Something to remember, at present God-Fortresses can only have a single domain. That might change after this turn with everything that happened, but it's something to keep in mind. We'll probably need to undertake an Experimental Theogany project to get consistent 2 domain Fortresses.

Chapters of Celestial Ice are the ones that can have 2 domains.

We do have the ice-monistaries for two domain as well. Since they naturally start out with two. So, overall, while i prefer voidstone fortress a lot more, i do think we got different options if need be.
 
We do have the ice-monistaries for two domain as well. Since they naturally start out with two. So, overall, while i prefer voidstone fortress a lot more, i do think we got different options if need be.
True. Making the Agriculture and Preservation god an Ice Monastery would have some interesting effects I think. Though having our Supply Craft be nice and fast does actually make sense.

As a thought, what if we made a move to keep up a constant production of spacecraft throughout this next cycle? It's one action and some scale each turn, with potentially an additional mundane action spent to upgrade it. The real question is if we have enough rocks to use for it.

Edit:
I would also like to push us to upgrade our Theurgy soon. Since it's the basis of our spacecraft and would likely also improve the capabilities of the Spawn. So improving our Theurgy level is likely to greatly strengthen our capabilities in many fields. Specifically I'd like to get the Tower of Heaven. Angels seem like they'd be a helpful addition to our capabilities, especially with our planet moving up the ladder of existence towards the Heavens.
 
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True. Making the Agriculture and Preservation god an Ice Monastery would have some interesting effects I think. Though having our Supply Craft be nice and fast does actually make sense.

As a thought, what if we made a move to keep up a constant production of spacecraft throughout this next cycle? It's one action and some scale each turn, with potentially an additional mundane action spent to upgrade it. The real question is if we have enough rocks to use for it.

Edit:
I would also like to push us to upgrade our Theurgy soon. Since it's the basis of our spacecraft and would likely also improve the capabilities of the Spawn. So improving our Theurgy level is likely to greatly strengthen our capabilities in many fields. Specifically I'd like to get the Tower of Heaven. Angels seem like they'd be a helpful addition to our capabilities, especially with our planet moving up the ladder of existence towards the Heavens.

It would be really cool, but we did a ton of focus on the Elemental Tower recently. I think we should for a while not go too crazy over another potential tower.

Even without a Tower we can take several actions that would improve our current Towers. The spawns are doing great as they are.

I think we should do the theogony actions instead, and upgrade our god-crafting skills. I'd say we are much more restricted by how many domains, how strong and active our Gods are then anything else. Improving the circles is nice, but I'd rather do theogony.
 
It would be really cool, but we did a ton of focus on the Elemental Tower recently. I think we should for a while not go too crazy over another potential tower.

Even without a Tower we can take several actions that would improve our current Towers. The spawns are doing great as they are.

I think we should do the theogony actions instead, and upgrade our god-crafting skills. I'd say we are much more restricted by how many domains, how strong and active our Gods are then anything else. Improving the circles is nice, but I'd rather do theogony.
You know, yeah, I totally agree. Theogany is probably the way to go for this cycle. Though I will say we can start chipping away at getting the Tower of Heaven through Archeology actions since we have a dedicated action for that so why not put that on this task.

Also, I would like to ask what you think about the idea of producing 1 Monastery, Chapter, or Fortress per turn this Cycle? That should come out to 4 new void capable craft. This would let us fill out our orbital fleet and greatly accelerate orbital plans. Maybe 1 for combat, 1 for transportation duties, 1 for Colonization, and then 1 more to double up on one of those other ones.
 
You know, yeah, I totally agree. Theogany is probably the way to go for this cycle. Though I will say we can start chipping away at getting the Tower of Heaven through Archeology actions since we have a dedicated action for that so why not put that on this task.

Also, I would like to ask what you think about the idea of producing 1 Monastery, Chapter, or Fortress per turn this Cycle? That should come out to 4 new void capable craft. This would let us fill out our orbital fleet and greatly accelerate orbital plans. Maybe 1 for combat, 1 for transportation duties, 1 for Colonization, and then 1 more to double up on one of those other ones.

Maybe. I think, given how the Philosphers tend to normally work, that transport duty would be them casting a Working using a modified version of the Pillars made by Abandonner of Distance, instead of a God-Ship.

