Claytonimor
WE WILL TAKE JERUSALEM
- Location
- Loudon, TN
Alright, since the no one else voted, I'll lock in kelenas's choice and hop to writing.
A bit. Can you specify where you want the constructions to go? It's mostly cosmetic, but it would help me to edit the map without feeling like I am depriving you of choice.Alright, the finished road should help a bit with our finances.
Well, the roads fairly direct between their respective settlements. I tried to pick the fastest paths, so there shouldn't be too much variation.A bit. Can you specify where you want the constructions to go? It's mostly cosmetic, but it would help me to edit the map without feeling like I am depriving you of choice.
Lumber camps cost nothing to move and don't deplete the hex they are on.Well, the roads fairly direct between their respective settlements. I tried to pick the fastest paths, so there shouldn't be too much variation.
The mine directly in the hills to the north of Haifar. Should make it easier to keep them protected, hopefully.
The quarry in the hills to the south-east of Zoan, in the hex directly bordering the farm field. There's probably some field paths there used by farmers that the quarry then could easily connect to.
The lumber camps in the strip of forest to the east of Samur. Maybe 2-3 hexes away from the city, so we don't need to remove the camps quite as soon if/when the city grows.
(Which reminds me; are there mechanics for "moving" the content of hexes, such as farms, ranches, lumber camps, forts, and whatnot?)
For the two signal towers, one somewhat to the north and east of Haifar, on one of the hill hex at the border to the grasslands. Should get it a better vantage from which to keep a lookout, and also make any signals sent visible for a greater distance. And if necessary, the grasslands should make for good terrain for sending a mounted courier.
The second signal tower should go towards the north-east of Zoan, somewhat in the direction of the Nekharan pyramids there, so we'll get some warning if there's an attack from that direction.
For the ranches, my main concern is to leave both towns some room to easily grow, if necessary.
In that case, place the lumber camps and ranches as close to their respective towns as possible.Lumber camps cost nothing to move and don't deplete the hex they are on.
This is because, as a camp for cutting down trees, they have to move around a bunch anyway.
Farms can 'transfer' at reduced cost, but still take the whole building time to do so. Pastures are another free move, because it's mostly ranchers who also have to move around a lot anyway.
Such has been done. As the map is updooted.Very useful to know overall; thanks!
In that case, place the lumber camps and ranches as close to their respective towns as possible.
We should probably kill her, just to be safe.Degenerate fantasies - For some reason, some people seem to think that your Witch Hunter Captain is a slave to the Prince of Pleasure. It might have something to do with all the other weird mail in your Knight Captain's name that is popping around, not to mention that one rather well painted image of her, but most everyone is fairly certain that this is utter bullshit. Still, there might be reason to looking into it.
We should probably kill her, just to be safe.
Always knew something was off about her.
But we already met the Witch-Hunter general.On that note, the next updoot should be on your meeting with the Waifu.
As someone who awaits the SB update, I wholeheartedly support this idea.
Nothing says Soap Opera more than marital affairs!Aren't we either married or engaged?
Think the Witch Hunter is out of luck.
Main issue with the SB's update is that it'll depend on stuff from here, so these guys are getting priority.As someone who awaits the SB update, I wholeheartedly support this idea.
Sorry, but about to start preparing for the LSAT's, so, bit busy.Also, it looks like no takers on helping me to get this thing updated more often than once a month? I has a sad.
I'd help if I wasn't busy with college, or if I had the relevant skills.Also, it looks like no takers on helping me to get this thing updated more often than once a month? I has a sad.
Also, it looks like no takers on helping me to get this thing updated more often than once a month? I has a sad.
I don't think I'll really have the time to provide any sort of assistance with the number-crunching or management or the like (beyond writing turn-plans, that is), but if you're looking for someone to bug you about writing, I'd be happy to chat with you on steam or skype.On that note, are any of you guys up for co-GMing with me?
You'd need a gmail and a steam, if only so I can share the workspace with you and be able to speak with you realtime. If any of you are up for it, send me a convo and I'll send you the info.
It's cool. @The Karvoka Man already volunteered.I don't think I'll really have the time to provide any sort of assistance with the number-crunching or management or the like (beyond writing turn-plans, that is), but if you're looking for someone to bug you about writing, I'd be happy to chat with you on steam or skype.