Burden of the Emerald Empire (A Legend of the Five Rings Tale)

Costs little to try the hostage exchange
I'm not convinced you're correct.

I'm not saying that trying to solve this one without bloodshed is the wrong answer. I just don't think we have the tools to *do* that. There's a bunch of stuff going on here that we don't understand fully (we didn't know that they were under attack by the Shadow Dragon, let alone that they thought we were to blame) and we aren't being given the tools to find out. If we want to unravel this, the direct diplomatic approach isn't going to be the way to pull it off - we've been pretty much told this. Now, we know that there *are* shenanigans going on, and if we can somehow figure out what they are, then we'll have a much better chance of disarming this particular trap, but....

Huh. Interesting point. This *is* a trap. It's a carefully prepared trap. The forces of the Shadow Dragon have picked this location carefully, trapped the desert sands, and turned the monks against us. He's the inheritor of the patron entity of Ninja. We really shouldn't assume that we've seen all of the trap that there is. He knows were coming, he knows we're Scorpion, and he's tuned his trap accordingly. So, given that, how do we get out of it? Given that we know so little (and, indeed, are being specifically deprived of information), how do we untangle this trap?

Well, we could always do the protagonist thing. We could ask them what troubles they're having with the Shadow Dragon. Obviously, if we've sicced him on them, we'd know already, right? I don't know that we *can* actually pull him back into conversation, though. Anyone else have any better ideas, or refinements on that idea?

He's claimed that if we don't leave, he'll destroy us all. Perhaps we could goad him into going on the attack?

If we *do* send assassins, we should be sure they're carrying crystal.
 
Alright let's tally. Okay so slight lead for Night Attack, but 3 votes that don't want to do that...so can I have more votes please?
Adhoc vote count started by gman391 on Jan 24, 2018 at 10:44 PM, finished with 21 posts and 6 votes.
gman391 threw 9 10-faced dice. Reason: Ninja Assault Total: 51
4 4 3 3 5 5 4 4 9 9 6 6 9 9 9 9 2 2
gman391 threw 9 10-faced dice. Reason: Ebonite Defence Total: 45
3 3 4 4 9 9 2 2 5 5 2 2 9 9 8 8 3 3
 
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Year 5: Battle of the Cloaked Moon I
As a rule, everyone hates fighting at night. You are one of the rare exceptions, the night was your ally, your cloak and defence. The spirit wars had seen you master the concept and use it more than once to destroy the forces of the Steel Chrysanthemum in detail before they even knew what was happening.
Naturally the question of how to deal with this fortress would end up with you plotting a night attack. The problem was that you didn't have your army of ninja with nothing left to lose to scout and give your forces the lay out of the place. This was going to be hard and fast, and truth be told, you didn't know if your army could do it.

However, as the Akodo liked to say. 'Needs must' You needed to take that castle thus your attack was a must. You would be damned though if you didn't do it right though. There weren't many shugenja with you who specialized in speaking with the air kami, but there were enough for what you wanted. As night fell, the clouds dropped down cloaking the valley from the light of Lady Moon. It took training to operate without light, without making a sound. Fortunately, while you hadn't brought the main of your army, you had brought a small company, three hundred souls willing to live and die in the darkness.

So while you got your army together, that company went forth cloaked from sight by their own skill and the prayers of the shugenja. Would it be enough? You wouldn't know until the fire rose into the sky or not.

Hours passed, and there was no sign, in your mind's eye you saw the desperate fighting that had to be happening beyond your sight.

They scaled the walls using the climbing claws of the Shinobi, the worn metal digging into the cracks between the stone to push them up. Spread out around the castle in groups of ten or less, each climbing with practised precision to give no sound, no sign that they were about to cross over the castle ramparts. A guard looks over the edge and they still, waiting with infinite patience for him to look away.
Finally the guard, eye's ruined by the torch light looks back to his path and continues going.

Using stones thrown over the edge, they distract look outs for their companions to jump over the rampart. The look outs barely have moments to wonder what the sound behind them is before bladed weapons cut through their spines, their bodies collapsing into the waiting arms of the Shinobi. The guards are then through over the edge to the ground below.

