On the topic of boars: I just rechecked, and as of Turn 3 (admittedly a long time ago), we actually have boars in our borders. We should probably do something about that; somehow I doubt they've left yet.
...A thought: @Robinton If we try to bribe a carnivore (Wolves, for example) with laser-fried boar (and actually laser-fry a boar), would it help our attempts to connect to them? Like, would that be a viable way to turn Offense actions into Communication successes?
Alter's vote actually wouldn't make it a 4-way tie because only 1 other person voted to Focus on growing the Forest. "Grow the Forest x2" is counted as a separate Focus and not added to "Grow the Forest".
TIL, that it would be strictly a different Focus. (and not just a way to put both votes towards one Focus)
Well with Teyaos vote that doesn't matter anymore.
Idea I had, that may fit your idea, if i understand you correctly:
Annoying Pollen + Growth/Death Negacion
->
Infecting vitim with magic fungus
fungus can be controlled by forest
fungus takes mana from host
fungus can manipulate the mind of the victim
with 2 and 3 scaling with strenght of the infection. I.e. early infection fungus barely takes enough mana to grow itself and can maybe nudge the vitims mind somewhere (if the rolls are good), late infection we have complete control.
If Qm okays that and we get to a situation where it makes sense and we used your nuts to spread the parasitic fungus spores, would that fit your idea?
If you want to make fungus zombies, at least make them less horrifying than stereotypical zombies. As in, make them more... lively and vibrant instead of smth from a horror movie.
Come to think of it, the Deer have gone through something like this once before. Newton Village and its people are very much on the list of things that they used to be afraid of.
If we try to bribe a carnivore (Wolves, for example) with laser-fried boar (and actually laser-fry a boar), would it help our attempts to connect to them? Like, would that be a viable way to turn Offense actions into Communication successes?
I am fairly certain that cheerful mind controlled creatures, that spread a mind control powder that grows on you, are quite horrifying enough to be going on with.
I am fairly certain that cheerful mind controlled creatures, that spread a mind control powder that grows on you, are quite horrifying enough to be going on with.
They don't have to look so sickly, though. Wish more conventional zombie shit would take inspiration from XXX-rated animation involving a pandemic of zombie virus.
Well obviously it won't work infinitely; they can only eat so much, after all. Still, good to know that we shooty types can help out with diplomacy that way!
Well obviously it won't work infinitely; they can only eat so much, after all. Still, good to know that we shooty types can help out with diplomacy that way!
Shooting Tree based lasers at creatures is the continuation of diplomacy by different means!
Btw, there is still 2 hours left in voting if you want to change your zapping vote to be about protecting beavers and supplying meat for carnivore/omnivore diplomacy
Shooting Tree based lasers at creatures is the continuation of diplomacy by different means!
Btw, there is still 2 hours left in voting if you want to change your zapping vote to be about protecting beavers and supplying meat for carnivore/omnivore diplomacy
Ah, though "coyotes are made of meat too, and if there aren't any threatening then could shoot boars".
The newly contacted with coyote issues are beavers, not moles. (Just to avoid future confusion)
Ah, though "coyotes are made of meat too, and if there aren't any threatening then could shoot boars".
The newly contacted with coyote issues are beavers, not moles. (Just to avoid future confusion)
Thanks for the correction; I just woke up, so I'm kinda out of it right now.
Also, good point about offering coyote meat instead; didn't know wolves really eat them.
edit: Apparently wolves eating coyotes only happens when there's nothing else available, but last I checked it's winter, so they're probably getting hungry by now. Plus, y'know, I doubt they'd complain too much if they found the coyote already dead.
Also, good point about offering coyote meat instead; didn't know wolves really eat them.
edit: Apparently wolves eating coyotes only happens when there's nothing else available, but last I checked it's winter, so they're probably getting hungry by now. Plus, y'know, I doubt they'd complain too much if they found the coyote already dead.
Depending on your definition of "invading monster attacking us," of course. The coyotes are attacking our subordinates, and thus attacking us, while the boars are just indiscriminate killing machines.
[X] Focused Light Attack
-[X] If coyotes try to follow our Beavers: Zap them, and bribe the wolves with any I manage to kill. Otherwise: Try to kill a boar for the diplomacy trees to bribe Wolves with.
