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Quests Archive

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A young amethyst apprentice from Warhammer Fantasy ends up much further from home than expected. Formerly titled "Zagreus Nyx and the Halls of Hogwarts". Spiritual successor to Garrick Ollivander and the Winds of Magic. Not a Hades quest.
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The world is shaped by truly legendary men, both in antiquity, and in modernity. From Caledor Dragontamer taming the untold infinity of the Great Catastrophe, to Malekith sundering his kingdom from the berth of Ulthuan itself. From Nagash dooming what was once the brightest star of humanity to rot and decay, to Sigmar binding together the tribes of the empire into an ironclad brotherhood. You wanted in on that.
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Lurreni, home of five hundred odd souls, is the greatest city in the Border Princes. Any citizen will tell you such. To bad its been burnt to the ground. What's a halfling to do when the world's gone mad and the old boss is dead? Despite all good sense, and quite a few arguments otherwise, the answer is apparently to take over the Principality yourself. Heavens preserve us.
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Hello and welcome to Golden Opportunities, my newest Quest! In this quest, you will follow the adventures of a Gold Wizard Journeywoman, fresh out of Apprenticeship and ready to prove herself. What stories will be told of you? What foes will you face? What will you become? What golden opportunities will you seize?
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What if there was a faction of Undead aligned Iron Golem people in Warhammer Fantasy and they kicked ass in the name of Nagash?
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You are a Rogue Daemon of Chaos, a newborn god of Order, looking to carve out a place in the Aethyr even as your followers do so in the world of form. Good luck, you are going to need it.
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Mordheim, City of the Damned. For many that come it is an opportunity, riches and power await those that dare the ruins of Mordheim and live to tell the tale. For you however, it is a duty to stop those fools from getting themselves killed, mutated or driven insane and making Ostermark a worse place in the process. CKII-ish system
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Wyrdstone, wealth, madness, and mayhem await those with the will to seize them. Gather your warband, maintain and organize their supplies, and brave the City of the Damned.
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Usually your job is to try and make things better for the Old World. Not here. Here you're a traitor, a black-hearted soul sworn to destroy the Empire. Your ultimate goal isn't to reclaim lost provinces, its to be the reason more fall in the first place. Perhaps in time you'll become more powerful and ascend to daemonhood or some similar achievement, but for now you have to hide to survive. Light the fire. FYI, this is currently dead but I might come back to it at some point.
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Magnus the Pious's reign is over, and the Colleges of Magic face a battle against the weight of history, no longer buttressed by the Emperor's staunch support. You have the dubious honour to be the first Journeyman to leave the Colleges after Magnus's death: significant enough to draw attention, but not enough that the Colleges can spend precious political capital on you if you fail. Good luck, and remember: The Order of the Silver Hammer can neither confirm nor deny that Witch Hunters can...
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Our protagonist is Entrapta, an eager scientist and engineer who also just happens to be the Princess of Karak Dryl. After one of her inventions suffers a minor case of explosively catastrophic failure she finds herself sent away from her home. Her father planned to marry her off to one of the Karak's trade partners to calm her wild ways and force her to settle down and start a family, but fate had other plans. What will this only slightly mad scientist get up to now that she's mixed up with...
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(singing) Its a long way to the top if you want to take the throne
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There are few now who know how it all began. Most who did are long dead, though sadly it was not...
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You have the misfortune of being the young child of a lowly peasant living within the Kingdom of Bretonnia. Even more unfortunate, your family lives within the Dukedom of Mousillon, considered by most to be an accursed and backwater region of Bretonnia. You do not know of it yet, but you will soon recieve an amazing ability, an ability that if used well could bring hope to not only the dreadful village that your family lives in, but perhaps restore the entire Dukedom to its former glory, if...
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They say that life here is a never-ending struggle. They say this place you've found yourself...
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Early in the year 2418 of the Imperial Calendar, warpstone rained from the sky upon the Lands of...
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For the Honor of Chivalry A Bretonnian Knight Quest Welcome to For the Honor of Chivalry, a...
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Greetings Sufficient Velocity, I welcome thee all to my quest. I've have been lurking around for...
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Sudenberg, beacon of Sigmar in the heathen Southlands, last remnant of the Great Crusade...
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At last the end of the world has come and gone leaving behind little aside from ashes, and...
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The Age of Four Emperors: The year one thousand, nine hundred and ninety five by the reckoning...
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It is the year 2500 of the Imperial Calendar. Far away in the the lands of the World's Edge...
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