Graf of Sudenberg, a Warhammer CKII quest

Alrighty, it's nearly time for you and your men to get involved, last few rolls for the Emira, I promise. I'm going to need two 1d100 rolls, with advantage (which means you roll twice and take the higher) where you are aiming to beat the 62 that was rolled for impetus.
 
Well, I guess it doesn't matter either way.

Why doesn't the Graf get rolls like these? Clearly your new fiance is favored by the Dice Gods.
 
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Mini-Action 2.6: A Great Slaughter
Hey, hey, hey.

Here you go.

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[X] Your men will set up barricades on most of the major routes into the city, mitigating the enemy's ability to flank.

Waving your future Grafina good luck, you and your men set about trying to build barricades in the city's narrow, winding streets. In doing so, you encountered a few issues.

Namely, most of the houses you were pilfering from either didn't have much furniture in the first place, or the people who'd lived in them had elected to haul their chairs and beds with them.

Seeing as you somewhat doubted the veracity of the second possibility, and realizing that every moment you dallied in the creation of your barricades was another moment where your newfound ally was losing men, you set your men to simply begin about collapsing the weakest-looking structures onto the roads.

What little furniture there was you had them set as platforms for your men to stand on on the unstable rubble surface. The various mats and rugs your men found were stacked liberally to provide some cover from bow-shot.

As your men rush to complete the barricade, you take the time to carefully ascend one of the buildings that yet remains and overlook the Emira's battle.

It having been only a short while since the Emira and her men left for the battlefield, you ascend in time to watch the combat from its opening phases.

Neither force seems to be bearing particularly many archers at the moment, and each force forms up under relatively light arrow fire. Eventually, the lines are formed and send out probing strikes. From what little you can see, the Emira's men seem to be making off with the better of it, but you can still see more ships bearing men from this rival Arabyan state setting to make landfall.

Even as you watch, you can tell that the foeman knows he must break this pocket, lest his losses become insurmountable. As such, the probing strikes that had been whittling away the numbers of both sides abruptly ends as the enemy collectively elects to slam into the Emira's men.

You watch the great slaughter unfold.

In the center, where the ramshackle militia of the Emira sought to single out members of the foe's spearmen, they were suddenly faced with a unified wall of spears, each reaching out and disemboweling an unlucky soldier.

On the left, were the Emira's guard faced that of the foe, the enemy's charge knocked the men off balance, and what had once been a contest of skills turned into a battle of desperation as nearly half their number was cut down.

On the left, the Emira's spears faced their counterparts. They better resisted the charge- as could be expected- but, still, you could see that the Emira's men could not handle that many casualties.

The Emira must have seen much the same as you, you you spotted her, astride a horse, charge into the right of the enemy line, rolling up their spears. Seeing their chance, the whole of the Emira's army took to exploit the roll, allowing the spearmen to flank and destroy the center and right of the foeman's line. Still, the enemy's household guard, though much reduced, still holds.

Taking the opportunity, the Emira rounds up her men and sets them to fall back, avoiding the pattering of bow-shot that follows after her and hers.

Any moment, now, her men will filter into the city, likely to take up positions protecting what roads you were unable to barricade. Now is the time to decide how your men will stand.

How do your men move?
[ ] Keep the handgunners on the barricade, forcing them to meet the enemy in close combat, but allowing them to loose a third volley from their handguns.
[ ] Pull your handgunners off the barricade at the last moment, allowing them to avoid close combat, but forfeiting a third volley
[ ] Write-in
 
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[x] Pull your handgunners off the barricade at the last moment, allowing them to avoid close combat, but forfeiting a third volley

If we had bayonets, getting them into close combat wouldn't be that much of an issue, but as it is, it doesn't seem worthwhile to me.
On the flipside, maybe this'll give an impetus to the Graf to get in contact with his learning adviser and see about developing bayonets? Even plug bayonets would make a huge difference for us, and it'd kinda fit with our situation - severely limited manpower pool and whatnot - to try and make the most out of every single soldier we have.
 
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[X] Pull your handgunners off the barricade at the last moment, allowing them to avoid close combat, but forfeiting a third volley
 
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