The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
summoning a unwilling deamon that is opening portals on Avernus is one thing, summoning an unwilling greater deamon in another sector is another. It may be possible but would probebly take a Paragon Sorcerer with the right trait
So Mr Daemon Binder who got rekt was that kind of guy, only not Paragon, I suppose?
 
if he reached paragon he might be able to pull that sort of thing off
Well, he's dead. So ha ha. :p

1: What does Ridcully give as his chances of throwing the WAAGGGHHH at Former Valinor? Specifically the Daemonworld.

2: Would a Weirdboy of enough power to pull a Zogstruck("SEE DAT, SPIKEYBOYZ, WE'ZE LOOTED YOUR WHOLE PLANET!") be notable to Ridcully?
 
Well, he's dead. So ha ha. :p

1: What does Ridcully give as his chances of throwing the WAAGGGHHH at Former Valinor? Specifically the Daemonworld.

2: Would a Weirdboy of enough power to pull a Zogstruck("SEE DAT, SPIKEYBOYZ, WE'ZE LOOTED YOUR WHOLE PLANET!") be notable to Ridcully?
1. he will know once he has divined them
2. yes, again he will know once he has divined them
 
@Durin, since Ridcully's Oracle trait means that there are no distance penalties, does that mean Divination and Focused Divination can be used on getting information about the galaxy or other things like gods? (i.e. things that Greater Divination would've had to be used on.)
 
@Enjou
1. Lessons Learned: Taint Control needs to be done with a personal action. In addition, I think it is worthwhile to do research "Implement (Vortex Grenades): Planning".

3. I would ask Areatha if she knew a better way to deal with high level threats (namely, Betas/Alphas and Magma Wyrms). She knows the threat that Chaos poses to us, so I don't think the Transcendent Alpha would be mad if we asked her how to handle a hostile Alpha.

4. Reagents supply finishes on year 5. I think that we could have Lord Klovis-Ultan do the Nynye trade. This would triple our purchasing power with them.

Journeman Potions cost 3 credits base, and getting a supply for all our Heroes, Primaris, Grandmasters, and Last Hunters only multiplies the price by 6. I would like all potions (x5) at Journeyman level (base of 3) for all the above personel (3*(5*6)=90 credits, with Appretice Potions of Healing for the Life Guard and Master Psyker Hunters (both *20) for 40 Credits. This leaves 10 credits left over, which I feel like we should use to purchase some Death's Head Poison, to be assigned to select Last Hunters who would be able to respond to a Magma Wyrm attack.

If anyone would like to browse the Nynye catalog, you can find it here: Embers in the Dusk: A Planetary Governor Quest (43k) | Page 888 , under Psyker Research Summary.

5. The Ork ships have a scary amount of armor. Vortex Shells would allow our escorts to bypass that armor. You do the math. Namely, if you don't end up with a lot more dead orks and a lot less ruined ships, you must have misplaced a decimal point!

6. I really, really, really think that we should have Ridcully divine "Turoq's Superweapon". We know several things about it:
A.) It's Tzeentchian, we know just how much the Architect of Fate doesn't want us to exist.
B.) Whatever it is, the prince of Turoq believes that the best use of a Lord of Change/Daemon Prince is to shroud the thing from Scryers.
C.) It gives them confidence that it will allow them to weather the enhanced Orks.

Based on these three datapoints, I would like to suggest that Turoq "superweapon" is actually some sort of fate manipulation device. After all, what better way to deal with an Ork Waaagh than to send it towards your enemy?

7. We should ask the both the Low Council and the Security Council what worlds they believe are the most valuable and most necessary for defense. Not all of Valinor's old holding would be that useful for the Trust.

8. I would once more like to recommend the founding of the Order Astral, an order of psykers dedicated to using their powers on a Naval scale. Though I am not sure fi this would be more useful than the Anti-Ork Grand Countering power.

@Durin
1. Since Reagents supply finishes at the end of year 5, will Lord Klovis-Ultan be able to use all 150 Credits if we do the trade in year 5?

