- Location
- Pittsburgh, PA
Well, if it's a Hunter-only setting, then everyone's fucked. Most of the gribblies Hunters are going to go up against are solidly cape-tier, and wouldn't have much hope of fighting off the unmitigated bullshit that is the Entities. Promethean and Vampire are pretty screwed as well, although the former might make it if the Principle flips its shit and starts spamming qashmallim.Though that's if you include Mages. I mean, the whole of nWoD is modular, for just the reason that if you start saying, "Time Mages exist in all settings" you stab a lot of different splats in the eye. You could as easily have some sort of Mages for a Super: The Heroing setting. To go along with the Vampires, Changelings, and etc. Not as de-powered as in a Hunter game, but not at full power.
Changeling? Everything has a sapient incarnation capable of outright dictating what can and cannot interact with it*: the Entities could get shut down just by pissing off Proud Earth or Father Time to the point where those beings say "You, you're banned from interacting with me" (and considering their goal is "murder everyone, then blow up the planet for good measure", that's not a hard thing for them to accomplish). Fuck knows what happens when the True Fae decide to play with the shiny silver/gold matched set of new toys flying around their backyard.
Werewolf? The Incarnae will absolutely shit a brick at their arrival, and very few factions in the splat - Forsaken, Pure, or Bale Hound - will be terribly well-disposed toward a sudden explosion of idigam-sponsored duguthim**. Expect lots of capes to die suddenly and under strange circumstances, and for all sorts of kooky shit to go down as local spirit hierarchies rebel against these freakish invaders. Then you get the Entities firing back, and it all becomes an even higher-stakes version of the nigh-apocalyptic incursion of idigam that wrecked global werewolf society back in the 80s. Also, Maeljin almost definitely take advantage of the chaos to spread their influence, while also seeking to destroy or subvert any parahumans they can get their hands on.
*As in, humans can eat things because the food has agreed that humans are allowed to do so; if you were somehow removed from the list of approved parties, you'd suddenly be unable to derive nourishment from food and starve to death, no matter how much stuff you crammed down your throat. Changelings become Changelings partially because they gain awareness of the web of Contracts that define the world. It's all very Exalted-esque.
** Duguthim, also called the 'Spirit-Claimed', are people who have fused together with a spirit - sometimes through deliberate action on one side's part, but generally by the mortal already having many traits in common with the spirit and accidentally walking through its incorporeal body while one or the other is in a vulnerable spiritual state, causing the spirit to become swept up and absorbed. They can be anything from a grumpy Treebeard telling you to get off his lawn to cannibalistic serial killers, depending on the nature of the entities that combined to make them.