Pfft. "The D&D thing". That has never not also been an White Wolf thing too. Look at system complexity. You might act sneeringly to D&D, but when you compare the relative system complexity and time invested into basic elements of the game you find that the Storytelling/Storyteller system thinks the really important thing is combat.
And that's even more true in Exalted. Just compare the amount of Charmtech development between the aspects of the game. By the end of 2e, the number of Solar Hero Style charms was comparable to a MoEP.
The social system is already pre-devalued. All it is right now is an XP trap punishing people who don't have the system mastery to realise that a Manipulation 5, Charisma 5 character is not meaningfully much better at social things than the Manipulation 5, Charisma 2 character. And that's bad design.
If you want social things to be put on an equal footing with combat, then go write a better system where there is a meaningfully different mechanical role for two social Attributes - or simplify the combat system down as well and use the chance to resolve the Dex issue that's existed since, again, 1991. Don't stick your fingers in your ears and pretend that the system as it is puts equal effort into combat and social things.
Oh, I know it puts too much focus on combat. I merely am not interested in making it worse. I'm not even acting sneeringly at D&D? It states clearly and wholeheartedly what it wants to be, and then it tries to design the best mechanics to do that. I mean, obviously they don't always do the best at that and D&D has plenty of problems, but it knows what it wants to be, mostly, and it's just a matter of actually being able to do it successfully. It says, "I want to be a fantasy tactical combat simulator, and I guess there will be social bits but those aren't that important."
You then evaluate it on those merits (or criticize it on them) rather than trying to figure out whether it has the best social-interaction-dice-mechanics in the world.
White Wolf still places an emphasis on combat, but the social interaction stuff does seem like they're trying to reach for something less combat-centered. At the same time, yes, there's still a lot of focus on combat.
As far as it goes, yeah, the solution (that works best for me) is to just fix the three attributes thing. In theory it shouldn't be that hard, in practice no doubt it'll take a lot of work. But social interactions are already reasonably complex, so finding a way to divide it into three is more a matter of making sure that you have a niche for each and a way to make it work than some attempt to do the impossible that's doomed to failure.
As far as it goes, even the way they've done it in nWoD isn't the worst thing ever, though maybe I'm just too accepting of a person? Like frankly here, for random game abstractions, Presence and Manipulation are something where it seems like it can be worked with, because there are people who can approach things in a sly way, and people who just have a force of personality, and so on. You'd need to find a way to widen the gap between the two, or find new names and identities for it that don't blur together at the edges, but the general idea of a "Social Power" and "Social Finesse" set of Attributes isn't the worst thing ever, and it's something I think you could work with in making a patch (admittedly not a total overhaul) of the system. And yes, I know that now means you'll mock me for saying that or something?
I probably should put time into fixing it one day, but part of it is I guess I'm not dissatisfied enough with it not to just work around it and use it? It's sorta like, "Well, I guess I can see that you have a point" but it doesn't rise to the point where it's enough of a make or break where I have to either fix it or just not play White Wolf, and so I might have less incentive than other people to try to open the system up and remake it from the start.
TLDR: I wasn't criticizing D&D, it has its design philosophy that it should be judged by either way, I think White Wolf was trying for something else, I don't think Presence+Manipulation are evil, and some elements of the divide might be salvaged for a rewrite, which I think should be three-attribute if you do it. However, I am not so dissatisfied with the system that I'm driven to try to fix that part, so I might not be the best person to count on with that.