[X] Research Fire magic, specifically the strange diluted fire within all living beings, even the Forest. Might be useful for... something, one knows not
[X] Research - Examine both the Linestone we have mined, the wood that another Tree grew last month that was better at storing magic and anything else that we've got that may be useful. Try and find out if there's any specific formations in the material, channels or something which allows for the differences between them and normal stones and wood.
[x] Look into alternative/preserved carnivore food sources. Honey products? Beans? Intent-filled protein fruit (we figured out worm flavored apples, maybe we can grow apples that are made of worm?) Or just preserving those deer and squirrels who die naturally so that they don't go to waste. Oh! Or since living beings are fueled by tiny Fires, some kind of special tasty wood?
[X] research into "imbuing wood with magic in various ways", some ideas: iterate on the magic storing wood, reproduce exploding wood, heating/cooling sticks that change temperature around a person (inspired by the fruit that gives you heat when eaten))
Depending on your definition of "invading monster attacking us," of course. The coyotes are attacking our subordinates, and thus attacking us, while the boars are just indiscriminate killing machines.
Iirc the last and only time we were aggressive was towards a monster coming through a portal and immediately attacking us ( In turn 11) before being overkilled in 1st proper turn of combat (turn 11 combat round 1/1). Everything else we dealt with by diplomacy. (all our contacted species, the villagers)
Coyotes and boars are the first where we have a choice and choose fighting instead of diplomacy.
Not meant as a critique or anything, just general musing about the life of our forest. (+ you are right in defending our new allies (coyotes) and ourselves (boars))
To be fair, none of the animals we've contacted so far have attacked us or ours. On the other hand, coyotes are actively hunting our new beavers, and boars... are boars.
To be fair, none of the animals we've contacted so far have attacked us or ours. On the other hand, coyotes are actively hunting our new beavers, and boars... are boars.
Pretty sure they were far enough away that they weren't our trees, though.
And anyway, they've agreed to be more selective in their gnawing, so all we need to do is provide them the occasional scratching post chew-toy and they'll be fine.
Pretty sure they were far enough away that they weren't our trees, though.
And anyway, they've agreed to be more selective in their gnawing, so all we need to do is provide them the occasional scratching post chew-toy and they'll be fine.
I left on a trip that I didn't think internet connection would be a problem, it was, and then got sick on the way home. It will take me a bit long to get up to speed on the new details again, so here a quick plan to get something in. I must be a very distractible or oblivious Tree.
[X][Action] Store Resources Against Future Need
[X][Focus] Action Name
[X][Focus] Learn Metal Forging
[X][Deer] Write-in(jk) Help to Cure Cancer… or was it Prancer and Dancer along with Scrat?
I left on a trip that I didn't think internet connection would be a problem, it was, and then got sick on the way home. It will take me a bit long to get up to speed on the new details again, so here a quick plan to get something in. I must be a very distractible or oblivious Tree.
[X][Action] Store Resources Against Future Need
[X][Focus] Action Name
[X][Focus] Learn Metal Forging
[X][Deer] Write-in(jk) Help to Cure Cancer… or was it Prancer and Dancer along with Scrat?
Slightly no, as I just copied it all just for the "[focus]" as I try to do full votes, but mainly the Funny and because catching up to discussion take some time for informed choices. I didn't even see the "vote was closed" yesterday until after I just posted, because I have backlog. If I was day earlier.. well what happens happens. I'm not get too stressed about this.. open riot quest story, however someone would describe this story/game thing. Better with low stress.
