So, assuming that like the Elder Scrolls / Fallout questions, these are about him before gaining phenomenal cosmic power,

It's not. It's about how you cast. How would your character, as a mage, ignoring spheres for the moment, deal with problems like that?

That, more than anything, is what tends to sort you into different Traditions. How, when the rubber hits the road, you're going to solve a problem by casting spells. That's paradigm and paradigm is what separates Traditions from each other.
 
What Arcana would you need in nMage to turn yourself into a sentient gun?
Life 4, Matter 4, since you're shifting between the domains of two Arcana you need Patterning in both. I think you keep sentience by default when that happens?

Mind 4 or Spirit 4 (or presumably Death 4) lets you become an ephemeral being, you could probably find some way to possess an existing gun from there. Up to you if that counts as actually being a sentient gun.
 
Life 4, Matter 4, since you're shifting between the domains of two Arcana you need Patterning in both. I think you keep sentience by default when that happens?
Mind 4 or Spirit 4 (or presumably Death 4) lets you become an ephemeral being, you could probably find some way to possess an existing gun from there. Up to you if that counts as actually being a sentient gun.
Or it's a "I retroactively replaced myself with this thing, have fun with that" since Archmasters are involved.
 
  • You are trapped in a burning skyscraper. It is a 50 meter drop from there to the ground. How does your character survive it?
I chug another beer, unzip my pants, and put the fire out.


You are awakened by a SWAT team hammering down your door. You reach under your pillow for something to help deal with this problem. What do you pick up and why?
My car keys. I sleep in the garage, and General Lee can outrun anything else on the road.

You have created a work of finest artifice, a wonder which will bear your name and part of your will. What have you made?
A small human being, with thoughts, feelings, needs, and opinions of his own. Quite annoying, really. Always crying and pooping. Can barely get any sleep. I almost regret fermenting him in my still. Lost a dozens useful moonshining months on that. But I figure it will pay off in a couple of years when she's old enough to shoot a pistol. No one worries about a kid shooting them .
 
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I chug another beer, unzips my pants, and puts the fire out.
My car keys. I sleep in the garage, and General Lee can outrun anything else on the road.
A small human being, with thoughts, feelings, needs, and opinions of his own. Quite annoying, really. Always crying and pooping. Can barely get any sleep. I almost regret fermenting him in my still. Lost a dozens useful moonshining months on that. But I figure it will pay off in a couple of years when she's old enough to shoot a pistol. No one worries about a kid shooting them .
So, Florida Man?
 
A starting character with Time3 can pull off "retroactively replace myself with an animate and sapient gun that is disguised well enough that you thought it was me"?o_O
Still not archmastery. Time 3, Matter 4, Life 4, maybe Mind 5 if the gun double isn't already sapient somehow. Not easy but doable. Especially if you have friends.
 
A starting character with Time3 can pull off "retroactively replace myself with an animate and sapient gun that is disguised well enough that you thought it was me"?o_O
Time 3 can do short range time travel. If we assume everyone else has Time shields (or you cast one on them), you can decline to contest the Clash of Wills and get the last part for free. You do need to get an animate sapient gun from somewhere and do the swap, which is easier with more than just Time 3, but in principle you could convince a spirit to posses the gun for you and just put it down and run away without any magic.
 
Okay, so one thing I really like about the Seers of the Throne is that their setup allows them to play with the tools of modern evil without believing in them. Like, in oMage, every discussion of a corporate raider destroying small town business has to have a ten page discussion in which someone (and this is a forum where there'd be at least some people arguing for it) has to say, "Hey, are you sure it's that bad? They create value for the shareholders and ultimately it's all outmoded." Fill in literally anything, and because the people doing it and the people opposing it both believe in it as a means of changing/making the world better (or can pretend to), it just...

