The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin:
1) Can we use a Diplo-action to get Niflheim to tell us how they turned themselves Blank?
2) How do our advisors think about producing our own Pariahs?
 
Interesting ideas.

That said, to them the things that are happening are normal and they have a pretty good idea of why things happen. For example, orbital bombardment being less effective than we would expect based on our rules of physics doesn't mean that they view the relatively low damage they can cause with it as odd or something that needs them to do a lot of hand waving and saying 'atmospheric resistance'.

At a fundamental level, probability there just plain favors things like epic duels and the like. As a result, the basic premises of our own theories of probability are demonstrably and laughably wrong to them.
I see your point- natures of our worlds are drastically and fundamentally different, and only we can compare both.
However, I don't think it would stop certain people (scientists and philosophers) from wondering about those fundamental rules, regardless of how obvious they appear. Gravity is obvious, yet it took specific consideration and research until it was fully understood.
Your average soldier may not see anything weird with constant epic duels or necessity of melee combat, but a high-level diviner may wonder to what degree will the streams of fate bend to accommodate this.
 
I think it helps to remember most of the things like Newton's laws: an object in motion at rest/ in motion will tend to stay in/at motion/rest unless acted upon by an outside force. In 40k there are lots and lots of outside forces in pretty much any action. There are Gods, gods, demons, psykers, and just normal people changing outcomes affecting the way the world works constantly.
 
Might be jumping the gun a bit here, but I'm wondering exactly what clean-up from this invasion is going to look like.

The biggest potential issue I see is corruption and cults. On one hand, damn near everything was focused in one place, which should vastly simplify the logistics of handling them, and our resistance to Chaos corruption has gone way up since the Incursion. On the other hand, constant mental attacks and some fucking daemon battleships in Dis. That and I still automatically wince every time I think of a cultist problem given how badly that spiraled last time.

Repairing Dis will also be a high priority, but we're going to need to figure out how to get the crashed ships out. Durin's said Ophelia plus max Telekinetic choirs could move them out, but we don't know if she'll be available or even if it would be that easy.

Then there's what to do with them afterwards. It's been stated that if certain prerequisites are met, Lin would be able to cleanse the Battle Barge and recover it, which could be worthwhile, but Lin is probably going to be busy for a while. The daemon battle ships, on the other hand, are almost certainly not worth bothering with—without daemons they're much worse than our own stuff, the damage they took was massive, and re-orbiting them is expensive anyway.

One thing I think we should remember is to use our free Mechanicus action to have our Biologis dudes keep an eye one what shows up to scavenge/deal with the massive quantity of corrupted shit the Abominites are going to leave behind. Improvements in handling/breaking down corruption would be huge for us, especially given the issues we'll have on the planets in Valinor.
 
yeah the ships are main problems not general cults and feeding people to sirens will be abit more profitable for few turns i guess .

The repair costs shouldnt be a disaster tough and might only take a turn hopefully .

also are we gonna go conquer valinor if we survive the summoning or what btw? (I mean the realm not the worl since its a daemon world now). Also do we have to completly cleanse the worlds of humans thanks to the taint or will some % be saveable thanks to lin?

also if it is possible i wouldnt mind repairing the battle barges for our astartes if we can cleanse ithem ,. the regular ones arent worth the effort past disposing them.
 
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The biggest potential issue I see is corruption and cults. On one hand, damn near everything was focused in one place, which should vastly simplify the logistics of handling them, and our resistance to Chaos corruption has gone way up since the Incursion. On the other hand, constant mental attacks and some fucking daemon battleships in Dis. That and I still automatically wince every time I think of a cultist problem given how badly that spiraled last time.
Eh we know better now, we'll put Jane on high alert and we won't let it get out of hand.

Besides as you said it is mostly concentrated in Dis, which was the easiest place to clear of corruption after the incursion.

Lin would be able to cleanse the Battle Barge and recover it, which could be worthwhile
also if it is possible i wouldnt mind repairing the battle barges for our astartes if we can cleanse ithem ,. the regular ones arent worth the effort past disposing them.
If Durin gives the go a head then that would be good, but I'm not sure about recovering them and repairing them.

