The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Well, that makes me wonder, is it worth sallying to potentially deal as much damage to the titans as possible before they attempt to make a breach or not?
 
I'm wondering how artillery bombardment of their chaff is going. We really need to thin the chaff to prevent the summon, and we killed a billion in the previous turn from artillery.
 
@Durin
1. Would general harrassing of the Abomination troops inside Dis with the Hellguard Phase Tiger Riders
1a. be doable?
1b. be effective (I beliefe they get boni for home ground and fighting against fortifyed enemies)?
1c. impose mali on the harrassed?
2. What would be the enemies reaction to learning
2a. that we prepare to escort Lin per plane from Dis? I ask because they have largely lost air. As a desperation move it might be plausible and/or doable.
2b. of the equator spanning giant snake? I beliefe after seeing it in action we can tell that it is there. Getting the enemies tech priest to look that way might be harder given how long it stayed unnoticed by us. After their encounter with the magma worms it could sow duobt.
 
Well, that makes me wonder, is it worth sallying to potentially deal as much damage to the titans as possible before they attempt to make a breach or not?
Probably not the best idea.

IIRC the problem with most titan killers is that they're quite fragile so operating in the city should be a bit of an advantage.

I'm wondering how artillery bombardment of their chaff is going. We really need to thin the chaff to prevent the summon, and we killed a billion in the previous turn from artillery.
Currently? Probably not much they've set up their own theatre shields.

Probably killing a ton of them due to warp radiation, but it'll stop us from dropping too many shells on their heads.
 
Making them mad. They're crazy Xenophobes, working with Xenos might make them even more furious. Furious is not a good tactical state of mind.
No no no. Furious is a fantastic state of mind! I'm expecting WWI western front "Charge Their Lines!" tactics, here. It's not like massed infantry charges against prepared defences with minefields, concertina wire, automatic weaponry emplacements and artillery support can possibly go wrong, right?
 
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Currently? Probably not much they've set up their own theatre shields.

Probably killing a ton of them due to warp radiation, but it'll stop us from dropping too many shells on their heads.
That was supposed to already be the case a couple turns ago though and we still had:
Artillery Bombardment d100= 92+145(martial)=237
Abomination Defence d100= 3+58(martial)+50(mountains)+100(fortifications)=211
10,833 PDF Siege Infantry Brigades killed
In part 11.
 
@Durin
1. Would general harrassing of the Abomination troops inside Dis with the Hellguard Phase Tiger Riders
1a. be doable?
1b. be effective (I beliefe they get boni for home ground and fighting against fortifyed enemies)?
1c. impose mali on the harrassed?
2. What would be the enemies reaction to learning
2a. that we prepare to escort Lin per plane from Dis? I ask because they have largely lost air. As a desperation move it might be plausible and/or doable.
2b. of the equator spanning giant snake? I beliefe after seeing it in action we can tell that it is there. Getting the enemies tech priest to look that way might be harder given how long it stayed unnoticed by us. After their encounter with the magma worms it could sow duobt.
1. Yes
2. Concentrated Psykers to bring down the plane
2b. This bloody world...
 
@Durin

1. We assume the Phase TIgers are still harassing, etc.
2. Your thoughts on my idea of locking in psyker actions unless a plan says otherwise?
3. For omakes, what were Auslan Medox's notable traits?
4. Do we think they've been hit hard enough to slow or have failure chances on 1st Circle ANgyl summoning by now?
1. Yes
2. Not yet
3. Skilled at psychic dueling and deamoninf summoning, more control then power
4. No
 
@Durin
1. Are we still steadily harassing the troops outside the walls?
2. What made artillery effective in Part 11? Is it just continually doing damage?
3. What losses if any have there been to the chaff units outside the walls?
4. Was the 3 billion figure accurate on how many sacrifices they need to summon the 1st circle?
4.i. Can they do it without the required number?

I ask because we need to bring their total forces down to make them fail the ritual, and so killing chaff is really our best way to do that. We need to get them to the level where we can kill them down below the 3 billion mark before they can complete a summoning.
 