It's the thing about oMage that people love but that I dislike when it comes to antagonists. Not that you can argue, "The antagonists aren't that bad" since that's not always a bad sign (though it can be), but that you have to somehow create a coherent philosophy and standing for them. Because the Technocracy is "The Man" and The Man is nationalistic but internationalistic, he's communistic except when he's a libertarian billionare capitalist. He's in favor of dollar diplomacy, but wants to make the world safe for democracy, but wants to create and destroy a welfare state in order to...*throws dart* stop the aliens from taking over McDonalds.

The elite and the elite consensus is powerful, but self-contradictory, and so making a faction that is that is telling yourself that you're playing narrative and worldbuilding russian roulette six times in a row with a six-shooter.

The Seers of the Throne, on the other hand, do not believe in the tools of oppression (and on this forum we have all sorts, including authoritarian-ish (or at least strong belief in state power) leftist (but not communist) statist-ish types (MJ12 I think sorta falls somewhere in there, roughly, which is why there's some conflict of interests vis a via his Technocracy)) except as the means of oppression.

You have two groups. One is a radical fundamental terror cell that slaughters dozens of non-believers. You also, nearby, have a popular political party arguing for the deportation of all Muslims, or something.

Except both are Seers, and they might even be working together to simultaniously radicalize Muslims to fuck things up worse, while radicalizing society as well so that everyone's too busy murdering each other to realize that they're slaves.

They have beliefs, but because they are beyond the world, but in it, they can use whatever tool they want. Paternoster wants Theocracies, while Panopticon wants police states, but by and large, neither of them want a happy, better world, unless in doing so it blinds people like cattle to the truth.

And because of that, you can play the Seers goals in all sorts of different ways, having different groups pursuing radically different angles (just like what happened in oMage with the schizophrenic Man) and yet it actually holds together because it's all window dressing (if important window dressing) to the true reality of the Exarchs whose will they serve.

And so the evils they do on earth are subsumed into the greater conflict, and while no doubt some of them act according to mundane belief, and many act according to Exarchial principles (if you really think 'survival of the fittest' to enslave people as animals is best, then that is a personal belief, but it's a mystic one as well), they aren't as attached to specific things. A Seer can be a sexist, racist, homophobe if that benefits the scheme, or they can be a left-wing radical seeking to overthrow the government, and it's really, really hard to tell what they actually believe.

In the Seers of the Throne book, it notes a powerful wealthy-rich-investor-Cabal in which one of the members was non-white, and another was a woman, before focus groups noted that it made them too memorable (when they wanted to be bland, rich fatcats) and so both of them used spells of some sort to fake up being old white men because the Exarchs were over all. There's some uncomfortable politics in it, yes, but I was tickled by the general idea. That a left-wing radical steps into a room, puts on a business suit, and then spends a decade arguing for the Right-Wing Consensus as if the decade he spent among hippies and counter-culture types meant nothing.

...because compared to the struggle for the Exarchs will and favor, it didn't.

It's why the opening fiction of the Seers book is so good, where a man, for no discernible reason, is told to murder his own lover, and upon doing (he tells her he loves her and then he murders her) so he is rewarded with greater power and influence within the Seers for carrying out the strange will of the Exarchs. He regrets it, like hell he does, but...he did it. He acted. Not even knowing why, just that he was ordered to.

That, to me, is a very fascinating sort of thing, and that general ethos is why I like the Seers better than the Technocracy as antagonists and, honestly, as a faction.
 
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Okay, so one thing I really like about the Seers of the Throne is that their setup allows them to play with the tools of modern evil without believing in them. Like, in oMage, every discussion of a corporate raider destroying small town business has to have a ten page discussion in which someone (and this is a forum where there'd be at least some people arguing for it) has to say, "Hey, are you sure it's that bad? They create value for the shareholders and ultimately it's all outmoded." Fill in literally anything, and because the people doing it and the people opposing it both believe in it as a means of changing/making the world better (or can pretend to), it just...

It's the thing about oMage that people love but that I dislike when it comes to antagonists. Not that you can argue, "The antagonists aren't that bad" since that's not always a bad sign (though it can be), but that you have to somehow create a coherent philosophy and standing for them. Because the Technocracy is "The Man" and The Man is nationalistic but internationalistic, he's communistic except when he's a libertarian billionare capitalist. He's in favor of dollar diplomacy, but wants to make the world safe for democracy, but wants to create and destroy a welfare state in order to...*throws dart* stop the aliens from taking over McDonalds.