Thing is the battlebarges themselves while powerful are not what is actually valuable about them its the ultradense metal that makes them up.

We currently don't have any cause it takes around a century to make, but this could give us a boost in that direction as well as making our own battlebarges.

That being said not confident Lin will be able to do it, maybe Avernus will purge it, but my hopes are not high.

also are we gonna go conquer valinor if we survive the summoning or what btw? (I mean the realm not the worl since its a daemon world now). Also do we have to completly cleanse the worlds of humans thanks to the taint or will some % be saveable thanks to lin?
We're almost certainly going to be taking the realm, after all their warp fleet has pretty much been trashed and a decent chunk of their army is dead (remember they only got 2 of their 6 waves through though the rest are pretty much grunts).

As for what we do to the populace...shrug. Depends we'll have to get there and find out.
 
If I remember it correctly Durin implied (I did not find anything quoteable) that omakes for the great fight (one on the scale of how they went down during the Horus Heresy) during part 14 would have a chance of promoting/upgrading traits.

At the other hand there were lots of duels and only Azyn had a omake about the time leading up to it.
 
If I remember it correctly Durin implied (I did not find anything quoteable) that omakes for the great fight (one on the scale of how they went down during the Horus Heresy) during part 14 would have a chance of promoting/upgrading traits.

At the other hand there were lots of duels and only Azyn had a omake about the time leading up to it.
Yeah writing omakes about things like the duels does increase the chance of a person getting traits.

I might be able to crank out an Azyr or Rotbart one tomorrow, but no promises...I do admit I love the idea of framing the omake with Varangian Guardsman beating a much more skilled Talon before dodging out of the way of the corpses as Azyr comes through bellowing insults/laughing.
 
If Durin gives the go a head then that would be good, but I'm not sure about recovering them and repairing them.

Thing is the battlebarges themselves while powerful are not what is actually valuable about them its the ultradense metal that makes them up.

We currently don't have any cause it takes around a century to make, but this could give us a boost in that direction as well as making our own battlebarges.

That being said not confident Lin will be able to do it, maybe Avernus will purge it, but my hopes are not high.
If the metal is the valuable part, isn't cleansing much easier when you melt the stuff down?

So we could melt the battlebarges down, have Lin cleanse the molten metal (or ingots and then resmelt) and use the metal for whatever we wanted.
 
If the metal is the valuable part, isn't cleansing much easier when you melt the stuff down?

So we could melt the battlebarges down, have Lin cleanse the molten metal (or ingots and then resmelt) and use the metal for whatever we wanted.
Not really.

Its still metal that's been possessed by several greater demons. Per ship.

Chaos corruption doesn't just go away if you melt down metal and turn it into something else its still memetically infected with chaos. (we did it back when emps was around, but well that was back when emps was around.)

Lin can purify it, but whether or not he can purify that much (assuming we get the full amount of battlebarge which lets say is about the length of a battle ship so around 10-12 KM in length 3.5KM wide and 5KM in height that's a lot of metal. Especially seeing as we can't just include the skin of the barge the metal also comprises the skeleton of the ship as well) is also a big if since his purification works much more like Lay on Hands and only works on a relatively small area IIRC.

Then of course there's the question do we have the ability to melt it down seeing as this is indestructo metal (we probably do).

Though given that Lin's gonna be busy if we can melt it down best way I can see to purify it is to gather it in a warehouse somewhere and just leave it.

The planet mind was able to purify Daemon possessed things before over a period of time so it might be able to do it again (albeit nothing that had been possessed by a greater demon as far as we know).

However, if we can get the metal then that's ****ing fantastic as we'll be able to let the Vanir design (or start building if they haven't already) Battlebarges that are up to our level of tech. And as a reminder those battlebarges they had were as tough as Folkvarngr (though a fair amount of that is probably due to the demons.)
 