2. What poisons are most effective in psyker hunting, and who would use them the best?

3. Do we know enough about the Nynye potions to tell for sure whether or not if they are always good for consumption? If so, could we convince the other Governors to sample a Master Potion of Rest?

4. Does the Low Council or Security Council have any requests for purification of Valinor's holdings?
 
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8. I would once more like to recommend the founding of the Order Astral, an order of psykers dedicated to using their powers on a Naval scale. Though I am not sure fi this would be more useful than the Anti-Ork Grand Countering power.
Using psykers for naval stuff is inefficient, no matter in what way. We would be getting less use out of any given amount of psykers if we made them void specialists instead of ground specialists.
 
Yeah re: Navy Psyker it's really just Diviners that can help. Outside of boarding actions: Telepaths can sorta help, Pyromancers are just outclassed, Biomancers are useless, Daemonologists are basically useless, Telekinetics are minimally useful.

This is true until Alpha~ level I believe.
 
@Enjou
1. Lessons Learned: Taint Control needs to be done with a personal action. In addition, I think it is worthwhile to do research "Implement (Vortex Grenades): Planning".

3. I would ask Areatha if she knew a better way to deal with high level threats (namely, Betas/Alphas and Magma Wyrms). She knows the threat that Chaos poses to us, so I don't think the Transcendent Alpha would be mad if we asked her how to handle a hostile Alpha.

4. Reagents supply finishes on year 5. I think that we could have Lord Klovis-Ultan do the Nynye trade. This would triple our purchasing power with them.

Journeman Potions cost 3 credits base, and getting a supply for all our Heroes, Primaris, Grandmasters, and Last Hunters only multiplies the price by 6. I would like all potions (x5) at Journeyman level (base of 3) for all the above personel (3*(5*6)=90 credits, with Appretice Potions of Healing for the Life Guard and Master Psyker Hunters (both *20) for 40 Credits. This leaves 10 credits left over, which I feel like we should use to purchase some Death's Head Poison, to be assigned to select Last Hunters who would be able to respond to a Magma Wyrm attack.

If anyone would like to browse the Nynye catalog, you can find it here: Embers in the Dusk: A Planetary Governor Quest (43k) | Page 888 , under Psyker Research Summary.

5. The Ork ships have a scary amount of armor. Vortex Shells would allow our escorts to bypass that armor. You do the math. Namely, if you don't end up with a lot more dead orks and a lot less ruined ships, you must have misplaced a decimal point!

6. I really, really, really think that we should have Ridcully divine "Turoq's Superweapon". We know several things about it:
A.) It's Tzeentchian, we know just how much the Architect of Fate doesn't want us to exist.
B.) Whatever it is, the prince of Turoq believes that the best use of a Lord of Change/Daemon Prince is to shroud the thing from Scryers.
C.) It gives them confidence that it will allow them to weather the enhanced Orks.

Based on these three datapoints, I would like to suggest that Turoq "superweapon" is actually some sort of fate manipulation device. After all, what better way to deal with an Ork Waaagh than to send it towards your enemy?

7. We should ask the both the Low Council and the Security Council what worlds they believe are the most valuable and most necessary for defense. Not all of Valinor's old holding would be that useful for the Trust.

8. I would once more like to recommend the founding of the Order Astral, an order of psykers dedicated to using their powers on a Naval scale. Though I am not sure fi this would be more useful than the Anti-Ork Grand Countering power.

@Durin
1. Since Reagents supply finishes at the end of year 5, will Lord Klovis-Ultan be able to use all 150 Credits if we do the trade in year 5?

2. What poisons are most effective in psyker hunting, and who would use them the best?

3. Do we know enough about the Nynye potions to tell for sure whether or not if they are always good for consumption? If so, could we convince the other Governors to sample a Master Potion of Rest?

4. Does the Low Council or Security Council have any requests for purification of Valinor's holdings?
1. yes
2. unknown
3. not yet
4. not yet
 
@Durin

1) Would it be possible to get some pointers on deamon fighting techniques from the Grey knights along with fighting chaos psykers?