Focus:
2+2=4 automatic-successes into Ice/Fire Negacion (Magic Research)
2+2=4 automatic-successes into Learn Metal Forging
Actions:
18 dice - 10 successes - into: [X] Store Resources Against Future Need
12 dice - 6 successes - into: [X] Connect to Local Wildlife (Psychic) (Ants)
11 dice - 5+4 successes - into: [X] Learn Metal Forging
10 dice - 6 successes - into: [X] Grow Collector Tree
8 dice - 3 successes - into: [X] Widen the Cave Entrance
7 dice - 1+5 success - into: [X] Dam the Creek
5 dice - 1 success - into: [X] Research Elder Shield Trees (Magic Research)
5 dice - 3+3 successes - into: [X] Raise the Shield
5 dice - 4 successes - into: [X] Research Laser Rifle (Ancient-Tech Research)
5 dice - 3 successes - into: [X] Research Elder Lens Trees
5 dice - 4 successes - into: [X] Improve Dangerous Terrain
4 dice - 3 successes - into: [X] Stockpile Thorns
4 dice - 2+4 successes - into: [X] Ice/Fire Negacion (Magic Research)
4 dice - 2 successes - into: [X] Connect to Local Wildlife (Psychic) (Wolves)
3 dice - 1 success - into: [X] Unusual Lumber
2 dice - 2 successes - into: [X] Grow the Forest
2 dice - 1 success - into: [X] Connect to Local Wildlife (Psychic) (Corvids)
2 dice - 1 success - into: [X] Focused Light Attack
1 dice - 0 successes - into: [X] Grow Sensing Tree
(Dice were… actually 1.5 successes in your favor, almost entirely on the small-to-medium items. Obviously very skewed, though. Much like last turn, actually. And, if you notice, the split on all Communication actions is exactly 50/50 - including the Focused Light attack, since that's pseudo-Communications this time.)
Specials:
Space Jawa, "Research more advanced Movement through sheer willpower."
Ylamona, "Research Advanced Movement, try to use small controlled burst of growth magic to "move"."
Phigment, "Attempt Darkness/Light Negacion Magic."
kinglugia, "Research Fire magic, specifically the strange diluted fire within all living beings, even the Forest. Might be useful for... something, one knows not."
Pyro Hawk, "Research - Examine both the Linestone we have mined, the wood that another Tree grew last month that was better at storing magic and anything else that we've got that may be useful. Try and find out if there's any specific formations in the material, channels or something which allows for the differences between them and normal stones and wood."
Razzocnor, "Look into alternative/preserved carnivore food sources. Honey products? Beans? Intent-filled protein fruit (we figured out worm flavored apples, maybe we can grow apples that are made of worm?) Or just preserving those deer and squirrels who die naturally so that they don't go to waste. Oh! Or since living beings are fueled by tiny Fires, some kind of special tasty wood?."
Svn0One, "Try to figure out how to make nuts that can release certain types of magic."
Toboe, "Research into "imbuing wood with magic in various ways", some ideas: iterate on the magic storing wood, reproduce exploding wood, heating/cooling sticks that change temperature around a person (inspired by the fruit that gives you heat when eaten)."
Ah! There's a drought, albeit a minor one.
Squirrel: Lead the Squirrel Watch, while carrying tiny Ice Swords.
Deer: threshold not reached; 4 auto-successes without modifiers. 1.9 successes to Research Elder Shield Trees (Magic Research) and 2.1 successes to next Collector Tree.
Moles: Widen the Cave Entrance (8 dice).
Interlude: The Star. (Yes, this is The Last Star. Not sure when I'll have the interlude ready, but I've been working on it since Tuesday.)
Turn 15 Results
Some serious work to Connect to the various local Ant-Colonies has made more than half the needed progress. Ants are fascinating - similar to Bees in some ways - and present seemingly everywhere. Even in the upper boughs of some of your Trees, you find (somewhat unexpectedly). Meanwhile, some minor work towards Connecting to various Corvids, relatively-intelligent birds, has made some equally minor progress; you know they're there, it's only a matter of time and effort.
Speaking of Connections, when the Beavers worked their way upstream to the eaves of your Forest, a few Coyotes tried to stalk them. Those Coyotes promptly felt ill and listless (see the later research on Fire Magic), and returned home to recover, much to the Beavers' delight.
The Beavers have made their way upstream to the creek-section controlled by your Forest, and happily comandeered the small dam you had already constructed. Their improvements to said dam (assisted by a bit of your Trees own effort) were significant - though the water coming down the creek is starting to dwindle by the turn's end, leaving the new section relatively empty of water. They wouldn't have been able to create useful shelter for themselves fast enough if it weren't for your Trees helping - and even so, they burned a lot of essential calories, and will need a certain amount of food until spring arrives. (Beavers! +5 Dam progress, though the newly-opened dam won't fill with water until the next rainy turn… which is the first turn of Spring, which will be the next/upcoming turn.)