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Throwing them outside Dis is no big setback. Next turn the plan was to spent an Biologis action on figuring out how the planet removes corruption.
 
Forged in Defiance of Fate
Forged in Defiance of Fate


How would one describe the attack of Astartes?


Terrifying…unbelievable…inhuman.


These are all words that have been used to describe them and well they should, for the most part the attack of Astartes is all these things. However, it does not truly do them justice. A single Astartes let loose among even the greatest soldiers can reduce killers who can fight on par with any mortal and even some immortals to bleeding piles of meat upon the ground, who may not have so much as glimpsed their foe, such is their speed and precision.


Perhaps, this is why so few actually saw the Knights.


Four Astartes is a deadly force, but it is less than insurmountable. Millenia ago, in the age of the Imperium, a single Astartes could kill entire divisions before bad luck or ill timing allowed them to be hit by one of the rare weapons that could pierce their armour, few of which were even designed to target anything smaller than a vehicle, but times had changed.


No longer did the common Guardsman have a weapon that would splash against the plate of power armour like rain, they now had the Impaler that could pierce the plate and harm the immortal within. Neither, too, were the soldiers themselves poorly trained and unversed in the subtleties and art of war—the darkening of the galaxy had lead to a breed of Guardsmen that would have been able to brush off their antecedents as if they were but a poorly trained militia.

And yet against the Knights it was as if nothing had changed.


Four Astartes, clad in massive armour baring only the slightest resemblance to the Terminator armour of old slaughtered their way through the ranks of Soldiers. Soldiers that were the remnants of the Golden Legion, the mightiest human veterans the Crusade had to offer each with countless battles to their names.


And they were not enough.


Their forms flickered and distorted as technology added to the mist that they brought with them, bodies moving faster and smoother than any Astartes should have the right to do as they lept from place to place seemingly without pause, their feet leaving no impression upon the floor, their footsteps making no sounds as they moved.


From their outstretched arms sprang fire and light that cut tanks in twain, as their long black halberds did their bloody work as they moved in eerie harmony.


But, to those they fought this was all secondary. In their presence they felt their brands burn. All of them were marked, the stamp of the Star Father burned into their heads and hands at birth, marking them as His and bestowing upon them a slight measure of His blessing. And now they burned not with the power of their god, but with a righteous fire, of tightly constrained anger and vengeance.


The simple Guardsmen felt this burning and was thrown off by it, but the officers? Those more blessed? Some were reduced to weeping shadows of their former selves, their gifts and blessings turning against them in the presence of the Grey Shadows.


Soon enough the final man lay dead as behind the Knights the Guard of Avernus attacked. The Knights had left them behind, their skill and speed outclassing them utterly. Better that the Guard serve as a distraction while the Knights dealt with the true threat within.


There were no words spoken between them, there was no need, as they were linked on a level beyond mortal words.


The final guardians of the ritual was an Archangyel of the 5th circle and its retinue. It was stronger than all of them individually, its army was ready. And yet it fell so fast.


A simultaneous blink left it with no time to react as the draining power of the runes they bore slammed into Daemons, staggering them as the Justicar presented to their leader its reward. A Vortex Grenade.


The detonation ripped it apart, while its retinue was torn asunder as they reeled, some falling back to the warp without the Knights having to make a single attack against them, such was the power of their presence.


Within a second, they entered the room, a twisted parody of an Ecclesiastical church. All around them was the sweet singing of cherubs, in perfect tune to the dull thuds of bolt pistols. Men in the caps of Imperial Commissars slowly and deliberately shooting the sacrifices in the back of their heads in perfect executions. On a high dais was the Sorcerer Lord, clad in white robes directing the ritual as all the room his lesser joined him in devotion.


Their appearance put an end to that.


The Justicar blinked in and a seamless motion cleaved the head from the Sorcerer Lord, his wards and armour reduced to nothing, as all around them the ritual stalled and slowed.


