That sounds hilarious.

On my end, the end of a two years long Dark Ages Mage campaign led the Order of Hermes to join the Order of Reason.

Fun.
Well, so the Order does not change how they behave at all considering the importance of carefull study and laying the laws of magic down and abuse the loopholes in them.
I GOTTA KEEP THE THREAD ALIVE! ITS MY DESTINY!

So YET ANOTHER UPDATE!

I now have 4 PLAYERS!

  1. Aeodaghan (SPELLING MORE THAN LIKELY INCORRECT) the Scottish Scrapper. Fianna, Ragabash, Homid
  2. Vadim Ras Putin the Accidental Father of London Russian Mafya. Iron Rider, Theurge, Homid
  3. Jimmyward 'Bone Break Biggs' Slogan (pronounced Slaw-Gin)/Might-of-the-Moonbeams, The Wolf Enforcer. (Tribe Undecided), Ahroun, Lupus
  4. A WIP Mexican Tomboy whos been kicked out of every boarding and catholic school in the whole of North America. Homid.
Oh sweet jesus this game is gonna be FUN!
Honestly I am surpised that you got no Metis so far.
 
Well, so the Order does not change how they behave at all considering the importance of carefull study and laying the laws of magic down and abuse the loopholes in them.

Honestly I am surpised that you got no Metis so far.

The Lupus was almost a Metis.

But after reading up on them and realizing it didnt mesh well with his charavter concept he droppes that to be a Lupus.

Oh, some snippets of the characters;

The Fianna always wears a kilt and never pants.

The Iron Rider named his kinfolk (that he bought with background points) after this picture;



The Lupus took the Huge Size Merit and has Strength 5. He was also facinated with his homid form and did stupid shit that got him shipped to the Australian penal colony where the spirits cornered him after several months of leading a prison gang and moom bridged him back to England.

The Tomboy always wears pants and never dresses.
 
Do tell how the alternate TU gotta be, eh?

Currently I think that the Order of Hermes ends baasically like SEELE from NGE with their science based on individuality and ego, and probably calling themselves Illuminati. They'll highly likely be very psychology/biology, compared to NWO's Social Science package.

They'll also use something like Warframes for their HITMark equivalent.

I'm struggling for Methodologies mainly.

I can tell that one Methodology would descend from the Quaesitores/Mercere and be an internal investigation unit as well as messengers and relays from the Inner Circle, one would descend from Flambeau/Tytalus and be the mailed fist of the Illuminati (has a nice ring to it), while the last one would be descended from Bonisagus/Criamon/Verditius and be research and development.

They'll have a huge friendship (meaning: huge "friendly" rivalry) with the NWO due to their symbolism and psychology thing, likewise the Syndicate will love them as well. The Progenitors will be on good footing with them (but think they're weird) while the Iteration X will think they're waaaay too "up in the air" and very much too conspiratorial. The Void Engineers hate them because they constantly use EDEs and RNEs in their research which the Void Engineers have to go clean up after.

They'll provide the Union with a much easier time during the Week of Nightmares due to having access to many of the old archives on vampires. They will then go on and fund Ragnarok Command with a shitton of money and resources.

They will introduce stuff into the consensus such as beneficial brainwashing actually working and humans souls being consensual.

EDIT: Oh right, and Tremere are extinct by 1665, after they have been "Massassa war with the resources of the Union"-ed out of existence.
 
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Now a days vampires, werewolves, wizards, ghosts, and faeries have been taken over by YA and Supernatural Romance crowd.
Supernatural Romance crowd have apparently taken over the World of Darkness too.
90% of World of Darkness FanFiction ends up being Supernatural Romance.
There is just no escape from the Supernatural Romance crowd.
Resistance is futile as they'll eventually takeover and completely assimilate your supernatural fandom.
 
Supernatural Romance crowd have apparently taken over the World of Darkness too.
90% of World of Darkness FanFiction ends up being Supernatural Romance.
There is just no escape from the Supernatural Romance crowd.
Resistance is futile as they'll eventually takeover and completely assimilate your supernatural fandom.

Little late to the party aint ya Generalissimo?

Though Wi'se wasnt far off.

YA fiction has become garbage and its influence has spread too far.

More people know about Hunger Games then the Films and Books that inspired it; Battle Royale, The Running Man, etc.

Give those poor bastards a book with a fleshed out protagonist they were never meant to project themselves onto and theyd burn the book and call you a sick fuck for reccomending it.
 