The elite and the elite consensus is powerful, but self-contradictory, and so making a faction that is that is telling yourself that you're playing narrative and worldbuilding russian roulette six times in a row with a six-shooter.

The Seers of the Throne, on the other hand, do not believe in the tools of oppression (and on this forum we have all sorts, including authoritarian-ish (or at least strong belief in state power) leftist (but not communist) statist-ish types (MJ12 I think sorta falls somewhere in there, roughly, which is why there's some conflict of interests vis a via his Technocracy)) except as the means of oppression.

You have two groups. One is a radical fundamental terror cell that slaughters dozens of non-believers. You also, nearby, have a popular political party arguing for the deportation of all Muslims, or something.

Except both are Seers, and they might even be working together to simultaniously radicalize Muslims to fuck things up worse, while radicalizing society as well so that everyone's too busy murdering each other to realize that they're slaves.

They have beliefs, but because they are beyond the world, but in it, they can use whatever tool they want. Paternoster wants Theocracies, while Panopticon wants police states, but by and large, neither of them want a happy, better world, unless in doing so it blinds people like cattle to the truth.

And because of that, you can play the Seers goals in all sorts of different ways, having different groups pursuing radically different angles (just like what happened in oMage with the schizophrenic Man) and yet it actually holds together because it's all window dressing (if important window dressing) to the true reality of the Exarchs whose will they serve.

And so the evils they do on earth are subsumed into the greater conflict, and while no doubt some of them act according to mundane belief, and many act according to Exarchial principles (if you really think 'survival of the fittest' to enslave people as animals is best, then that is a personal belief, but it's a mystic one as well), they aren't as attached to specific things. A Seer can be a sexist, racist, homophobe if that benefits the scheme, or they can be a left-wing radical seeking to overthrow the government, and it's really, really hard to tell what they actually believe.

In the Seers of the Throne book, it notes a powerful wealthy-rich-investor-Cabal in which one of the members was non-white, and another was a woman, before focus groups noted that it made them too memorable (when they wanted to be bland, rich fatcats) and so both of them used spells of some sort to fake up being old white men because the Exarchs were over all. There's some uncomfortable politics in it, yes, but I was tickled by the general idea. That a left-wing radical steps into a room, puts on a business suit, and then spends a decade arguing for the Right-Wing Consensus as if the decade he spent among hippies and counter-culture types meant nothing.

...because compared to the struggle for the Exarchs will and favor, it didn't.

It's why the opening fiction of the Seers book is so good, where a man, for no discernible reason, is told to murder his own lover, and upon doing (he tells her he loves her and then he murders her) so he is rewarded with greater power and influence within the Seers for carrying out the strange will of the Exarchs. He regrets it, like hell he does, but...he did it. He acted. Not even knowing why, just that he was ordered to.

That, to me, is a very fascinating sort of thing, and that general ethos is why I like the Seers better than the Technocracy as antagonists and, honestly, as a faction.
Hmm...

I definitely understand how there is a place for the sort of "the object of power is power" villains that the Seers represent, but at the same time I have to admit I just find it kind of uncompelling. While the Seers let you play around with the tools of modern oppression a lot more comprehensively than the Technocracy does, it totally strips away the motivations for modern oppression--most people in power really do believe that what they're doing is right, and I think the Seers positing that they're all ultimately cynically in it for themselves cowering in the face of the Exarchs detracts from what tends to be the real nature of oppression.

For me, the solution has always been to fracture oMage's groups rather than to take away from the aspect that they really believe what they say. The idea of having the Technocracy and the Technocracy alone being the secret masters of the world is, like you said, often self-contradictory, but if you reduce them to merely one of several synarchistic groups that just happened to be ascendant in the last century or so, and are now crashing down to earth, I think that solves the problem you're suggesting just as much as having the Seers around. So in addition to the Technocracy you have your Religious Conspiracy, your Reactionary Conspiracy, etc., etc., each of which controls a piece of the elite consensus and are warring with each other, and their wars cause earthquakes in the lives of the people below--that is the oppression, ultimately
 
Hmm...