Late in the turn, a Boar started bothering the uphill edges of the Forest, and a Root Tree was ready. The Forest contacted the Wolves, then waited for midday for maximum effect. When it was time, a dazzling beam of Light hit the Boar, leaving it smoking and nearly-blind. The Wolfpack waiting in ambush finished it off with only light wounds. The Forest (squirrels, deer, and moles included) is glad to have fewer minor-enemies around, and the Wolves have definitely seen the benefits of working with your Trees. (Focused Light has a -50% mallus in Winter, but is still a hefty attack against a non-sapient unprepared foe. The Offense success was counted as a Communication success for the purpose of adding to the Connect to Wolves action.)
This has been a lean turn for your Creatures, despite the mild weather. The Beavers needed 2 Resources as expected, but the Squirrels and Deer both found themselves decidedly hungry. Survivable, perhaps, but they would definitely not have been at their best without help. Then again, they've been happily carrying out tasks for your Forest during the Winter (when they usually just hunker down and endure), so perhaps it's not entirely surprising. (-4 resources. A few moderately-bad rolls, if you're wondering.)
With some continued Research, Lens Trees may now be upgraded to Elder Lens Trees! You haven't Grown one yet, but you believe that Elder Lens Trees will leave the sky noticeably brighter within the Forest, and gleam quite impressively in any light at all.
Further Research went into upgrading Shield Trees to Elder Shield Trees, but it would have been barely insufficient, save for the intervension of the Deer - which mostly helped by stress-testing the designs. Now that it's complete, this upgrade seems quite cost-effective - not only ensuring that the Shield will always be on, and doubling each Shield Tree's Defense bonus (from Improved Shields research), but going so far as to strengthening each Elder Shield Tree a bit from each Defensive-Focused Tree in the Forest… (Elder Shield Tree unlocked. Upgrade costs 20 each. Each gives 1 auto-success to Shield, on every turn. Each Elder Shield Tree gets +0.1 auto-successes per Defense die in a Defense-specialized Active Player Tree (specialized = cell is bolded in page-1 table; i.e., Eldest Tree is specialized in everything) (active = voted in this turn or one of the past three turns; this is also shown on the table) (the final count of dice is currently the 3rd-to-last row on the table). Since Improved Shields is already Researched, +20% to all Shield Successes per Elder Shield Tree.)
One Tree tried several things, but failed to make much progress beyond what was known about adding Fire or Ice to wood, or making it better at storing Magic - and, even then, it still isn't as good as Linestone. The one significant breakthrough was actually a strangely light-absorbent wood - which can perform photosynthesis (while living). This is reminiscent of the trunks of Aspen Trees, actually, though magically enhanced. You might be able to use the trick for future projects or measure. It loses all unusual properties when dead, so it's not terribly useful for Newton Village, alas.
Another Tree built upon the Magic-Storing wood, and figured out how to make wood that is quite genuinely good at storing Magic - not as good as Linestone, but far better than most other substances. Frustratingly, you haven't discovered any particular principles behind the Magic-storing beyond a very elusive feel to the Intent that you're using while Growing the wood.
Your committment to provide any available Unusual Lumber for Newton Village has finished this turn. In another season, the wood might have been left in a carefully-stacked pile for months. Winter, however, is the calm season, the "do nothing but stay cooped up inside" season, and despite the cold, any good calm week will be used as an excuse to get out and get things done. Your lumber was added to a horsedrawn cart - mostly filled with Linestone - that the villagers prepared for sale. During a relatively warm week (ie: water freezes only at night), the four Tavishes have hitched up the horses and taken the cart to Andrewsburg, the closest town to the north. You're not sure how much of a hit this is going to be in the larger market, and you're not going to find out until the four Tavishes get back, but you're feeling distinctly hopeful. (+2 successes; 13 total successes in finding interesting lumber. I was baselining around 6 total expectated successes…)
More Thorns were stockpiled. You're now at roughly 2/3rds of the Forest's capacity for keeping Thorns passively in reserve, which is a good place to be. Of course, more is always merrier…
The Shield was Raised, as usual. With milder weather (by winter standards), nothing really bothered it this turn - and nobody noticed Arthur Scrat's little adventure fast enough to help (though he got away fine, as usual). ((3+3)*1.3 = 7.8 successes.)