They tend to not be super heavy on micro-mamagement duties like that, but in case that isn't an option. I think our agricultural God-ship would be able to do it. Citalee used around 4 years to reach Gorv. As a voidfortress she is a lot slower then ice-fortresses(though, she does have spesific domains to be faster. So might be the same ultimatly)

As for one per turn. I'm not sure we can manage that. If colonizing actions is like Dert, we are going to need to spend actions on actually researching how to put people on other planets. While the God-ships may be able some of that, i suspect we'd need to spend some AP no matter what.

And then combine with fact we need to also research theogony and other duties and suddenly we're back in AP hell.

That being said, i do at the very least want to get two ships out. The agrictultural Goddess, a War Ship and potentially the construction God-ship, if we happen to find AP for it.

Though, as a note. The warship should probaly be a Voidstone. Ice-Ships are noticed as being a lot more fragile, which is fine on just normal ship, but a battle ship we'd want to be tough enough to endure hits in battle. Especially since we(that is Philospher) will have no idea how other civilization fight at first. Missles, lasers etc. We'd probaly need to research Workings around that for defence
 
Maybe. I think, given how the Philosphers tend to normally work, that transport duty would be them casting a Working using a modified version of the Pillars made by Abandonner of Distance, instead of a God-Ship.

They tend to not be super heavy on micro-mamagement duties like that, but in case that isn't an option. I think our agricultural God-ship would be able to do it. Citalee used around 4 years to reach Gorv. As a voidfortress she is a lot slower then ice-fortresses(though, she does have spesific domains to be faster. So might be the same ultimatly)

As for one per turn. I'm not sure we can manage that. If colonizing actions is like Dert, we are going to need to spend actions on actually researching how to put people on other planets. While the God-ships may be able some of that, i suspect we'd need to spend some AP no matter what.

And then combine with fact we need to also research theogony and other duties and suddenly we're back in AP hell.

That being said, i do at the very least want to get two ships out. The agrictultural Goddess, a War Ship and potentially the construction God-ship, if we happen to find AP for it.

Though, as a note. The warship should probaly be a Voidstone. Ice-Ships are noticed as being a lot more fragile, which is fine on just normal ship, but a battle ship we'd want to be tough enough to endure hits in battle. Especially since we(that is Philospher) will have no idea how other civilization fight at first. Missles, lasers etc. We'd probaly need to research Workings around that for defence
For orbital combat, I have thoughts.
My big one is this, we could/maybe should use Dert to develop void capable lifeforms that we can adapt as the basis of Spawns to use for smallcraft. Stuff like Shuttles, Air transports, and most importantly, Fighters and bombers.
My other thought is to make the god a God of Light, or perhaps the Sun, or Stars. Basically turn them into a space laser by deflecting the ambient solar energy around them. Or Lightning, can't go wrong with Lightning. The Sun or Star domains might allow them to make/launch miniature versions of the mentioned things, or wield their fire at least.
Other viable tactics are using a metal, earth, or speed domain to launch shards of material at high speeds.
Also boarding, because we can teleport and no one expects Suddenly monsters and Bronze age soldiers inside their ship.
Defensively, I think our best tactic might be ablative armor, we aren't going to be totally sure what we're up against, but massive amounts of rock and ice will always be tough to get through. Ice in particular would be a good option since it's a pretty easy thing to add the ability to manipulate from what we've seen. Gorv's incredibly dense atmosphere may also present some viable options for armor.

For the rest, I will note that we can we are probably going to get another AP pretty quickly thanks to the new Tower which should be constructed turn 8 if my guess is right, in addition to the one from the health city, so I think we may actually be able to pull off 3 craft. I also think that the Agriculture goddess could, given the Domain of Preservation, definitely serve in the role as a transport ship in addition to any colonization.
Edit: I do think it should be noted that we could probably make some pretty wicked lasers by exploiting the association between Light and Fate in Philosophy. A point in favor of arming our War-fortress with such weapons. Inflicting a fate upon a target to destroy it, probably a fate of entropy, creating weapons that don't just melt and burn targets, but also Decay them into nothing.
 