*Sees Plan Early Stop and groans*

Ok, guys, stop for a moment and remember why we've been giving ground in the first place. We are buying time for our fleet to arrive and trying to give the enemy enough hope that they can accomplish their objective so that they don't start summoning the First Circle Archangyl, something that will cause a daemonic incursion if they succeed. If you stop the Emperor's Talons at the earliest possible point, you're crushing their hopes of managing to kill Saint Lin too early - they'll start the summoning, which is what we've been trying to avoid.

Stop worrying so damn much about the assassins. They're not invincible, and we have the advantage of knowing about them in advance, which is a rather big problem for assassins since surprise is their biggest advantage. With all our advantages, I'm quite confident in our ability to stop them from reaching Saint Lin. I'd much rather deal with a bunch of mortal assassins than have to worry about a daemonic incursion occurring when we've got a bunch of Chaos forces already inside our walls.


Now, I'm going to look over suggestions made and make necessary alterations to my plan...
 
@Addio I just did my odyssey exam and was kinda hoping to see Homeric writing tied to an embers fight. Was awesome.

I would put either Jane or Jacob on assassin's. They're both pretty good for killing mook heroes, and Jane in particular could be brutally effective with her high intrigue.

Alternatively, we could assign Lin Mittens as a bodyguard. High enough combat stats to regularly beat mooks and 49 intrigue would probably help a lot there too.
 
Ok, I've made updates to my plan here. Further suggestions welcome as always.

@Durin - since it's a concern for people, what's the quality level of the Eversor assassins?
 
I do think Ridcully + Both Diviner +Tamia + Both Telepathy is some serious overkill.

Personally I wouldn't mind throwing one of the Diviner choirs and one of the Pyromancy Choirs onto Scry and Fry duty, but I think some people are rather panicked about the assassins, so... yeah, overkill.
Adhoc vote count started by Enjou on Jan 27, 2018 at 9:49 AM, finished with 213 posts and 12 votes.