I definitely understand how there is a place for the sort of "the object of power is power" villains that the Seers represent, but at the same time I have to admit I just find it kind of uncompelling. While the Seers let you play around with the tools of modern oppression a lot more comprehensively than the Technocracy does, it totally strips away the motivations for modern oppression--most people in power really do believe that what they're doing is right, and I think the Seers positing that they're all ultimately cynically in it for themselves cowering in the face of the Exarchs detracts from what tends to be the real nature of oppression.

For me, the solution has always been to fracture oMage's groups rather than to take away from the aspect that they really believe what they say. The idea of having the Technocracy and the Technocracy alone being the secret masters of the world is, like you said, often self-contradictory, but if you reduce them to merely one of several synarchistic groups that just happened to be ascendant in the last century or so, and are now crashing down to earth, I think that solves the problem you're suggesting just as much as having the Seers around. So in addition to the Technocracy you have your Religious Conspiracy, your Reactionary Conspiracy, etc., etc., each of which controls a piece of the elite consensus and are warring with each other, and their wars cause earthquakes in the lives of the people below--that is the oppression, ultimately

Maybe, but I like the setup of nMage far more in every other respect, too. Like, me preferring the Seers to the Technocracy isn't this single aspect that, if it wasn't for that, I'd totally be a fan of oMage.

Also, I'm going to repeat, while it's meant to be a metaphor, the metaphysics of consensual reality are hard to stomach or be interested in.

So I wasn't really suggesting that you should replace the Technocracy with the Seers in oMage, I was explaining, in a first post sort of way (since I might later talk about how great the Ministries are, IMO), why as far as villains go, and as far as factions go, that the Seers seem to me to be better and more interesting, without the ridiculous amount of baggage, and, you know, part of a gameline I like (which certainly helps.)

Hmm...

I definitely understand how there is a place for the sort of "the object of power is power" villains that the Seers represent,

Edit: Also, they do represent that type of villain, but there are also plenty of true believers. It's just that their beliefs are fought at a higher level than 'my magical paradigm is that white people are amazing so we have super powers' or 'capitalism is magic.' Their beliefs are not necessarily more relevant, but they're, IMO, more fun to actually play around with without feeling like a ranting ideologue.

But yeah, tons of them really believe in what they're doing, honestly.

Also, I did have a post in my head about the nature of the Seers mission and real-world oppression (and the difficulties their own strategy leads to), but I'll save it for a little, since I don't want to dump too many words on you at once.
 
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Hmm...

I definitely understand how there is a place for the sort of "the object of power is power" villains that the Seers represent, but at the same time I have to admit I just find it kind of uncompelling. While the Seers let you play around with the tools of modern oppression a lot more comprehensively than the Technocracy does, it totally strips away the motivations for modern oppression--most people in power really do believe that what they're doing is right, and I think the Seers positing that they're all ultimately cynically in it for themselves cowering in the face of the Exarchs detracts from what tends to be the real nature of oppression.

For me, the solution has always been to fracture oMage's groups rather than to take away from the aspect that they really believe what they say. The idea of having the Technocracy and the Technocracy alone being the secret masters of the world is, like you said, often self-contradictory, but if you reduce them to merely one of several synarchistic groups that just happened to be ascendant in the last century or so, and are now crashing down to earth, I think that solves the problem you're suggesting just as much as having the Seers around. So in addition to the Technocracy you have your Religious Conspiracy, your Reactionary Conspiracy, etc., etc., each of which controls a piece of the elite consensus and are warring with each other, and their wars cause earthquakes in the lives of the people below--that is the oppression, ultimately

The main thing I tend to do with the Seers is, to put it bluntly, strip out the cynicism from a lot of them. You have to believe. You have to have faith. And the successful Seer ideologies should be alluring.