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For orbital combat, I have thoughts.
My big one is this, we could/maybe should use Dert to develop void capable lifeforms that we can adapt as the basis of Spawns to use for smallcraft. Stuff like Shuttles, Air transports, and most importantly, Fighters and bombers.
My other thought is to make the god a God of Light, or perhaps the Sun, or Stars. Basically turn them into a space laser by deflecting the ambient solar energy around them. Or Lightning, can't go wrong with Lightning. The Sun or Star domains might allow them to make/launch miniature versions of the mentioned things, or wield their fire at least.
Other viable tactics are using a metal, earth, or speed domain to launch shards of material at high speeds.
Also boarding, because we can teleport and no one expects Suddenly monsters and Bronze age soldiers inside their ship.
Defensively, I think our best tactic might be ablative armor, we aren't going to be totally sure what we're up against, but massive amounts of rock and ice will always be tough to get through. Ice in particular would be a good option since it's a pretty easy thing to add the ability to manipulate from what we've seen. Gorv's incredibly dense atmosphere may also present some viable options for armor.

For the rest, I will note that we can we are probably going to get another AP pretty quickly thanks to the new Tower which should be constructed turn 8 if my guess is right, in addition to the one from the health city, so I think we may actually be able to pull off 3 craft. I also think that the Agriculture goddess could, given the Domain of Preservation, definitely serve in the role as a transport ship in addition to any colonization.
Edit: I do think it should be noted that we could probably make some pretty wicked lasers by exploiting the association between Light and Fate in Philosophy. A point in favor of arming our War-fortress with such weapons. Inflicting a fate upon a target to destroy it, probably a fate of entropy, creating weapons that don't just melt and burn targets, but also Decay them into nothing.

It should be noted, that Oldshadow has mentioned how we'd be up against star trek levels of technology. And while I've never watched the shows(save for a few clips on youtube of Captain Picard), they do seem to often have teleporting boarding combat.

Not by the same means as us, but with the same end result, so i do think we should go with expectations that they are going to be just as strong, if not stronger at first.

That said, aiming our war-Ship towards a mixture of war and lighting/storm domain isn't a bad idea. We do have a lot of bonuses towards those domains so they should be a strong ship.

Also, @OldShadow got a question if that's fine. Now that we are past gift of health guilt. What would have happened if we had failed them? And how has the life expectancy changed from this, since that was one of the main reasons we went for gift of health.
 
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Also, @OldShadow got a question if that's fine. Now that we are past gift of health guilt. What would have happened if we had failed them? And how has the life expectancy changed from this, since that was one of the main reasons we went for gift of health.
Failling to eliminate the guilt would have slowly made the Philosophers more callous, representing a lose of interest in the well-beings of Mundanes. It would not have turned them into Sorcerers, but made them more like...Xianxia cultivators, "Philosophers act as Philosophers, Mundanes act as Mundanes, and the two worlds do not interfer in one another".
Life expectancy is slowly increasing (now around late 60's-early 70's), and infant moratlity decrasing. For now, the greatest impact of the Gift is an increase in food and herbs available to Mundane, and access to appropriate care in the City of Growth and Health for the impaired or those afflicted with long-term illiness.
For example, Keepers of Harmony in the City of Growth and Health are buildings facilities for the traitement of "deviation of the mind" (what we could mental illiness, in particular things like learning impairment and heavy schizophrenia).
 
Failling to eliminate the guilt would have slowly made the Philosophers more callous, representing a lose of interest in the well-beings of Mundanes. It would not have turned them into Sorcerers, but made them more like...Xianxia cultivators, "Philosophers act as Philosophers, Mundanes act as Mundanes, and the two worlds do not interfer in one another".
Life expectancy is slowly increasing (now around late 60's-early 70's), and infant moratlity decrasing. For now, the greatest impact of the Gift is an increase in food and herbs available to Mundane, and access to appropriate care in the City of Growth and Health for the impaired or those afflicted with long-term illiness.
For example, Keepers of Harmony in the City of Growth and Health are buildings facilities for the traitement of "deviation of the mind" (what we could mental illiness, in particular things like learning impairment and heavy schizophrenia).

Oh ouch. That would have been really painfull, given how much we rely on spreading lesser secrets and englightment amongst the mundanes.