Supernatural Romance crowd have apparently taken over the World of Darkness too.
90% of World of Darkness FanFiction ends up being Supernatural Romance.
There is just no escape from the Supernatural Romance crowd.
Resistance is futile as they'll eventually takeover and completely assimilate your supernatural fandom.

Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha.

Broseph. Wow.

The World of Darkness was built on the supernatural romance genre. Masquerade is baaaaaaaaaasically an Anne Rice fangame. The entire oWoD setting is fundamentally built on brooding handsome vampires being sexual predators. The "Supernatural Romance crowd" can't take over the WoD, because they owned it from the start. The fact that Masquerade was like that was basically the reason it managed to attract a much larger female fanbase than other RPGs of its time. The people who these days are writing Supernatural smutfics on AO3? Twenty years ago, they'd have been playing WoD.

(And then Apocalypse offered eco-warrior furry supernatural romance, and Ascension offered "I'm an arts student and I hate the Man!" power fantasies, and Dreaming... well, the less said about the fantasies that involved, the better. Oh, and Wraith: the Oblivion offered clinical depression and disempowerment fantasies.)
 
Supernatural Romance crowd have apparently taken over the World of Darkness too.
90% of World of Darkness FanFiction ends up being Supernatural Romance.
There is just no escape from the Supernatural Romance crowd.
Resistance is futile as they'll eventually takeover and completely assimilate your supernatural fandom.

You will regret doubting them or insulting them when, as @MJ12 Commando has foretold, Congress eventually passes the 69th Amendment and makes Hot Dickings a constitutional right.

At which point insulting their supernatural romance with Vampire Fabio will be a constitutional violation!
 
Like, seriously, when it comes down to it, for over a hundred years - and nearer to 200 - vampires have been about sex, romance, rape and other similar activities.

Male vampires are metaphorical rapists, forcing themselves on people. They defile your wives and daughters, penetrating them and victimising them - and often making them enjoy it. And that's just when they're violent, because they're also seducers and corrupters. They take good girls and turn them into bad girls. They steal your lover away by being better than you. And on top of that, there's that frisson of homophobia about them - because they're men who penetrate men. And they're corruptive too, because if they "bite" you, you'll enjoy it - and you'll become something like them. Notice that such persistent themes linger in modern films even to this day. How many male vampires preying on men as more than "bite, drain" prey-feeding is there where the vampire in question isn't depicted as a depraved bisexual or gay? Much fewer than male-on-female, female-on-male, and female-on-female?

And female vampires take similar themes, but they add the fear of the seductress and of the role reversal, because they're females who penetrate males (with their teeth). They're woman who take advantage of you and then victimise you. A female vampire can viscerally rape a man by penetrating him with her bite and feeding on him, leaving him behind in a pool of his own fluids (blood) as just a pile of meat to discard. And of course, since the very beginning that's been tied into the lesbianism of the female vampire - and oh, men, how we find the idea of one lady feeding on another to be so much less scary, so much more erotic than two men in the same position.

Oh my, yes, vampires are at the heart laden down with lots and lots of Victorian fears of sexuality and homophobia.

But of course, these themes are so pliable, so alluring to the romance with just a twist. The male vampire becomes the "bad boy", the corruptive influence made into a rebellion against boring, static society. Twilight is an excellent example of how the predator becomes desirable, because Edward's dark brooding nature and "I could hurt you so easily, but I don't want to" is contrasted to the boring and tedious town that Bella has been forced to move to and she doesn't want to. And for the same part, becoming a vampire is a form of empowerment for women when the female vampire stops being a monster and starts being a protagonist, because she's stronger, she's dominant, and she's in control.

So does the warning message of the Victorian tales turn in on itself; the snake eats its own tail. Suddenly the male vampire picks out a woman and makes her better, makes her stronger, makes her special in every way. It's hardly a surprise that a male vampire becomes a figure of desire, because he's now a special man who empowers you. But of course, themes don't mesh so easily, and so we end up with the disturbing mixed imagery where the Victorian horror roots and the empowerment romance modern aspects clash, and you get nasty implications like women wanting rapists, etc etc.

Anyway, the point is, trying to pretend that you can separate out vampires from "supernatural romance" is a delusion, and pretended snobbery (especially ridiculous things from people who pretend Alucard, say, is a "proper" vampire while Edward isn't) is basically a hallmark of the limited demographics of male-dominated places like this.

