The Campaign Turn 1 results (Date: Octobor 5th)
You looked at the columns of men that were marching east. Unlike the men under Otto the Great when he marched east to conquer the Rus, they were not the finest men the world had to offer. That was a fact you painfully knew all too well.
Much of your army were recruits, conscripted and not given the thorough training that the core of your army had. In a real fight, they would not fare well. Against a cavalry charge,, they would break and run.
The polish cavalry and infantry were a welcome addition, but they did not have the raw numbers to make up for the lack of experience that the majority of your army had.
But you had to have faith in them. They had faith in you, after all, so you would give them that same faith in return.
After all, faith could move mountains, and create empires.
"Vasily." The same could not be said for your wife. Seeing her in heavy armor, with a sword by her side was usually a comforting sight. You knew she could defend herself. "Are you alright?"
The unfortunate thing was that even faith could not stop the stubborn, pregnant and loyal wife known as Zima Królowa from staying by your side.
"I'm fine." You replied. A lie, but it's one you kept telling yourself to make her happy. Oh, how you wanted to rage at her decision but you could not convince her to stay behind.
Zima either failed to notice or didn't care. "The other commanders want to know where we are going?"
Ah yes, Where to go to face the Mongol's. The frontier was so vast that you didn't even know where you were needed. Or where your enemy was.
Where do you go?:
[]You continue East, going through the Ural Mountains: Hannibal crossed the Alps with his men in Winter, you can as well. Strike the Mongols in the back, and catch them completely by surprise. You hope at least. If this Khan is going to be striking at Fulk's position or is delaying his march west, you might be caught with no way out. (Date of Arrival at the Base of the mountains: October 5)
When you arrived, the battle you had not wanted was already beginning. (Continued in Battle of Yamatau)
Diplomacy: You need to keep in contact with the other armies.
(Choose 2)
[X]Establish communications with Vlad: You need to set up a line of communications with Vlad and his forces. Cost 0 Supplies. Chance of success: 75% Reward: You establish contact with Vlad Rolled:
1D100 => 88
You and Prince Vlad Established communications, thankfully without any issue. The same could not be said for Fulk.
Reward: New Action Available.
[X]The Courier company: You are going to need some dedicated riders that can carry messages for you and the rest of the army. Cost 50 Supplies. Chance of success: 40% Reward: You have a dedicated messenger company. All communications rolls get a +10 bonus. Rolled:
1D100 => 39
Your courier company could not be established as you needed every horseman you had for the battle.
Failure.
Martial: You are an army, banded together by duty, unity, and empire. You are better than many forces in the world. But you can be better. You know it.
(Choose 3)
-[X]Drill the Troops: Your men are raw and inexperienced. You will teach them to be more than what they think themselves as. They are men of the empire… And they are the men of Vasily Aristov. Cost 300 Supplies. Chance of success: 30% Reward: All Recruits are now upgraded to Experienced. Rolled:
1D100 => 90+10=100
Your men had great motivation to train themselves to be better. And you made them better.
Reward: All Troops in your army are ranked Experienced.
-[X]Force Assessment: You need to know how well trained and how experienced Zima's troops are, along with their total numbers. Cost 0 Supplies. Chance of success: 90% Reward: You get an accurate number of Zima's troops and their experience. Rolled:
1D100 => 43+10=53
Zima Spared no expense when it came to gathering troops. They were the finest Poland could muster in a short time, easily the best armed, armored and trained from her homeland.
Reward:
8000 Heavy Cavalry (Veterans)
4000 Light Cavalry (Veterans)
10000 Light infantry (Experienced)
5000 Heavy Infantry (Experienced)
2000 Archers (Experienced)
-[X]Inspect the Troops: You are going to inspect your men, make sure they are in top form. Cost 0 Supplies. Chance of success: 70% Reward: Your troops are inspected. May or may not gain respect with officers. You will also learn the Morale Situation of your men. Rolled:
1D100 => 73+10=83
Your troops were very happy to finally out killing the Mongols and like the fact that you are leading them.
Reward: Morale Status Learned: Excellent (85/100).