If it made them think of two different world, instead of a goal to make whole of society enlighten. We might have missed out on a lot. I was glad we did all the health actions cause they were good, but this just makes me extra happy about it.
 
so i've been giving thought to the other schools of thought of philosophy. the ones that i find most straight forward to conceptualize are the white tower and the tower that thinks. the white tower's easy because they have an obvious, pretty universal vector around which their thinking solidifies, that being light. everything that makes light carries fate, everything that affects light affects fate. pretty straight forward, and that can be played around with very easily.

the tower that thinks works through motion, for them everything moves through the paths of stories, stories capture the universe's tendency. everything is woven into a grand tapestry, and even if grand that tapestry can only move in certain ways without manipulation, and can be trained to move in less common or unexpected ways through the the unconscious weaving of a society's anima. they look at systems with moving parts and change how those parts move, which is why they're the ones who make the most use of mundane society, it has very many moving parts.

the sundial tower was tricky for me to figure out, given their thoughts on the source of all. i think, given the 'prime seed' they believe that the universe is a tree which is made of energy, space the roots, time the trunk and branches, and matter the leaves. space is the foundation for it all, everything is fed and secured through it, it permeates everything. when some one is in a space countless roots spread out around them and hold them together with their surroundings. when they manipulate space they're contracting those roots, allowing you to step between them. meanwhile time is constantly growing, using space to grow and spread its leaves. for the sundial philosophers time only affects matter, it is there to support it, to move as it does, to secure matter to space and allow it to sway with the universe. matter, at least the stuff that planets are made of, are the dead leaves fallen off the tree, its path uncertain and flighty in the wind of the cosmos, requiring precision and exactitude to truly predict the motions of. in this analogy stars are the leaves still connected to the tree of time, the sources of energy gathered by space.

finally the living tower believes in the promethean caro. they believe that the universe is a combination of three parts, matter, spirit, and intellect. contrary to what it might seem, they do not believe that matter is the foundation of the universe, but instead the spirit is. everything in the universe is colored by what it is supposed to be, the purpose served, echoes of what they were when they served as the organs of the promethean caro, before it died and split apart.

everything is a synthesis of the three parts that the promethean caro split in to, minute differences in combination leading to different outcomes. there isn't really anything that exists in nature that is a true exemplar of any of the three foundations, but examples of nearly pure matter are things like rock, the air, lava. things of nearly pure spirit are ghosts, and fire. pure intellect is something that they have not found an example of, but the closest would be something like the gods we've crafted. however, it is possible that intellect can only arise as a combination of matter and spirit, a fundamental synthesis that gives all other their abilities. before the recent innovations in thought of the living tower i believe they thought that matter had a finite amount of spirit attached to it, however now they believe that spirit can be grown in a person, allowing them to change their matter and intellect.


this is a bit of spitballing, and needs some work, but i thought i'd share so that other people could start shewing on it and share their own thoughts
 
I feel like our civ is going to make a lot of scientist's careers when we're discovered. Anyone who seems like they have even an inkling of a clue as to what's going on with us are going to get money thrown at them.
 
so i've been giving thought to the other schools of thought of philosophy. the ones that i find most straight forward to conceptualize are the white tower and the tower that thinks. the white tower's easy because they have an obvious, pretty universal vector around which their thinking solidifies, that being light. everything that makes light carries fate, everything that affects light affects fate. pretty straight forward, and that can be played around with very easily.

the tower that thinks works through motion, for them everything moves through the paths of stories, stories capture the universe's tendency. everything is woven into a grand tapestry, and even if grand that tapestry can only move in certain ways without manipulation, and can be trained to move in less common or unexpected ways through the the unconscious weaving of a society's anima. they look at systems with moving parts and change how those parts move, which is why they're the ones who make the most use of mundane society, it has very many moving parts.

the sundial tower was tricky for me to figure out, given their thoughts on the source of all. i think, given the 'prime seed' they believe that the universe is a tree which is made of energy, space the roots, time the trunk and branches, and matter the leaves. space is the foundation for it all, everything is fed and secured through it, it permeates everything. when some one is in a space countless roots spread out around them and hold them together with their surroundings. when they manipulate space they're contracting those roots, allowing you to step between them. meanwhile time is constantly growing, using space to grow and spread its leaves. for the sundial philosophers time only affects matter, it is there to support it, to move as it does, to secure matter to space and allow it to sway with the universe. matter, at least the stuff that planets are made of, are the dead leaves fallen off the tree, its path uncertain and flighty in the wind of the cosmos, requiring precision and exactitude to truly predict the motions of. in this analogy stars are the leaves still connected to the tree of time, the sources of energy gathered by space.