(Likewise, I'm of the opinion that Ginger Snaps! is one of the best werewolf movies I've seen, because it so perfectly uses the nature of the werewolf as a vessel and metaphor for exploring puberty.)
 
You totally can separate vampires from the sexual metaphor.

But they'll look extremely radically different from the modern popular image of a vampire.

(I'd say Dracula but that would be a lie. Dracula is totally part of the metaphor.)
 
You totally can separate vampires from the sexual metaphor.

But they'll look extremely radically different from the modern popular image of a vampire.

(I'd say Dracula but that would be a lie. Dracula is totally part of the metaphor.)

You have to go older than Dracula to get to it, and emphasize the dead part. Like, really emphasize it, because I'm pretty sure the Nosferatu or whatnot were meant to be, like, ugly, but then you learn they're really the Hunchback of Notre Dame and then didn't you feel bad for not loving them?

Or at least, that's the...*waves hands* general vibe, I'd imagine, if we fit oVamp into it?
 
SCARCITY

As Archigenitor-in-waiting, the Chancellor is Queen of Numbers and King of Matter, with more influence over the Fallen World than any of his peers among the Lesser Seals. Under her authority, material things gain Worth relative to one another apart from the use to which they may be put. Everything has a price. Everything may be bought or sold. The immaterial does not matter when compared to the value of one's possessions, and crucially there are not enough possessions to go around. Even the sublime energies of the Supernal can be traded, or ascribed value outside of themselves; when Pentacle mages war on one another for Hallows, the Chancellor laughs.

The Prelacy of Scarcity is concerned with Resources - both esoteric (such as equipment) and exoteric (*especially* Mana). Resources function according to how rare they are, the last of anything is worth more than the first and the Supernal laws governing what is "precious" follow the Prelate's desires.

Both the Ministries of Pantechnicon and Mammon may buy Initiations of Scarcity at Path Arcanum rates.

CROWN OF SCARCITY

1) The Fruits of the Earth
Wealth leads to status in the eyes of the Chancellor. A Prelate may use her dots in the Resources merit as though they were dots in Status against any Sleeper or Seer of the Throne. The Luxury Merit has no affect on this power - the wealth it provides is not truly the Seers' own.

2) Worth is Cost
In the hands of the Prelate, the use of an item is determined by its cost. The equipment bonus of any mundane item or Imbued item or Artifact of equal to or lesser dot value to the Prelate's Matter Arcanum is disregarded, and the Resource dot value of the item used instead.

3) The Rewards of Heaven
The Chancellor's creed now extends to the Seer's use of Supernal resources. When the Prelate takes Mana from a Hallow, she may choose to "charge" up to her Matter Arcanum in points of Mana. A point of "Charged" Mana counts as three Mana when spent (though only as one with regard to Gnosis-determined limitations on expenditure), and always leaves the Seer's pattern before any normal Mana does. When a Prelate uses this ability, the Hallow they are drawing the Mana from shuts down and ceases to provide Mana at all for a number of days equal to the points of Mana taken.

SWORD OF SCARCITY

1) Gilded Treasure
Students of the Matter Arcanum have long debated why some materials are deemed "Precious" (requiring an Adept to Transmute) while others are not. Prelates of the Sword of Scarcity make that distinction for themselves: A Seer with this Initiation treats Transmute Earth and Transmute Gold as the same (Matter 3) spell, allowing extended duration before Mastery and the creation of precious materials at the hands of even beginning Seers.

2) Levers of the World
A Prelate of the Chancellor knows there is power in one's possessions. She may dedicate as many Path or Order magical tools as she has dots in the Matter Arcanum.

3) Key to Heaven
A Prelate of the Chancellor with this Initiation may select a number of magical tools from those he has dedicated, up to his Matter Arcanum rating. Spells cast with these tools reduce Paradox by half the Seer's Matter Arcanum rating (round up) in dice instead of by one die.

TEMPLE OF SCARCITY

In the Temple of Scarcity, the material becomes more important than the esoteric and an item of power is infinitely more potent than mere words - the use of magical tools by Seers with the Mystery Commands flaw provides the benefits of using High Speech in addition to paradox mitigation (without the need to delay the first roll for chanting), while the use of High Speech by any other mages has no affect. In addition, Vulgar Matter Spells cast by those without Mystery Commands gain extra Paradox dice equal to the Temple's Initiation level.

