Gun Klaives are a thing?

Not entirely unheard of within your Werewolf the Apocalypse stuff :p :p :p :p :p :p :p
Just needing to bind yourself a sufficient War-spirit to slide into technically a Klaive standing?
Not something the players would be starting off with unless they're investing heavily at beginning of game.
Probably something earned of course of chronicle.
 
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Not entirely unheard of within your Werewolf the Apocalypse stuff :p :p :p :p :p :p :p
Just needing to bind yourself a sufficient War-spirit to slide into technically a Klaive standing?
Not something the players would be starting off with unless they're investing heavily at beginning of game.
Probably something earned of course of chronicle.
Is that from Hammer and Klaive?
 
War-spirit bound to a gun like a Klaive?
Actually I've never heard of a War-Spirit being used for that.
Thunder Spirits seemed to be pretty common, a Roach Spirit once or twice, minor Weaver Spirits all over the fuckin place, and once a double-barrel shotgun with a Death Spirit in one barrel and a Disease Spirit in the other.

And considering the spider sticking out of this one it probably has a Weaver Spirit.
 
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Actually I've never heard of a War-Spirit being used for that.
It's possible *in theory* because of War-spirits and weapons.
Just because it never shows up within sample and example fetishes doesn't mean it's not doable?
I will admit delving into a bit of speculation here :p
Speculating can be necessary when discussing new crafted stuff.
 

Not entirely unheard of within your Werewolf the Apocalypse stuff :p :p :p :p :p :p :p
Just needing to bind yourself a sufficient War-spirit to slide into technically a Klaive standing?
Not something the players would be starting off with unless they're investing heavily at beginning of game.
Probably something earned of course of chronicle.
So, uh, am I the only one who sees the end of that gun looking like some kind of animal butt with a little tail sticking up?
 
So, uh, am I the only one who sees the end of that gun looking like some kind of animal butt with a little tail sticking up?

I can see that. also as it turns out, this art IS from hammer and klaive.

Also, how easy wouldit be to turn F.A.N.G. from Street Fighter V into a Boss Fomori for my players to fight? I want to style him as "THE FIENDISH DR. FANG WU!" and have him be the leader of a Wyrm Cult for my players to fight throughout the chronicle. of course he would secretly serve an ambitious and machiavellean BSD and his minions would be weaker fomori.

Video for reference;

 
I can see that. also as it turns out, this art IS from hammer and klaive.
Also, how easy wouldit be to turn F.A.N.G. from Street Fighter V into a Boss Fomori for my players to fight? I want to style him as "THE FIENDISH DR. FANG WU!" and have him be the leader of a Wyrm Cult for my players to fight throughout the chronicle. of course he would secretly serve an ambitious and machiavellean BSD and his minions would be weaker fomori.
Video for reference;

Just have him be a kung-fu guy with all of the "my body is poisonous/acidic" effects.
 
Okay, so, this is sorta an nWoD question and so I'll throw it here. Mechanically, if you were running an RPG/being willing to alter the rules, how would you deal with the Overly-Broad-Skills problem?

That is to say, where if you have Occult 4 that means you can go into the meeting of [Insert every single supernatural group] and start picking faces out of a lineup, or how Crafts 4 means you are both a good painter and can fix a car. Or etc, etc.

I don't want ot go the 'There are now 500 skills' route, for...like, really obvious reasons.

I still want to at least generally preserve skills roughly-ish like they are now (roughly), in part because I might want to hang powers off of them for something, and it needs to be mechanically sound-ish.

I'm also open for arguments about why it's not a big deal/easy-and-or-quick fixes that just slightly modify things.

Note, this isn't (at the moment) for a Quest, so the sorts of quick solutions that might be present for that won't necessarily be for this. Or maybe they will, not sure?
Make buying dots in the Skills be more expensive, then institute Exalted's 3-dot Specialty structure and make them significantly cheaper. Set it up so players are mechanically incentivized to choose a more realistic skill spread than the current model.
 
Challenge: Explain the results of the current American election through the lens of your favourite gameline.
 
The Lodge of Mammon finally got one of its own in the White House, and soon all of the American Hisil will be a single vast Wound, bleeding madness and corruption to blanket the Earth and obliterate even the memory of what came before it. Pure and Forsaken alike shall be broken, and all that is will kneel before the Bale Hounds and their ascendant masters.
 
Challenge: Explain the results of the current American election through the lens of your favourite gameline.

The anti-global-stability factions of the Hegemon Ministry just pulled out a massive Trump-card and fucked Mammon over massively. The Chancellor's stocks just went down, while the Unity's just re-stabilised its throne.

Hegemon is entirely Trump-OK. They want a divisive populist in charge of the US, that'll put nations in competition and cause stupid and pointless conflicts. Trade wars? Racial animosity? Entirely fine with them.
 
Malkavians has so much fun putting Carter in office they decided to back another great outsider candidate.
Probably just for making New World Order and Syndicate cry. . .
. . . when realizing polling and political machine rotes were useless.
 
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ItX, NWO, and the Syndicate all accrued too much paradox on the "Automation" and "Political organization" rotes
Traditions actually managed getting act kind of together-ish and successfully ran a candidate.
Contradictions around Trump's campaign are mostly because of dysfunctions within Council of Nine Mystic Traditions.
Let's make America Great Again by punching Technocrats.
 
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