finally the living tower believes in the promethean caro. they believe that the universe is a combination of three parts, matter, spirit, and intellect. contrary to what it might seem, they do not believe that matter is the foundation of the universe, but instead the spirit is. everything in the universe is colored by what it is supposed to be, the purpose served, echoes of what they were when they served as the organs of the promethean caro, before it died and split apart.

everything is a synthesis of the three parts that the promethean caro split in to, minute differences in combination leading to different outcomes. there isn't really anything that exists in nature that is a true exemplar of any of the three foundations, but examples of nearly pure matter are things like rock, the air, lava. things of nearly pure spirit are ghosts, and fire. pure intellect is something that they have not found an example of, but the closest would be something like the gods we've crafted. however, it is possible that intellect can only arise as a combination of matter and spirit, a fundamental synthesis that gives all other their abilities. before the recent innovations in thought of the living tower i believe they thought that matter had a finite amount of spirit attached to it, however now they believe that spirit can be grown in a person, allowing them to change their matter and intellect.


this is a bit of spitballing, and needs some work, but i thought i'd share so that other people could start shewing on it and share their own thoughts

Yeah. The Living tower and Tower that thinks are both really similar in that regard, just that living Tower thinks all thing comes from Flesh, while the Tower that think is more anima(or spirit). Which makes them extremly at odds with each other, but i also think. It makes them the most compatiable, that there is a reason of all the Workings of the Towers, it was the Living tower that first got the syngery workings based on Tower that think.

Makes me inclinced to believe that if there is ever an twice-philospher, they would be of either Tower that Think or Living tower connecting into the other tower.
 
Yeah. The Living tower and Tower that thinks are both really similar in that regard, just that living Tower thinks all thing comes from Flesh, while the Tower that think is more anima(or spirit). Which makes them extremly at odds with each other, but i also think. It makes them the most compatiable, that there is a reason of all the Workings of the Towers, it was the Living tower that first got the syngery workings based on Tower that think.

Makes me inclinced to believe that if there is ever an twice-philospher, they would be of either Tower that Think or Living tower connecting into the other tower.
i think there's also a synergy between the white tower and the sundial tower. the specific link between them being the existence of fire. matter holds energy, light also holds heat which is energy. the fact that light and heat release from matter when it's hot poses that there's some sort of link between the two. there's a lot of potential if someone could synthesize these thoughts
 
actually, amendment to the sundial tower. time is dependent upon the rotation of planets around suns, so perhaps instead of leaves stars are instead the branch tips of the tree of time, radiating the energy gained from the roots of space to the leaves that are the planets and other matter
 
A notice on the The Order and it's "Miracolous Healing"
Something really quickly made, based on lasted post and current comments.
From an entierly not at all biased source.
---
A notice on the The Order and it's "Miracolous Healing"

It is well know that the scientific communities around the galaxy often have a love-hate relationship with the Scientist of the Order, or "Philosophers" as they are so often called in their own language. A clear cultural and historical legacy that's lasted into the modern era and far from the last within the Order's culture. To go more into detail on the hate part however, one might at first glance assume it arises as a result of the weird, anomalous technology the Order is know to use.

Their bizarre tendencies to dress it up as ancient magic, to masquerade their artificial intelligence as Gods and to pretend their ships are not traveling through the usage of matter generators and spatial manipulators. However, such things often inspire curiosity and intrigue in scientist whom have observed their engines in action or read about them from report.

How did the Order make such well-crafted AI's when it's well know how good the Tyrant is at hacking. How did the Order terraform their worlds on such a large scale without the obvious damages such equipment often leave behind or even afford too as even some of the richer free nations around the galaxy will struggle to terraform a world on a century old plans.