-----------------

AGENCY

The Iron Seals of Time and Fate are easily confused by outsiders; the Ruin, Exarch of Fate, represents the inevitable grinding down of all things into Entropy while the Prophet, Exarch of Time, governs those Destined to decide the shape of the future. This strange role-reversal of Iron Seals and the concepts they embody has confused novice Seers and Pentacle Mages who know too much for millenia, but is accepted as a fact by the devoted Acanthus among the Seers of the Throne. The Arcadian Exarchs are closer in alliance than those of other Realms, say certain heretical sub-groups; unlike the Father and the General of Aether, both Archigenitors struggling for dominance, or the Eye and the Unity of Pandemonium, the Ruin and the Prophet are content to shape the future as one. For now.

The Prophet teaches that History is shaped by Great Men, that the masses must choose only between following the elect or being crushed by history's wheel, never to suspect that they might take control of their own destiny. Seers devoted to the Seal of Time strive to become those that shape history themselves, and identify and remove both those that would challenge the elect and those individuals *with* that importance that would use it against the Seers' goals.

The Prelacy of Agency is concerned with that importance to history, the quality of being able to shape the future to be kept limited to only those the Seers deem suitable.

CROWN OF AGENCY

1) Hear the Leader of Men
The Prophet teaches her followers to always search for those capable of deciding the future. Leaders become obvious to her servants, the song of Authority sounding in her Seers' ears. The Prelate's Unseen Senses now react to the presence of characters with the Destiny merit (NB: Their *Presence*, not just the active use of the Merit), and if the Seer succeeds on a roll of his Time Arcanum in dice he may instantly know the nature and level of any Status merits possessed by a person he is observing.

2) Resist the Call
Seers devoted to the Prophet may have to act against the Great and the Good in service of their Exarch. When she faces one who can move Earth, the Prelate falls back on her service to one who moves Heaven. The Seer may ignore the effects of Status Merits or Destiny dice used directly against her up to her Time Arcanum.

3) Assume the Mantle
The Prelates of the Prophet are well aware of the habit of Sleepers to follow those who they instinctivly sense can shape the future. The Prelate gains a pool of dice equal to her rating in the Time Arcanum which acts identically to the Destiny Merit with three exceptions; it may only be used on Social rolls involving Sleepers, it has no connected Bane and it refreshes at the end of every scene.

SWORD OF AGENCY

1) Direct the Future
Those chosen by the Prophet direct the flow of history, and the Prelate of Agency is among those chosen. The Seer gains a bonus equal to her Crown Initiation dots in dice to Time magic involving percieving or shaping the future. "Flip of a Coin", "Prophecy" and "Temporal Dodge" all count, but "Postcognition" and "Accelleration" do not.

2) Stand against the Great
The Seers who serve the Prophet come into conflict with those who would grasp the destiny of humanity often, and are charged with removing the agency that those individuals do not deserve. The Seer may counter others' use of the Destiny merit using the Time Arcanum, as though the Merit were a spell with a potency equal to the number of dice used.

3) King's Downfall
No Sleeper can control the reins of destiny as well or as forcefully as an Awakened Seer, and no Great Man of History who lacks the Exarch's approval can stand in the way of the future as directed by a Prelate. When a Seer with this Initiation uses Time magic against a character with the Destiny Merit, the spell counts as the Bane condition for the Destiny.

TEMPLE OF AGENCY

Those with supernatural agency are drawn to the Prophet's places of power. Prelates construct Temples to the Iron Seal of Time as traps for the unworthy and strongholds against the powers of other mages. The Temple puts out a subtle call to those with the Destiny merit; any such character within the Temple's rating in miles suffers an Emotional Urging effect of (Initiation) Potency - this isn't a spell, though it does trigger mages' Unseen Senses. The effect manifests as a compulsion to not leave the area of the Temple.
Within the Temple, Time magic cast by anyone without the Mystery Commands flaw is automatically Vulgar with extra Paradox dice equal to the Temple's rating.
Found some cool Prelacy thing.
 
(Likewise, I'm of the opinion that Ginger Snaps! is one of the best werewolf movies I've seen, because it so perfectly uses the nature of the werewolf as a vessel and metaphor for exploring puberty.)

