Graf of Sudenberg, a Warhammer CKII quest

Alright, surprisingly, I got the Witch hunter's post out, so it hopefully won't be too long before I have you guys.
 
Mini-Action 2.5: A Constant State of Kinda-at-War
Really, you probably should have seen this coming.

After all, from the pirates to your men gallivanting with the local womenfolk to the black leviathan to Captain Sandra acting utterly joyous- to the extent that she practically ignored yours and the Emira's nightly walks- you were bound to encounter something much worse as the days continued.

Oh, sure, the first couple of days had gone over fairly well. Fathers had dragged your men and their daughters before the Emira. Bartenders had dragged sailors and your greatswords before the Emira.

A great deal of dragging was done, all things considered.

Alas, things had gone less well as the days had continued to pass.

A storm had passed through to force your and the Emira's ships into drydock, as well as doing damage to the Emira's docks.

Though such did turn out to be something of a mixed blessing…

Still, you digress. Thereafter, there had been some amount of social unrest among the Emira's various elites. If you read the situation properly, it seemed that several of the Emira's more prominent subjects had not been informed of your engagement and had been looking forward to climbing the social ladder a touch, themselves.

The Emira's guards had quietly ushered them out back.

Speaking of, your men found wonderful accommodations in the more bourgeoisie area of the Emira's demesne. Though that was only for a few days before now.

There had been a few more intervening events, of course. The Emira'd found your Knight-Captain carving off pieces of wood from the fishing ship. A few of the handgunners had to be put on a search detail for some 'lost' handguns. Beyond that, a few fishermen had gone missing.

You supposed that that had been the first sign.

The small fishermen who didn't need the docks to launch washing back ashore was probably the next.

Of course, at the time, most f you ignored it. After all, you had just fought off a Black Leviathan. What's to say another monster of the deep wasn't slaughtering anyone who didn't happen to have a Knight-Captain clinging to their boot?

Not much.

Of course, that proved to be an oversight just a few hours ago, when several vessels of war- which the Emira said were from the Emirate of Al-Haikk- appeared on the horizon.

Envoys had been sent.

Envoys had immediately been withdrawn when they saw you.

You're pretty sure they didn't notice you men, but something about the Emira consorting with a heathen must have raised the hackles.

Which put you in your current debacle.

Frankly, you'd naught that could stop the heathens from invading the island, your ships were still drydocked, after all, so all you were trying to decide is where you'd fight them.

After all, they certainly seemed like they'd like to fight you, and it'd be in poor taste to abandon your fiance so soon after setting up the arrangements.

That you couldn't flee may also play into it.

Sighing as your predicament, you look over what assets your fiance will be deploying and where.

-------------------------

The Emira had roughly four and a half hundred trained men at her disposal, as well as an extra hundred or so militia.

All of which was split between four different units- as regiments didn't really fit.

Therefore, she had about a hundred members of her household guard, each skilled enough to offer some trouble for even your greatswords. Two hundred men were basic spearmen, a mainstay of any proper army. The last hundred and a half professional men were archers, trained to mass fire for effect, rather than try and aim like you'd seen hunters attempt to do whenever they were conscripted.

The last hundred were more akin to Free Companies than you'd like and were as motley a crew as you could ever hope to see.

Luckily, the invading force, as of like, didn't have more than a thousand men.

If that, as that was a theoretical maximum looking over the size of their fleet, and they'd probably opted to replace at least a few of the possible bodies with things like food and clean water or rum.

Still, the Emira opted to use her men in a staggered retreat from the shore, as the foe couldn't use the docks as a point of invasion and, thus, were forced to attack by the self-same beach you'd seen the pirates strike from a mere week ago.

From what you'd understood before she'd marched off, Her archers were going to harass the foe while they landed, while her spears would protect the flanks. The militia would, as of like, be sacrificed so the professional troops could fall back to the town when they were near overrun.

At that point, she planned for her men to split up and occupy the houses, with her household guard holding the ground floors and with her archers shooting down from above. The spearmen would attempt to hold the narrow confines of the streets. If all went as planned, the archers and guards would fall back by rooftop all the way back to the castle alongside the spearmen, if needs must.

Frankly, it was a fairly safe plan. The only issue you could see would be the facts that the Emira's town hadn't had any major fires recently, so the streets were not as straight as you'd like for her maneuver.

By the same token, it relied on the enemy not simply flowing around the spearmen and surrounding them.

Other than that, she had to hope that the militia didn't break too soon.

Beyond that, though? Well, you'd see soon enough.

Where do you dedicate your men?