But one group makes mistake, there's one extra guard, and she turns and runs to the tower to warn her fellows. Shuriken and kunai fly through the night, nicking her body with a dozen cuts, even as one ninja throws his rope dart around her neck and pulls her back. The flying weapons had never been meant to stop her, only fill her with the poison that prevents her from screaming as she's dragged out of the light into darkness.

They move towards the towers. The dance begins again as climbers head to the top picking out the few remaining look outs and murdering them. The other teams take positions at the doors, and prepare to breach A strict clock has already begun for the shift change that they know is happening but not when. Thus even though one tower's teams aren't already, the door team has to go now.

They open the door throwing in smoke bombs and poisoned shuriken as they race in. If the Roof teams had been ready, all the Ebonites would have fallen in a brief chaotic minute of violence. As it stands those at the back survive, and begin channelling their own magic. The smoke means nothing as the Ebonite Templars charge into the fray of the Shinobi. Guided by faith and instinct their terrible war hammers and maces break people in two when they hit. The roof teams come in, but the damage is done. A bloody attrition battle is waged as ninja-to, katana, axe, and kusari-gama match against the strength of the Templar...and are found wanting.

In the end the numbers the shinobi brought to the fight allow them to win. But from the north tower where once there had been fifty, ten remain.

They continue to move through the tower, killing each floor as best they can, although the North Tower struggles from the lack of numbers. The towers secured and barricaded, teams break off to secure the gate house, only then do the other Tower groups realize what happened to the North tower. Its not ideal but they break off teams to reinforce their comrades.

The gatehouse proves far easier to take, with the converging Shinobi only hindered by the strange arcane lock they used on the winch itself. Dead Ebonite litter the inside, as they hear the sound of a bell, a shift change. Well life just got a lot more difficult now didn't it? A call of a raven is made by one of them. On the rooftop above, a fire is set.


You see the fire on the gate house blaze to life. You had taken your army as close as you dared to the walls. It was now or never, if you couldn't force that gate and hold it, then this was all for nothing. You call out to your forces to charge. A long river of bodies begins a light run to take the gate, your heavy infantry leading the way as you come up from behind.

The Ebonites weren't idle as you took their walls and forced their gate. Vengeance had gathered up as many troops as he could and thrown them like an iron fist into your own. Now the hard brutal shoving match began. The Ebonites lead by their Templar assaulted your forces brutally, but their numbers were few, and the shinobi company rained down fire from the towers on them.

You should be winning, and you almost are except for one thing. Vengeance is charging through the ranks, killing as he goes, screaming in that barbarian tongue. That one man can change the scales so drastically, is well, actually par for course in Samurai battles.

Vengeance sees you and charges, screaming still, this time his words directed at you, even if you don't understand them. But, there's only so many ways interpret angry yelling and him throwing spears at you really. Some things are just universal. You draw your sword, not the sword of the champion but the sword you were given at your gempukku, it's served for nearly two decades now, your grandfather will keep you safe a little longer.

Now how would you stop Vengeance from ruining everything?

[] Attack him head on and wait for your hatamoto to get archers on him. This is dangerous for you, the Bayushi Ryu doesn't like slugging matches, but you can hold for a little while at least and his death will collapse the Ebonites.

[] Attack him and draw him away from the rest of your troops and try to tire him out. While this won't necessarily stop the Ebonite fight. It's probably the one that you can do easiest at the moment.

[] Don't attack him at all but run, let him chase you around this castle and find a way to ambush him. This is a risk, you don't have a lay out of the castle, he does, so an ambush will be difficult. On the other hand, it is something you excel at. So a gamble one way or another, you've already bet everything once tonight...and if you come up right, you won't be hurt at all.


AN: Sorry for the delay on this one.
AN2: Editted to give voters more clarity
 
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How the hell are these guys so much better than our samurai?
They're not, on average. The Templar are just their elites, and even they're being brought down relatively quickly, they're just making the Eight Banners pay for it. (Also it was a damn near thing on the night attack, 32 vs 31 in your favour)
It was almost a complete victory

Well it might have been except for Vengeance single handily tearing a bloody hole through your ranks
The only thing keeping the Ebonites going right now is Vengeance himself. To borrow from another genre, Vengeance a Hero Tier Unit, so is Paneki (And Mirumoto Kei) so yeah he has a huge effect on the battle. Paneki engaging will also have an effect. What we're doing now is deciding how he does so.
 
