Okay, so, this is sorta an nWoD question and so I'll throw it here. Mechanically, if you were running an RPG/being willing to alter the rules, how would you deal with the Overly-Broad-Skills problem?
That is to say, where if you have Occult 4 that means you can go into the meeting of [Insert every single supernatural group] and start picking faces out of a lineup, or how Crafts 4 means you are both a good painter and can fix a car. Or etc, etc.
I don't want ot go the 'There are now 500 skills' route, for...like, really obvious reasons.
I still want to at least generally preserve skills roughly-ish like they are now (roughly), in part because I might want to hang powers off of them for something, and it needs to be mechanically sound-ish.
I'm also open for arguments about why it's not a big deal/easy-and-or-quick fixes that just slightly modify things.
Note, this isn't (at the moment) for a Quest, so the sorts of quick solutions that might be present for that won't necessarily be for this. Or maybe they will, not sure?