Basically, humans are really good at self-justification. Most followers of Pasternoster are going to genuinely believe that they really, really have to keep the True Faith out of the hands of the Sleepers, so they don't offend the gods with their Abyss-tainted worship. Paternoster is, from within its own reference frame, basically akin to the priests of old making sacrifices to keep the gods happy. If they stop doing it, if they let Sleepers know about the real religion, then the gods will get angry.

Likewise, Panopticon should be genuine in its belief that people cannot be trusted. You must watch the Sleepers, and keep them safe from themselves. They need to fear the eye of society on them. If you let them have secrets, they'll do what they should not. A perfectly valid Panopticon character is a minister who preaches about God's omniscience and the need to repent. Humans are sinners, and they sin if they think they can get away with it.

(And then that hews out more of a niche for Mammon to have much of cynicism as their "hat" and really hew out a niche as the greedy, cynical Illuminati)
 
The Seers have also a clear reasoning: The Exachs are gods, thus they define morality and serving them is the good and proper way of doing this. It's from another universe entirely but in Warhammer 40k you have a Word Bearer who admits the Chaos Gods are pretty messed up but reasons.

"I didn't ask for gods who love torture and blood sacrifice but these are the gods of the universe and thus they are owed service".

IMHO many people would react this way confronted with undeniable divine powers. Case in point the Su-Menet of Mummy the Curse.
 
So, this is going to take some time to write out, and it's partially me staking my own place in the world. Let me first say that I totally respect that Earthscropion's vision of the setting is interesting, and I've come around more than I used to (now that I'm sorta breathing and living the setting) to the more heavily gnostic/Matrix-y/etc/etc aspects of nMage.

But of course, other influences are definitely making themselves felt. One thing I want to do with Mage (and I've achieved it somewhat) is make it weird and maybe even a little gonzo. This is a world where people key their magic so that the only one who can pass a magical barrier is someone who says a silly magical phrase. This is a place where people can imbue items with ironic powers, and so while it's definitely not oWoD's over-the-topness, I want Mages to be weird. And one way to do that, of course, is the paradigm-idea that ES did, but I both don't want to radically change the setting that much, and I don't necessarily think it's necessary. People are fucking weird on their own, and get ideas in their head (and despite my rejection of philosophical knife fights, the Quest so far and my view of Mage has had a lot of philosophy in it) and make stupid jokes and can be morbid. And some of this comes from Changeling: The Lost, I have to admit. I think I didn't do it as much as I wanted to do with my Changeling Quest, in terms of weirdness.

More centrally to this particular point (yes, that was all a digression), is that I like rooting my stuff strongly in the history of the world and in society, because it lets me use my research and my history-mindedness.

So, let's start with Mages and Sleepers. The statement that the latter don't matter as much to the metaphysics of the setting as they did in oMage is one that's impossible to argue against, and I don't really want to. Ultimately, the struggle of Mages isn't about the triumph of capitalism.

But at the same time, Sleepers are more central than it might seem, both as enemies (in a metaphysical sense) and as potential allies/subjects. The Guardians of the Veil want to prevent Sleepers from harming magic, as do (in different ways) Mystagogues. The Free Council, if you have it, is obssessed with Sleepers. And the Silver Ladder's crusade is for their sake, and for the sake of them becoming, in some far off, distant time, Mages, so that everyone has magic and the Exarchs are overthrown by an army of the righteous and the world is set right, etc, etc. And the Seers, of course, use the power over the world to try to reinforce the Lie and lord it over them, for their own good, in the logic of some.

Silver Ladder, meanwhile, is seeking the same power, but in different ways.

So Sleepers matter as an object, and Mages have to keep close to them, and out of their ivory towers, for that reason.

The other is that despite it all, Mages are not transhuman, even when they get transhuman stats after quite some time. Apparently this isn't true in oMage? I dunno.