[ ] Gunners will occupy the houses and provide cover for the Emira's retreating troops while the Greatswords cover the alleys to help slow flanking. Learning

[ ] Your men will take the field and attempt to help bottle the invaders onto the beach. Piety

[ ] Your men will station themselves in what little foliage there is near the city and will slam into the enemy's flank or rear while they pursue the Emira's forces. Intrigue

[ ] Your men will set up barricades on most of the major routes into the city, mitigating the enemy's ability to flank, and then occupy them. Stewardship

[ ] Write-in?
 
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Definitely not enough melee troops for a flanking maneuver to be worth it, in my mind. I'm somewhat torn between either joining her forces on the beach, where we'd effectively double the amount of ranged fire we can bring to bear on the enemy, or in the city.
The former would probably expose our troops to some more risk, but likely reduce casualties amongst her militia, whereas the latter is somewhat less risky for our troops, but increases the chances of a successful landing on the enemy's part.

I also just noticed the Invisible Text for each option. Depending on the correlation, building barricades might be the best choice, since fortified positions are always good.
 
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I also just noticed the Invisible Text for each option. Depending on the correlation, building barricades might be the best choice, since fortified positions are always good.
Eh, it's more along the lines of what train of logic each option uses. It's mostly indicative for me, as it lets me know what characteristics should be affected by any traits I decide to grant for this action. It might have some affect on rolls, though, I guess.
 
I can't see what I'm doing in the reply box :anger:

[X] Your men will set up barricades on most of the major routes into the city, mitigating the enemy's ability to flank, and then occupy them
 
Deleted my previous vote after some more thought. Still feeling rather torn about the course of action; on one hand it makes sense to amass as much ranged fire as possible with which to harass the enemy while they're landing and disorganized, on the other it also makes sense to prepare some secure fallback positions and maybe keep the enemy in the dark about our presence as much as possible (unlikely as that might be).
 
Whatever the problem was, it went away while I was AFK.
It was probably the Canadians again.
Deleted my previous vote after some more thought. Still feeling rather torn about the course of action; on one hand it makes sense to amass as much ranged fire as possible with which to harass the enemy while they're landing and disorganized, on the other it also makes sense to prepare some secure fallback positions and maybe keep the enemy in the dark about our presence as much as possible (unlikely as that might be).
Well, that's why I made the vote.

It's not like any of these options are wrong.

Also, remember that you do have a write-in option.
 
[X] Your men will set up barricades on most of the major routes into the city, mitigating the enemy's ability to flank, and then occupy them.

Stewardship's our highest stat, sooo...
 
Our primary advantage is in fire, as we have handgunners and they do not, but the best place to actually use it is on the beach where it's more open. I'm kind of torn as well.
 
[x] Your men will take the field and attempt to help bottle the invaders onto the beach.
-[x] Suggest that non-fighters amongst her populace be tasked with erecting barricades in the city with a few soldiers supervising, to help prevent enemy flanking, and make the enemy attack more difficult.

After some thought, this seems best to me. It doubles the amount of ranged fire the Emira's armies can bring to bear, and when landing on the beach the invaders should be relatively disorganized.
And I don't really see why we can't combine those two; after all it doesn't specifically need to be soldiers building those barricades.
 
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I don't know, but I don't trust civilians to prepare a proper blockade in time. Maybe have us supervise the construction with a local authority?
 
[x] Your men will take the field and attempt to help bottle the invaders onto the beach.
-[x] Suggest that non-fighters amongst her populace be tasked with erecting barricades in the city, to help prevent enemy flanking, and make the enemy attack more difficult.

After some thought, this seems best to me. It doubles the amount of ranged fire the Emira's armies can bring to bear, and when landing on the beach the invaders should be relatively disorganized.
And I don't really see why we can't combine those two; after all it doesn't specifically need to be soldiers building those barricades.
Nothing's stopping you, no. Feel free to vote like this.
 
[x] Your men will take the field and attempt to help bottle the invaders onto the beach.
-[x] Suggest that non-fighters amongst her populace be tasked with erecting barricades in the city with a few soldiers supervising, to help prevent enemy flanking, and make the enemy attack more difficult.
 
[x] Your men will take the field and attempt to help bottle the invaders onto the beach.
-[x] Suggest that non-fighters amongst her populace be tasked with erecting barricades in the city with a few soldiers supervising, to help prevent enemy flanking, and make the enemy attack more difficult.
 
Alright, time conspired against me, but

[x] Your men will take the field and attempt to help bottle the invaders onto the beach.
-[x] Suggest that non-fighters amongst her populace be tasked with erecting barricades in the city with a few soldiers supervising, to help prevent enemy flanking, and make the enemy attack more difficult.

won.
 
I've need of the lot of you.

I'd like for every one of you to roll a d100, until I have 5 rolls. Only roll once, please.

That is all.
 
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