The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Their psychic offence is mostly their psyker choirs.
If so, we'll want to keep it that way. We know their plan is to overwhelm our psykers by summoning daemons who can themselves summon daemons. Exponential growth will mean increasingly stronger psychic offence, so it's better to kill them early and to do so with troops that can make future daemon summoning harder. Given that the First Circle falls under "future daemon summoning", this is potentially extra important.

In addition, there's another reason I haven't mentioned yet in regards to why I think we should deploy sirens against daemons this turn. Simply put, we need to get data. We need to know in numbers just how hard they'll kill daemons, whether or not eating souls reduces fatigue, see if and by how much eating souls boosts their power, and turn unknown unknowns regarding them into known knowns. The earlier we get this data, the better our usage of them will be for the rest of the campaign.
 
Additionally, there's another reason I haven't mentioned yet in regards to why I think we should deploy sirens against daemons this turn. Simply put, we need to get data. We need to know in numbers just how hard they'll kill daemons, whether or not eating souls reduces fatigue, see if and by how much eating souls boosts their power, and turn unknown unknowns regarding them into known knowns. The earlier we get this data, the better our usage of them will be for the rest of the campaign.
Or we could just...you know...ask them...

We can do that.
 
If so, we'll want to keep it that way. We know their plan is to overwhelm our psykers by summoning daemons who can themselves summon daemons. Exponential growth will mean increasingly stronger psychic offence, so it's better to kill them early and to do so with troops that can make future daemon summoning harder. Given that the First Circle falls under "future daemon summoning", this is potentially extra important.

In addition, there's another reason I haven't mentioned yet in regards to why I think we should deploy sirens against daemons this turn. Simply put, we need to get data. We need to know in numbers just how hard they'll kill daemons, whether or not eating souls reduces fatigue, see if and by how much eating souls boosts their power, and turn unknown unknowns regarding them into known knowns. The earlier we get this data, the better our usage of them will be for the rest of the campaign.
Alternatively, we could lose a substantial amount of Sirens to their non-daemon forces, weakening all our further anti-telepathy attempts. And also reveal an ace, frankly, unnecessarily. We can easily have Pyromancers burn their Daemons or just use Psyker Regiments to take them down. Or have Daemonologists banishing their daemons. Either option has significantly less risk and divulges lesser information to our enemies.
 
Astares vs Phase Tigers.

One the one hand Astares slaughter Guardsmen. On the other the Phase Tigers are a renown regiment and can't be counted as regular guardsman (or grenadier equivalents).
The Astares are attacking which is their bread and butter but the Tigers lay in ambrush.

This could go either way. Which is a massive improvement concidering it is guardsman vs astares.
 
Or we could just...you know...ask them...

We can do that.
Durin doesn't give out numbers for these kinds of things and the whole problem with unknown unknowns is that we don't know about those things we don't know. Psyker resting mechanics was perhaps the most important unknown unknown in the war and stayed unknown for too long before it became a known unknown. There could be important questions about the Sirens we should be asking Durin but aren't because we don't know those questions yet.

Besides that, there is evidently confusion about just how effective sirens are against daemons. Shard and I obviously have differing opinions about how useful sirens are against daemons and how risky it is to deploy them against them. We have WoG and a canon omake that give information on siren usefulness against daemons and that still hasn't been enough to give us an obvious path to take. The best, probably only way to get all the information we need regarding sirens' effectiveness against daemons (and that effectiveness' consideration in future plans) is to actually see them in action.

If Shard's estimation is incorrect and we never actually put that estimation to the test, we'll suffer a lot more throughout this war than we have to.

EDIT:
Alternatively, we could lose a substantial amount of Sirens to their non-daemon forces, weakening all our further anti-telepathy attempts. And also reveal an ace, frankly, unnecessarily.
If they're so weak they'll lose a substantial amount of their number to the enemy they hard-counter the most, they are not an ace. I for one don't think their value as a hidden ace is greater than the value they'd have if used to their maximum potential throughout the war, but in your case, I think you need to pick only one of the arguments you're trying to go with.
 