Teen Wolf does the same just from the different direction. Where Ginger Snaps has puberty being a horrible alienating thing that will permanently turn you into a monster if you don't stop it with drugs, Teen Wolf has puberty as a ticket to being popular, where a massive growth spurt suddenly lets you dunk a basketball without effort.
 
More people know about Hunger Games then the Films and Books that inspired it; Battle Royale, The Running Man, etc.
Sure.

Because in both print and film, The Hunger Games (US: PG-13; UK: 12A in the cinema, 12 or 15 on video depending on version) is considered suitable for a much broader audience than Battle Royale (US: not rated; UK: 18) or The Running Man (US: R; UK: 18). BR was never even submitted to the MPAA for rating, since the US distributor took one look at it and went "yeah, no way are we getting an 'R' for this".
 
Currently I think that the Order of Hermes ends baasically like SEELE from NGE with their science based on individuality and ego, and probably calling themselves Illuminati. They'll highly likely be very psychology/biology, compared to NWO's Social Science package.

They'll also use something like Warframes for their HITMark equivalent.

I'm struggling for Methodologies mainly.

Hrm, I think the thing to consider is that like. Strictly speaking the NWO is actually pretty young compared to the other Conventions. It was formed after the Ksirafai went off the reservation and the new foundations were drawn from the Lightkeepers (the loyalist remnants of the Cabal of Pure Thought iirc) and Basil Rathbone's Skeleton Keys. And as it stands I think that the OoH is sorta mixing in with their thematic space a fair bit. So in a timeline where the Order of Hermes goes Union I think it's more likely than not that the NWO would emerge as a part of them or...hm.

NWO is social sciences, arts, culture. ItX is mechanical/electrical engineering, armed forces, and heavy industry. Progenitors are biology, pharmacology, and genetic engineering. Void Engineers are exploration/cartography and they have that whole sorta-colonist thing going on. Syndicate is just dosh for days.

A Union-aligned Order is probably going to be all about infrastructure I think. The whole "as above, so below" mentality is going to persist. So I think they'd be big on, like, organizing cities. Carefully planning them out in Enlightened ways that gets the population to think a certain way and behave a certain way. Structuring the order of nations to manipulate the citizens. They're very big-scale guys and their stuff is probably based around knowing out to maneuver through/manipulate the greater mechanisms via influencing the lesser components or through EDE binding. Like that's straight up just too useful to stop I think.

So with that in mind you'd have like a division of diplomats and FSOs, a division of alien ambassadors, a division of city designers who can also "hack" into city-scapes, a division of people who work closely with the Syndicate and NWO to correct cities that have developed badly, and then a military wing that's basically about breaking the bones of people -> metropoles -> nations so that they can be set straight. And they're probably kinda weird and techno-angelic since they're heavily interfacing with EDE tissues and tech.
 
The World of Darkness was built on the supernatural romance genre.
I was aware of this.
Hard to convey sarcasm online
Of course all of that World of Darkness romance fanfiction (Bloodlines withstanding) is mostly crossover stuff.
(I suspect you might disapprove based on your stance on crossovers?)
Apparently it's about 75% Werewolves x Vampires
Followed by Werewolves and/or Vampires x Anything Else

You will regret doubting them or insulting them
I still haven't regretted anything Laurent :p
 
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Hrm, I think the thing to consider is that like. Strictly speaking the NWO is actually pretty young compared to the other Conventions. It was formed after the Ksirafai went off the reservation and the new foundations were drawn from the Lightkeepers (the loyalist remnants of the Cabal of Pure Thought iirc) and Basil Rathbone's Skeleton Keys. And as it stands I think that the OoH is sorta mixing in with their thematic space a fair bit. So in a timeline where the Order of Hermes goes Union I think it's more likely than not that the NWO would emerge as a part of them or...hm.

NWO is social sciences, arts, culture. ItX is mechanical/electrical engineering, armed forces, and heavy industry. Progenitors are biology, pharmacology, and genetic engineering. Void Engineers are exploration/cartography and they have that whole sorta-colonist thing going on. Syndicate is just dosh for days.

A Union-aligned Order is probably going to be all about infrastructure I think. The whole "as above, so below" mentality is going to persist. So I think they'd be big on, like, organizing cities. Carefully planning them out in Enlightened ways that gets the population to think a certain way and behave a certain way. Structuring the order of nations to manipulate the citizens. They're very big-scale guys and their stuff is probably based around knowing out to maneuver through/manipulate the greater mechanisms via influencing the lesser components or through EDE binding. Like that's straight up just too useful to stop I think.