  • [X] Plan Early Stop
    -[X] On the walls of District 145
    -[X] Let the Varangian Guard engage the Emperor's Talons
    -[X] Lead the Governor's Own to engage the Emperor's Talons
    -[X] Deploy Battle Psykers to engage the Emperor's Talons
    -[X] Deploy the Death's Harbringers to engage the Emperor's Talons in a supporting role.
    -[X] have Rotbart (plus Odysseus and Ajax with the Own), Xavier, Mittens, Aria, Jane, and Aryz engage the Emperor's Talons
    -[X] Have the Phase Tigers, the veteran psyker infiltration regiment, and the trolls continue to pick off isolated Astares Squads. Have Xavier and Mittens assist as well until they reach their maximum sustainable effort level if the Talon push on the walls of district 145 ends before then.
    -[X] with the exception of the Scry and Fry teams and those assigned to the Lord-hunt, choir assignment to continue as before at maximum sustainable effort (Support Troops/Fortifications: both Biomancer Choirs, 1st Telekinetic Choir, Troll Geomancers. Dispel/Counter-telepathy: Lulana & Both Daemonology Choir, Tamia & Both Telepathy Choirs. Banishing/hunting Daemons: Sirens. 2nd Diviner Choir: support Phase Tiger pickoff efforts.)
    -[X] 1st and 2nd Pyromancy Choirs to use powers as needed for tactical support in either of the wall defenses at maximum sustainable effort.
    -[X] 1st Diviner Choir to support defense against the Talons at maximum sustainable effort.
    -[X] 2nd Telekinetic Choir to support outer wall defense/retreat at maximum sustainable effort.
    -[X] Bloody Retreat- You could deploy large numbers of your better soldiers to the walls as they come under attack, forcing the enemy to suffer massive casualties as they take the walls which would probably take most of a day. -This would lead to the Abomination forces being slower to move into Dis.
    -[X] Deploy Black Irons to counter the Angyls attacking the walls from the inside
    -[X] target Electronic Warfare primarily against Abomination forces within the city.
    [X] Plan Triple Zero
    -[X] On the walls of District 000- Another major defensive location and one that buys you a lot of time. However it also lets most of a Chapter of Astartes get worryingly close to both your center of government and to Saint Lin. Note that the Abomination forces will start deploying Assassins here.
    -[X] Let the Varangian Guard engage the Emperor's Talons- The two companies of the Varangian Guard on Avernus are eager to face their traitor kin, and due to the advanced weaponry that they are equipped with should be able to take on more then their number of Astartes, however you will have to assign several heroes to assist them in killing he Chaos Lords.
    -[X] Lead the Governor's Own to engage the Emperor's Talons- The Governor's Own are the greatest soldiers of Avernus, and you are confident that you could take out the Emperor's Talons if you led them into battle. However this will require that you take your attention away from the main battle for a period.
    -[X] Heroes: Rotbart, Xavier, Jane, Aryz, Aria
    -[X] Bloody Retreat- You could deploy large numbers of your better soldiers to the walls as they come under attack, forcing the enemy to suffer massive casualties as they take the walls which would probably take most of a day. -This would lead to the Abomination forces being slower to move into Dis.
    -[X] Psykers
    --[X] Have Ridcully rest until the battle with the Emperor's Talons is about to start, and join the choirs in assisting
    --[X] Have the Diviner Choirs 1,2 and Tamia+Telepathy Choirs 1,2 locate assassins.
    --[X] Have Daemonologist Choirs 1, Pyromancy Choirs 1,2, Biomancer Choirs 1,2 and Telekinetic Choirs 1,2 supporting the forces fighting the Emperor's Talons.
    --[X] Have Daemonologist Choir 2 work on dispelling against forces summoning angyls.
    --[X] Have Sirens working against assassins and Astartes
    --[X] Have the Primaris Execution Force put on anti-assassin duty
    -[X] Use electronic warfare against the enemy
    [X] Plan Symbolic Stop
    -[X] On the walls of District 145
    -[X] Let the Varangian Guard engage the Emperor's Talons
    -[X] Lead the Governor's Own to engage the Emperor's Talons
    -[X] have Rotbart (plus Odysseus and Ajax with the Own), Xavier, Mittens, Aria, Jane, and Aryz engage the Emperor's Talons
    -[X] Have the Phase Tigers, the veteran psyker infiltration regiment, and the trolls continue to pick off isolated Astares Squads. Have Xavier and Mittens assist as well until they reach their maximum sustainable effort level if the Talon push on the walls of district 145 ends before then.
    -[X] with the exception of the Scry and Fry teams and those assigned to the Lord-hunt, choir assignment to continue as before at maximum sustainable effort (Support Troops/Fortifications: both Biomancer Choirs, 1st Telekinetic Choir, Troll Geomancers. Dispel/Counter-telepathy: Lulana & Both Daemonology Choir, Tamia & Both Telepathy Choirs. Banishing/hunting Daemons: Sirens. 2nd Diviner Choir: support Phase Tiger pickoff efforts.)
    -[X] 1st and 2nd Pyromancy Choirs to use powers as needed for tactical support in either of the wall defenses at maximum sustainable effort.
    -[X] 1st Diviner Choir to support defense against the Talons at maximum sustainable effort.
    -[X] 2nd Telekinetic Choir to support outer wall defense/retreat at maximum sustainable effort.
    -[X] Symbolic Defence- You could have your forces fight for a brief time to hold the wall before retreating, which would be considered a sign that you are abandoning the outer city. - This would encourage the enemy to move large forces into Dis.
    -[X] Deploy Black Irons to counter the Angyls attacking the walls from the inside
    -[X] target Electronic Warfare primarily against Abomination forces within the city.
 
Guys, if we stop them at the walls, they won't have anywher safe to summon the angyle when they lose the orbitals. it might be a better idea to stop them at the outer walls and stall the marines,

I'd rather not have to storm a battle barge
 
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