Sluggish from their efforts the Witches could do nothing as their mutations turned upon them, the Daemon Hunters among them in a flash, their peerless abilities letting them cut through fallen Astarte and Corrupt Human alike.


In a matter of minutes, the Sorcerers were dead.


Standing together in the centre of the hall the Knights turned their minds to the task at hand. Their minds joined together as they focused upon the ritual still taking place within this accursed hall.

Their minds left their bodies and they saw!


The ritual laid bare within the warp, a mighty thing, a glowing network that's purpose was simple. To funnel souls and weaken the warp.


The Sorcerers present did not have the time nor the ability to bring in an Exalted, an Arch Daemon, so quickly. So, they didn't.


They watched in disgust as the sacrifices arrived, their souls instantly caught and tortured. It was as if the Daemons cut away their arms and legs, burning them to the core while placing them to worship…to genuflect upon the being their prayers were to bring in.


And what a being it was.


It stood above the world shrouded in a halo of light, taking the form of three circles that somehow occupied the same space, covered in eyes that saw all and nothing at the same time.


The Knights tore their "eyes" away from the sight, for they had to focus on the task at hand for the time had come.


Close by they could sense the Nyne Queen Lulana had moved into position, prepared to feedback into the ritual, to obliterate it and deny this creature any hope of entry into reality. Further away they could feel another group, the brave Primaris psykers of Avernus…and a fourth.


A fourth mind, ancient and powerful, stronger and more skilled than any they had encountered. For a second, they could feel it gracing their minds and were shocked to find that it could enter their minds. Not far just on the edges, but further than any being save themselves had ever crossed. And then it was gone leaving behind a sensation of reassurance and a promise of explanation.


Then there was light.


The Exalted had seen them. Its infinite eyes were affixed upon them as a sensation of rage settled upon them. Rage that should be impossible for any creature to feel as strongly save for the Daemons of Khorne itself.


Yet their appearance inspired it. It knew instinctively what they were, their relationship with the Emperor that had birthed it's God.


In a moment it changed, no more was it rings, now there floated a creature that stayed on the right hand of a God.


Six pearlescent wings, eyes of gold, a flaming sword and a whip that could split worlds. It screamed and reached out it's hand, for the first time adding it's own power to the ritual attempting to hasten its completion.


Too little, too late.


With finality the four disruptions came at the same time as the structure of the ritual buckled and broke.

Grey Knights are OP

@Durin

Thank you @Reynal for betaing
 
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That doesn't seem like a biologis action...seems more like a psyker action.
I think the goal is more to figure out what flora/fauna is likely involved in the corruption removal process. Figuring out how said flora/fauna does it, at least in enough detail to replicate elsewhere without transplanting the flora/fauna, would be Telepathica.
 
I think the goal is more to figure out what flora/fauna is likely involved in the corruption removal process. Figuring out how said flora/fauna does it, at least in enough detail to replicate elsewhere without transplanting the flora/fauna, would be Telepathica.
Why does it have to be flora or fauna though?

The Planet Mind is the world and it is more than likely the strongest/omnipresent "being" on it, if it wants to remove corruption I get the feeling the only thing we'll see is corruption being removed. If indeed we see anything at all.
 
Why does it have to be flora or fauna though?

The Planet Mind is the world and it is more than likely the strongest/omnipresent "being" on it, if it wants to remove corruption I get the feeling the only thing we'll see is corruption being removed. If indeed we see anything at all.
That's certainly possible, but so far it seems like as much has been done through biological agents as is feasible.

Way I see it, if we do discover an animal/plant doing it, we'll have a large head start on getting to the point where we can do it on some scale (even if vastly less efficiently or in an extremely crude manner). If we don't we can reasonably conclude it's something more planetmind-like doing it, but I really doubt that even close observation of the planetmind's actions by our psykers would allow us to duplicate it elsewhere.
 
Honestly, if the Planetmind does it, we'd likely not notice.

Not because of subtle skills, but for the same reason you and I don't notice the continental plates moving beneath our feet.

EDIT: I am doing too much Abyssal Admiral Quest
 
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