No, their technology is not at all what inspires hate in the Scientist around the galaxy, or at least directly. Instead there is a much simpler way of explaining it, and it starts with a simple word. "Placebo" Their cyber experts, know locally as the Tower that Thinks, often likes to hide their technology behind tales and myths. One of those, include the tale of a AI-City, where through crystal baths, oils and various ailments one may cure all manner of illnesses. An entire city dedicated towards the progress of healing.

And it might have been left at that, all types of civilization have their new age, crystal healer after all. Or scammers as they are so often called by the Scientific community. Tired of how, even in the modern space faring age, they deprive and convince people to not go to local hospitals. Except, because the Order is know for their anomalous tech, there ended up being proof from the few people whom have visited their cities of this "healing".

The obvious solution, is of course that the City-Ai, regulates the baths of the city, introducing medi-gel or other healing solutions, most likely made by the Biologist or Living Tower as they are know. Giving the feeling of what's been a "traditional" healing bath that gave you a miraculous recovery. There's still studies and questions, on how they are capable of producing that much medi-gel, since even small quantities are extraordinarily expensive and often only used for emergency surgery.

But it has ended up causing a real cultural problem within our nations as scammers, whom have read the news and see this. As a result they have started to use this for their own means. Just a quick glance at the current market and marketing advertisment will show you this. "Crystals from Cradle itself!" "Have Salts made by the Insect-organisms", "Oils made with teachers from the Order itself". Is but one of the many new ad's one can see on the billboards.

What utter ridiculousness. Although it's clearly advanced technology, that is hiding behind a culture of ancient history, such scammers are willingly using it to market and making people doubt in the science of the modern era! This is the true reason for why there is such a hatred for the Order. Their technological advancement is something to deeply admire, and while their cultural clinging to old and dusty practices is stupid, the resulting scams that have been rising as a people believe the front face value that the Order is doing magic is stupidity at it's finest!

Someday, we may hope that the Order will discard these archaic practices and embrace the more modern and practical look of current science. So that scammers whom are using them as a shield in order to seem more "legit" with their scams will have less of a thing to cling too. As scientist, it is our duty to eradicate ignorance wherever we may see it, even as it comes from people whom just want to sell and acquire money.
 
i like it, very fun, reads like an op-ed. the insistence that there's a scientific explanation to everything the order's doing, and the arrogant dismissal of the order's philosophers as left overs from an ancient culture, while ignoring very obvious signs that something's up, like for instance why they're the ones in charge of the government and the lack of computers to house the 'ai.' the disdain they show for 'old and dusty' practices is very reddit athiest
 
i like it, very fun, reads like an op-ed. the insistence that there's a scientific explanation to everything the order's doing, and the arrogant dismissal of the order's philosophers as left overs from an ancient culture, while ignoring very obvious signs that something's up, like for instance why they're the ones in charge of the government and the lack of computers to house the 'ai.' the disdain they show for 'old and dusty' practices is very reddit athiest

Yeah, i imagine there would be 3 "main" reactions.

The first one would be guys going "Holy shit, magic is real! I knew it. Weeee" absolutly over the moon.

The second one, and the one i think would be more prevelant over time, is the type of Scientist whoms looks at this and goes "Huh...That's weird. How does it work. Our understanding of the universe is still lacking" and attempt to learn.

And the third, star of this show, those whom would double down and absolutly refuse to believe in anything except a concrete scientific explination. Of course magic absolutly doesn't exist at all, that's so stupid and illogical

I went with one of the third one, because that is kinda funnier to write ultimatly then a scientist going "Our understanding of the laws of physics are still lacking, but that's science for you"
 
Last edited:
Something really quickly made, based on lasted post and current comments.
From an entierly not at all biased source.
---
A notice on the The Order and it's "Miracolous Healing"

It is well know that the scientific communities around the galaxy often have a love-hate relationship with the Scientist of the Order, or "Philosophers" as they are so often called in their own language. A clear cultural and historical legacy that's lasted into the modern era and far from the last within the Order's culture. To go more into detail on the hate part however, one might at first glance assume it arises as a result of the weird, anomalous technology the Order is know to use.

Their bizarre tendencies to dress it up as ancient magic, to masquerade their artificial intelligence as Gods and to pretend their ships are not traveling through the usage of matter generators and spatial manipulators. However, such things often inspire curiosity and intrigue in scientist whom have observed their engines in action or read about them from report.