Stewardship: An army marches on its stomach. That sounds like an excellent way to start a journal of your campaign.
(Choose 2)
-[X]Gather More Supplies: You need to forage for more supplies. Hopefully, your men can find some. Cost 50 Supplies. Chance of success: 70/40/20/5% Reward: Your men gather more supplies for this season. Rolled:
1D100 => 75
Your supply gathering was thankfully successful, the only bit of good news that you had when you reached the Urals.
Reward: +600 supplies.
-[X]Supply check: You will personally make sure the supplies are getting evenly distributed. Cost 0 Supplies. Chance of success: 70% Reward: The Troops like you more for getting down and dirty with the menial tasks (Morale improvement). Supply consumption is lowered for this season. Rolled:
1D100 => 50
You took charge of the supplies, which caused some grumbling at first, but once you were done, your men wanted you to be the supply master, you did your job so well.
Reward: +5 to Morale.
Intrigue: All warfare is based on deception, and you need to deceive this enemy if you are going to win this war.
(Choose 2)
-[X]Coded messages: You need to make sure the Mongols do not read your information, so you will put it in code. Hopefully, it works. Cost 50 Supplies. Chance of success: 65% Reward: You get coded messages. The Mongols will not be able to crack it without an allied officer. Rolled:
1D100 => 6
There was no time to create a code for coded messages when there was a battle to be fought and a General to save.
Failure.
-[X]Espionage (Locating The Enemy): You need to find the enemy before they find you. Cost 100 Supplies. Chance of success: ???% Reward: You find that bastard's army. Rolled:
1D100 => 17
You did not need to send spies, for the Mongols had already put Fulks position under siege.
Learning: Campaigns are great places to study… when you aren't doing a thousand different things.
(Choose 2)
[X]Oh Shit: You needed to go to the latrine… OH, MY GOD! They're washing right next to where they shit! Cost 10 Supplies. Chance of success: 80% Reward: You no longer feel the need to boil your water whenever you look at your latrine situation. Rolled:
1D100 => 25
You disciplined the idiots who decided to put their washing and cooking stations next to the latrines. And separated the washing and cooking stations to the other side of the camp, far away from the latrines.
Reward:
[X]Practice Maneuvers: You need your men to start training in how they march against the Mongols. Cost 0 Supplies. Chance of success: 70% Reward: You can use formations in battle preparations, and in the battle itself. Your enemy will not be able to ambush you. Rolled:
1D100 => 39
You managed to practice maneuvers in the middle of the night while marching. It was brilliant to see the featureless shapes of your men take position. If they could do it in the dark, they could do it in the day.
Reward: Formations in battle unlocked, Ambush negated for this season.
Personal: There are few things that can make you angry. But Zima is doing everything she can to push you to the limit.
(Choose 2)
-[X]Write to your sons: You want to make sure your sons are doing well, even if it is only writing to them. Cost 0 Supplies. Chance of success: ??% Reward: You write to your sons. Rolled: :
1D100 => 1
You wanted to write them so badly, but the letters were destroyed when those bastards raided your camp.
Failure.
-[X]Read Messages from home: Many of your soldiers are illiterate but still receive messages from their homes. You will read some of the men to boost morale. Cost 0 Supplies. Chance of success: 100% Reward: Morale improves. Rolled:
1D100 => 66
The raid came quickly, and no one died, but it shook many of the men's confidence. The letters you read from their homes after it was over alleviated that worry, and gave them a new drive to fight.
Supply roll:
1D100 => 4 (A Very Bad Outcome)
Their raid was quick and silent. No one died or was wounded, but your supplies were practically destroyed. You only had one choice, and that was to make a run for Fulks mountain fortress.
Reward: -2500 Supplies
Disaster Roll:
1D100 => 91
(Continued in Battle of Yamatau)
Enemy Action:
1D100 => 83
They were laying siege to General Fulk. Thankfully you had arrived just in time to relive them. (Continued in Battle of Yamatau)
AN: If you win this battle, you can salvage your shitty situation.
Enjoy.