The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
1. yes
2. 68km at its longest side, 75,000km3
3. outer layers are recent, can't determine anything about the inner layers
4. 3 chaos fleets (herasy and early Imperial eras), 1 Necrons (42k), 1 nids (41k)
5. near done
6. there will be a little more but not the full high council meeting, that will wait until after the war
...Tyranids trigger the defenses?

SMART PLANET MIND GOOD PLANET MIND.

Oh god, I don't want to IMAGINE Phasing Hierophants.
 
Can we split the enemy forces into two or more salients, and direct the salient under Hedcrusha's direct command to Avrenus? That way we can both ensure the survival of this warboss and destroy the rest of his Waaagh with ease. @Durin
 
light ambush with focus on small ships

medium ambush with focus on remaining non-hulk ships

final battle above orbit will harrass and damage outside ork- landing ship launchers

planet choice: avernus, I might also add that we are the only planet that already has ork seeds. any others will be risking additional threats to them.
 
It's also pretty moronic to ignore that the QM outright said that war fatigue would have negative consequences if Avernus suffers to many serious wars too often.

and the previous arguement that its been long enough that the debuff is small enough for us to ignore is still up.

the fact is that we are paying ALOT to have our planet as heavyily defended as it just simply for wild-life concerns....we might as well get our money for it and have those same defenses help against the orks

and the wild life will also help probly especally since this ork commander will likely blunder into the biggest herds anyway

and our planet is already seeded with ork-infestation.

we don't have infrastructure in orbit like the other planets either I would point out (...well...mostly, we do have SOME....)
 
and the previous arguement that its been long enough that the debuff is small enough for us to ignore is still up.

the fact is that we are paying ALOT to have our planet as heavyily defended as it just simply for wild-life concerns....we might as well get our money for it and have those same defenses help against the orks

and the wild life will also help probly especally since this ork commander will likely blunder into the biggest herds anyway

and our planet is already seeded with ork-infestation.

we don't have infrastructure in orbit like the other planets either I would point out (...well...mostly, we do have SOME....)

How many times does it need repeating? What other people against picking Avernus repeatedly keep pointing out is that constantly picking Avernus to get invaded by every single invasion is a bad idea due to fatigue building up and negatively affecting things for Avernus. Which is a huge problem since it's outright suspected and implied that Ork Waaaghs are going to become a lot more frequent.

Is Avernus expected to fight this one? The next one? The next one after that? The next one after that? It seriously builds up if people keep suggesting we have to fight every single war on our planet. No one is saying that Avernus shouldn't fight some armies on her but that we shouldn't do it every single damn time especially since it hasn't been that long since the last one.
 
How many times does it need repeating? What other people against picking Avernus repeatedly keep pointing out is that constantly picking Avernus to get invaded by every single invasion is a bad idea due to fatigue building up and negatively affecting things for Avernus. Which is a huge problem since it's outright suspected and implied that Ork Waaaghs are going to become a lot more frequent.

Is Avernus expected to fight this one? The next one? The next one after that? The next one after that? It seriously builds up if people keep suggesting we have to fight every single war on our planet. No one is saying that Avernus shouldn't fight some armies on her but that we shouldn't do it every single damn time especially since it hasn't been that long since the last one.
and the point im bringing up is that said fatique has (mostly) already gone away!

yes, ork invasions will become more common, but pushing the damage onto another planet won't stop that.

and YES, it IS expected to fight this one, the one after and the one after that as well. because Avernus is a fortress world....we can take it better then anyone....splitting up the attacks only helps if everyone is roughly equal which they/we are not

we should only resort to pushing the damage onto other planets which will take the damage far worse then we will if and when that we actually DO fatigue to the point that it switchs over to the point that WE would be the ones taking the most damage,.....not before.....cas as I said before, we have pretty much recovered at this point...yes it will be a bit of a build-up and yes its a bit of a risk.but not as bad as the alternatives
 
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I dunno. Though since Plan Three Options puts forward Avernus as one of those options, that's essentially volunteering it.
Vanaheim didn't volunteer and theres no difference or indication to show that consent has been factored into your plan differently than Avernus. If you are volunteering Avernus then surely that would be a plus, just like it should be for Svartfelheim.
I also disagree that maximum ambushes should be used for Svartfelheim, given its incredible defense, that its explicitly resistant to orbital bombardment and that we can't rely on orbitals to damage the ork fleet, in that case we need to take the best ratios that we can. Its the most suited to a war of attrition by far.
 
As for the war fatigue thing, we probably shouldn't be enthusiastically pushing for fights at places that are starting to have that when we have a choice about it—while the penalty this time would be low, there's a chance the next invasion would be targeting us and hit when the fatigue is higher.