2) Now that the Trust is expanding to dozens of worlds would we eventually be able to get more qualified Primaris to open new branches of psyker universities from our other brances from other planets like Midgard?
 
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@Durin

1) Would it be possible to get some pointers on deamon fighting techniques from the Grey knights along with fighting chaos psykers?

2) Now that the Trust is expanding to dozens of worlds would we eventually be able to get more qualified Primaris to open new branches of psyker universities from our other brances from other planets like Midgard?
1. not really
2. yes
 
@Durin, when we're sending people to fight Nurgle forces, would it be a good idea to first infect our forces with some manner of Avernite disease to insulate them against Nurgle diseases?
 
@Durin, when we're sending people to fight Nurgle forces, would it be a good idea to first infect our forces with some manner of Avernite disease to insulate them against Nurgle diseases?

Unless it's a psychic disease that would probably only give the forces of Nurgle a hook to use against us, and giving our forces a disease in general would vastly reduce their effectiveness since they'd be sick. Also, I'm pretty sure many of the plagues we deal with come from Nurgle - it's happened before, with Chaos Psykers aligned with him bringing them in before we caught them.
 
giving our forces a disease in general would vastly reduce their effectiveness since they'd be sick.
Depends on the disease, really. I don't think all Avernite diseases are like those plagues we sometimes get. Some may just give you the sniffles or something.

Also, I'm pretty sure many of the plagues we deal with come from Nurgle - it's happened before, with Chaos Psykers aligned with him bringing them in before we caught them.
I'm pretty sure most of the plagues we have to deal with is just Avernus being Avernus. Some of the bio-weapons we use are Avernus plagues (source) and I doubt we'd use Avernus plagues as such (or at all) if they came from Nurgle.
 
I don't think infecting our forces with disease before fighting the god of diseases is a good idea, Andres.

It should be self-evident why.
 
I don't think infecting our forces with disease before fighting the god of diseases is a good idea, Andres.
It should be self-evident why.
Come on, give Andres some credit, Avernus is an Old One weapons lab hosting life-forms specifically designed to fight chaos. This would be the planet to find diseases and vira that counteract Chaos.
 
I don't think infecting our forces with disease before fighting the god of diseases is a good idea, Andres.

It should be self-evident why.
In conjunction with what @AlsoSprachOdin said, our primary method of fighting the god of warriors is to deploy our own warriors. We know that microorganisms are good for fighting diseases because that's how our immune system works, so getting microorganisms from a planet that hates Chaos and produces organisms that hate Chaos to fight Chaos diseases is hardly an idea that's obviously bad. It's not an idea that works, as per Word of God, but it's not a "self-evidently" bad idea.
 
Posting a plan.

[X] Plan Enjou T109

Munitorum
SLOT A - Year 5
-Y5: Readiness Training

Void Command
SLOT A - Year 2
-Y2: Construct: Repairs: Third Step
SLOT B - Year 3
-Y3: Upgrade Defences (Deiphobe)
SLOT A - Year 5
-Y5: Readiness Training: Fleet

Administratum
SLOT A - Year 4
-Y4: Wildlife Export Goods

Diplomacy
SLOT A - Year 1
-Y1: Make a Request (See if she's got some means by which Saint Lin and Jacob can stop aging as quickly)
-Y2: Daemon Hunt: Summoning
-- REPEAT UNTIL SUCCESS
-Y3: Persons of Interest
-Y4: Persons of Interest
-Y5: Nynye Trade (*See below)
-- Do not bump down

All Master Potions for Heroes (50)
Death's Hand Poison for Last Hunters (40)
Journeymen Potions of Healing, Toughness, and Sight for Last Hunters (18)
Journeyman Potions of Healing and Rest for Primaris and Grandmasters (18)
Apprentice Potions of Sight for Life Guard (20)
Slow Poison for Heroes (2)
Apprentice Strength potion for Last Hunters (2)

I don't have time to come up with an exact trade with the Nynye right now. Folks please look over the options and discuss and I'll add in a set of trade details that seems sound and popular. If not I'll try to come up with something when I get home from work.

