The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Can we not throw the Orks at the Trust's main production of AM/EM and subsequently force them to have a permanent Orkoid infection? Avernus is a Fortress world and already has an Orkoid infection, we don't lose much over an attack on Avernus.

@Enjou I need your backing here.
 
[X] Plan Avernus Stands
-[X][Plan]Middle Ground, Avernus
-[X][Argument] Avenues is the most difficult planet in the Tryst to take from the ground and our Void defences are considerable. With the Warbasses sheer stupidity, it's likely he'll have his Orks fighting wildlife intentionally before ever getting near our cities. However, they will get to our cities eventually. The Emperor demands we exist for war, and so we shall fight this war. But do not expect us to hold on our own forever. Not even Cadia could hold out forever, and neither can we without assistance. But no matter the difficulties, we shall fight. Avernus shall stand.
 
Can we not throw the Orks at the Trust's main production of AM/EM and subsequently force them to have a permanent Orkoid infection? Avernus is a Fortress world and already has an Orkoid infection, we don't lose much over an attack on Avernus.

@Enjou I need your backing here.

Actually, if you look at the actual production numbers, Svartalfheim is only the third largest producer of both as of Turn 99.

Svartalfheim: 16,122,596 AM, 97,185 EM
Niflheim: 46,545,917 AM, 276,405 EM
Muspelheim: 33,742,912 AM, 596,352 EM

Now, these numbers are out of date. We do know that AM and EM are about to get a lot cheaper than they used to be, as production has ramped up, though where the production has ramped up is uncertain.

@Durin
1. Is Svartalfheim still third in terms of AM and EM production?
2. Which worlds most ramped up their AM and EM production since the last time this was updated?
 
But do not expect us to hold on our own forever. Not even Cadia could hold out forever, and neither can we without assistance. But no matter the difficulties, we shall fight. Avernus shall stand.
And nobody has suggested that we shall.
Stuff like this is half the reason that the council lays out what forces they'll commit before deciding the plan, it means no one can be accused of holding back forces because of the particular plan.
 
And nobody has suggested that we shall.
Stuff like this is half the reason that the council lays out what forces they'll commit before deciding the plan, it means no one can be accused of holding back forces because of the particular plan.
Was talking more in the economic sense, but looking back that wasn't exactly clear. I'll admit I'm not the best at flowery speeches like these.
 
Actually, if you look at the actual production numbers, Svartalfheim is only the third largest producer of both as of Turn 99.

Svartalfheim: 16,122,596 AM, 97,185 EM
Niflheim: 46,545,917 AM, 276,405 EM
Muspelheim: 33,742,912 AM, 596,352 EM

Now, these numbers are out of date. We do know that AM and EM are about to get a lot cheaper than they used to be, as production has ramped up, though where the production has ramped up is uncertain.

@Durin
1. Is Svartalfheim still third in terms of AM and EM production?
2. Which worlds most ramped up their AM and EM production since the last time this was updated?
If we're fighting on Avernus we'll get to use all our Battle Psykers, and the wildlife will eat them up - With Ridcully's help we can minimize the odds of him attacking Deiphobe or suchlike.

Also it doesn't introduce Orkoid Fungi to Svartalfheim. We are intimiately aware of Avernus' wildlife and it's honestly the best place to chew through as much as possible of an inexperienced enemy.
 
If we're fighting on Avernus we'll get to use all our Battle Psykers, and the wildlife will eat them up - With Ridcully's help we can minimize the odds of him attacking Deiphobe or suchlike.

Avernus wildlife isn't particularly aggressive when dealing with Orks. We won't see coordinated Magma Wyrm swarms taking out their gargants, for example. Arethea probably wouldn't have been particularly interested in stopping an Ork invasion. Bombardment cacti aren't going to be shooting beyond their normal range.

This isn't to say the Orks won't suffer losses, but this isn't like fighting Chaos or Necrons.

Edit: Oh yeah, and there is a particular segment of Avernus wildlife that will probably join the WAAAGH!!!. The existing Ork infestation.
Edit: Now I'm imagining an Avernite Ork supplanting Hedcrusha. More than a little unlikely, but it would suck if it did happen.
 
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Avernus wildlife isn't particularly aggressive when dealing with Orks.
To be more precise most Wildlife apparently recognises large numbers of orks as serious predators and avoids them likely as the combined psycic presence of a waaargh comes across a beyond alpha level threat, as alphas are apparently avoided instinctively at least if Ophelia is any indicator.

This doesn't mean they won't fight them, especially if the orks go for them.
 
The wildlife would eat them cause the orks would go hunting for em.

Plus the Ork leader is Combat pretty good he's not very likely to get supplanted. And if we whittle enough of his horde it won't matter anyway.
 
Plus the Ork leader is Combat pretty good he's not very likely to get supplanted. And if we whittle enough of his horde it won't matter anyway.

I admit it is a decidedly remote possibility. A more reasonable worry is that Avernite Ork recruits will add veterancy that the Waaagh is currently lacking.
While the wildlife will provide attrition, that attrition will not be restricted to the Orks. Our cities will reduce the attrition our allies will suffer, but not eliminate it.
I'm arguing that the benefits of fighting Orks on Avernus is reduced, not eliminated, compared to fighting say, Chaos on Avernus.
 