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Durin doesn't give out numbers for these kinds of things and the whole problem with unknown unknowns is that we don't know about those things we don't know. Psyker resting mechanics was perhaps the most important unknown unknown in the war and stayed unknown for too long before it became a known unknown. There could be important questions about the Sirens we should be asking Durin but aren't because we don't know those questions yet.
Why do we need numbers?

All we need are yes and nos we don't need to know how much energy they get from eating demons exactly.

Besides that, there is evidently confusion about just how effective sirens are against daemons. Shard and I obviously have differing opinions about how useful sirens are against daemons and how risky it is to deploy them against them. We have WoG and a canon omake that give information on siren usefulness against daemons and that still hasn't been enough to give us an obvious path to take. The best, probably only way to get all the information we need regarding sirens' effectiveness against daemons (and that effectiveness' consideration in future plans) is to actually see them in action.

If Shard's estimation is incorrect and we never actually put that estimation to the test, we'll suffer a lot more throughout this war than we have to.
I dunno If you're opinions are differing just that he has a different opinion on when they should be used tactically.

He thinks they should be used later on and that they'll take too much damage against the storm troopers compared to the demons and that they'll still take too many casualties for too little reward right now, which makes sense as the sorcerors are not going to stop porting in demons.

Save em for later ect.

The obvious other argument is that they could also be too effective and so they go first.
 
I dunno If you're opinions are differing just that he has a different opinion on when they should be used tactically.
He thinks there's a substantial risk to their lives, I don't. I think they're good enough at anti-daemon to outweigh their use in anti-telepathy, he doesn't. Their squishiness and their effectiveness are in doubt.

The obvious other argument is that they could also be too effective and so they go first.
What?
 
He thinks there's a substantial risk to their lives, I don't. I think they're good enough at anti-daemon to outweigh their use in anti-telepathy, he doesn't. Their squishiness and their effectiveness are in doubt.
Their effectiveness against demons isn't too much in doubt*, but their effectiveness against demons and their effectiveness against Storm Troopers and Sisters of Battle is presumably much lower seeing how we've managed to do it fairly well for a long time.

*I do not think we should be considering the omake representative of what the Siren's we have can do, after all that was their queen who is an alpha level albeit a weak one, much older and much more skilled.

Well think about it, you're abomination general asshole you've just seen an embodiment of your god get cut down like a little bitch, but you've managed to secure a foothold in the enemies camp by almost certainly sacrificing your orbitals.

You're sorcerers are managing to bring in more embodiment's of your god when suddenly one bursts into the room terrified as fuck because something's just gone and eaten them like they're a packet of crisps.

At that point the Big Red Summon the World Ender Button looks a lot more appealing.
 
Page 23. Really. Dude, things have changed a hell of a lot since then. Avernus was not the same as it is now. The Sirens were not the same as a people as they are now. Back then, sirens were just fish people with mind powers, both as far as we knew and in actuality. It was only later when either the players or Durin instead made them into an ancient, powerful civilisation related to the eldar with extraordinary psychic abilities, runic wargear, and slaved krakens. The Sirens of today are leagues beyond what they were in the early days of this game.
 
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Page 23. Really. Dude, things have changed a hell of a lot since then. Avernus was not the same as it is now. The Sirens were not the same as a people as they are now. Back then, sirens were just fish people with mind powers, both as far as we knew and in actuality. It was only later when either the players or Durin instead made them into an ancient, powerful civilisation related to the eldar with extraordinary psychic abilities, runic wargear, and slaved krakens. The Sirens of today are leagues beyond what they were in the early days of this game.
We were still managing to fight them off pretty well up until we made peace with them and by that point they probably were all those things.

Also the Eldar connection is very old in quest, we discovered it early on.
 
Looking back that early period impresses me with how far we have come. Deploying a few tens of regiments and wings of aircraft and getting war turns. Now it wouldn't even be an action.

Even since I started following around Fjoll we have made incredible gains in our power level, to the extent that an incursion on the scale of the last one becomes distinctly more survivable.
 
The canopy worms* thank you for the gift and will do everything in their power to speed you to your next life, confident that you will be reborn into their numbers.

*Hoping they become canon

Uh, I'm pretty sure that's breaking quarantine in a biiig way.