Arbites
SLOT A - Year 1
-Y1: Focused Psyker Hunting
-Y2: Daemon Hunt: Final Blow
-- REPEAT UNTIL SUCCESSFUL
-Y?-5: Focused Psyker Hunting
SLOT B - Year 1
-Y1: Focused Psyker Hunting
-Y2: Daemon Hunt: Final Blow
-- REPEAT UNTIL SUCCESSFUL
-Y?-5: Focused Psyker Hunting

AdMech
SLOT A - Year 1 (Explorator)
-Y1: Titan Designing Step One: Schematics
-- DOUBLE DOWN YEAR 1
SLOT B - Year 1 (Biologis)
-Y1: Complete Examination (Raptors)
SLOT C - Year 3 (Free)
-Y3: Cathedral of the Omnissiah: Erecura

Examining Raptors because it'll get the bio-laser research ahead, giving our spies a nifty tool.

Ministorum
SLOT A - Year 4
-Y4: The Power of Dominions
-- DOUBLE DOWN YEAR 4
SLOT B - Year 4
-Y4: Those in the Shadows
-Y5: Cleanse World (Heavy)
-- DOUBLE DOWN YEAR 5

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Incoming Waaagh)
-Y2: Daemon Hunt: Location
-- REPEAT UNTIL SUCCESS
-Y3: Fanning the Flames
-Y4: Divination (The Power of Dominions)
SLOT B - Year 1 (Xavier)
-Y1: Battle Preparations
-Y2: Anti-Ork Powers: Grand Countering
-- DOUBLE DOWN YEAR 2
SLOT C - Year 1 (Aria)
-Y1: Psychic Materials: Bombardment Cacti
-Y2: Daemon Hunt: Null
-- REPEAT UNTIL SUCCESS
-Y3: Research (Implantation Spider)
-Y4: Psychic Materials: Titan Scorpions
-Y5: Psychic Cleansing
SLOT D - Free Divination
-Y?: Greater Divination (Forge-Empire of Callamus)

Not entirely sure on this section. Wouldn't mind further feedback.

For lack of better ideas, seeing what the AdMech down in Callamus looks like.

Personal
SLOT A - Year 1
-Y1: Spend Time With (Jane)
-Y2: (LOCKED) Attend Emergency High Council Meetin
-Y3: Spend Time With (Jacob)
-Y4: Spend Time With (Jacob)
-Y5: Spend Time With (Syr)
SLOT B - Year 3
-Y3: Thaddeus Expertise: (Expand (Arbor) to Small Hive)
 
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In conjunction with what @AlsoSprachOdin said, our primary method of fighting the god of warriors is to deploy our own warriors. We know that microorganisms are good for fighting diseases because that's how our immune system works, so getting microorganisms from a planet that hates Chaos and produces organisms that hate Chaos to fight Chaos diseases is hardly an idea that's obviously bad. It's not an idea that works, as per Word of God, but it's not a "self-evidently" bad idea.
I mean from my PoV it's like suggesting we Berserk Gas our own forces before fighting Khornate forces.
 
[X] Plan Enjou T109

@Durin, will we get a chance to ask people about trading Quartok technology to the High Council at the coming meeting or will the meeting strictly be about the coming Ork Waaagh?
 
I don't have time to come up with an exact trade with the Nynye right now. Folks please look over the options and discuss and I'll add in a set of trade details that seems sound and popular. If not I'll try to come up with something when I get home from work.
Right first thing we need to get are healing potions preferably master ones for our heroes and last hunters.

Second this relies on knowledge I'm not 100% sure of.

Tech level 2 to get us the basic knowledge of course.

After that it depends on the Quartok

@Durin
1. To try and be explicit as possible: Can we trade Quartok tech to the Nyne
2. Are the Quartok fine with it?
3. Do they want anything in exchange?
4. What tech level are they at right now?
 
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