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[X] Plan Avernus Stands
-[X][Plan]Middle Ground, Avernus
-[X][Argument] Avenues is the most difficult planet in the Tryst to take from the ground and our Void defences are considerable. With the Warbasses sheer stupidity, it's likely he'll have his Orks fighting wildlife intentionally before ever getting near our cities. However, they will get to our cities eventually. The Emperor demands we exist for war, and so we shall fight this war. But do not expect us to hold on our own forever. Not even Cadia could hold out forever, and neither can we without assistance. But no matter the difficulties, we shall fight. Avernus shall stand.

we might even be able to message him and gore him into attackign the wildlife....something along the lines of "I bet you can't even kill the local sun beetles!"

.....we might not even be lieing when we say that either.....

we should definitely be having ridcully keep a eye on making sure the enemy war-cheften does NOT die here....
 
I admit it is a decidedly remote possibility. A more reasonable worry is that Avernite Ork recruits will add veterancy that the Waaagh is currently lacking.
While the wildlife will provide attrition, that attrition will not be restricted to the Orks. Our cities will reduce the attrition our allies will suffer, but not eliminate it.
I'm arguing that the benefits of fighting Orks on Avernus is reduced, not eliminated, compared to fighting say, Chaos on Avernus.
We would take an action to cull the orks down if we selected Avernus as an invasion target, greatly reducing their influence.

Goodness knows our Military Expansion actions are way too expensive anyway. >.>
 
I don't know which way to vote for this one. Svartalfheim doesn't have any orbital industry to lose so that's a plus, but I feel that it's our duty to take this kind of shit duty as a Fortress World.
 
The problem with the idea that as a fortress world we should be eating as many invasions as possible, is that classically those fortress worlds were propped up with resources from other worlds to compensate for the steady damage from all those invasions.

However Avernus doesn't get any sort of compensation or even tax credit for enduring sieges, so each attack just further strains our resources and delays our development.

People compare us to Cadia, but Cadia wasn't expected to maintain production of everything its defenses needed or a balanced budget. Massive resources were funneled into it.
 
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People compare us to Cadia, but Cadia wasn't expected to maintain production of everything its defenses needed or a balanced budget.
Yeah, it is getting to the point that we should probably bring it up.

Like "guys, we're happy being the thing you throw people at, but we do need support from you beyond sending your soldiers...and stop sending me rude messages when they get killed by the wildlife, its not my fault they apparently taste delicious to Blink Spiders!"
 
[X] svartalfheim, freyr variant

We know the he's a dim ork but the I stat is separate to the L stat, so I say go lighter one the ambushes and it'll also be the easiest way to keep the ork boss too. Plus fleet cost.
The only thing is I think his army is as unoptimized as possible...
 
[X] svartalfheim, freyr variant

We know the he's a dim ork but the I stat is separate to the L stat, so I say go lighter one the ambushes and it'll also be the easiest way to keep the ork boss too. Plus fleet cost.
The only thing is I think his army is as unoptimized as possible...
Pretty sure its his martial stat that's in the tip...possibly alongside learning.
 
[X] svartalfheim, freyr variant

Like a waagh every 5-8 turns seems kinda realistic right to come at us or the blood dragons . If we commit to taking every other invasion when possible instead of everything since the support isnt great makes some sense ? Since we are turning into almost sector size polity when we clear the valinor worlds i guess. And we might conquer the nearby ork realm with blood dragons if we are left alone enough for like another 30 worlds.

svart has lvl 8 defenses in places wich is better than ours and the rest are at 7 like our cities/hives. We can also say we are afraid what he would do to avernus and what the retallition would be as a reason aswell? Maybe he doesnt attack us for some reason or pisses off one of the alpha+ guys.

Wouldnt hate building more orbital defenses at avernus. Also would like to build new composition for our fleet aswell instead of relying on hulks like we have before. Youxia and buccaneer escort cruisers instead of the destroyers were using + heavy cruisers instead of grand and regular cruisers and will have to use some descent class ships for planetary landings and fire support.
Youxia is the armored escort cruiser and buccaneer is the skrimisher with great speed for skirmishing to make use of our admiral . Also some battleships to escort our dreadnaughts better make some sense aswell or a silly amount of heavy cruisers.

@Durin
1)also the well of urd question , do we have tithe a dreadnaught or its equilevant to the trust when its repaired or not ?(this might have been asked before but i dont remember reading the answer)
2)Or its exempted for some reason?
3) Or its counting as mehancius ship for some reason`?
4) a request/question. Could u make a action for construction in the fleet part of build youxia escort cruisers and bucaneer light cruisers and maybe for the heavy cruisers aswell.
5)with the amount of them we can build according slip slots atleast for both escort cruisers and heavy cruisers? Mainly since we are done with repairing stuff after the current build action finishes.(This question can be answered by the general people by calculating the slip space and how long and how many of them we can build and divide by two because of the tithe)
 
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Pretty sure we've been told by Durin that Headkrusha would have had to roll a few more 1's before he did that.
No, that was for splitting up his forces to fight on multiple different systems.

[X] svartalfheim, freyr variant

EDIT: Also wow that argument for Avernus sounds arrogant as hell. It's not very diplomatic at all.
 
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