The Forest grew its second Collector Tree, and - with some help from the Deer - more than half-finished the third one! While last spring had the Forest growing rapidly, it will be nothing on this one - or so you eagerly anticipate.
Your Trees have put more than double the usual effort into Storing Resources, and the turn has been oddly fruitful, even given their success. Of course, a chunk of those Resources went to keeping the Beavers and Squirrels and Deer healthy, but you've still gained a good bit of Resources.
You're making some serious progress on learning Metal Forging - you're just over 40% of the way done. Meanwhile, the Moles have made it almost a third of the way through widening the cave entrance.
You're over a quarter of the way through improving the Forest's Dangerous Terrain. You've passed the halfway point on Growing the Forest to its next Magnitude, but (by bad luck) made no progress on your first Sensing Tree.
Ice/Fire Negacion has been every bit as difficult as you'd expected. While you know both component powers fairly well, combining them has proven… difficult. You know it can be done, though, and that's enough to keep at it steadily. Failure after failure after failure. But you will succeed one day, nonetheless. Even if you make it snow one moment and steam the next. Even if one carefully-reinforced test clearing sees a couple of explosions. Per day. For weeks. Still: You know you will solve this mystery.
An attempt at combining Darkness and Light in a Negacion was every bit as explosive as you'd expect. Things started off well, with a Tree wielding Darkness Magic somewhat coherently, and Light magic - with the help of the Lens Trees, of course - reasonably well. Then combining them… Oh, combining them. Half the time, one of the two Magics spluttered. Most of the rest of the time, the Magics annihilated each other with no further effect. And when they both did actually work together, no one knew what would result. Once, the clouds overhead turned transparent for 8 seconds. Once, the Forest went invisible for an instant. Once, the Forest was assaulted by the sensation of existing inside an endless blackness, interspersed by points of violently-bright light. Once, the Tree testing all of this apparently vanished - to all senses but its own - for a few terrifying minutes. Still, if nothing else, you have definitely learned something about Darkness Magic. (GM Note: Well, those rolls ranged from moderately-bad to distinctly-bad.)
Two Trees teamed up to try alternate approaches to Advanced Movement. Attempts to use small bursts of Growth to Move around were mildly successful - you've made modest improvements to your ability to permanently change your position/stance/structure. By contrast, and at least somewhat by chance, simply holding the raw sensation of Movement (experienced vicariously through your Creatures and the Two-Legs) in your Minds and Willing yourself to Move has made impressive progress - and while it isn't something you can consistently manage, it is something you can now reliably repeat with enough time and attempts. So now it's really just a matter of fine-tuning and practice, and the Forest will be able to pack up and move itself with a bit of time and effort! (Research Unlocked.)
One Tree attempts to understand the dilute Fire within all living things. Trees, Squirrels, Deer, and overly-venturous Coyotes were all - very carefully, except in the last case - experimented upon. The Tree found that the Fire is held in even tinier pinpricks, and that those pinpricks can be manipulated slightly with effort. Enough to make a pack of Coyotes quite ill - though they all recovered a few hours after you quit. Or - and you spent weeks of careful tweaking to get this effect - enough to strengthen a Tree's health and heartwood! (Research Unlocked.)
One Tree started negotiating with the Wolves about alternative food sources, but with as-yet little progress. This will probably be somewhat easier once they're fully Connected to the Forest, you suspect. You're fairly certain "tasty wood" won't work unless you can seriously alter the definition of "wood" (or "Wolves"), though tasty twigs seems plausible. As a side-note, wolves are happy enough to eat most things, and you have found a few nuts that they like to chew on - as well as honey, though getting enough of that to satisfy a full pack of Wolves seems like a lost cause for now.