More importantly, that gets to something that seems like it could almost be a flaw, but isn't. A lot of the Mages depicted in the various setting books have down to earth problems. They get dumped. They do have some financial struggles, or try to get promoted. They live the lives of humans, even though in theory every Mage could just Matter their way to fabulous wealth and Mind their way into 'love.'

Wisdom's obviously some of the answer, but some of it is that the very lack of importance in another sense can be a grounding element. If material wealth doesn't matter that much compared to enlightenment, then sticking with your 9-5 job is fine. If what you want is to be really loved, then why use Mind magic to muddle the field. It's not that Mages refuse to use their powers, it's that many of them (that don't have Occultation, that is) tend to try to have something vaguely like an ordinary life. Often important for their job: the Silver Ladder stockbroker uses their influence to seek out promising Sleeper minds for their cult, while the weird Seer visionary seeks signs of the Exarchs in the ticker-tape readings. Similarly, don't underestimate the fact, very, very important, really, that every Mage was a Sleeper. It's one thing to say, "Now being a Mage matters more" but it's another to expect people to immediately internalize that.

So, where do Seers come in.

The very fact is, as tempting as their ideology can be (and I do think that having them internally think that they're @EarthScorpion 's example makes sense[1]), there are weaknesses to it. That all Mages were Sleepers, and that the Seers are involved, often, in some nasty business creates this constant pressure among the Seers that makes it difficult for them to truly grasp at the right balance needed.

What do I mean by this?

In my Quest, set in 1920, I had (recounted third-hand) one Silver Ladder in the south state the outside-of-orthodox-SL-opinion idea that "There are no negroes once they Awakening." (Negroes=N-word) This is contrary to the beliefs of the Silver Ladder at its ideal, but this sort of special-exceptionism is something that I think would be more common than any of the Orders would like. Where bigots and biased people make Awakening the exception to any racial rules they believe, or have to follow (and the South pre-civil-rights was such that it was HARD to buck the public expectation of bigotry, and if you tried you might get your business burned down) and thus have internalized.

Obviously, in the long run, this kind of attitude is toxic to the Silver Ladder ideal, and really to the mindset of most of the Orders, but that doesn't stop it from occurring. And as part of this, the Seers have a problem. It's not intractable, but it's popped up again and again only to go away:

The very chaos that they sometimes herald also makes it harder to recruit among certain groups. If, in an area of the South where the Seer Pylon reinforces Jim Crow to try to cut off the chance that the oppressed will have as much chance of Awakening, that's all well and good and also horrible, and the Seers might also legitimately hold some pretty racist views, or they might justify it with the Exarchs...or both. Or either.

But then, what do they do when it comes time to recruit blacks? They can obviously offer, "Hey, dont' you want wealth and power and never to be kicked or spat on again?" but then what do they say if someone asks whether it was them that was behind the lynching that killed their older brother. Or etc, etc.

So the Seers constantly have 'bubbles' where it's not that they don't get a particular discriminated (or angry, or elite if they're playing at being the underdogs) group's Mages, but they get less of them than they should. So the very division and hatred they foster has to be carefully managed. They must boil the frog without him noticing, and if they go too far in either direction, well. The tighter they grip, the more systems will slip through their fingers.

And so balancing this is a constant problem with Seers, a way that their own ideology fucks them over, and yet, just like how the Silver Ladder has to struggle with Wisdom, just like how the Guardian's justified paranoia makes it hard for them to interact with the other Orders in a non-hostile way, just as the Adamantine Arrow's very foundation often risks loss and danger, the Seers and their very 'mastery' of the world is a weakness.

I know this was rambling, but in some ways I didn't want to get too much into it, but just wanted to sort of stake myself in the ground of what I'm looking at and looking for with Mage? And in another sense this was a Seer post, because talking about the way history works and the importance of Sleepers is the only way to look at how the Seer's own ideology is both a stretch and yet tempting, the way that it carries its own seeds of destruction. But so do the Orders.

Maybe the next post will talk about the Ministries, I know this whole post is something of a digression in the sense that it's more talking about themes than worldbuilding.

