
Sun and Moon do a unified attack with
Scorching Sunlight
-I think that would do 81920 Damage (20480+20480)*2 from connection. Which is enough to burn Paladin into the negatives in a presumably grisly manner. Which Pris isn't going to want to do until a little bit after she tries cutting us in half
. There might be a possibility that Brave will jump into the ray and muck this up even more... actually that sounds like a near certainty now that I think about it.
Hit her with the eclipse
-Clean and straightforward as far as this section goes. Except for the part where Brave might jump in the way... sigh.
--Run away
:-\ Using Dodges to escape Brave Heart makes us easy pickings for Unyielding Paladin. Letting Brave's spell land disables our everything.