What kind of abilities do the templar actually have?
So this is a bit homebrewed because while there is a supplement for translating the old Legend of the Burning Sands game into the L5R 4e RPG (Which is the chassis this game was heavily modified from) It was a bit lacklustre IMO. I took the whole Crusading Order aesthetic the Order of the Ebon Hand has and ran with it. In terms of powers, they don't have a whole lot of flashy magic (Unless you're a necromancer) but their primary ability is to draw on their faith in themselves and their mission to become superhuman in terms of endurance and strength. (Hence the Templar not going down in the North Tower) This is in contrast to most samurai who tend for more of a balanced build on things. The weakness of their techniques is that if their faith is shaken, say by their leader falling, the techniques end.
 
Given that they can apparently enhance their endurance to huge levels I'm not sure trying to tire this guy out is the best idea.
 
Well trying to lead your opponent into an ambush in his own castle when you don't even know the floor plan sounds like the definition of a bad idea.
 
...and if we can kill him in front of his own troops, we tank the effectiveness of his guys. Is it worth the risk to face him head-on?
 
[X] Attack him head on and wait for your hatamoto to get archers on him

I am not sure if trying to outlast the enemy with superhuman endurance is a good idea.
Otherwise I think this attack went as well as could have hoped.
 
Okay, so assuming I have more than four readers...(Which I guess isn't supported by any evidence)
What is preventing other people from voting? Because gotta say, three days and no votes make me a little sad.
 
Erm sorry. I didn't vote because I was hoping for more disucssion as I wasn't happy with my understanding of the votes.
[X] Attack him head on and wait for your hatamoto to get archers on him

But evidence... Nope you're in the thread now so we've only got 4 :V
 
Cheers.

[X] Attack him and draw him away from the rest of your troops and try to tire him out. While this won't necessarily stop the Ebonite fight. It's probably the one that you can do easiest at the moment.

I don't like to risk hero units.
 
Okay. Let's look at this, then.

- Attack him head-on: Paneki almost certainly hurt, possibly gets himself killed, and if he *does* die, the whole situation gets real ugly. Least damage to army if successful, though.
- Pull him away: Decent chance of getting Paneki hurt, but should be pretty manageable. Worst for the army.
- Ambush: Mid-range in terms of risk to Paneki himself, but if things turn out well, he'll get away without injury. Midrange effect on the army (show up with his head, and make some sort of appropriately affecting speech)

I understand the bit about risk to hero units, but our army is also pretty important. We need something to assault the Dragon's lair *with*. Also, pulling him away and tiring him out seems risky, given what we know about his techniques.

Vote change

[x] Don't attack him at all but run, let him chase you around this castle and find a way to ambush him. This is a risk, you don't have a lay out of the castle, he does, so an ambush will be difficult. On the other hand, it is something you excel at. So a gamble one way or another, you've already bet everything once tonight...and if you come up right, you won't be hurt at all.
 
[X] Don't attack him at all but run, let him chase you around this castle and find a way to ambush him. This is a risk, you don't have a lay out of the castle, he does, so an ambush will be difficult. On the other hand, it is something you excel at. So a gamble one way or another, you've already bet everything once tonight...and if you come up right, you won't be hurt at all.
 
[x] Don't attack him at all but run, let him chase you around this castle and find a way to ambush him. This is a risk, you don't have a lay out of the castle, he does, so an ambush will be difficult. On the other hand, it is something you excel at. So a gamble one way or another, you've already bet everything once tonight...and if you come up right, you won't be hurt at all.

I wasn't planning on voting for run away to find better ground strategy do the worry of having it seem cowardly to the rest of the army. However I suppose bringing back his severed head should help prove that Paneki was just luring him into a private duel or something.
 
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Not changing my vote. Head-on attack to preserve the army and end this quickly. If he is as inexhaustable as we are told, this is the best (albeit not great) option.
 
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