In the final Magical experiment, one Tree spent a while figuring out how to make nuts that can release certain types of Magic. While none of them are terribly reliable, you can now make Nuts that will slowly exude Heat, Cold, Health (for plants only), or Light. You've got an ultra-tough Nut working too. You thought about a Nut that could think, and didn't really think you wanted to try that - and no attempts at a Nut that makes people feel cheerful/morose/free/guilty/whatever work (without eating said Nuts at least - then… maybe a success or two?). Darkness Nuts (Darknuts?) are notable for how few worked, but a few of them did - they seem to sit in their own little pool of shadow.
The Squirrels spent the turn patrolling the Forest and its surroundings, while occasionally practicing with their little Ice Swords. Not many creatures dared to face their Wrath - which is rather more considerable than it used to be, let it be known.
Arthur Scrat, though - having recovered from his cold - decided to patrol a bit further than the other Squirrels. As he was circling to the Northwest of the Forest, he couldn't help but notice that there were a lot of vines on all the Trees…
Treading a little more carefully, he poked his nose into one particularly-thick cluster - and promptly bolted off like greased lightning, as the vines twitched and tried (sleepily, he thought - slowly, with the cold) to grab him!
A bit of additional probing - both by the Trees looking for Minds or similar and by the Squirrels - finds a nest of Vines that seem to have pretty-well taken over the woodlands just to your Northwest. They don't seem to have any Mind - and nor are they a Creature that you can Connect to. The closest you've been able to sense is a boundless hunger. And, faint, so faint you're not certain you aren't imagining things, a trace of Malice.
They might possibly not be hostile. But they probably are. And they seem still sleepy from the cold. You could probably attack now and get the drop on them, thanks to Arthur Scrat's lucky discovery… (Or, possibly, with a lot of Communication work, it might be possible to hammer out a treaty of sorts? You'd need to put a lot into it, and you'll probably be uncomfortably near to mind-controlling them all by the end of it… I'll do you a favor and give you a chance to succeed in Communication before even starting the attack.)
Actions, Turn 16:
Communication:
Note: A fantastic insight grants you +5% on all Communication actions.
[ ][Action] Reach Out to Minds (Psychic)
-Successes sort-of stack. You're not sure how difficult this will be. Better results if more successful. Possibility of finding "there's nothing within X miles" - but even something like that will be good to know.
-This ignores Newton Village and the people thereof.
-0 successes banked.
[ ][Action] Connect to Local Wildlife (Psychic)
-Wolves - scouts? Bears - heavy combat? Beavers - creek work and construction? You know you've seen all these; you have only vague ideas on what to do with them.
-Feel free to write in a specific request. The Forest can easily target specific classes of animals.
-Anything that Newton Village is familiar with is discounted 50% in difficulty due to them helping you understand the creatures.
-Monsters are harder to reach than normal animals. If you want to grab a specific monster, have your animals locate it first.
-2.1 unspecified successes banked.
-7.3 of 12.5 successes towards Ants.
-5.15 of 12.5 successes towards Wolves.
-1.05 of ??? successes towards Corvids.
[ ][Action] Attempt Diplomacy with the Vines
-Unlikely to work... but who knows? Even if it fails, they may well give something away.
-Difficulty unknown.
Research:
Note: Your Clever Trees grant you +20% on Research actions.
[ ][Action] Research Elder Wise Trees
[ ][Action] Research Elder Shield Trees (Magic Research)
-3.1 of 5 successes
-5 successes per category; enables upgrading one type of Special Tree to Elder Special Tree
[ ][Action] Research Laser Rifle (Ancient-Tech Research)
-This will improve any light-based attack you use, considerably increasing range, increasing accuracy, and adding a +50% bonus to damage successes.
-You think the Laser Rifle is missing its power supply, so you're not going to be getting much progress on that.
-You doubt this will be an easy reverse-engineering project, but you also believe that it - plus a few smaller projects - will generate an incredibly-powerful attack.
-Double bonus from Clever Trees. Sensing Trees also grant +10% each. Reduced difficulty from prior analysis of Ancient-Technology Ice Sword.
-10.6 of ??? successes
[ ][Action] Ice/Fire Negacion (Magic Research)
-You understand Ice. You understand Fire. Getting them to work together, by contrast, is difficult. On the other hand, this would be a tremendously powerful magic if you could get it working…
-7.2 of ??? successes
[ ][Action] Learn Metal Forging
-You know the theory of how to forge metal. You want to take this to the point that you can create a metal/wood fusion sword of some stripe - and have it actually work well, at that.