Also if our remaining fleet after the battle can stop a looted battleship escaping I'll be most impressed.
 
@Durin, wards and void shields prevent us from teleporting forces inside enemy Titans. Do their wards also prevent us in any way from teleporting forces above them? I'm thinking that we can have psykers teleport our forces a few metres above the Titans' void shields, whereupon the forces will drop down from the air onto the Titans and board them. This would be a way to largely bypass the forces they have protecting the Titans while also getting past their void shields, wards, and enchantments.

Solvi Haddarsdottir, reporting for duty!

No seriously, this would be perfect for Falling Angyls part 2. I'm waiting for a plan that involves drop troops in some way before continuing it (so I can know what she as actually supposed to be doing before getting sidetracked).


Uh, I'm pretty sure that's breaking quarantine in a biiig way.

Also if our remaining fleet after the battle can stop a looted battleship escaping I'll be most impressed.

Eh, they'll just slowly bury the ship in illusion pines until we think that Avernus has claimed it, then launch when we're distracted by something else.

They'll need Trolls to actually crew the thing, given their inability to stand each other, which kind of locks them into the Doctrine of Now and Forever.

The best part is that the first reaction of the rest of the council will be resignation at Avernus's bullshit rather than anger at us.
 
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Lemme rephrase out the Pro and Cons of sending Sirens to the front to kill and eat Daemons as opposed to continuing on Counter-Telepathy:

Pro:
Kills Daemons, with the attendant effects of doing so (Less enemy psykers).
Potentially augments Sirens???????

Cons:
Reveals an Ace to the Abomination. (OMgwtf they have Sirens, things that EAT SOULS)
Severely weakens our defences against Telepathy. (Prev: Tamia, both choirs, Sirens. Now: Tamia, Both Choirs (1/2 Power). Or basically 1/3 defenses).
Risks Sirens (Which weakens our Telepathy defences and may have diplomatic fallout.)

Naturally, I don't want to support Andres' venture. He doesn't seem to realize that the Abomination Daemons come in supported by their ARMIES, and they performance against bullets is frankly, comparatively lacking. And also that we can get rid of their Daemons through other methods - BTW, with how our psykers are allocated, our buffs to our troops are pretty low this turn.

These are about how the bonuses would go:

Enemy Sorcerer Buff roll increased, since we spend like a quarter the effort countering them, and they're tired. So it goes from (+24) to somewhere like +40, it's borderline unopposed.
Countertelepathy roll sucks now, since we have 1/2 Telepaths and no Sirens helping out there. And they're tired. We can expect penalties to go from -8 (Utterly suppressed) to about -30 (Somewhat supressed).
Biomancer Buff rolls are halved, since we spend half-effort. About +20 (-20)

All in all, as it is.. our opponents can expect to get about an extra +50 or so from changes in psyker bonuses.

Actually this is a pretty good argument to put Siren on offensive debuffing, it's more important to contest psyker actions than to actually win them.
 
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As we perma-kill more powerful angyls (Seraphim and Archangyls) the summoning becomes more and more difficult, so there's that pro. Though I agree that this turn we should put sirens on counter-telepathy since our telepathy choirs are firing half cylinders.
 
As we perma-kill more powerful angyls (Seraphim and Archangyls) the summoning becomes more and more difficult, so there's that pro. Though I agree that this turn we should put sirens on counter-telepathy since our telepathy choirs are firing half cylinders.
Only powerfull deamons permakilled count. I beliefe nothing they have right now would count or be worth the effort.

Sadly the summoning had no malus for the permakill...
 
Only Seraphim+ count for maluses.

The effect is honestly going to be negligible. Unless like the Sirens like eat half of them, which sounds rather implausible.
 
It's more worthwhile to have the Sirens fight daemons than provide counter-telepathy.

To begin with, killing Abomination daemons practically is counter-telepathy. The specialty of these daemons is mind control and the more they have on the field the greater they can attack us telepathically. Killing Abomination daemons means we suffer from less intense telepathic attack.