That said, I'm not actually opposed to doing this one on Avernus due to how well suited we are for this sort of fight. I just view the stance of 'it doesn't really matter because it's a small malus' as being an incomplete picture of the downside.
 
Its the most suited to a war of attrition by far.
Light is the best choice for a war of attrition, but only if we have enough ambush opportunities to take out the entire fleet with Light, which we don't. If we pick Light, we'll do too little damage by the time they reach us in force, at which point we'll lose A LOT more ships than we otherwise would've. We're a lot stronger in the ambush phase than we are in the main phase so we should play to that advantage as hard as we can.
 
[X] Plan Three Options.

And to the people who are trivializing war fatigue (which is a psychological thing), you are trivializing PTSD with that opinion. And it's all fun and games until someone snaps and kills their bunker/flatmates. The whole point of Avernus's Mental Healthcare is to mitigate the problems, as removing the problem entirely requires us murdering and fully replacing our entire military after each war. And since we are both constantly at war and have a universal militia, that means full scale recolonization on a yearly basis, minimum. So unless a dozen Catachans and Cadias materialize next door, that is utterly moronic.
 
and the point im bringing up is that said fatique has (mostly) already gone away!

yes, ork invasions will become more common, but pushing the damage onto another planet won't stop that.

and YES, it IS expected to fight this one, the one after and the one after that as well. because Avernus is a fortress world....we can take it better then anyone....splitting up the attacks only helps if everyone is roughly equal which they/we are not

we should only resort to pushing the damage onto other planets which will take the damage far worse then we will if and when that we actually DO fatigue to the point that it switchs over to the point that WE would be the ones taking the most damage,.....not before.....cas as I said before, we have pretty much recovered at this point...yes it will be a bit of a build-up and yes its a bit of a risk.but not as bad as the alternatives

To counter that:

As for the war fatigue thing, we probably shouldn't be enthusiastically pushing for fights at places that are starting to have that when we have a choice about it—while the penalty this time would be low, there's a chance the next invasion would be targeting us and hit when the fatigue is higher.

That said, I'm not actually opposed to doing this one on Avernus due to how well suited we are for this sort of fight. I just view the stance of 'it doesn't really matter because it's a small malus' as being an incomplete picture of the downside.

Pretty much this^^ Your reaonsing isn't thinking up the big picture and thinking long term. It's also not taking into account that we may get unexpectedly attacked(again) right after we suffered fatigue. Look at another way, just because you have the best soldier available for combat doesn't mean that it's not an idiotic idea to constantly send them into heavy combat until they are heavily fatigued leading to their perfomance to suffer making them worse at their jobs instead of letting your other soldiers fight.

Except in this case we can't pull all of our people off of Avernus because they are heavily fatigued should we get invaded right afterwards leading to our people to fight with bad debuffs because people weren't thinking of the big picture and thinking ahead.

From a practical stand point it just seems like it would make sense to avoid sending wars to any planet that has just suffered fatigue to avoid build up. Avernus included. I mean it seems people are suffering from protaganist syndrome in which players always think they are the only ones that can handle things all the time. Because if we weren't playing Avernus think more people would be against the idea of constantly sending every single invasion to the same exact planet which would lead to heavy fatigue and them actually being worse at their job long term and leaving them far more vulnerable.

Like seriously, it seems like it would make way more sense to just after this talk to the council into investing into more defenses for some of the other core worlds so that we can send invaders like Waaagh's to at least two other places in rotations to avoid war fatigue. Examples being improving Void defensens for our space marines homeworld and making sure that Vanaheim gets rid of it's vulnerabilities with their space infrastructure because seriously what the hell? It's been hundreds of years and even Avernites were smart enough to remove their void vulnerabilities.
 
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Technically, Vanaheim doesn't really have the right system setup to share the orbital defense density of our shipyards. Would probably bankrupt the trust to do so.
 
[X] Plan Three Options.

And to the people who are trivializing war fatigue (which is a psychological thing), you are trivializing PTSD with that opinion. And it's all fun and games until someone snaps and kills their bunker/flatmates. The whole point of Avernus's Mental Healthcare is to mitigate the problems, as removing the problem entirely requires us murdering and fully replacing our entire military after each war. And since we are both constantly at war and have a universal militia, that means full scale recolonization on a yearly basis, minimum. So unless a dozen Catachans and Cadias materialize next door, that is utterly moronic.
Honestly I think everyone on Avernus has some kind of PTSD because, you know, they live on Avernus. I think we even did some mental healthcare stuff back in the day.
 
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