-Expected benefits are mostly trade with outsiders (becoming a purveyor of fine enchanted weapons) and equipping your Creatures with better weaponry. There will also be a small bonus to Spikes, from the ability to tip them with metal at need.
-10.8 of 25 successes
[ ][Action] Research Intermediate Movement (Magic Research) (Movement Research)
-You can, with enough Magic and Intent, occasionally manage a bit of true Movement. Let's make this cheaper, and practice it until it's reflexive.
-Reward: The Forest can physically fight. The Forest can migrate as a whole, with enough time and effort.
-0 of 35 successes
[ ][Action] Shaping the Fire Within
-You know that all Living things have tiny pinpricks of muffled Fire that burn within. You know how to manipulate this Fire. Now to make it a normal part of the Forest's actions.
-Reward: +15% to all Survival successes, permanently. Improved understanding of Fire.
-0 of 10 successes
Survival:
[ ][Action] Store Resources Against Future Need
-This has a +20% bonus from Technology: Farming.
-51 stored; this will function as a spare HP pool against anything that gets through your Defense, and may be useful for other things
[ ][Action] Dam the Creek
-20 of 10/20/30/40 successes
-10 successes per level; 4 levels; each gives +5% Growth to offset drought penalties for the first turn of any drought; we expect this to become less effective as the Magnitude of the Forest grows (Magnitude 3 has no change; Magnitude 4 will reduce the effectiveness somewhat; further Magnitudes unknown).
[ ][Action] Improve Dangerous Terrain
-It's always possible to make the Forest more dangerous to invaders, especially after we had an actual invader!
-Might also be worth making it difficult for hostile species? Plants and such?
-7 of 25 successes banked.
[ ][Action] Mining
-Dig up some Linestone for Newton Village. They owe us a Favor for every 5 successes.
-3 of 5 successes and 0 Favors banked.
Defense:
[ ][Action] Raise the Shield
-Use magic to defend the Forest. Effectiveness is generally fairly high, but depends on the exact nature of the threat. (Not effective against a plague of locusts or similar - that's a Survival roll.) Like most defenses, this does little to nothing if you are not attacked.
-Gains 3 automatic successes from Shield Trees, if at least 1 Player-Tree votes for this action. Gains +30% to all successes (+10% per Shield Tree).
[ ][Action] Stockpile Thorns
-Successes stockpile up to 10 times the Magnitude of the Forest. These will automatically damage hostile intruders that enter the Forest.
-13 of 20 stockpiled.
Growth:
Note: Winter is here, and the cold and lack of sunlight impede Growth at -50%. A minor Winter Drought impedes Growth at -5% (10% before Dam). Your Lens Trees grant you +20% to Growth.
[ ][Action] Grow the Forest
-This has a +25% bonus from Analyze Creek and Tree Placement until we reach Magnitude 3.
-27.8 of 50 successes to Magnitude 3
[ ][Action] Grow <Treename>
-Replace <Treename> with the name of a Special Tree from the Front Page. Variable cost. You can have up to 10 Special Trees per Magnitude of the Forest.
-This has a +25% bonus (and any Drought penalties halved (before the effects of Dam)) from Shore up Creek Banks until we have 12 Special Trees total (ignoring Mining and Speaker Trees).
-5.3 of 10 successes banked on Collector Tree.
[ ][Action] Upgrade <Treename>
-Replace <Treename> with the name of a Special Tree from the Front Page. Variable cost.
-This will upgrade a normal Special Tree to an Elder of its same type.
[ ][Action] Widen the Cave Entrance
-Grow Roots to widen and shore up the Cave Entrance, so you can get more than just Squirrels and Moles down there.
-Maybe you'll even figure out what's up with the fading connection as your creatures delve downwards.
-Taking place underground, this ignores the winter growth mallus!
-4.6 of 15 successes
Offense:
[ ][Action] Release Annoying Pollen
-Any particular target? It's fairly indiscriminate, but between moving the wind yourself and targeting the Intent at one target, you could probably make it semi-selective.
-Not a very powerful attack against most foes. Unlikely to do more than annoy Humans/Elves, for example.