[1] I say internally, because think about those mega-rich mega-church pastors who are so sure that they're granted this wealth by the grace of God, but look like such massive, unsustainable hypocrites from the outside.
 
Apparently this isn't true in oMage? I dunno.
Uh, where do you have this from? If it wasn't true, there wouldn't be around three-five different groups with varied and different ideas about how to define and achieve transhumanism; nor would the themes about ideological warfare, shaping history and the battle of ideas be as poignant and interesting. Now, you certainly can make a transhuman Mage with Enhancement, basic Life or whatever thing you want to do it with, but that requires an active investment on your part, and isn't part of just being a Mage.
 
Uh, where do you have this from? If it wasn't true, there wouldn't be around three-five different groups with varied and different ideas about how to define and achieve transhumanism; nor would the themes about ideological warfare, shaping history and the battle of ideas be as poignant and interesting. Now, you certainly can make a transhuman Mage with Enhancement, basic Life or whatever thing you want to do it with, but that requires an active investment on your part, and isn't part of just being a Mage.

I think I was basing it on a quote from someone here about starting characters. I could find it, but I think it might be ES going, "starting characters in nWoD seem a lot less exceptionally-human than in oWoD, stat-wise" and him extrapolating that to Mages. It's not an important part of my point.

I'd have to look it up, but I do think I saw something like that. Or...maybe it was MJ12. I can't remember.

Edit: Though I might look for it anyways, just to reassure myself that I'm not going crazy.

Edit 2: I think I misremembered it some, but this is the post I was talking about, at least.

Well nMage has different metaphysics. I could totally buy Morpheus giving a speech that lets a small number of people, who are already convinced that reality isn't quite real, to understand the code behind the physical facade and go "yeah the Matrix isn't real, I can totally jump 20 feet straight up into the air while firing two machine-guns with perfect accuracy." Also, as I understand it, nMage Awakenings don't have the same prerequisites as oMage ones, where your average mage is a literal Great Man, simply because of their stat spread.

A character in nMage is intended to be a neophyte, with experienced characters like SWAT officers and special forces types and veteran doctors/barristers/etc. often quite a bit of XP away from starting. A oMage initiate is generally already going to outclass them, and a starting Mage Mage can easily be elite in one area of expertise and still be a high-professional in another without any real glaring weaknesses.

It's less talking about transhumanism than talking about the exceptionalism of their stat line and etc, but I still think there's a point there about the less-exceptional/gonzo nature of the average nMage starting character.

I do apologize, however, for misremembering it.
 
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I also don't actually buy that MJ12 quote by the way. Simply by how different the dice mechanics and nWoD skills and oWoD Talents and Knowledges are, I find the comparison meaningless.
Same goes for magical power (for a certain definition of it). The only thing I find oMages get better is easier access to Aggravated.
 
I also don't actually buy that MJ12 quote by the way. Simply by how different the dice mechanics and nWoD skills and oWoD Talents and Knowledges are, I find the comparison meaningless.
Same goes for magical power (for a certain definition of it). The only thing I find oMages get better is easier access to Aggravated.

I know very little about oWoD mechanics (and what I do know makes me want to go hide somewhere) so...I'll take your word for it or something?
 
I know very little about oWoD mechanics (and what I do know makes me want to go hide somewhere) so...I'll take your word for it or something?
You shouldn't actually, as my (admittedly biased) opinion is formed on a single reading of the Revised corebook and two chronicles I played in Masquerade. Moreover, I'm not really an expert on dice math, it's merely the result of my experiences with both systems.
I'm almost certain MJ12 or someone else can actually prove me wrong. With math.
 
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Same goes for magical power (for a certain definition of it). The only thing I find oMages get better is easier access to Aggravated.

Most Spheres give you trivial access to Difficulty manipulation, which allows for far greater bonuses and penalties than the dice manipulation of nWoD mages. On the counterpoint, nWoD mages have easier access to obvious magic than oWoD mages and have a far easier time acting like wizards than they do acting like Matrix protagonists.
 
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