The Amber Age: Pantheon Edition (Collaborative)

What exactly is appealing about plan death mountain? It just doesn't seem interesting to me. Turtles are great, I hope we manage to win. I'll have a hard time rooting for our main character if we're a god of death.

Control over death? Being able to shape the afterlife and interact with the souls of the dead? There is plenty interesting about being a spirit of death.
 
What exactly is appealing about plan death mountain? It just doesn't seem interesting to me. Turtles are great, I hope we manage to win. I'll have a hard time rooting for our main character if we're a god of death.

I think it's both the novelty and the difference in playstyle.

Being a place instead of a thing/plant/animal is an interesting and different type of character. Plus you have to think: what about you made you a spirit?

Being a spirit of death attached to a location means that, roughly, your location became shrouded in myth and legend due to how mortals interact with you to the point where you've become sapient. Maybe parents warn their children about you to the point where you've become a cultural staple. Like the different regional variants of the boogeyman. Or? Maybe it's something else.

"If you die at X place, it's said that you become Y."

Which is less about the death and more about how the death changes you.

Lots of possibilities, not all of them are inherently negative, a lot are pretty interesting, so I can see the attraction!
 
Control over death? Being able to shape the afterlife and interact with the souls of the dead? There is plenty interesting about being a spirit of death.
Also mysticism, rebirth, and (according to @Powerofmind in the Discord) medicine.

Not a super big fan of death, in fact I'm rather strongly anti-death (transhumanist), so that's a non-starter. I kinda wanted to be a turtle god of life. In the mean time, I guess I'll throw myself in with the proper reptile crowd.

Indophenol just seems to have some kind of broad grudge against the concept of death which also carries over into themes/traits in roleplaying games. To each his own, I guess.
Adhoc vote count started by Ekans Ekans Ekans on Apr 24, 2018 at 10:04 PM, finished with 327 posts and 20 votes.
 
Don't forget the fact we could be a volcano. Volcanoes are awesome.
Hell yeah they are.

Adhoc vote count started by Ekans Ekans Ekans on Apr 24, 2018 at 6:58 PM, finished with 205 posts and 35 votes.

Adhoc vote count started by Ekans Ekans Ekans on Apr 24, 2018 at 7:08 PM, finished with 210 posts and 36 votes.

Adhoc vote count started by Ekans Ekans Ekans on Apr 24, 2018 at 7:17 PM, finished with 211 posts and 37 votes.

Adhoc vote count started by Ekans Ekans Ekans on Apr 24, 2018 at 7:33 PM, finished with 219 posts and 39 votes.

Adhoc vote count started by Ekans Ekans Ekans on Apr 24, 2018 at 7:51 PM, finished with 222 posts and 39 votes.

Adhoc vote count started by Ekans Ekans Ekans on Apr 24, 2018 at 8:04 PM, finished with 227 posts and 41 votes.
 
Plus it's not like we'll just be a Death Spirit. We can pick up other themes as we go to make an interesting character.
 
Faith/Fear/Focus: Based almost solely on turn-by-turn actions and built as a sliding scale from Faith to Awe to Fear. Faith and Fear are mechanically similar to what they were before, but are now able to be 'spent' to Awe in order to get a burst of DE. Awe, the 'middle' path, generates less DE overall, but provides non-quiescent legend trickles to traits, and gives a positive modifier to legend gain. Use the new mechanics to the fullest!
So just to be clear, this means that if you anywhere except the center of that track, there is a canonical "correct" way of behaving, regardless of your goals.

If you are a spirit at Fear X, then you want to do terrifying actions only, and avoid generous actions. Fear X+1 is strictly better than Fear X or Fear X-1, because you can get from the former to the later for free and generate DE in the process. And of course, the opposite is true for Faith X.

So I guess every spirit has a mechanical incentive to "act its nature", or if it isn't willing to do that, to "cash in" and either stay at Awe or start moving in the opposite direction.




As for the next part, I must say that I find it somewhat backwards that Awe generates Legend while Fear/Faith generates DE. I would have expected the more intense and roleplay-prone Fear/Faith extremes to be better fits for generating and spending Legend.
 
I do think it would be cool to play more the Psychopomp type of death god as opposed to the kill you type.

"Welcome to the Volcano. You died, and that's sad, but let me introduce you to this wonderful new afterlife."
 
So just to be clear, this means that if you anywhere except the center of that track, there is a canonical "correct" way of behaving, regardless of your goals.

If you are a spirit at Fear X, then you want to do terrifying actions only, and avoid generous actions. Fear X+1 is strictly better than Fear X or Fear X-1, because you can get from the former to the later for free and generate DE in the process. And of course, the opposite is true for Faith X.

So I guess every spirit has a mechanical incentive to "act its nature", or if it isn't willing to do that, to "cash in" and either stay at Awe or start moving in the opposite direction.