So with that in mind you'd have like a division of diplomats and FSOs, a division of alien ambassadors, a division of city designers who can also "hack" into city-scapes, a division of people who work closely with the Syndicate and NWO to correct cities that have developed badly, and then a military wing that's basically about breaking the bones of people -> metropoles -> nations so that they can be set straight. And they're probably kinda weird and techno-angelic since they're heavily interfacing with EDE tissues and tech.

I'm not sure how much this would steal from the New World Order but maybe they could be the PoliSci/Law to NWO's psychology and sociology? That ties into infrastructure because they study the mechanisms and machinery of society as opposed to manipulating individual or group behavior.
 
I would assume that this time with only the Chorus in parts, and the verbana in presence in Europe that the center of it will shift towards India. Considering that at least 3 traditions to be have most of there headquarters there.
 
So I'm writing Nmage scenarios and use Beasts and Horrors as rare and powerful pets of the Nemesis and Raptor Ministry. Using an unbound Horror (with some tweaked stats) as the final boss of a Silent Hillesque one-shot was pretty well received by my players.

I still wonder if it's really thematic for the two Ministries in question. Giant spirits of horror and Claimed imitations of monsters of legends are nice but I have the feeling i'm missing something compared to the Hive-Souls or the Myrmidons.
 
So... what happens with Traditionalist in this ''verse? They never grouped together, or coalesced around some other Tradition?

The Traditions are hunted individuals who flee from the might of the ascendant Union that controls the earth, with the exception of Asia where a reluctant alliance of necessity between the Chakravanti, Seers of Chronos and Akashayana Sangha wages a desperate guerilla war against the Technocratic Union's weaker assets, fighting with the courage of doomed men and women who know that they can't hold out forever. The Celestial Chorus was an early casualty of the war, as the combined infrastructure of the Order of Hermes combined with that of the Order of Reason (specifically the Cabal of Pure Thought), quickly crushed them and drove them out of their hiding places amongst religious congreations. The Verbena were likewise hunted with terrifying efficiency by the Union while the Dreamspeakers never even solidified as a Tradition. With nowhere to go, the Virtual Adepts never left the Union, as opposed to the Electrodyne Engineers who attempted a getaway but found themselves destroyed with no allies.

Oh yeah, and the British Empire never fell.

TL;DR: Basically Panopticon Quest's Control ending, except the Union is even more omnipresent and powerful.
 
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The Traditions are hunted individuals who flee from the might of the ascendant Union that controls the earth, with the exception of Asia where a reluctant alliance of necessity between the Chakravanti and Akashayana Sangha wages a desperate guerilla war against the Technocratic Union's weaker assets, fighting with the courage of doomed men and women who know that they can't hold out forever. The Celestial Chorus was an early casualty of the war, as the combined infrastructure of the Order of Hermes combined with that of the Order of Reason (specifically the Cabal of Pure Thought), quickly crushed them and drove them out of their hiding places amongst religious congreations. The Verbena were likewise hunted with terrifying efficiency by the Union while the Dreamspeakers never even solidified as a Tradition. With nowhere to go, the Virtual Adepts never left the Union, as opposed to the Electrodyne Engineers who attempted a getaway but found themselves destroyed with no allies.

Oh yeah, and the British Empire never fell.

I dunno. That feels even more Technocracy...what's the word for it, than canon. Even more than ES/MJ12 canon, which is when you know you're traveling into dangerous waters.
 
I dunno. That feels even more Technocracy...what's the word for it, than canon. Even more than ES/MJ12 canon, which is when you know you're traveling into dangerous waters.

The players are Traditionalists.

They wanted this.

EDIT: To clarify, this is basically going full cycle from Demon: The Descent to Mage: The Ascension, where even a little working of magic may call the Union down on your head with their full force. Besides, I like Panopticon canon, so I don't see why I should see it as traveling in dangerous waters because you don't like it.
 
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Why? I mean, canon is already an underdog campaign with victory being all but impossible, what's the point of putting a finger on the scales?

Because they find it interesting I assume? Because they wanted to play a setting that looked different from normally? I mean, we've also played a game where the Chorus won the Ascension War as a sort of "this could have happened instead" scenario.

Like, it was their decision at the end of the campaign that the Order should totally join the Order of Reason.
 
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