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I'm hoping to close the vote this weekend or early next week, and get a basic document requesting suggestions shortly thereafter, but this weekend is looking
busy so we'll see.
Thanks for all the great ideas! Repulsion looks good for a gravity negation pair. Though we might be able to get a negation trio with gravity, electro magnetism, and either the strong or weak nuclear force.
If we're doing the four forces, why not go for a combination thingy? They're easier than negations but work for things that don't negate.
As a note, physicists think the Weak Nuclear Force is closely related to (sort-of the same thing as) Electromagnetism. So you could get Gravity, Electromagnetism (+Weak Force), and the Strong Nuclear Force.
So looking it over in the Research section the only ones that are strictly Magic Biology Research are the ones that create new Trees within the Forest.
Keep in mind that anything with the (Magic Biology Research) tag applies. There are several items in General Research, besides new Special Trees, that have that tag. I also just added it to the Improve Generation for cheaper Connections action.
I used the Squirrel action drop down you did. But it seems that while that drop down is there there the action itself is gone. As I am fine with you choosing the general bonuses of our animal friends I won't include that and thus will remove that action prompt.
No, specifically, you all get 3 "[ ][Creatures and Allies] Write in" write-ins for all of the Creatures and your Allies. That would replace the "[Squirrel]" tag you originally used in your vote.
Also, thanks for pointing out that I'd left the Squirrel Actions section in there by accident. Managed to remember to remove everything else; didn't even notice I'd left that one in until you pointed it out.
Actually, thinking on it, in the last mini-turn I voted to "destructive testing, death magic". Would I have gotten substantially more death magic study done if I had just voted for 'lots of monsters are going to die, take the opportunity to study death magic'?
(Taking into account that the mini turn was 1/8th of a regular turn)
Shouldn't have significantly improved study for you, no.
[][Minor Question] (to Mr. Tavish) Know of any bird monsters with prophetic powers? This one we're being harassed by is a real nuisance.
Tavish: "Hmm... not Vitures, technically Gamayun could count, hmm...
"...What was the proper name of 'Nevermore'? Ah, yes, Corvus Monstrum Corone Magnus. Hmm..." He spends a bit checking his books. "But I don't believe those were ever associated with precognition, and in any case they're generally too large. Hmm...
"Truly, I don't actually know!" He seems torn between annoyance and excitement.
[][Minor Question] (to Materson) Any advice for fighting evil precognitives?
Materson: "Depends on the precog. Some'll miss unlikely things - so carry dice and only attack if you roll a 20. Some'll always target your weak points, so make sure the weak points are armored. I, personally, have a trick or two for not bein' predictable, but I wouldn't advise nobody else try it."
The tricks, on further questioning, seem to be:
- Have a high Element related to Time (specifically, Eternity). Luck, Destiny, and so on would also qualify.
- Have something trapped in your head/mind that shouldn't really be there, but that isn't entirely predictable, even to a precog.
- Note that surviving this was very much the trick, for Materson. It's also the (a?) reason he strongly recommends you not go "rooting about" in his head "willy-nilly."
I don't know if I'm waiting for any further input from Robinton surrounding the planned 'Operation Hallmark Christmas Special' or if there was actually anything said or asked that would warrant any input.
I don't know any questions outstanding on the matter, though I could have missed something.
(+5% bonus per Earth level iirc)
(+5%, doubles per skill rank over novice).
That said, I am happy to slot 'patching the minor in our defences' into my priority list above 'air'- with the current assumption that a good way to do that is to study Illusion.
If QM says that studying Illusion will not help, I'll switch to whatever does help patch that hole.
Illusions could contribute to the festivities, sure. They are also helpful for defense
against Illusions.
Back when you first started running into Illusions and such, you were better at countering Illusions than any Two Legs who wasn't effectively a minor Hero. Nowadays, you're on par with a minor Hero who put a bit of effort into it but doesn't have it as their specialty.
Mind-Control, per-se, you're both a hair worse and a hair better against. Worse because you haven't prepared
as much to resist it. Better because the sheer Psi / mental weight of the Forest is a
problem for most would-be attackers.
So, I guess, TL;DR: By the standards of the Forest's defenses, Illusions and Mind are lagging mildly, but only mildly. They've
mostly caught up.
Should I understand this as write-ins being limited to this Google Doc?
EDIT: By the way, I'm TripleTango--I changed my name in the interim.
No. But I
do intend to crowdsource details on a lot of write-in-results.
And: Name-change noted! Thanks for pointing it out to me! I've already done this once for Randino Treviani, so my scripts will handle it with a simple tweak.
...I don't see anything needing replied-to so far on Page 209.