- Location
- Britain
[X][Sky Meet] Offer them some of your extra food for the trip back!
[X][Action] Build Rafts
[X][Action] Scout - Along the coast
[X][Action] Build Rafts
[X][Action] Scout - Along the coast
Yep. Advanced government models are absolutely worth it. Its just so hard to deliberately get them, since IRL most advanced government models come as a result of the previous one collapsing horribly(which is of course to be avoided!)*Restrains self from yelling about how the dice went off and cause this series of events with three crits and two massive successes at just the right time.*
But yeah, this is the sort of thing you can expect from a miscreant, though you were all so young and little one shouldn't have been able to cause this much of a change, even if you played along, but the dice had other things in mind.
Basically, you've gotten very early access to any form of government in a trade off for a heavy amount of strings being attached.
I can't say that I know about every country but at least that was not the case in mine (Sweden).Yep. Advanced government models are absolutely worth it. Its just so hard to deliberately get them, since IRL most advanced government models come as a result of the previous one collapsing horribly(which is of course to be avoided!)
If you'd like for there to be less extremes of rolls, I could suggest 2d50+1d2-2 for a gaussian distribution. Makes extreme high and low numbers less likely.So, I took the time I'd normally devote to the update today to more carefully going over the background rolls that are going on around the area. I'm glad I did, because we've had our 2nd and 3rd fractures (yours being the first, and by far the most clean).
Also, one group has rolled a total of one roll throughout this entire game that wasn't a severe success or severe failure, so you aren't having the craziest luck in the game, as hard as that would be to believe.
Anyways, I'm thinking about the schedule going forward, and I'd like some feedback. As said, I'm giving an extra day for the update, but I'm probably going to call weekends off so that I can spend some time working on small tweaks to the system if/when those become needed, build the system to handle future eras (I currently have it set to handle this one which should last awhile yet, even if the dice decide to be ultra crazy), and just in general to not overestimate myself and how long I can run without a break.
What this will naturally create, is an update schedule of Monday, Wednesday, and Friday. This may change in the future, but for now it seems like the best shot. What I'm wondering is if people would prefer I update in the mornings USA time or afternoons USA time.
You forgot the [Action] Tag on your votes.I don't think this will work, but I'll give it a shot: Operation So Long and Thanks For All the Tools (That You Finally Returned With Feathers Tacked On).
[X][Sky Meet] Offer them some of your extra food for the trip back!
We're gonna need those tools.
[X] Build Rafts
[X] Migrate (White Mist Coast)
No, only moving to the bay would. Moving towards the stone outcropping moves you closer.So just to confirm, both of the migration options would put us further away from the Sky Stone Tribe?
You're basically asking to do two actions there, so no, that's not viable.[X][Scout] Stay put, make tools
-[x][Scout]Establish a small camp at the bay from which to base scouts out of, to survey the surrounding land.
The shortage of tools is that you can't afford to build camps at both the bay and the stone outcropping. You do have enough tools for one camp, roughly. What is limiting you in setting up a camp at the bay is that you have to also move there, so it requires two actions. A Migrate, and a Build Camp action.Either claim that bay, or prepare to claim it. This is basically the floodplains equivalent for coastal civilizations! The sheer population growth capacity outweighs everything else
Right, basically double our tool store and claim it while preserving the old site, or just moveThe shortage of tools is that you can't afford to build camps at both the bay and the stone outcropping. You do have enough tools for one camp, roughly. What is limiting you in setting up a camp at the bay is that you have to also move there, so it requires two actions. A Migrate, and a Build Camp action.