Second, daemons are very dangerous. Without the Sirens, we would only have our standard assets to combat them and while that in itself is potent with the psyker regiments, I don't think it's potent enough. Sirens are ideal anti-daemon troops because they can use pyromancy and daemonology in addition to telepathy. They can thus use whatever powers in whatever combination to achieve an optimal destruction of daemons.

The third reason why we want the Sirens fighting daemons instead of merely providing counter-telepathy is their ability to consume souls. There are four aspects to their soul-eating that makes deploying them against daemons compelling. A) It's a powerful weapon in and of itself, one that they can only use when in combat and not something they can do when acting as choirs. B) Consuming souls feeds their psychic powers. If they get souls to feed, it's likely that they won't suffer from fatigue and their powers may in fact get stronger. C) True Death is terrifying to daemons. If enough daemons are consumed, it's possible that they'll be forced to take a morale check. D) The more Seraphim and up the Sirens consume, the more difficult it'll be for Valinor to summon daemons in the future.

The advantages that come with the Sirens fighting and eating daemons greatly outweigh the advantages that come from merely having them perform counter-telepathy.
I will now rebut all these points. In full.

First,

No, killing Daemons is not Counter-Telepathy. The characters responsible for making the telepathy checks are by and large the enemies' psyker choirs, which our pyromancers are working on whittling down. Their Daemons do not contribute quite as much, particularly after we permakilled their 3rd Circle Angyl and wiped out the greater whole of their Daemons in the Angyl Ambush.

Second,

Yes, Daemons are dangerous. Completely relatedly, our standard assets have wiped out the majority of their daemons for trivial losses. Saying it's not potent enough is bullshit. It's like bombing 70% of a country's population and going 'It's not enough. Our bomb weren't potent enough even though we killed most of them. WE NEED MORE, NUKE THEM ALL!'. Also, Sirens suck at Pyromancy, particularly relative to their other abilities.

Third,

Per Durin, only Seraphim and stronger Daemons count for permadeath terror rolls. Unless we get quite lucky or have a well-prepped planned to lure those Daemons into a nice place for our Sirens to feast on, it's highly unlikely that they will obtain a substantial amount of kills.

Now the points for Counter-Telepathy:

First,

Our Telepathy Choirs are at half-strength right now. Without Siren help they're at basically 1/3 power.

Second,

Our enemies do not know we have Sirens and their abiities. Sending them out changes that fact.

Third,

Sirens can die. If they are dead, we can obviously not use the dead Sirens for our Anti-Telepathy efforts. Or anything, really. Also, there might be other negative diplomatic effects to having dead Sirens. Probably not, but it can happen. Sirens on Telepathy are highly unlikely to die compared to having them on killing Daemons. At melee. Where our enemies will FF them to death.

To sum up,

Putting Sirens on killing Daemons... is not very useful. It assuredly does NOT outweigh the advantages from having them do something else, like Counter-Telepathy.
 
Pro:
Kills Daemons, with the attendant effects of doing so (Less enemy psykers).
Potentially augments Sirens???????

Cons:
Reveals an Ace to the Abomination. (OMgwtf they have Sirens, things that EAT SOULS)
Severely weakens our defences against Telepathy. (Prev: Tamia, both choirs, Sirens. Now: Tamia, Both Choirs (1/2 Power). Or basically 1/3 defenses).
Risks Sirens (Which weakens our Telepathy defences and may have diplomatic fallout.)
@Shard, I am going to kindly ask that you revise how you're doing these pro/con lists. This is the second time you've made one and you evidently cannot help but be biased and misleading when it comes to making these assessments. Standard etiquette is to at least try and make a fair comparison and you clearly are not.

Pros:
Kills Daemons, with the attendant effects of doing so (Less enemy psykers, less summoned daemons, potential difficulty in future summonings).
Potentially augments Sirens
Data

Cons:
Reveals an asset/ace to the Abomination.
Weakens telepathic defence
Risks Sirens
Overkill


I will now rebut all these points. In full.
I disagree with some of the things you're saying here, but some of the things you've written here are useful to my plan.

First,

No, killing Daemons is not Counter-Telepathy. The characters responsible for making the telepathy checks are by and large the enemies' psyker choirs, which our pyromancers are working on whittling down. Their Daemons do not contribute quite as much, particularly after we permakilled their 3rd Circle Angyl and wiped out the greater whole of their Daemons in the Angyl Ambush.

