- Location
- Somewhere between the stars
- Pronouns
- She/Her
Plan is invalid, because we can only take one Sowing the Fields action each turn.
I think you are only spending 4 AP with this plan. Or well, 2 AP and 2 Mundane Points as I'm assuming you are spending Mundane Points on Shape a Palace of Ice and Ever Higher.
That said, I do agree that I want to get any Ship launched very soon, but I don't think it's critical we get it done now. Hence why I've bumped it back for next turn and instead have taken several actions I'm hoping bolster the resulting Ship when we craft it (Godly Womb, Carve the World-Spine, possibly the combat knowledge from Halls of Battle) so we get a better result. Particularly by also grabbing Studying the Smallest Lives and others next turn when we're crafting the actual Ship.
Regarding your last plan however, there's actually one issue you need to keep in mind: Towers Consume Scale. We're running a bit short on Scale, especially as we need Available Scale in order to craft our Ships and do our mystical actions which is what we'd need to actually colonise other worlds. Even ones that are inhabitable as-is. Reaching the maximum cap for the planet at 20 Possible Scale is going to free that up a touch, but I'm concerned about building a fifth Tower on our current world when we might need Scale to improve the existing Towers, Rituals or doing other things which will give us access to new Worlds.
That said, I'm not against unlocking new Towers, I just don't think we're best served rushing to build new ones at this point when it might not be something which we can sustain right now whilst still growing in the future. My bigger worry with that plan is actually Straightening the World at the current time. Because I don't think we're best positioned to create an 'optimal' world like that desires as we just don't know a bunch about how the world is put together and how it's parts combine. So they'll try to achieve it and unknowingly create an issue.
That may in fact be unavoidable, and I do want to take it eventually. But I'd prefer it if we took actions such as Study the Smallest Lives, Fires of the Earth, Sow the Seas and whatever Storms action we take first so as to have the widest view of what the world actually is first.
Just like I'd also want to take the Explore the Ruins action before or alongside the City of Growth. Because that city is meant to be built across two massive lakes which were the heart of a previous civilisation on the world and whilst the lakes themselves will have been cleansed of the Doom? The shores of the lakes are certain to be covered in Ruins from the Doomed Civilisations which previously centred on said lakes that may impact just what we can get from building the City of Growth. I'd also be interested in doing Sow the Seas alongside it as I feel like there'd be some very strong synergy between starting to colonise the seas and creating a 'floating lake city' that's meant to be a centre of agriculture, medicine and alchemy production.
Huh yeah, your right. My bad with the plan stuff, probaly swaping garden for the city and stuff. I missed that when i was making them. And yeah, generally speaking i'm leaning towards yours and Lord_Abaddons plan. I did however want to make other plan, so they were at the very least put out there, even if we don't act upon them, discussing them, does reveal new stuff.
As for the Tower scale, the other Tower consumes 4 scale at the moment, so i'm gonna assume that a Level 1 Tower, so to speak only uses 1 scale in order to be performed. Which i think, is a workable enough options. That's one of my main issues with the potion thing, since it also uses 1 scale, but it's only an occasional AP, even if i'm being more tempted to do it, then i was earlier.
Personally, given Fires of Earth is noted as dangerous, i think it should wait till after we do all the world-actions, so that the Sundial tower has mastered as much as possible, before they start taming the Fires of Earth, which i'm fairly certain on, is the unlocking action for the Tower of Elements, with very bad consquences if we do it too early/bad. Potentially, causing to having to clean up. Which is why my Tower plan doesn't have it included. This is why i feel that Straightening the World is better before instead of After like your saying.
Though actually, doing just one action on straightening the world, for each turn this cycle could go really well, as we do all the other world actions. That might be how we get the most in terms of proper Sundial tower synergies. If we finished this cycle, with Path of fire and the straightening, that could go really well into the next cycle turn. Hmmm, gonna need to think about that a bit though.
The City of Growth being build atop ruins is actually a pretty good point though. I hadn't considered that. I was considering it more in line with the other Garden and fish actions, but not the ruins one. I think given the less AP we currently do have though, that just one AP on the city is going to be what we can afford though.