The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Recruiting men and repairing cities is expensive. If avernus is acting like a lightning rod the trust should be footing the repair bill.

[X] svartalfheim, freyr variant

Their industry is underground. It doesn't risk a prolonged period of vulnerability for the trust. Ground troops are more easily replaced than ships. Svartalfheim literally has the best ground defense of the trust.

Never mind that avernite war weariness gets upgraded if we're invaded in the next few decades.
 
It occurs to me that luring them to Avernus would mean stationing Trust armies on Avernus.
Those poor, poor Midguardians.

[X] Plan Thamuzz
-[X][Plan] Svartalfheim, Freyr variant
-[X][Argument] The heavily defended, underground cities of Svartalfheim reduce the effectiveness of the two main strengths of WAAAGH!!! Hedcrusha: gargants and orbital bombardment. Orks do not provoke the extreme responses from Avernus that Necrons and Chaos do, reducing one of Avernus's advantages as a battleground while subjecting Trust forces to that same threat.
 
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[x] Plan Svartalfhiem, Freyr variant
-[X] Vanaheim would inflict to many casualties on our fleet, while Avernus would split the casualties some of the cities are currently expanding and wven Avernites can get war fatigued. Svartalfhiem has strong ground defenses and we can easily replace ground loses sooner and easier than fleet loses.
 
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We did a Mechanicus action studying the new orks, so this may not be as much of a matter of guessing as we think.

@Durin

1. If an ork ecosystem is established on Svartalfheim, would their technology allow them to locate and destroy feral orks quickly enough to destroy the ecosystem?
2. If their tech is insufficient, would assistance by some of our diviners be enough?
1. not totally but they would be able to ensure that the Orks never get past feral or numbers over a few dozen
2. it would help but not be enough
 
Honestly yeah, an orkoid ecosystem on svart should be fine, give them extra training. Vanahiem is our only paradise world so'd like to avoid it getting Orky.
 
Funny idea: what if Hedcrusha arrived on Avernus, and the Planetmind was so embarrassed by his idiocy that it decided to destroy him to preserve the Old Ones' reputation.

Honestly yeah, an orkoid ecosystem on svart should be fine, give them extra training. Vanahiem is our only paradise world so'd like to avoid it getting Orky.

Honestly, I wouldn't be surprised if the Svartalfr were able to clean up the orkoid ecosystem, especially now that they have the secret of fire.
 
While I am a filthy newbie to any form of questing that isn't technically murder-hoboing, I did slog through the entirety of this quest, so I have a leg to stand on when trying to convey my thoughts.

We should not use Avernus at this stage, though I am also not favor of the other options for reasonable reasons. We need production from all worlds going forwarx, but none of our options are good. Svartalfheim is the least worst option. So...

[X] Option 2: Svartalfheim
- [X] Freyr 's Addend Addendum

Now let's out-dakka some Orks.
 
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Why are we not sending the orks to Valinor? :confused:

The thing that ultimately swayed me against Valinor was the idea that the Orks might gain veterancy while attacking it (the danger of it flipping to an Ork Daemonworld seems remote enough that I wasn't too worried.) If Valinor had better space defenses I think we would have all pushed for that.
 
I believe that not going double ambush is foolish, especially if we aren't going with Vanaheim.

The shipyards will be there for repairs and rebuilds, but the Trust is relatively weak against super heavy ground assets. While ships are expensive, things like Felblades aren't much better.
 
I believe that not going double ambush is foolish, especially if we aren't going with Vanaheim.

The shipyards will be there for repairs and rebuilds, but the Trust is relatively weak against super heavy ground assets. While ships are expensive, things like Felblades aren't much better.

Uh, the three plans have double ambuscades. Svartalfheim just had an addendum from Freyr to do Light Ambuscades.
 
[x] Plan Svartalfheim, Freyr variant

I can see why Avernus would work, but I think Svartalhiem would just work better against this Waaagh!
 
Now that I think about it, Avernus might be a bad idea.

We have put our shipyards on our moons and fortified them to a level where invaders would just leave it alone and go straight for Avernus.

But this Waaghboss is stupid enough to go for our shipyards and collection of DAoT yard.

We can't assume that this Ork would behave rationally. I think it would be better to fight him in a theatre where he can do the least harm.


[X] svartalfheim, freyr variant
 
Vanaheim is completely out for me. The vulnerability from fleet losses, the potential of damage to the shipyard (which would exacerbate the fleet loss issues), and the presence of the Well of Urd make it all too risky for me.

I'm actually a fair bit conflicted regarding Svartalfheim versus Avernus. This warboss will make the worst decisions possible. On Avernus, that means "try and blow up the planet". Avernus will react negatively and destroy the entire Waaagh, which while beneficial in the short-term is very much not ideal. We want the warboss to live. If the warboss goes to Svartalfheim, destroying the planet would be a pretty decent idea, so the warboss will in all likelihood not do it.

On ork ecosystems, it may be possible to destroy an ork ecosystem on Svartalfheim. They have the technology for it and we can even lend them our diviners to help locate feral orks ASAP. It's not like Avernus where our reach is very limited because of the wildlife.
Pretty sure we've been told by Durin that Headkrusha would have had to roll a few more 1's before he did that.
 
[X] Plan Thamuzz
-[X][Plan] Svartalfheim, Freyr variant
-[X][Argument] The heavily defended, underground cities of Svartalfheim reduce the effectiveness of the two main strengths of WAAAGH!!! Hedcrusha: gargants and orbital bombardment. Orks do not provoke the extreme responses from Avernus that Necrons and Chaos do, reducing one of Avernus's advantages as a battleground while subjecting Trust forces to that same threat.
 
If we take the bullet for the Trust AGAIN, will the Trust shell out for rebuilding what is lost in the fighting like Orbital defenses?
 
[X] svartalfheim, freyr variant
-[X][Argument] The heavily defended, underground cities of Svartalfheim reduce the effectiveness of the two main strengths of WAAAGH!!! Hedcrusha: gargants and orbital bombardment. Orks do not provoke the extreme responses from Avernus that Necrons and Chaos do, reducing one of Avernus's advantages as a battleground while subjecting Trust forces to that same threat.
 
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