-Like most attacks, this does little to nothing if you have no nearby enemies.
[ ][Action] Shoot Spikes
-At what?
-This is limited to roughly 25 yards of range, at the absolute max. But it can reach outside the bounds of the Forest.
-A decent attack; 50/50 shot of damaging a target typically. Designed for taking down animals, two-legs, monsters, and the like. Less effective against plants, but still works to a point.
-Like most attacks, this does little to nothing if you have no nearby enemies.
[ ][Action] Focused Light Attack
-At what?
-This is limited to roughly 150 yards of range (50 * (1 + minimum(count(Lens Trees), count(Clever Trees)))), but can manage a bit further with steadily worsening effectiveness.
-Any sun or light bonus or mallus will apply to this Attack. Does not currently function at night.
-Like most attacks, this does little to nothing if you have no nearby enemies.
[ ][Action] Fuego! Pyrofuego! Burn!
-What?
-Set the vicinity on fire, and know that it is your fault. Of course, this is also a highly-effective form of attack, despite being one of your personal nightmares. Extra-effective in times of drought - possibly horrifically so. Most effective vs plants, generally speaking.
Focus
Choose any two actions from the above for the Forest to focus on. These are voted upon by the entire group, and are in addition to the individual actions taken by each member.
[ ][Focus] Action Name
[ ][Focus] Action Name x2
These Actions will receive a number of automatic successes equal to the Magnitude of the Forest (currently 2) and any bonuses from other sources.
Squirrel Actions
Choose what to ask Arthur Scrat to do.
[ ][Squirrel] Explore your Forest
[ ][Squirrel] Lead the squirrel watch over your Forest
[ ][Squirrel] Lead a search-party in (write-in Direction)
[ ][Squirrel] Lead a search-party along the (east OR north OR south) path
[ ][Squirrel] Focus Tree efforts on (write-in Wildlife Type)
[ ][Squirrel] Write-in
Deer Actions
This vote will be IGNORED, and the GM will add 4 successes to categories of his choice (typically Growth, but others may apply; things that are about to finish will be prioritized), UNLESS at least ¼ of the voters place a vote in this category. That said, if you have a special mission for the Deer, by all means:
[ ][Deer] Explore the Plains
[ ][Deer] Explore the Path further South
[ ][Deer] Assist with <Action Name>
[ ][Deer] Lead a search-party in (write-in Direction)
[ ][Deer] Train for War
[ ][Deer] Write-in
Mole Actions
This vote will be IGNORED, and the GM will add +25% bonus to whichever of Growth or Survival will better benefit, UNLESS at least ¼ of the voters place a vote in this category. That said, if you have a special mission for the Moles, by all means:
[ ][Moles] Build Tunnels (from where? To where?)
[ ][Moles] Widen the Cave Entrance (8 dice)
[ ][Moles] Mining for Linestone (8 dice)
[ ][Moles] Undermine Hostile Roots (which?)
[ ][Moles] Write-in
Beaver Actions
This vote will be IGNORED, and the GM will add +5 automatic successes to Dam the Creek, UNLESS at least ¼ of the voters place a vote in this category. That said, if you have a special mission for the Beavers, by all means:
[ ][Beavers] Chew Hostile Plants (which?)
[ ][Beavers] Explore Downstream
[ ][Beavers] Flood the Valley (why?)
[ ][Beavers] Write-in
I left on a trip that I didn't think internet connection would be a problem, it was, and then got sick on the way home. It will take me a bit long to get up to speed on the new details again, so here a quick plan to get something in. I must be a very distractible or oblivious Tree.
[X][Action] Store Resources Against Future Need
[X][Focus] Action Name
[X][Focus] Learn Metal Forging
[X][Deer] Write-in(jk) Help to Cure Cancer… or was it Prancer and Dancer along with Scrat?
[X][Action] Attempt Diplomacy with the Vines
[X][Focus] Research Elder Shield Trees (Magic Research)
[X][Focus] Ice/Fire Negacion (Magic Research)
[X][Squirrel] Focus Tree efforts on (Wolves)
[X][Deer] Train for War
Doing the Diplomacy so I can see if I can get anything out of them before we burn them to a crisp.