- Location
- Leeds
Just out of interest, is it/would it have been possible to start moving troops off world to reinforce Mar Sara? I don't rate the abomination forces chances highly due to natural attrition on Avernus.
It'll take too long to get there anyway. The most we can do to help is have Ridcully assist them in the battle.Just out of interest, is it/would it have been possible to start moving troops off world to reinforce Mar Sara? I don't rate the abomination forces chances highly due to natural attrition on Avernus.
Is there a source here?It'll take too long to get there anyway. The most we can do to help is have Ridcully assist them in the battle.
Not trying to restart this one again, but I am just going to remind everyone that we're still going to make bank on the soul front.So, "bad because DE do it", despite the giant difference between the two.
Again, leaving aside the slippery slope size of Olympus Mons, how it would be worse than our usual practice?
I'm not Durin (obviously), but in my experience the best a soul can hope for after death is to instantly be annihilated by the sheer WTFery if they're not then a Daemon comes a long and noms them.1)What happens to an average soul after death?
1a)How likely is it to be eaten by something, especially demons?
1b)Can we consider demons omnipresent, or are there areas that are relatively clear of them, such as holy places? Or is space not really a concern for demons?
1c)Can chaos gods just directly claim souls? I mean, Slaneesh had claim for all Eldar souls, but other than them? Is it based on corruption and 'allegiance' of the heretic?
2)What exactly happens to a soul right after it's owner dying?
2a)Does it remain for a time near it's deceased owner?
2b)How long does it take for a soul to dissolve? Are there any factors in the speed of the process, such as being a psyker?
2c)Are there... "components" of a soul that dissolve slower?
3)Could a soul feel pain if it was, for example, burned by warpfire (after killing the host)?
Few
IIRC we're about 3 months away assuming favourable conditions.
That's a pretty shit guess.
That's insane, we packed mar Sara with elites and the NuOrks are just crushing our forts.After a fortnight of fierce fighting 61% of your fortifications have fallen
Well he promised us the end times were coming...That's insane, we packed mar Sara with elites and the NuOrks are just crushing our forts.
they outnumbered you 5-1, and are more then a match for you in an equal fight even without taking Da Crumpers into account. a multi billion Nob formation with +200 waaagh boosts has proven to be near unstoppableThat's insane, we packed mar Sara with elites and the NuOrks are just crushing our forts.
Totally send Jacob, he might be able to take out their Warlord.Well he promised us the end times were coming...
Anyway I'm inclined to send half the fleet, Rotbart, Xavier/Tamia the Irons, the Tigers and half the Hunters...maybe Jacob too.
Not sure about everyone else.
@Durinthey outnumbered you 5-1, and are more then a match for you in an equal fight even without taking Da Crumpers into account. a multi billion Nob formation with +200 waaagh boosts has proven to be near unstoppable
This hoard is the Waaagh.Fucking hell those casualties. Killing this horde had better end this WAAAGH!.
Lol, just hope we can recover before the local Orks decide to form up and join the partythey outnumbered you 5-1, and are more then a match for you in an equal fight even without taking Da Crumpers into account. a multi billion Nob formation with +200 waaagh boosts has proven to be near unstoppable
RIDCULLY!Lol, just hope we can recover before the local Orks decide to form up and join the party
As long as they don't try for any ritual we could theoretically just leave em. They've got supplies for about a year on Avernus and they loose more in a week than we do in 5 years.
<Ridcully rolls a nat 1>
According to the sheets...no.@Durin do the Abominationists have any notable sorcerers, psykers, or heroes left?
Then we can leave them to rot.
Don't underestimate.
Maybe, but the 1st Circle Angyl threat has passed and Avernus has a lower tolerance for Chaos than we do. I'm just fine with waiting to see how Avernus deals with the survivors.Don't underestimate.
Just cause they ain't got psykers they might be able to pull out something.
The walls between the reality and the warp are weaker here after all.
1. so far yes, he almost killed Surt in one of them and if you did not have biomancer support and teleport beacons to escape he would have@Durin
1. I take it all attempts to kill the warboss have bounced off?
2. How are hopes that this will incite a change in opinion in people like Bertil who didn't think the orks were a big deal again?
3. Given that they now have orbital support (which is useful if nothing else especially the with the battle barges bombardment cannons) how well do we think Imperial forces will be able to hold out for now?
Still you said not to underestimate them...
Also damn Timeless, damn fire giants.
This hoard is the Waaagh.
[X] Plan Ere We Go!
-[X] Take Half of your available fleet as escorts. - Half of the gathered fleet is five hundred escorts, a hundred capital ships and multiple battleships, a fleet powerful enough to make an possible attack on your convoy futile. This will leave Avernus a bit open and reduce how much bombardment you can use however.
-[X] Governor Rotbart
-[X] High Grandmaster Ridcully
-[X] Grandmaster Xavier
-[X] Jacob Oakheart
-[X] Black Irons
-[X] Last Hunters
-[X] Take all of your Helguard- The Helguard are the best soldiers in the Imperial Trust, and their presence will be vital in combating the large numbers of Mega armoured Nobs on Mar Sara while they are overkill against what is left on Avernus.
-[X] Take Three Quarters of your Battle Psykers- The forces of Chaos are unpredictable and it may not be a good idea to take away all of the human psykers keeping watch on them.
-[X] Take all of your Helltroopers- The Helltroopers are a large, well trained force in power armour, something that has been proven to be highly effective on Mara Sara.
-[X] Take Three Quarters of your PDF- Leaving behind an army or two of PDF to watch over the Abomination forces prevents you relying on the militia for those duties, and for wildlife defence.
Taking most of our troops, aside from PDF and Psykers- basic chaff and protection against nasty chaos magics.
As for heroes- sending everyone, leaving Saint Lin (let's not risk him after this crusade), Grandmaster Aria (cause she's a witch-finder) and Grandmaster Jameson (telepathy is far more useful against surprise chaos than a Waaagh).
Also leaving Phase-Tigers - just in case we want to shut down something sneaky.
So going nearly all in, except we leave enough stuff to deal with Abomination comfortably, maybe hold off a surprise invasion for some time.