How did the Order make such well-crafted AI's when it's well know how good the Tyrant is at hacking. How did the Order terraform their worlds on such a large scale without the obvious damages such equipment often leave behind or even afford too as even some of the richer free nations around the galaxy will struggle to terraform a world on a century old plans.

No, their technology is not at all what inspires hate in the Scientist around the galaxy, or at least directly. Instead there is a much simpler way of explaining it, and it starts with a simple word. "Placebo" Their cyber experts, know locally as the Tower that Thinks, often likes to hide their technology behind tales and myths. One of those, include the tale of a AI-City, where through crystal baths, oils and various ailments one may cure all manner of illnesses. An entire city dedicated towards the progress of healing.

And it might have been left at that, all types of civilization have their new age, crystal healer after all. Or scammers as they are so often called by the Scientific community. Tired of how, even in the modern space faring age, they deprive and convince people to not go to local hospitals. Except, because the Order is know for their anomalous tech, there ended up being proof from the few people whom have visited their cities of this "healing".

The obvious solution, is of course that the City-Ai, regulates the baths of the city, introducing medi-gel or other healing solutions, most likely made by the Biologist or Living Tower as they are know. Giving the feeling of what's been a "traditional" healing bath that gave you a miraculous recovery. There's still studies and questions, on how they are capable of producing that much medi-gel, since even small quantities are extraordinarily expensive and often only used for emergency surgery.

But it has ended up causing a real cultural problem within our nations as scammers, whom have read the news and see this. As a result they have started to use this for their own means. Just a quick glance at the current market and marketing advertisment will show you this. "Crystals from Cradle itself!" "Have Salts made by the Insect-organisms", "Oils made with teachers from the Order itself". Is but one of the many new ad's one can see on the billboards.

What utter ridiculousness. Although it's clearly advanced technology, that is hiding behind a culture of ancient history, such scammers are willingly using it to market and making people doubt in the science of the modern era! This is the true reason for why there is such a hatred for the Order. Their technological advancement is something to deeply admire, and while their cultural clinging to old and dusty practices is stupid, the resulting scams that have been rising as a people believe the front face value that the Order is doing magic is stupidity at it's finest!

Someday, we may hope that the Order will discard these archaic practices and embrace the more modern and practical look of current science. So that scammers whom are using them as a shield in order to seem more "legit" with their scams will have less of a thing to cling too. As scientist, it is our duty to eradicate ignorance wherever we may see it, even as it comes from people whom just want to sell and acquire money.
Very nice...
The most...intolerant technological civilizations may see the Order as either scientists hidding their technology, or as a "primitive" society having found advanced technologies from some precursor civilization.
Of course, more curious and inquisitive people will not be misleed this way...
The Order will have some forewarnings of the actions of arrogants, idiotics scientists.
 
@OldShadow a question, is the godhost action specifically linked to Muse-gifted or could we do it with the Godspeakers instead?

I ask because how stuff is structured is a little ambiguous, and I want to be clear on how it all works.

Mostly since after thinking about it, I want godspeakers way more than I want Muse-gifted. Since I think God-speakers will be to the tower that thinks what the Singing shepherds were to the Living tower. Namely I think that they'll take the burden of maintaining the God-cities away from philosophers, and may also allow us to do stuff with gods using Mundane actions.
Edit: However, I also want God-Hosts, if anything more than I want godspeakers, since they seem like they'll be incredibly useful. Their supernatural powers widely applicable in matters both military and civilian. Even just the flying brick package of flight, strength, and intelligence would be enough to make these guys quite useful. Not to mention the abilities they would be able to gain from Elemental domains or the domains that just got a power upgrade.
 
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With real threats on the horizon it may be time to stop playing utopia with the mundanes and focus on increasing the military power of the order...

After all, it doesn't matter how nice the god cities were if they get wiped out by "engines of destruction"
 
To Muse-gifted, in the way it bind Mundane with a godly passenger.
Crap.
Well, at least Muse-Gifted are also useful, just in different ways.
The general vibe I get from them is that they'll probably be really good at any sort of task that requires a lot of thinking or creativity. But I don't have any insight into how they might slot into our society beyond that.
 
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