Second,

Yes, Daemons are dangerous. Completely relatedly, our standard assets have wiped out the majority of their daemons for trivial losses. Saying it's not potent enough is bullshit. It's like bombing 70% of a country's population and going 'It's not enough. Our bomb weren't potent enough even though we killed most of them. WE NEED MORE, NUKE THEM ALL!'. Also, Sirens suck at Pyromancy, particularly relative to their other abilities.

Third,

Per Durin, only Seraphim and stronger Daemons count for permadeath terror rolls. Unless we get quite lucky or have a well-prepped planned to lure those Daemons into a nice place for our Sirens to feast on, it's highly unlikely that they will obtain a substantial amount of kills.
1. It's either their psykers performing mind control or their daemons. If we buff psychic defence, more of our men will be controlled by daemons. If we kill daemons, more of our men will be controlled by psykers with telepathy, both by the daemons in play and the daemons the daemons can summon.
2. Fair point. See my changes to the plan below.
3. Fair point. See my changes to the plan below.

First,

Our Telepathy Choirs are at half-strength right now. Without Siren help they're at basically 1/3 power.

Second,

Our enemies do not know we have Sirens and their abiities. Sending them out changes that fact.

Third,

Sirens can die. If they are dead, we can obviously not use the dead Sirens for our Anti-Telepathy efforts. Or anything, really. Also, there might be other negative diplomatic effects to having dead Sirens. Probably not, but it can happen. Sirens on Telepathy are highly unlikely to die compared to having them on killing Daemons. At melee. Where our enemies will FF them to death.
1. We have daemonologists dispelling while our pyromancers burn their psykers. Doesn't bridge the gap, admittedly, but for the rest, see point 1 above and the fact that we slow the rate at which mind-control units are summoned.
2. An admitted con. I don't think using them potentially sub-optimally throughout the war is worth it, though.
3. Based on their strength stated by Durin and effectiveness shown in the omake, I don't think they'll die so easily that there'll be a substantial effect to future anti-telepathy efforts. So long as we're not stupid or careless with them, we don't have to worry about diplomatic incident. Sirens killing daemons are also highly unlikely to die, given what we've seen of them and what we've been told about them.


These are the changes I've made to the plan.
--[X] Anti-Daemon
---[X] Sirens (focus on Seraphim and up)
-[X] Other
--[X] Support the Sirens with military. Keep their unfavoured enemies off them so they only have to fight daemons.
--[X] Lure Seraphim and up into a trap where the Sirens can consume them.
This solves a number of the criticisms that Shard and others have made in regards to Sirens Versus Daemons.

1. The first criticism solved is how we'd be more vulnerable telepathically. Greater Daemons and Heralds of the Abomination have very strong mind control capabilities. Removing them from the board should have a significant effect.
2. The second criticism solved is the potential for Sirens to die. This is where Frederick's Paragon Martial comes in. With his competence and battlefield control, our assets will only fight the enemy assets they are best-qualified to fight. This way, we don't have to worry about the Sirens getting shot by enemy infantry.

Focusing the Sirens on killing Seraphim+ has a number of advantages. To begin with, it turns the con of "our standard assets are already good at killing daemons" into a pro. Instead of the Sirens being overkill, they intentionally handle the hardest of the enemy forces for maximum effect. This isn't a good idea unless we can be sure our forces can handle the attendant forces of the Seraphim+, but, to quote, "our standard assets have wiped out the majority of their daemons for trivial losses."

Focusing them on Seraphim+ should also assuage the worry that we won't kill enough to achieve anything more than a negligible effect on future daemon summoning efforts. By focusing their efforts on them, we're practically assured we'll permakill a great many of them, certainly enough to achieve significant effect.

EDIT:
Per Durin, only Seraphim and stronger Daemons count for permadeath terror rolls.
Nitpick, but this is incorrect. Durin said a morale check was possible "if we send them to attack the daemons". The "Seraphim and stronger" comment was in regards to making future summonings more difficult. Here's the post.
 
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