As for the next part, I must say that I find it somewhat backwards that Awe generates Legend while Fear/Faith generates DE. I would have expected the more intense and roleplay-prone Fear/Faith extremes to be better fits for generating and spending Legend.

I'm glad you're here. I've missed you, my mechanical oriented friend!
 
[X] Very Young
[X] Plan Death Mountain
[X] Plan Proper Reptile
[X] Plan Fire On the Mountain

You thought this was over but no, it's not!
 
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[X] Very Young
[X] Plan Death Mountain

I'm actually here for the mystery and creation sphere aspects.

Turtle reminds me of a hat that never changes called 'proud warrior'.
 
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I do think it would be cool to play more the Psychopomp type of death god as opposed to the kill you type.

"Welcome to the Volcano. You died, and that's sad, but let me introduce you to this wonderful new afterlife."

You know what would be cool? Having an entire other civilization that also worships us within our afterlife. We could be an actual God of the Dead. Bangsian stuff.
 
You know what would be cool? Having an entire other civilization that also worships us within our afterlife. We could be an actual God of the Dead. Bangsian stuff.
That would actually be pretty awesome. Then in times of great need we can call upon the dead to serve us in the living world. Because who doesn't want a ghostly army at their beck and call.
 
[X] Plan Death Mountain
[X] Plan Proper Reptile

Upon examination of thread attitudes, I acknowledge babies are not anywhere near the voters' top priorities. Therefore, let's be a proud warrior death fetishist! :D
 
Actually, if we do end up as Death Mountain, I hope we get to fully customize the afterlife to our desires. It would even be cool if we can implement what sort it is, eternal paradise or reincarnation waiting zone.
 
To be honest, I like crocs way more than turtles, and in general carnivores over herbivores (omnivores are at the top though).
The only good turtle is a snapping turtle! (Snappy FTW) (or is it a tortoise? And isn't it at least partly omnivorous? Not all turtles are herbivores after all)
 
Actually, if we do end up as Death Mountain, I hope we get to fully customize the afterlife to our desires. It would even be cool if we can implement what sort it is, eternal paradise or reincarnation waiting zone.

With lots of Pyramids, naturally.

...Hm. Can we extract worship from the Dead? If so, we could min-max that shit by having a cycle of reincarnation whereas you are reborn in our Afterlife when you die in Real Life, and when you die in our Afterlife you reincarnate in Real Life.

Probably stretching it tho. And pseudo-Buddhists escaping our reincarnation contraption would be annoying.
 
And it's not like we'd have to go very far get stuff to burn the damned if we go that route.
Hell is so blasé. Just have the sinners wiped of their memories and experiences and re-enter the world as brand new people.

Of course, we also do the same with the saints, because you have to keep things fair. :D

With lots of Pyramids, naturally.

...Hm. Can we extract worship from the Dead? If so, we could min-max that shit by having a cycle of reincarnation whereas you are reborn in our Afterlife when you die in Real Life, and when you die in our Afterlife you reincarnate in Real Life.

Probably stretching it tho.

We'd probably need to spec into Life as well for that to work. Guiding the dead into and out of the cycle of reincarnation is probably the limits of a pure death god.
 
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Geez, hours past the vote open, I finally wake up and not one proper volcano spirit.

[X] Very Young
[X] Plan Fire On the Mountain
-[X] Fire
-[X] Peerage: Majestic 2
-[X] Peerage: Actor 1
-[X] Secrets: Magi 2
-[X] Secrets: Ritual 1

Hopefully we actually have time to try to turn the vote though
Anyway the key is:
Elemental Spirits immediately gain the most prominent local enhancement to their chosen element (generated with the map).
If we pick Fire on a Tropical Mountain Island, the most likely source of natural fire is the volcanic fumarole.

Skills are chosen based on proximity to ritual volcanic sacrifices. All shall gaze upon the fire in awe!
[X] Plan Death Mountain
Approval
 
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Hell is so blasé. Just have the sinners wiped of their memories and experiences and re-enter the world as brand new people.

Of course, we also do the same with the saints, because you have to keep things fair. :D



We'd probably need to spec into Life as well for that to work. Guiding the dead into and out of the cycle of reincarnation is probably the limits of a pure death god.
Life probably isn't that hard to get into. A boneyard like this is an ideal place for all sorts of plants, fungi, bugs, lizards and birds. It's just a place of death for medium and large mammals.
 
Life probably isn't that hard to get into. A boneyard like this is an ideal place for all sorts of plants, fungi, bugs, lizards and birds. It's just a place of death for medium and large mammals.
True, but we'll have to wait and see what the best options for us are.

Though I'm not going to lie, if we do end up as the death god, I hope we get to pick a reincarnation afterlife because I have some ideas I would like implement.

Let's just say it involves a big stone wheel and a very large set of doors.
 
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